diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 71 |
1 files changed, 37 insertions, 34 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 7d942dcd..417dd140 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -995,19 +995,19 @@ CAutomobile::ProcessControl(void) }else{ if(GetModelIndex() == MI_MRWHOOP){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE]){ m_bSirenOrAlarm = !m_bSirenOrAlarm; printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); } }else if(UsesSiren(GetModelIndex())){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ - if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE]) m_nCarHornTimer = 1; else m_nCarHornTimer = 0; - }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){ m_nCarHornTimer = 0; m_bSirenOrAlarm = !m_bSirenOrAlarm; }else @@ -1363,7 +1363,7 @@ CAutomobile::PreRender(void) break; default: - if(Abs(fwdSpeed) > 0.5f) + if(Abs(fwdSpeed) > 5.0f) AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, @@ -1388,7 +1388,7 @@ CAutomobile::PreRender(void) CVector(0.0f, 0.0f, 0.0f)); if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, + CSkidmarks::RegisterOne((uintptr)this + 5, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, GetForward().x, GetForward().y, &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); @@ -1406,12 +1406,12 @@ CAutomobile::PreRender(void) CVector(0.0f, 0.0f, 0.0f)); if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, + CSkidmarks::RegisterOne((uintptr)this + 6, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, GetForward().x, GetForward().y, &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); break; - default: break; + default: break; } } @@ -1539,7 +1539,7 @@ CAutomobile::PreRender(void) r *= f; g *= f; b *= f; - }else if(t > 412){ + }else if(t > (512-100)){ float f = (512-t)/100.0f; r *= f; g *= f; @@ -1770,20 +1770,20 @@ CAutomobile::PreRender(void) // Taillight coronas if(behindness > 0.0f){ // Behind car - float intensity = 0.4f*behindness + 0.4f; - float size = (behindness + 1.0f)/2.0f; + float intensity = (behindness + 1.0f)*0.4f; + float size = (behindness + 1.0f)*0.5f; if(m_fGasPedal < 0.0f){ // reversing intensity += 0.4f; size += 0.3f; if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 128*intensity, 128*intensity, 255, lightL, size, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 128*intensity, 128*intensity, 255, lightR, size, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); @@ -1795,23 +1795,23 @@ CAutomobile::PreRender(void) if(alarmOff){ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0, + CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0, lightL, size, 0.0f, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0, + CCoronas::RegisterCorona((uintptr)this + 15, 0, 0, 0, 0, lightR, size, 0.0f, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); }else{ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255, lightL, size, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 0, 0, 255, lightR, size, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); @@ -1819,10 +1819,11 @@ CAutomobile::PreRender(void) } }else{ // In front of car + // missing LODDistMultiplier probably a BUG if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f, angle); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f, angle); } // bright lights @@ -1888,12 +1889,12 @@ CAutomobile::PreRender(void) if(m_fGasPedal < 0.0f){ // reversing if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 120, 120, 120, 255, lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 120, 120, 120, 255, lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); @@ -1904,12 +1905,12 @@ CAutomobile::PreRender(void) }else{ // braking if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 120, 0, 0, 255, lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); @@ -1920,15 +1921,15 @@ CAutomobile::PreRender(void) } }else{ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); } }else{ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); } } // end of lights @@ -3063,7 +3064,7 @@ CAutomobile::DoDriveByShootings(void) lookingLeft = true; if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) lookingRight = true; - } + } if(lookingLeft || lookingRight){ if(lookingLeft){ @@ -3496,9 +3497,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) nil, CGeneral::GetRandomNumberInRange(0.02f, 0.08f), CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], - CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), + CGeneral::GetRandomNumberInRange(-40, 40), 0, - CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); + CGeneral::GetRandomNumberInRange(0, 4)); } void @@ -3955,7 +3956,9 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -// this probably isn't used in III yet +float fBurstForceMult = 0.03f; + +// this isn't used in III yet void CAutomobile::BurstTyre(uint8 wheel) { @@ -3975,8 +3978,8 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); - ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); } } |