diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 224 |
1 files changed, 125 insertions, 99 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ab73394f..538797d3 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -210,7 +210,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) } } - +//--MIAMI: done void CAutomobile::SetModelIndex(uint32 id) { @@ -1188,6 +1188,7 @@ CAutomobile::ProcessControl(void) } } +//--MIAMI: done void CAutomobile::Teleport(CVector pos) { @@ -2797,18 +2798,45 @@ CAutomobile::ProcessBuoyancy(void) CVector impulse, point; if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ - bTouchingWater = true; - ApplyMoveForce(impulse); - ApplyTurnForce(impulse, point); - - CVector initialSpeed = m_vecMoveSpeed; float timeStep = Max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; m_vecTurnSpeed *= waterResistance; - if(impulseRatio > 0.5f){ + bool heliHitWaterHard = false; + if(IsRealHeli() && m_aWheelSpeed[1] > 0.15f){ + if(GetModelIndex() == MI_SEASPAR){ + if(impulseRatio > 3.0f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + } + }else{ + float strength = 1.0f/Max(8.0f*impulseRatio, 1.0f); + ApplyMoveForce(-2.0f*impulse/strength); + ApplyTurnForce(-impulse/strength, point); + if(impulseRatio > 0.9f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + }else + return; + } + } + + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + CVector initialSpeed = m_vecMoveSpeed; + + if(m_modelIndex == MI_SEASPAR && impulseRatio < 3.0f && (GetUp().z > -0.5f || impulseRatio < 0.6f) || + CVehicle::bHoverCheat && GetStatus() == STATUS_PLAYER && GetUp().z > 0.1f){ + bIsInWater = false; + bIsDrowning = false; + }else if(heliHitWaterHard || impulseRatio > 1.0f || + impulseRatio > 0.6f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ bIsInWater = true; bIsDrowning = true; if(m_vecMoveSpeed.z < -0.1f) @@ -2825,8 +2853,7 @@ CAutomobile::ProcessBuoyancy(void) if(pPassengers[i]->IsPlayer() || !bWaterTight) pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - } - else { + }else{ bIsInWater = false; bIsDrowning = false; } @@ -2834,49 +2861,33 @@ CAutomobile::ProcessBuoyancy(void) static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; - if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ -#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH) + if(initialSpeed.z < -0.1f && impulse.z > 0.3f || heliHitWaterHard){ RwRGBA color; - color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; - color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; - color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; + CVector target = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.45f)); CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), - 0.0f, 75, color, true); -#else - CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point); - - for ( int32 i = 0; i < 360; i += 4 ) - { - float fSin = Sin(float(i)); - float fCos = Cos(float(i)); - - CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f)); - - CParticle::AddParticle(PARTICLE_CAR_SPLASH, - pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f), - dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); - - for ( int32 j = 0; j < 3; j++ ) - { - float fMul = 1.5f * float(j + 1); - - CParticle::AddParticle(PARTICLE_CAR_SPLASH, - pos + CVector(fSin * fMul, fCos * fMul, 0.0f), - dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); - } - } -#endif + target, 0.0f, 75, color, true); nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; + + if(heliHitWaterHard){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() + right, + target, 0.0f, 75, color, true); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() - right, + target, 0.0f, 75, color, true); + } + if(m_vecMoveSpeed.z < -0.2f) m_vecMoveSpeed.z = -0.2f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); } - if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){ + if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){ CVector pos = GetPosition(); float waterLevel = 0.0f; if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) @@ -2896,7 +2907,7 @@ CAutomobile::ProcessBuoyancy(void) } } - if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){ + if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){ CVector pos = GetPosition(); float waterLevel = 0.0f; if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) @@ -2922,13 +2933,7 @@ CAutomobile::ProcessBuoyancy(void) CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector vSpeed = GetSpeed(pos); vSpeed.z = 0.0f; -#ifdef GTA_PS2_STUFF - // ps2 puddle physics - CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f)); - ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); -#endif float fSpeed = vSpeed.MagnitudeSqr(); -#ifdef PC_PARTICLE if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); @@ -2948,40 +2953,12 @@ CAutomobile::ProcessBuoyancy(void) if((CTimer::GetFrameCounter() & 0xF) == 0) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); } -#else - if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 ) - { - if(fSpeed > sq(0.05f)) - { - fSpeed = Sqrt(fSpeed); - CRGBA color(155, 185, 155, 255); - float boxY = GetColModel()->boundingBox.max.y; - CVector right = 0.5f * GetRight(); - - if ( i == 2 ) - { - CParticle::AddParticle(PARTICLE_PED_SPLASH, - GetPosition() + (boxY * GetForward()) + right, - 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); - - } - else if ( i == 0 ) - { - CParticle::AddParticle(PARTICLE_PED_SPLASH, - GetPosition() + (boxY * GetForward()) - right, - 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); - } - - if((CTimer::GetFrameCounter() & 0xF) == 0) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); - } - } -#endif } } } } +//--MIAMI: done void CAutomobile::DoDriveByShootings(void) { @@ -2998,7 +2975,8 @@ CAutomobile::DoDriveByShootings(void) bool lookingLeft = false; bool lookingRight = false; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ if(CPad::GetPad(0)->GetLookLeft()) lookingLeft = true; if(CPad::GetPad(0)->GetLookRight()) @@ -3489,18 +3467,20 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); } +//--MIAMI: done void CAutomobile::AddDamagedVehicleParticles(void) { + int i, n; + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) return; - - uint8 engineStatus = Damage.GetEngineStatus(); - if(engineStatus < ENGINE_STATUS_STEAM1) + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) return; - float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f; - CVector direction = 0.5f*m_vecMoveSpeed; + CVector direction = 0.85f*m_vecMoveSpeed; CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; switch(Damage.GetDoorStatus(DOOR_BONNET)){ @@ -3518,26 +3498,72 @@ CAutomobile::AddDamagedVehicleParticles(void) if(GetModelIndex() == MI_BFINJECT) damagePos = CVector(0.3f, -1.5f, -0.1f); - + else if(GetModelIndex() == MI_CADDY) + damagePos = CVector(0.6f, -1.0f, -0.25f); + else if(IsRealHeli()){ + damagePos.x = 0.4f*GetColModel()->boundingBox.max.x; + damagePos.y = 0.2f*GetColModel()->boundingBox.min.y; + damagePos.z = 0.3f*GetColModel()->boundingBox.max.z; + }else + damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed); damagePos = GetMatrix()*damagePos; damagePos.z += 0.15f; - if(engineStatus < ENGINE_STATUS_STEAM2){ - if(fwdSpeed < 90.0f){ - direction.z += 0.05f; - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f); - } - }else if(engineStatus < ENGINE_STATUS_SMOKE){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - }else if(engineStatus < ENGINE_STATUS_ON_FIRE){ - if(fwdSpeed < 90.0f){ - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f); + bool electric = pHandling->Transmission.nEngineType == 'E'; + + if(electric && m_fHealth < 320.0f && m_fHealth > 1.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 7) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(electric && m_fHealth < 460.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 3) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(m_fHealth < 250.0f){ + // nothing + }else if(m_fHealth < 320.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction); + }else if(m_fHealth < 390.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f); + if(electric){ + // BUG. we had that case already + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 2) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else{ + if(TheCamera.GetLookDirection() != LOOKING_FORWARD) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed); } - }else if(m_fHealth > 250.0f){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f); + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction); } } |