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-rw-r--r--src/vehicles/Vehicle.cpp4
-rw-r--r--src/vehicles/Vehicle.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d8ea6211..51b139e6 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -59,8 +59,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_pBlowUpEntity = nil;
field_1FB = 0;
bComedyControls = false;
- m_veh_flagB40 = false;
- m_veh_flagB80 = false;
+ bCraneMessageDone = false;
+ bExtendedRange = false;
bTakeLessDamage = false;
bIsDamaged = false;
bFadeOut = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 825c1a6c..1e5a7849 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -176,8 +176,8 @@ public:
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
- uint8 m_veh_flagB40 : 1;
- uint8 m_veh_flagB80 : 1;
+ uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready
+ uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted
uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage)
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components