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-rw-r--r--src/vehicles/Boat.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 14eb2f05..615511bd 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -137,7 +137,7 @@ CBoat::ProcessControl(void)
ProcessCarAlarm();
- switch(m_status){
+ switch(GetStatus()){
case STATUS_PLAYER:
m_bIsAnchored = false;
m_fOrientation = INVALID_ORIENTATION;
@@ -176,7 +176,7 @@ CBoat::ProcessControl(void)
}
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
- if(collisionDamage > 25.0f && m_status != STATUS_WRECKED && m_fHealth >= 150.0f){
+ if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){
if(bTakeLessDamage)
@@ -199,7 +199,7 @@ CBoat::ProcessControl(void)
}
// Damage particles
- if(m_fHealth <= 600.0f && m_status != STATUS_WRECKED &&
+ if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED &&
Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f &&
Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
@@ -326,7 +326,7 @@ CBoat::ProcessControl(void)
// Spray some particles
CVector jetDir = -0.04f * force;
if(m_fGasPedal > 0.0f){
- if(m_status == STATUS_PLAYER){
+ if(GetStatus() == STATUS_PLAYER){
bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE;
CVector sternPos = GetColModel()->boundingBox.min;
@@ -597,7 +597,7 @@ CBoat::BlowUpCar(CEntity *culprit)
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
- m_status = STATUS_WRECKED;
+ SetStatus(STATUS_WRECKED);
bRenderScorched = true;
m_fHealth = 0.0;