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-rw-r--r--src/render/Draw.cpp6
-rw-r--r--src/render/Renderer.cpp2
2 files changed, 6 insertions, 2 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 3f7d89c7..ab360aac 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -3,6 +3,7 @@
#include "Draw.h"
#include "Frontend.h"
#include "Camera.h"
+#include "CutsceneMgr.h"
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
@@ -61,7 +62,10 @@ void
CDraw::SetFOV(float fov)
{
#ifdef ASPECT_RATIO_SCALE
- ms_fScaledFOV = ConvertFOV(fov);
+ if (!CCutsceneMgr::IsRunning())
+ ms_fScaledFOV = ConvertFOV(fov);
+ else
+ ms_fScaledFOV = fov;
#endif
ms_fFOV = fov;
}
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index becac84d..329a8c9a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -779,7 +779,7 @@ CRenderer::ScanWorld(void)
ScanSectorPoly(poly, 3, ScanSectorList);
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
- ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
}