diff options
Diffstat (limited to 'src/vehicles/Plane.cpp.autosave')
-rw-r--r-- | src/vehicles/Plane.cpp.autosave | 985 |
1 files changed, 985 insertions, 0 deletions
diff --git a/src/vehicles/Plane.cpp.autosave b/src/vehicles/Plane.cpp.autosave new file mode 100644 index 00000000..775cf572 --- /dev/null +++ b/src/vehicles/Plane.cpp.autosave @@ -0,0 +1,985 @@ +#include "common.h" +#include "main.h" +#include "patcher.h" +#include "General.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Replay.h" +#include "Camera.h" +#include "Coronas.h" +#include "Particle.h" +#include "Explosion.h" +#include "World.h" +#include "HandlingMgr.h" +#include "Plane.h" + +CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68; +CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C; +CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78; +CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8; +int32 &NumPathNodes = *(int32*)0x8F2BE4; +int32 &NumPath2Nodes = *(int32*)0x941498; +int32 &NumPath3Nodes = *(int32*)0x9414D8; +int32 &NumPath4Nodes = *(int32*)0x9412C8; +float &TotalLengthOfFlightPath = *(float*)0x8F2C6C; +float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC; +float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0; +float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC; +float &TotalDurationOfFlightPath = *(float*)0x64CFB8; +float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0; +float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4; +float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0; +float &LandingPoint = *(float*)0x8F2C7C; +float &TakeOffPoint = *(float*)0x8E28A4; +CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6] + +float *PlanePathPosition = (float*)0x8F5FC8; //[3] +float *OldPlanePathPosition = (float*)0x8F5FBC; //[3] +float *PlanePathSpeed = (float*)0x941538; //[3] +float *PlanePath2Position = (float*)0x64CFC4; //[3] +float &PlanePath3Position = *(float*)0x64CFD8; +float &PlanePath4Position = *(float*)0x64CFE4; +float *PlanePath2Speed = (float*)0x8F1A54; //[3] +float &PlanePath3Speed = *(float*)0x8F1A94; +float &PlanePath4Speed = *(float*)0x8F1AFC; + + +enum +{ + CESNA_STATUS_NONE, // doesn't even exist + CESNA_STATUS_FLYING, + CESNA_STATUS_DESTROYED, + CESNA_STATUS_LANDED, +}; + +int32 &CesnaMissionStatus = *(int32*)0x64CFE8; +int32 &CesnaMissionStartTime = *(int32*)0x64CFEC; +CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80; +int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0; +int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4; +CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38; + + +CPlane::CPlane(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_PLANE; + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + SetModelIndex(id); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + bUsesCollision = false; + m_bHasBeenHit = false; + m_bIsDrugRunCesna = false; + m_bIsDropOffCesna = false; + + m_status = STATUS_PLANE; + bIsBIGBuilding = true; + m_level = LEVEL_NONE; +} + +CPlane::~CPlane() +{ + DeleteRwObject(); +} + +void +CPlane::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); +} + +void +CPlane::DeleteRwObject(void) +{ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + m_matrix.Detach(); + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + CEntity::DeleteRwObject(); +} + +// There's a LOT of copy and paste in here. Maybe this could be refactored somehow +void +CPlane::ProcessControl(void) +{ + int i; + CVector pos; + + // Explosion + if(m_bHasBeenHit){ + // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu + if(GetModelIndex() == MI_AIRTRAIN){ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(224, 230, 238, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(224, 230, 238, 255); + + CVector dir; + for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 80 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = frm - 40; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = 40 - frm; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 60) + bRenderScorched = true; + if(frm == 82){ + TheCamera.SetFadeColour(255, 255, 255); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + FlagToDestroyWhenNextProcessed(); + } + }else{ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(252, 66, 66, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(252, 66, 66, 255); + + for(i = 0; i < 40; i++){ + int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), + CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 60 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (frm - 40)*0.3f; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (40 - frm)*0.3f; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 30) + bRenderScorched = true; + if(frm == 61){ + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + if(m_bIsDrugRunCesna){ + CesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDrugRunCesna = nil; + } + if(m_bIsDropOffCesna){ + DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDropOffCesna = nil; + } + FlagToDestroyWhenNextProcessed(); + } + } + } + + // Update plane position and speed + if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){ + if(GetModelIndex() == MI_AIRTRAIN){ + float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += TotalLengthOfFlightPath; + float pathPosition = pathPositionRear + 30.0f; + + float pitch = 0.0f; + float distSinceTakeOff = pathPosition - TakeOffPoint; + if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){ + // shortly before take off + pitch = 1.0f - distSinceTakeOff/-70.0f; + }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){ + // shortly after take off + pitch = 1.0f - distSinceTakeOff/100.0f; + } + + float distSinceLanding = pathPosition - LandingPoint; + if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){ + // shortly before landing + pitch = 1.0f - distSinceLanding/-200.0f; + }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){ + // shortly after landing + pitch = 1.0f - distSinceLanding/70.0f; + } + + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + } + bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround; + if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f); + float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 60.0f; + if(pathPositionFront > TotalLengthOfFlightPath) + pathPositionFront -= TotalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % NumPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 60.0f; + if(pathPositionFront2 > TotalLengthOfFlightPath) + pathPositionFront2 -= TotalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetPosition() = (posRear + posFront)/2.0f; + GetPosition().z += 4.3f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + if(pitch != 0.0f){ + fwd.z += 0.4f*pitch; + fwd.Normalise(); + } + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + if(!bothOnGround) + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; + m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + }else{ + float planePathPosition; + float totalLengthOfFlightPath; + CPlaneNode *pathNodes; + float planePathSpeed; + int numPathNodes; + + if(m_bIsDrugRunCesna){ + planePathPosition = PlanePath3Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath3; + pathNodes = pPath3Nodes; + planePathSpeed = PlanePath3Speed; + numPathNodes = NumPath3Nodes; + if(CesnaMissionStatus == CESNA_STATUS_LANDED){ + pDrugRunCesna = false; + FlagToDestroyWhenNextProcessed(); + } + }else if(m_bIsDropOffCesna){ + planePathPosition = PlanePath4Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath4; + pathNodes = pPath4Nodes; + planePathSpeed = PlanePath4Speed; + numPathNodes = NumPath4Nodes; + if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ + pDropOffCesna = false; + FlagToDestroyWhenNextProcessed(); + } + }else{ + planePathPosition = PlanePath2Position[m_nPlaneId]; + totalLengthOfFlightPath = TotalLengthOfFlightPath2; + pathNodes = pPath2Nodes; + planePathSpeed = PlanePath2Speed[m_nPlaneId]; + numPathNodes = NumPath2Nodes; + } + + // Advance current node to appropriate position + float pathPositionRear = planePathPosition - 10.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += totalLengthOfFlightPath; + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + } + float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 20.0f; + if(pathPositionFront > totalLengthOfFlightPath) + pathPositionFront -= totalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % numPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 30.0f; + if(pathPositionFront2 > totalLengthOfFlightPath) + pathPositionFront2 -= totalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetPosition() = (posRear + posFront)/2.0f; + GetPosition().z += 1.0f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*planePathSpeed/60.0f; + m_fSpeed = planePathSpeed/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + } + } + + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); + + // Handle streaming and such + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(m_isFarAway){ + // Switch to LOD model + if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ + DeleteRwObject(); + if(mi->m_planeLodId != -1){ + m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); + if(m_rwObject) + m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + } + } + }else if(CStreaming::HasModelLoaded(GetModelIndex())){ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + // Get rid of LOD model + m_matrix.Detach(); + if(m_rwObject){ // useless check + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + } + // Set high detail model + if(m_rwObject == nil){ + int id = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(id); + } + }else{ + CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY); + } +} + +void +CPlane::PreRender(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + // Wing lights + if(behindness < 0.0f){ + // in front of plane + CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.6f*behindness + 0.4f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 50.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + + // Tail light + if(CTimer::GetTimeInMilliseconds() & 0x200){ + CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL]; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + pos, 1.0f, 120.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +} + +void +CPlane::Render(void) +{ + CEntity::Render(); +} + +#define CRUISE_SPEED (50.0f) +#define TAXI_SPEED (5.0f) + +void +CPlane::InitPlanes(void) +{ + int i; + + CesnaMissionStatus = CESNA_STATUS_NONE; + + // Jumbo + if(pPathNodes == nil){ + pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); + + // Figure out which nodes are on ground + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < NumPathNodes; i++){ + if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){ + pPathNodes[i].p.z = colpoint.point.z; + pPathNodes[i].bOnGround = true; + }else + pPathNodes[i].bOnGround = false; + } + + // Find lading and takeoff points + LandingPoint = -1.0f; + TakeOffPoint = -1.0f; + bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround; + for(i = 0; i < NumPathNodes; i++){ + if(pPathNodes[i].bOnGround && !lastOnGround) + LandingPoint = pPathNodes[i].t; + else if(!pPathNodes[i].bOnGround && lastOnGround) + TakeOffPoint = pPathNodes[i].t; + lastOnGround = pPathNodes[i].bOnGround; + } + + // Animation + float time = 0.0f; + float position = 0.0f; + // Start on ground with slow speed + aPlaneLineBits[0].type = 1; + aPlaneLineBits[0].time = time; + aPlaneLineBits[0].position = position; + aPlaneLineBits[0].speed = TAXI_SPEED; + aPlaneLineBits[0].acceleration = 0.0f; + float dist = (TakeOffPoint-600.0f) - position; + time += dist/TAXI_SPEED; + position += dist; + + // Accelerate to take off + aPlaneLineBits[1].type = 2; + aPlaneLineBits[1].time = time; + aPlaneLineBits[1].position = position; + aPlaneLineBits[1].speed = TAXI_SPEED; + aPlaneLineBits[1].acceleration = 33.0f/32.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Fly at cruise speed + aPlaneLineBits[2].type = 1; + aPlaneLineBits[2].time = time; + aPlaneLineBits[2].position = position; + aPlaneLineBits[2].speed = CRUISE_SPEED; + aPlaneLineBits[2].acceleration = 0.0f; + dist = LandingPoint - TakeOffPoint; + time += dist/CRUISE_SPEED; + position += dist; + + // Brake after landing + aPlaneLineBits[3].type = 2; + aPlaneLineBits[3].time = time; + aPlaneLineBits[3].position = position; + aPlaneLineBits[3].speed = CRUISE_SPEED; + aPlaneLineBits[3].acceleration = -33.0f/32.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Taxi + aPlaneLineBits[4].type = 1; + aPlaneLineBits[4].time = time; + aPlaneLineBits[4].position = position; + aPlaneLineBits[4].speed = TAXI_SPEED; + aPlaneLineBits[4].acceleration = 0.0f; + time += (TotalLengthOfFlightPath - position)/TAXI_SPEED; + + // end + aPlaneLineBits[5].time = time; + TotalDurationOfFlightPath = time; + } + + // Dodo + if(pPath2Nodes == nil){ + pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true); + TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath3Nodes == nil){ + pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); + TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath4Nodes == nil){ + pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); + TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; + } + + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_AIRTRAIN, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->m_status = STATUS_ABANDONED; + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } + + + CStreaming::RequestModel(MI_DEADDODO, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->m_status = STATUS_ABANDONED; + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } +} + +void +CPlane::Shutdown(void) +{ + delete[] pPathNodes; + delete[] pPath2Nodes; + delete[] pPath3Nodes; + delete[] pPath4Nodes; + pPathNodes = nil; + pPath2Nodes = nil; + pPath3Nodes = nil; + pPath4Nodes = nil; +} + +CPlaneNode* +CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop) +{ + int bp, lp; + int i; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + gString[lp] = '\0'; + sscanf(gString, "%d", &numNodes); + CPlaneNode *nodes = new CPlaneNode[numNodes]; + + for(i = 0; i < numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z); + } + + // Calculate length of segments and path + totalLength = 0.0f; + for(i = 0; i < numNodes; i++){ + nodes[i].t = totalLength; + float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D(); + if(!loop && i == numNodes-1) + l = 0.0f; + totalLength += l; + } + + return nodes; +} + +void +CPlane::UpdatePlanes(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(CReplay::IsPlayingBack()) + return; + + // Jumbo jets + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 3; i++){ + t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000; + // find current frame + for(j = 0; t > aPlaneLineBits[j+1].time; j++); + + OldPlanePathPosition[i] = PlanePathPosition[i]; + deltaT = t - aPlaneLineBits[j].time; + switch(aPlaneLineBits[j].type){ + case 0: // standing still + PlanePathPosition[i] = aPlaneLineBits[j].position; + PlanePathSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed; + break; + case 2: // accelerating/braking + PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each plane + time += 0x80000/3; + } + + time = CTimer::GetTimeInMilliseconds(); + + t = TotalDurationOfFlightPath2/0x80000; + PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t; + PlanePath2Speed[0] = CRUISE_SPEED*t; + PlanePath2Speed[1] = CRUISE_SPEED*t; + PlanePath2Speed[2] = CRUISE_SPEED*t; + + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000; + PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF); + if(time - CesnaMissionStartTime >= 128072) + CesnaMissionStatus = CESNA_STATUS_LANDED; + } + + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000; + PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF); + if(time - DropOffCesnaMissionStartTime >= 521288) + DropOffCesnaMissionStatus = CESNA_STATUS_LANDED; + } +} + +bool +CPlane::TestRocketCollision(CVector *rocketPos) +{ + int i; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && +#ifdef EXPLODING_AIRTRAIN + (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DODO) && +#else + plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DODO && // strange check +#endif + !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){ + plane->m_nFrameWhenHit = CTimer::GetFrameCounter(); + plane->m_bHasBeenHit = true; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA, + plane->GetPosition(), i+1983, false); + return true; + } + } + return false; +} + +// BUG: not in CPlane in the game +void +CPlane::CreateIncomingCesna(void) +{ + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDrugRunCesna); + delete pDrugRunCesna; + pDrugRunCesna = nil; + } + pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDrugRunCesna->m_status = STATUS_ABANDONED; + pDrugRunCesna->bIsLocked = true; + pDrugRunCesna->m_nPlaneId = 0; + pDrugRunCesna->m_nCurPathNode = 0; + pDrugRunCesna->m_bIsDrugRunCesna = true; + CWorld::Add(pDrugRunCesna); + + CesnaMissionStatus = CESNA_STATUS_FLYING; + CesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateIncomingCesna(void)\n"); +} + +void +CPlane::CreateDropOffCesna(void) +{ + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDropOffCesna); + delete pDropOffCesna; + pDropOffCesna = nil; + } + pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDropOffCesna->m_status = STATUS_ABANDONED; + pDropOffCesna->bIsLocked = true; + pDropOffCesna->m_nPlaneId = 0; + pDropOffCesna->m_nCurPathNode = 0; + pDropOffCesna->m_bIsDropOffCesna = true; + CWorld::Add(pDropOffCesna); + + DropOffCesnaMissionStatus = CESNA_STATUS_FLYING; + DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateDropOffCesna(void)\n"); +} + +CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } +CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDrugRunCesna->GetPosition(); } +bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } +bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } +bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } + + +class CPlane_ : public CPlane +{ +public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); } + void dtor(void) { CPlane::~CPlane(); } +}; + +STARTPATCHES + InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP); + InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP); + InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP); + InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP); + InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP); + InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP); + InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP); + InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP); + InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP); +ENDPATCHES |