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-rw-r--r--src/render/SpecialFX.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index fa8379f0..08dfda35 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -209,7 +209,7 @@ CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id)
+ if(aStreaks[i].m_id != 0)
aStreaks[i].Update();
}
@@ -230,7 +230,7 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
}
}
// Find free slot
- for(i = 0; aStreaks[i].m_id; i++)
+ for(i = 0; aStreaks[i].m_id != 0; i++)
if(i == NUMMBLURSTREAKS-1)
return;
// Create a new streak
@@ -251,7 +251,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id){
+ if(aStreaks[i].m_id != 0){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -328,7 +328,7 @@ void CBulletTraces::Render(void)
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
LittleTest();
- if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
@@ -851,6 +851,22 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 12*3;
break;
+ case BRIGHTLIGHT_FRONT_BIG:
+ case BRIGHTLIGHT_REAR_BIG:
+ for (j = 0; j < 8; j++) {
+ pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
+ BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
+ BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
+ }
+ for (j = 0; j < 12 * 3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12 * 3;
+ break;
+
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){
@@ -869,8 +885,8 @@ CBrightLights::Render(void)
case BRIGHTLIGHT_SIREN:
for(j = 0; j < 6; j++){
- pos = SirenLightsSide[j]*aBrightLights[i].m_side +
- SirenLightsUp[j]*aBrightLights[i].m_up +
+ pos = SirenLightsSide[j] * TheCamera.GetRight() +
+ SirenLightsUp[j] * TheCamera.GetUp() +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
@@ -1067,11 +1083,8 @@ CMoneyMessage::Render()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- float fScaleY = fDistY / 100.0f;
- if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
-
- float fScaleX = fDistX / 100.0f;
- if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+ float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
+ float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();