diff options
Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 17364013..88f15ffd 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -42,6 +42,7 @@ bool CVehicle::bCheat5; bool CVehicle::bAltDodoCheat; #endif bool CVehicle::bHoverCheat; +bool CVehicle::bAllTaxisHaveNitro; bool CVehicle::m_bDisableMouseSteering = true; bool CVehicle::bDisableRemoteDetonation; bool CVehicle::bDisableRemoteDetonationOnContact; @@ -126,7 +127,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bCreatedAsPoliceVehicle = false; bRestingOnPhysical = false; bParking = false; - bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense + bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well bIsVan = false; bIsBus = false; bIsBig = false; @@ -345,7 +346,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) // thrust float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); - CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward(); + CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; float fThrustAccel; if(fForwSpeed > 0.0f || fThrust > 0.0f) @@ -363,9 +364,9 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); - float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight()); + float fYaw = -DotProduct(GetSpeed(vecTail), GetRight()); float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed; - ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward); + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail); float fRollAccel; if (flightModel == FLIGHT_MODEL_RCPLANE) { @@ -385,9 +386,9 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? // up/down - float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp()); + float fTail = -DotProduct(GetSpeed(vecTail), GetUp()); float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; - ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward); + ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed; @@ -555,7 +556,7 @@ CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float rotorColModel.numSpheres = 1; pos = matrix * pos; - bool hadCollision; + bool hadCollision = false; int minX = CWorld::GetSectorIndexX(pos.x - radius); if(minX <= 0) minX = 0; @@ -656,7 +657,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix & if(entity->IsPed()) entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump()); else - entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel(); + entityCol = entity->GetColModel(); if(entityCol) numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol, CWorld::m_aTempColPts, nil, nil); @@ -691,10 +692,12 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix & CVector localColpos = colpos - center; float axisDir = DotProduct(axis, localColpos); float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos); + if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) && ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir)) continue; + hadCollision = true; colpos -= axisDir*axis; // get rid of axis component CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center); @@ -720,7 +723,6 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix & if(damageImpulse > m_fDamageImpulse) SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal); - hadCollision = true; } if(hadCollision && !entity->IsPed()) @@ -1713,6 +1715,15 @@ CVehicle::CanPedExitCar(bool jumpExit) } bool +CVehicle::CanPedJumpOutCar(void) +{ + if(GetUp().z < 0.3f) + return false; + float speed = m_vecMoveSpeed.MagnitudeSqr(); + return speed < 0.1f || speed > 0.5f ? false : true; +} + +bool CVehicle::CanPedJumpOffBike(void) { if(pPassengers[0]) |