diff options
Diffstat (limited to 'src/render/Skidmarks.cpp')
-rw-r--r-- | src/render/Skidmarks.cpp | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp deleted file mode 100644 index 4c662a79..00000000 --- a/src/render/Skidmarks.cpp +++ /dev/null @@ -1,262 +0,0 @@ -#include "common.h" - -#include "main.h" -#include "TxdStore.h" -#include "Timer.h" -#include "Replay.h" -#include "Skidmarks.h" - -CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; - -RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; -RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2]; -RwTexture *gpSkidTex; -RwTexture *gpSkidBloodTex; -RwTexture *gpSkidMudTex; - -void -CSkidmarks::Init(void) -{ - int i, ix, slot; - CTxdStore::PushCurrentTxd(); - slot = CTxdStore::FindTxdSlot("particle"); - CTxdStore::SetCurrentTxd(slot); - gpSkidTex = RwTextureRead("particleskid", nil); - gpSkidBloodTex = RwTextureRead("particleskidblood", nil); - gpSkidMudTex = RwTextureRead("particleskidmud", nil); - CTxdStore::PopCurrentTxd(); - - for(i = 0; i < NUMSKIDMARKS; i++){ - aSkidmarks[i].m_state = 0; - aSkidmarks[i].m_wasUpdated = false; - } - - ix = 0; - for(i = 0; i < SKIDMARK_LENGTH; i++){ - SkidmarkIndexList[i*6+0] = ix+0; - SkidmarkIndexList[i*6+1] = ix+2; - SkidmarkIndexList[i*6+2] = ix+1; - SkidmarkIndexList[i*6+3] = ix+1; - SkidmarkIndexList[i*6+4] = ix+2; - SkidmarkIndexList[i*6+5] = ix+3; - ix += 2; - } - - for(i = 0; i < SKIDMARK_LENGTH; i++){ - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f); - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f); - } -} - -void -CSkidmarks::Shutdown(void) -{ - RwTextureDestroy(gpSkidTex); -#if GTA_VERSION >= GTA3_PC_11 - gpSkidTex = nil; -#endif - RwTextureDestroy(gpSkidBloodTex); -#if GTA_VERSION >= GTA3_PC_11 - gpSkidBloodTex = nil; -#endif - RwTextureDestroy(gpSkidMudTex); -#if GTA_VERSION >= GTA3_PC_11 - gpSkidMudTex = nil; -#endif -} - -void -CSkidmarks::Clear(void) -{ - int i; - for(i = 0; i < NUMSKIDMARKS; i++){ - aSkidmarks[i].m_state = 0; - aSkidmarks[i].m_wasUpdated = false; - } -} - -void -CSkidmarks::Update(void) -{ - int i; - uint32 t1 = CTimer::GetTimeInMilliseconds() + 2500; - uint32 t2 = CTimer::GetTimeInMilliseconds() + 5000; - uint32 t3 = CTimer::GetTimeInMilliseconds() + 10000; - uint32 t4 = CTimer::GetTimeInMilliseconds() + 20000; - for(i = 0; i < NUMSKIDMARKS; i++){ - switch(aSkidmarks[i].m_state){ - case 1: - if(!aSkidmarks[i].m_wasUpdated){ - // Didn't continue this one last time, so finish it and set fade times - aSkidmarks[i].m_state = 2; - if(aSkidmarks[i].m_last < 4){ - aSkidmarks[i].m_fadeStart = t1; - aSkidmarks[i].m_fadeEnd = t2; - }else if(aSkidmarks[i].m_last < 9){ - aSkidmarks[i].m_fadeStart = t2; - aSkidmarks[i].m_fadeEnd = t3; - }else{ - aSkidmarks[i].m_fadeStart = t3; - aSkidmarks[i].m_fadeEnd = t4; - } - } - break; - case 2: - if(CTimer::GetTimeInMilliseconds() > aSkidmarks[i].m_fadeEnd) - aSkidmarks[i].m_state = 0; - break; - } - aSkidmarks[i].m_wasUpdated = false; - } -} - -void -CSkidmarks::Render(void) -{ - int i, j; - RwTexture *lastTex = nil; - - PUSH_RENDERGROUP("CSkidmarks::Render"); - - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - - for(i = 0; i < NUMSKIDMARKS; i++){ - if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1) - continue; - - if(aSkidmarks[i].m_isBloody){ - if(lastTex != gpSkidBloodTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex)); - lastTex = gpSkidBloodTex; - } - }else if(aSkidmarks[i].m_isMuddy){ - if(lastTex != gpSkidMudTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex)); - lastTex = gpSkidMudTex; - } - }else{ - if(lastTex != gpSkidTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); - lastTex = gpSkidTex; - } - } - - uint32 fade, alpha; - if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart) - fade = 255; - else - fade = 255*(aSkidmarks[i].m_fadeEnd - CTimer::GetTimeInMilliseconds()) / (aSkidmarks[i].m_fadeEnd - aSkidmarks[i].m_fadeStart); - - for(j = 0; j <= aSkidmarks[i].m_last; j++){ - alpha = 128; - if(j == 0 || j == aSkidmarks[i].m_last && aSkidmarks[i].m_state == 2) - alpha = 0; - alpha = alpha*fade/256; - - CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j]; - CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j]; - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); - } - - LittleTest(); - if(RwIm3DTransform(SkidmarkVertices, 2*(aSkidmarks[i].m_last+1), nil, rwIM3D_VERTEXUV)){ - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, SkidmarkIndexList, 6*aSkidmarks[i].m_last); - RwIm3DEnd(); - } - } - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - - POP_RENDERGROUP(); -} - -void -CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody) -{ - int i; - CVector2D fwd(fwdX, fwdY); - - if(CReplay::IsPlayingBack()) - return; - - // Find a skidmark to continue - for(i = 0; i < NUMSKIDMARKS; i++) - if(aSkidmarks[i].m_state == 1 && aSkidmarks[i].m_id == id) - break; - - if(i < NUMSKIDMARKS){ - // Continue this one - - if(aSkidmarks[i].m_isBloody != *isBloody){ - // Blood-status changed, end this one - aSkidmarks[i].m_state = 2; - aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000; - aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000; - return; - } - - aSkidmarks[i].m_wasUpdated = true; - - if(CTimer::GetTimeInMilliseconds() - aSkidmarks[i].m_lastUpdate <= 100){ - // Last update was recently, just change last coords - aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; - return; - } - aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds(); - - if(aSkidmarks[i].m_last >= SKIDMARK_LENGTH-1){ - // No space to continue, end it - aSkidmarks[i].m_state = 2; - aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000; - aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000; - *isBloody = false; // stpo blood marks at end - return; - } - aSkidmarks[i].m_last++; - - aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; - - CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y, - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x); - - right.NormaliseSafe(); - fwd.NormaliseSafe(); - float turn = DotProduct2D(fwd, right); - turn = Abs(turn) + 1.0f; - aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f; - if(aSkidmarks[i].m_last == 1) - aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1]; - - if(aSkidmarks[i].m_last > 8) - *isBloody = false; // stop blood marks after 8 - return; - } - - // Start a new one - for(i = 0; i < NUMSKIDMARKS; i++) - if(aSkidmarks[i].m_state == 0) - break; - if(i < NUMSKIDMARKS){ - // Found a free slot - aSkidmarks[i].m_state = 1; - aSkidmarks[i].m_id = id; - aSkidmarks[i].m_pos[0] = pos; - aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f); - aSkidmarks[i].m_wasUpdated = true; - aSkidmarks[i].m_last = 0; - aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000; - aSkidmarks[i].m_isBloody = *isBloody; - aSkidmarks[i].m_isMuddy = *isMuddy; - }else - *isBloody = false; // stop blood marks if no space -} |