diff options
Diffstat (limited to 'src/render/SpecialFX.cpp')
-rw-r--r-- | src/render/SpecialFX.cpp | 235 |
1 files changed, 233 insertions, 2 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 71fca3ba..f126e197 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -117,8 +117,6 @@ void CBulletTrace::Update(void) m_framesInUse++; } -WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); } - RpAtomic * MarkerAtomicCB(RpAtomic *atomic, void *data) { @@ -405,6 +403,234 @@ C3dMarkers::Update() } +#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this +#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two +#define CARLIGHTS_MAX_DIST (30.0f) +#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights + +int CBrightLights::NumBrightLights; +CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS]; +
+void
+CBrightLights::Init(void)
+{
+ NumBrightLights = 0;
+}
+
+void +CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front, + uint8 type, uint8 red, uint8 green, uint8 blue) +{ + if(NumBrightLights >= NUMBRIGHTLIGHTS) + return; + + aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude(); + if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST) + return; + + aBrightLights[NumBrightLights].m_pos = pos;
+ aBrightLights[NumBrightLights].m_up = up;
+ aBrightLights[NumBrightLights].m_side = side;
+ aBrightLights[NumBrightLights].m_front = front;
+ aBrightLights[NumBrightLights].m_type = type;
+ aBrightLights[NumBrightLights].m_red = red;
+ aBrightLights[NumBrightLights].m_green = green;
+ aBrightLights[NumBrightLights].m_blue = blue; + + NumBrightLights++; +} + +static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f }; +static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f }; +static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f }; +static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f }; +static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f }; +static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f }; +static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f }; +static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f }; +static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f }; +static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f }; +static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f }; +static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f }; +static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 }; +static RwImVertexIndex CubeIndices[12*3] = { + 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5, + 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5, + 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5 +}; + +void
+CBrightLights::Render(void)
+{
+ int i, j; + CVector pos; + + if(NumBrightLights == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ for(i = 0; i < NumBrightLights; i++){
+ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) + RenderOutGeometryBuffer(); + + int r, g, b, a; + float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f; + switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + r = flicker; g = 255; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_YELLOW: + r = 255; g = 128; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_RED: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_FRONT_BIG: + case BRIGHTLIGHT_FRONT_TALL: + r = 255; g = 255; b = 255; + break; + + case BRIGHTLIGHT_REAR_LONG: + case BRIGHTLIGHT_REAR_SMALL: + case BRIGHTLIGHT_REAR_BIG: + case BRIGHTLIGHT_REAR_TALL: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_SIREN: + r = aBrightLights[i].m_red; + g = aBrightLights[i].m_green; + b = aBrightLights[i].m_blue; + break; + } + + if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) + a = 255; + else + a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST)); + // fade car lights down to 31 as they come near
+ if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
+ if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST) + a = 31; + else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST) + a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST)); + }
+
+ switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + case BRIGHTLIGHT_TRAFFIC_YELLOW: + case BRIGHTLIGHT_TRAFFIC_RED: + for(j = 0; j < 6; j++){ + pos = TrafficLightsSide[j]*aBrightLights[i].m_side + + TrafficLightsUp[j]*aBrightLights[i].m_up + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_REAR_LONG: + for(j = 0; j < 8; j++){ + pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side + + LongCarHeadLightsUp[j]*aBrightLights[i].m_up + + LongCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; +
+ case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_REAR_SMALL: + for(j = 0; j < 8; j++){ + pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side + + SmallCarHeadLightsUp[j]*aBrightLights[i].m_up + + SmallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; +
+ case BRIGHTLIGHT_FRONT_TALL: + case BRIGHTLIGHT_REAR_TALL: + for(j = 0; j < 8; j++){ + pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side + + TallCarHeadLightsUp[j]*aBrightLights[i].m_up + + TallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_SIREN: + for(j = 0; j < 6; j++){ + pos = SirenLightsSide[j]*aBrightLights[i].m_side + + SirenLightsUp[j]*aBrightLights[i].m_up + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + }
+ }
+
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RenderOutGeometryBuffer(void)
+{
+ if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +}
+ + + int CShinyTexts::NumShinyTexts; CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS]; @@ -711,6 +937,11 @@ STARTPATCHES InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP); InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP); + InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP); + InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP); + InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP); + InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP); + InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP); InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP); InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP); |