diff options
Diffstat (limited to 'src/render/CutsceneShadow.cpp')
-rw-r--r-- | src/render/CutsceneShadow.cpp | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/render/CutsceneShadow.cpp b/src/render/CutsceneShadow.cpp index 4f9e7029..14f6a09f 100644 --- a/src/render/CutsceneShadow.cpp +++ b/src/render/CutsceneShadow.cpp @@ -26,6 +26,8 @@ CCutsceneShadow::~CCutsceneShadow() bool CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient) { + ASSERT(object != NULL); + RwRGBAReal color; RwFrame *frame; @@ -33,6 +35,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 return false; m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL); + ASSERT(m_pLight != NULL); if (!m_pLight) return false; @@ -43,6 +46,8 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 RpLightSetColor(m_pLight, &color); frame = RwFrameCreate(); + ASSERT(frame != NULL); + RpLightSetFrame(m_pLight, frame); SetLightProperties(180.0f, 90.0f, false); @@ -132,11 +137,15 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 RwFrame * CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight) { + ASSERT(m_pLight != NULL); + RwFrame *frame; static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; frame = RpLightGetFrame(m_pLight); + ASSERT(frame != NULL); + if ( !frame ) return NULL; @@ -183,10 +192,12 @@ CCutsceneShadow::Update() switch ( m_nRwObjectType ) { case rpCLUMP: + ASSERT(m_pClump != NULL); RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); break; case rpATOMIC: + ASSERT(m_pAtomic != NULL); RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); break; } @@ -205,6 +216,7 @@ CCutsceneShadow::Update() } RwRaster *raster = m_Camera.GetRwRenderRaster(); + ASSERT(raster != NULL); if ( m_bResample ) return m_ResampleCamera.RasterResample(raster); @@ -230,22 +242,12 @@ CCutsceneShadow::GetShadowCamera(int32 camType) { switch ( camType ) { - case RESAMPLE: - return &m_ResampleCamera; - break; - - case BLUR: - return &m_BlurCamera; - break; - - case GRADIENT: - return &m_GradientCamera; - break; - - default: - return &m_Camera; - break; + case RESAMPLE: return &m_ResampleCamera; break; + case BLUR: return &m_BlurCamera; break; + case GRADIENT: return &m_GradientCamera; break; } + + return &m_Camera; } RwTexture * |