diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 472 |
1 files changed, 456 insertions, 16 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 0cfe31cc..5580ee6d 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,6 +7,7 @@ #include "DMAudio.h" #include "Camera.h" #include "Darkel.h" +#include "Rubbish.h" #include "Fire.h" #include "Explosion.h" #include "World.h" @@ -24,6 +25,8 @@ #include "Object.h" #include "Automobile.h" +bool bAllCarCheat; // unused + RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; @@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void) // Process driver if(pDriver){ - if(!bHadDriver && m_bombType == 5){ + if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){ // If someone enters the car and there is a bomb, detonate m_nBombTimer = 1000; m_pBlowUpEntity = field_4DC; @@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void) pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); } - // CRubbish::StirUp + CRubbish::StirUp(this); // blend in clump int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); @@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void) CPhysical::ProcessControl(); CCarCtrl::UpdateCarOnRails(this); - m_nWheelsOnGround_2 = 4; - m_nWheelsOnGroundPrev = m_nWheelsOnGround; m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); @@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void) break; } - if(GetPosition().z < -0.6f){ - assert(0); - } + // what's going on here? + if(GetPosition().z < -0.6f && + Abs(m_vecMoveSpeed.x) < 0.05f && + Abs(m_vecMoveSpeed.y) < 0.05f) + m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); + // Skip physics if object is found to have been static recently bool skipPhysics = false; - if(!bIsStuck){ - assert(0); + if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(m_status == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; } // Postpone @@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void) return; } - // VehicleDamage + VehicleDamage(1.0f, 0); // special control switch(GetModelIndex()){ case MI_FIRETRUCK: + FireTruckControl(); + break; case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; case MI_YARDIE: + // beta also had esperanto here it seems + HydraulicControl(); + break; default: - assert(0); + if(CVehicle::bCheat3){ + // strong grip cheat + // TODO: make cars jump when horn key is pressed + } + break; } if(skipPhysics){ @@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void) } } - assert(0); + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= fForceMultiplier; + + // unused + if(GetModelIndex() == MI_MIAMI_RCBARON || + GetModelIndex() == MI_MIAMI_RCRAIDER || + GetModelIndex() == MI_MIAMI_SPARROW) + acceleration = 0.0f; + + float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(m_status == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() && FindPlayerVehicle() == this){ + if(CPad::GetPad(0)->WeaponJustDown()){ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else{ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } + } + }else if(strongGrip1 || CVehicle::bCheat3){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + // Process front wheels on ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); + CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + + if(bIsHandbrakeOn) + brake = 20000.0f; + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process rear wheels off ground + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + + // Process horn + + if(m_status != STATUS_PLAYER){ + ReduceHornCounter(); + }else{ + if(GetModelIndex() == MI_MRWHOOP){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + m_bSirenOrAlarm = !m_bSirenOrAlarm; + printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); + } + }else if(UsesSiren(GetModelIndex())){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + + // Flying + + if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ + if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && + m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + FlyingControl(FLIGHT_MODEL_DODO); + }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + FlyingControl(FLIGHT_MODEL_HELI); + }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + if(CPad::GetPad(0)->GetCircleJustDown()) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + if(m_aWheelSpeed[0] < 0.22f) + m_aWheelSpeed[0] += 0.0001f; + if(m_aWheelSpeed[0] > 0.15f) + FlyingControl(FLIGHT_MODEL_HELI); + } } assert(0 && "misc stuff"); @@ -640,6 +1059,27 @@ CAutomobile::ProcessControlInputs(uint8 pad) } WRAPPER void +CAutomobile::FireTruckControl(void) +{ EAXJMP(0x522590); +} + +WRAPPER void +CAutomobile::TankControl(void) +{ EAXJMP(0x53D530); +} + +WRAPPER void +CAutomobile::HydraulicControl(void) +{ EAXJMP(0x52D4E0); +} + +WRAPPER void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ EAXJMP(0x52F390); +} + + +WRAPPER void CAutomobile::ProcessBuoyancy(void) { EAXJMP(0x5308D0); } @@ -908,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) m_fHealth = 0.0f; m_nBombTimer = 0; - m_bombType = 0; + m_bombType = CARBOMB_NONE; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); @@ -1057,9 +1497,9 @@ CAutomobile::ResetSuspension(void) int i; for(i = 0; i < 4; i++){ m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelSkidThing[i] = 0.0f; + m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = 0; // TODO: enum? + m_aWheelState[i] = WHEEL_STATE_0; } } @@ -1562,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light) bool CAutomobile::GetAllWheelsOffGround(void) { - return m_nWheelsOnGround == 0; + return m_nDriveWheelsOnGround == 0; } void |