diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/CarAI.cpp | 4 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 6 | ||||
-rw-r--r-- | src/control/Script.cpp | 92 | ||||
-rw-r--r-- | src/control/Script.h | 3 | ||||
-rw-r--r-- | src/core/ColStore.cpp | 11 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/entities/Entity.h | 3 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 3 |
8 files changed, 116 insertions, 8 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 571a62d2..0330d80d 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else @@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 5dfb73d0..a4769d56 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsRunning()) + if (CCutsceneMgr::IsRunning()) { + CountDownToCarsAtStart = 2; return; + } if (NumRandomCars < 30){ if (CountDownToCarsAtStart == 0){ GenerateOneRandomCar(); } else if (--CountDownToCarsAtStart == 0) { - for (int i = 0; i < 50; i++) + for (int i = 0; i < 100; i++) GenerateOneRandomCar(); CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; } diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 8db2db81..3636e5e8 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -13,6 +13,7 @@ #include "CarGen.h" #include "CivilianPed.h" #include "Clock.h" +#include "ColStore.h" #include "CopPed.h" #include "Coronas.h" #include "Cranes.h" @@ -170,10 +171,46 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type) m_nCount++; } +static void PossiblyWakeThisEntity(CPhysical* pEntity) +{ + if (!pEntity->bIsStaticWaitingForCollision) + return; + if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) { + pEntity->bIsStaticWaitingForCollision = false; + if (!pEntity->IsStatic()) + pEntity->AddToMovingList(); + } +} + void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (v) + PossiblyWakeThisEntity(v); + break; + } + case CLEANUP_CHAR: + { + CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (p) + PossiblyWakeThisEntity(p); + break; + } + case CLEANUP_OBJECT: + { + CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (o) + PossiblyWakeThisEntity(o); + break; + } + default: + break; + } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; @@ -181,6 +218,52 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) } } +void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject() +{ + for (int i = 0; i < MAX_CLEANUP; i++) { + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (v) + PossiblyWakeThisEntity(v); + break; + } + case CLEANUP_CHAR: + { + CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (p) + PossiblyWakeThisEntity(p); + break; + } + case CLEANUP_OBJECT: + { + CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (o) + PossiblyWakeThisEntity(o); + break; + } + default: + break; + } + } +} + +CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i) +{ + if (m_sEntities[i].type == CLEANUP_CAR) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED) + return pVehicle; + } + else if (m_sEntities[i].type == CLEANUP_CHAR) { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed && !pPed->DyingOrDead()) + return pPed; + } + return nil; +} + void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; @@ -646,6 +729,7 @@ void CTheScripts::Process() float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); + MissionCleanup.CheckIfCollisionHasLoadedForMissionObject(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; @@ -1728,6 +1812,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -1946,6 +2032,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->AutoPilot.m_nCarMission = MISSION_NONE; boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; + if (m_bIsMissionScript) + boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } @@ -1970,6 +2058,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; + if (m_bIsMissionScript) + car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } @@ -7324,6 +7414,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; diff --git a/src/control/Script.h b/src/control/Script.h index a44fc7c1..46c6ae20 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -6,6 +6,7 @@ class CEntity; class CBuilding; +class CPhysical; class CVehicle; class CPed; class CObject; @@ -131,6 +132,8 @@ public: void AddEntityToList(int32, uint8); void RemoveEntityFromList(int32, uint8); void Process(); + void CheckIfCollisionHasLoadedForMissionObject(); + CPhysical* DoesThisEntityWaitForCollision(int i); }; struct CUpsideDownCarCheckEntry diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp index 0715ae6e..feaf08c7 100644 --- a/src/core/ColStore.cpp +++ b/src/core/ColStore.cpp @@ -9,6 +9,7 @@ #include "Timer.h" #include "Camera.h" #include "Frontend.h" +#include "Physical.h" #include "ColStore.h" CPool<ColDef,ColDef> *CColStore::ms_pColPool; @@ -174,7 +175,13 @@ CColStore::LoadCollision(const CVector2D &pos) CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ wantThisOne = true; }else{ - // TODO: check mission cleanup list + for (int j = 0; j < MAX_CLEANUP; j++) { + CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j); + if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) { + if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f)) + wantThisOne = true; + } + } } if(wantThisOne) @@ -221,7 +228,7 @@ CColStore::HasCollisionLoaded(const CVector2D &pos) int i; for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && !GetSlot(i)->isLoaded) return false; return true; diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 6c7a628e..e3ecf50f 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -74,6 +74,8 @@ CEntity::CEntity(void) bDistanceFade = false; m_flagE2 = false; + bIsStaticWaitingForCollision = false; + m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index aecb1bc0..e85e40f7 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -84,6 +84,7 @@ public: // flagsE uint32 m_flagE2 : 1; // TODO(MIAMI) + uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them uint16 m_scanCode; uint16 m_randomSeed; @@ -98,7 +99,7 @@ public: eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } void SetStatus(eEntityStatus status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } - bool IsStatic(void) { return bIsStatic; } + bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index bbe69167..987cc293 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -218,7 +218,8 @@ CPhysical::GetBoundRect(void) void CPhysical::AddToMovingList(void) { - m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); + if (!bIsStaticWaitingForCollision) + m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); } void |