diff options
Diffstat (limited to 'src/vehicles/Boat.cpp')
-rw-r--r-- | src/vehicles/Boat.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 14eb2f05..615511bd 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -137,7 +137,7 @@ CBoat::ProcessControl(void) ProcessCarAlarm(); - switch(m_status){ + switch(GetStatus()){ case STATUS_PLAYER: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; @@ -176,7 +176,7 @@ CBoat::ProcessControl(void) } float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; - if(collisionDamage > 25.0f && m_status != STATUS_WRECKED && m_fHealth >= 150.0f){ + if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ float prevHealth = m_fHealth; if(this == FindPlayerVehicle()){ if(bTakeLessDamage) @@ -199,7 +199,7 @@ CBoat::ProcessControl(void) } // Damage particles - if(m_fHealth <= 600.0f && m_status != STATUS_WRECKED && + if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED && Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ float speedSq = m_vecMoveSpeed.MagnitudeSqr(); @@ -326,7 +326,7 @@ CBoat::ProcessControl(void) // Spray some particles CVector jetDir = -0.04f * force; if(m_fGasPedal > 0.0f){ - if(m_status == STATUS_PLAYER){ + if(GetStatus() == STATUS_PLAYER){ bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE; CVector sternPos = GetColModel()->boundingBox.min; @@ -597,7 +597,7 @@ CBoat::BlowUpCar(CEntity *culprit) // explosion pushes vehicle up m_vecMoveSpeed.z += 0.13f; - m_status = STATUS_WRECKED; + SetStatus(STATUS_WRECKED); bRenderScorched = true; m_fHealth = 0.0; |