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-rw-r--r--src/weapons/Weapon.cpp6
-rw-r--r--src/weapons/Weapon.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 0c48db6b..90a6408b 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -35,6 +35,12 @@ CWeapon::Reload(void)
m_nAmmoInClip = m_nAmmoTotal;
}
+bool
+CWeapon::IsTypeMelee(void)
+{
+ return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+}
+
STARTPATCHES
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 8cb435ce..ba552035 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -58,5 +58,6 @@ public:
void Reload(void);
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
+ bool IsTypeMelee(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");