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-rw-r--r--src/weapons/WeaponType.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h
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+++ b/src/weapons/WeaponType.h
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+#pragma once
+
+enum eWeaponType
+{
+ WEAPONTYPE_UNARMED,
+ WEAPONTYPE_BASEBALLBAT,
+ WEAPONTYPE_COLT45,
+ WEAPONTYPE_UZI,
+ WEAPONTYPE_SHOTGUN,
+ WEAPONTYPE_AK47,
+ WEAPONTYPE_M16,
+ WEAPONTYPE_SNIPERRIFLE,
+ WEAPONTYPE_ROCKETLAUNCHER,
+ WEAPONTYPE_FLAMETHROWER,
+ WEAPONTYPE_MOLOTOV,
+ WEAPONTYPE_GRENADE,
+ WEAPONTYPE_DETONATOR,
+ WEAPONTYPE_HELICANNON,
+ WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_ARMOUR,
+ WEAPONTYPE_RAMMEDBYCAR,
+ WEAPONTYPE_RUNOVERBYCAR,
+ WEAPONTYPE_EXPLOSION,
+ WEAPONTYPE_UZI_DRIVEBY,
+ WEAPONTYPE_DROWNING,
+ WEAPONTYPE_FALL,
+ WEAPONTYPE_UNIDENTIFIED,
+
+ WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
+};
+
+enum eWeaponFire {
+ WEAPON_FIRE_MELEE,
+ WEAPON_FIRE_INSTANT_HIT,
+ WEAPON_FIRE_PROJECTILE,
+ WEAPON_FIRE_AREA_EFFECT,
+ WEAPON_FIRE_USE
+};
+
+// Taken from MTA SA, seems it's unchanged
+enum eWeaponState
+{
+ WEAPONSTATE_READY,
+ WEAPONSTATE_FIRING,
+ WEAPONSTATE_RELOADING,
+ WEAPONSTATE_OUT_OF_AMMO,
+ WEAPONSTATE_MELEE_MADECONTACT
+}; \ No newline at end of file