diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Camera.cpp | 1 | ||||
-rw-r--r-- | src/Collision.cpp | 8 | ||||
-rw-r--r-- | src/CullZones.cpp | 5 | ||||
-rw-r--r-- | src/Radar.cpp | 18 | ||||
-rw-r--r-- | src/Streaming.cpp | 4 | ||||
-rw-r--r-- | src/World.cpp | 142 | ||||
-rw-r--r-- | src/World.h | 7 | ||||
-rw-r--r-- | src/Zones.cpp | 2 | ||||
-rw-r--r-- | src/audio/DMAudio.cpp | 4 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 2 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 1 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 1 | ||||
-rw-r--r-- | src/control/Replay.cpp | 10 | ||||
-rw-r--r-- | src/entities/Dummy.cpp | 52 | ||||
-rw-r--r-- | src/entities/Dummy.h | 7 | ||||
-rw-r--r-- | src/entities/Ped.cpp | 24 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/entities/Physical.h | 7 | ||||
-rw-r--r-- | src/entities/PlayerInfo.h | 20 | ||||
-rw-r--r-- | src/math/Vector.h | 1 |
20 files changed, 248 insertions, 70 deletions
diff --git a/src/Camera.cpp b/src/Camera.cpp index 3af5d953..198dda0f 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -5,6 +5,7 @@ #include "World.h" #include "Vehicle.h" #include "Ped.h" +#include "PlayerPed.h" #include "Pad.h" #include "General.h" #include "CullZones.h" diff --git a/src/Collision.cpp b/src/Collision.cpp index 95e6626a..6189a3fc 100644 --- a/src/Collision.cpp +++ b/src/Collision.cpp @@ -15,6 +15,7 @@ #include "Population.h" #include "FileLoader.h" #include "Replay.h" +#include "CutsceneMgr.h" #include "RenderBuffer.h" #include "SurfaceTable.h" #include "Collision.h" @@ -49,10 +50,13 @@ void CCollision::Update(void) { CVector playerCoors; - FindPlayerCoors(playerCoors); + playerCoors = FindPlayerCoors(); eLevelName level = CTheZones::m_CurrLevel; bool forceLevelChange = false; + if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) + return; + // hardcode a level if there are no zones if(level == LEVEL_NONE){ if(CGame::currLevel == LEVEL_INDUSTRIAL && @@ -130,7 +134,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) level = LEVEL_NONE; - FindPlayerCoors(playerCoors); + playerCoors = FindPlayerCoors(); sx = CWorld::GetSectorIndexX(playerCoors.x); sy = CWorld::GetSectorIndexY(playerCoors.y); multipleLevels = false; diff --git a/src/CullZones.cpp b/src/CullZones.cpp index 9e020f73..6155ae57 100644 --- a/src/CullZones.cpp +++ b/src/CullZones.cpp @@ -72,7 +72,6 @@ void CCullZones::Update(void) { bool invisible; - CVector v; if(bCullZonesDisabled) return; @@ -96,7 +95,7 @@ CCullZones::Update(void) case 6: /* Update player attributes */ - CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(v), + CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(), &CurrentWantedLevelDrop_Player); break; } @@ -153,7 +152,7 @@ CCullZones::FindZoneWithStairsAttributeForPlayer(void) int i; CVector coors; - FindPlayerCoors(coors); + coors = FindPlayerCoors(); for(i = 0; i < NumAttributeZones; i++) if(aAttributeZones[i].attributes & ATTRZONE_STAIRS && coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx && diff --git a/src/Radar.cpp b/src/Radar.cpp index 71f9aacd..839aa3af 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -279,7 +279,7 @@ void CRadar::DrawBlips() if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) angle = PI + FindPlayerHeading(); else - angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); @@ -868,8 +868,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D { float s, c; - s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + s = -sin(TheCamera.GetForward().Heading()); + c = cos(TheCamera.GetForward().Heading()); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { s = 0.0f; @@ -885,8 +885,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - s = -sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); + s = -sin(forward.Heading()); + c = cos(forward.Heading()); } out.x = s * in.y + c * in.x; @@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D c = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + s = sin(TheCamera.GetForward().Heading()); + c = cos(TheCamera.GetForward().Heading()); } else { CVector forward; @@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - s = sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); + s = sin(forward.Heading()); + c = cos(forward.Heading()); } float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); diff --git a/src/Streaming.cpp b/src/Streaming.cpp index f75f358a..08fd80f0 100644 --- a/src/Streaming.cpp +++ b/src/Streaming.cpp @@ -250,7 +250,6 @@ void CStreaming::Update(void) { CEntity *train; - CVector playerPos; CStreamingInfo *si, *prev; bool requestedSubway = false; @@ -280,8 +279,7 @@ CStreaming::Update(void) ms_numModelsRequested < 5 && !CRenderer::m_loadingPriority){ StreamVehiclesAndPeds(); - FindPlayerCoors(playerPos); - StreamZoneModels(playerPos); + StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); diff --git a/src/World.cpp b/src/World.cpp index 05791525..538e15c5 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2,14 +2,16 @@ #include "patcher.h" #include "Entity.h" #include "Ped.h" +#include "PlayerPed.h" +#include "Vehicle.h" #include "Object.h" +#include "Camera.h" +#include "DMAudio.h" +#include "CarCtrl.h" #include "Garages.h" #include "TempColModels.h" #include "World.h" -WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); } -WRAPPER void CWorld::Remove(CEntity *entity) { EAXJMP(0x4AE9D0); } - CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608; @@ -24,6 +26,41 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54; bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C; bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; +void +CWorld::Add(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) + DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].InsertItem(ent); + else + ent->Add(); + + if(ent->IsBuilding() || ent->IsDummy()) + return; + + if(!ent->bIsStatic) + ((CPhysical*)ent)->AddToMovingList(); +} + +void +CWorld::Remove(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) + DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].RemoveItem(ent); + else + ent->Remove(); + + if(ent->IsBuilding() || ent->IsDummy()) + return; + + if(!ent->bIsStatic) + ((CPhysical*)ent)->RemoveFromMovingList(); +} void CWorld::ClearScanCodes(void) @@ -572,7 +609,98 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found) } } +CPlayerPed* +FindPlayerPed(void) +{ + return CWorld::Players[CWorld::PlayerInFocus].m_pPed; +} + +CVehicle* +FindPlayerVehicle(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle; + else + return nil; +} + +CVehicle* +FindPlayerTrain(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) + return FindPlayerVehicle(); + else + return nil; +} + +CEntity* +FindPlayerEntity(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle; + else + return ped; +} + +CVector +FindPlayerCoors(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle->GetPosition(); + else + return ped->GetPosition(); +} + +CVector& +FindPlayerSpeed(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle->m_vecMoveSpeed; + else + return ped->m_vecMoveSpeed; +} + +CVector& +FindPlayerCentreOfWorld(int32 player) +{ + if(CCarCtrl::bCarsGeneratedAroundCamera) + return TheCamera.GetPosition(); + if(CWorld::Players[player].m_pRemoteVehicle) + return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[player].m_pPed->GetPosition(); +} + +CVector& +FindPlayerCentreOfWorld_NoSniperShift(void) +{ + if(CCarCtrl::bCarsGeneratedAroundCamera) + return TheCamera.GetPosition(); + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); +} + +float +FindPlayerHeading(void) +{ + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetForward().Heading(); + return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading(); +} + STARTPATCHES + InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); + InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP); InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP); InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP); InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP); @@ -588,11 +716,3 @@ STARTPATCHES InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); ENDPATCHES - -WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); } -WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); } -WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); } -WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); } -WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); } -WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); } -WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); } diff --git a/src/World.h b/src/World.h index d88448fb..fb9b3b7e 100644 --- a/src/World.h +++ b/src/World.h @@ -69,6 +69,7 @@ public: static void Remove(CEntity *entity); static void Add(CEntity *entity); + static void Remove(CEntity *ent); static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; } static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; } @@ -111,9 +112,11 @@ public: class CPlayerPed; class CVehicle; CPlayerPed *FindPlayerPed(void); -CVector &FindPlayerCoors(CVector &v); CVehicle *FindPlayerVehicle(void); CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); CVector &FindPlayerSpeed(void); -CVector FindPlayerCentreOfWorld_NoSniperShift(void); +CVector &FindPlayerCentreOfWorld(int32 player); +CVector &FindPlayerCentreOfWorld_NoSniperShift(void); float FindPlayerHeading(void); diff --git a/src/Zones.cpp b/src/Zones.cpp index d4ce07f6..4d2d9e5d 100644 --- a/src/Zones.cpp +++ b/src/Zones.cpp @@ -114,7 +114,7 @@ void CTheZones::Update(void) { CVector pos; - FindPlayerCoors(pos); + pos = FindPlayerCoors(); m_pPlayersZone = FindSmallestZonePosition(&pos); m_CurrLevel = GetLevelFromPosition(pos); } diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 0bed8d4d..63f23c4a 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -25,5 +25,5 @@ WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); } WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); } WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); } WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); } -WRAPPER void cDMAudio::SetEntityStatus(int32, int8) { EAXJMP(0x57C810); } -WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
\ No newline at end of file +WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); } +WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 6df2ceea..646fa2ff 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -193,7 +193,7 @@ public: void SetEffectsFadeVol(uint8); void SetMusicFadeVol(uint8); int32 CreateEntity(int, void*); - void SetEntityStatus(int32, int8); + void SetEntityStatus(int32 id, uint8 enable); void SetRadioInCar(int32); uint8 IsMP3RadioChannelAvailable(); diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index fe5b6dab..145c643c 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -3,6 +3,7 @@ #include "CarCtrl.h" int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38; +bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A; WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); } diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 27ea6293..3469dcf1 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -11,4 +11,5 @@ public: static int32 ChooseCarModel(int32 vehclass); static int32 &NumLawEnforcerCars; + static bool &bCarsGeneratedAroundCamera; }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 7eb19c79..e80d8746 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -212,7 +212,7 @@ void CReplay::RecordThisFrame(void) tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); - FindPlayerCoors(general->player_pos); + general->player_pos = FindPlayerCoors(); general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false; Record.m_nOffset += sizeof(*general); tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset]; @@ -727,8 +727,8 @@ void CReplay::RestoreStuffFromMem(void) ped->m_modelIndex = -1; ped->SetModelIndex(mi); ped->m_pVehicleAnim = 0; - ped->uAudioEntityId = DMAudio.CreateEntity(0, ped); - DMAudio.SetEntityStatus(ped->uAudioEntityId, 1); + ped->m_audioEntityId = DMAudio.CreateEntity(0, ped); + DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount(ped->m_nPedType, false); if (ped->m_wepModelID >= 0) ped->AddWeaponModel(ped->m_wepModelID); @@ -765,8 +765,8 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */ car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */ } - vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle); - DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1); + vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index a4880175..68b67b5c 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -1,7 +1,57 @@ #include "common.h" #include "patcher.h" -#include "Dummy.h" #include "Pools.h" +#include "World.h" +#include "Dummy.h" void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); } void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); } + +void +CDummy::Add(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) + list = &s->m_lists[ENTITYLIST_OBJECTS]; + else + list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP]; + CPtrNode *node = list->InsertItem(this); + assert(node); + m_entryInfoList.InsertItem(list, node, s); + } +} + +void +CDummy::Remove(void) +{ + CEntryInfoNode *node, *next; + for(node = m_entryInfoList.first; node; node = next){ + next = node->next; + node->list->DeleteNode(node->listnode); + m_entryInfoList.DeleteNode(node); + } +} + +STARTPATCHES + InjectHook(0x473860, &CDummy::Add_, PATCH_JUMP); + InjectHook(0x473AD0, &CDummy::Remove_, PATCH_JUMP); +ENDPATCHES diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h index 034d4c57..4cfef2e2 100644 --- a/src/entities/Dummy.h +++ b/src/entities/Dummy.h @@ -9,9 +9,14 @@ public: CEntryInfoList m_entryInfoList; CDummy(void) { m_type = ENTITY_TYPE_DUMMY; } - // TODO: Add, Remove + void Add(void); + void Remove(void); static void *operator new(size_t); static void operator delete(void*, size_t); + + // to make patching virtual functions possible + void Add_(void) { CDummy::Add(); } + void Remove_(void) { CDummy::Remove(); } }; static_assert(sizeof(CDummy) == 0x68, "CDummy: error"); diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 74cdab09..7f83ea84 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -771,9 +771,9 @@ CPed::Attack(void) } } else { if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) { - DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) { - DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f); } weaponAnimAssoc->speed = 0.5f; @@ -843,13 +843,13 @@ CPed::Attack(void) if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) { switch (ourWeaponType) { case WEAPONTYPE_UZI: - DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); break; case WEAPONTYPE_AK47: - DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); break; case WEAPONTYPE_M16: - DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); break; default: break; @@ -1281,19 +1281,19 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) { if (vehIsUpsideDown) { - m_fRotationDest = -PI + atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = -PI + veh->GetForward().Heading(); } else if (veh->bIsBus) { - m_fRotationDest = 0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = 0.5 * PI + veh->GetForward().Heading(); } else { - m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = veh->GetForward().Heading(); } } else if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) { if (vehIsUpsideDown) { - m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { - m_fRotationDest = -0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = -0.5 * PI + veh->GetForward().Heading(); } else { - m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y); + m_fRotationDest = veh->GetForward().Heading(); } } @@ -1539,7 +1539,7 @@ CPed::PlayFootSteps(void) stepPart = 2; if (stepPart != 0) { - DMAudio.PlayOneShot(uAudioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); + DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); CVector footPos(0.0f, 0.0f, 0.0f); for (RwFrame *frame = GetNodeFrame(stepPart == 1 ? PED_FOOTL : PED_FOOTR); frame; frame = RwFrameGetParent(frame)) diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 3e043a32..64e0fb8b 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -42,7 +42,7 @@ CPhysical::CPhysical(void) m_vecDamageNormal = CVector(0.0f, 0.0f, 0.0f); bUsesCollision = true; - uAudioEntityId = -5; + m_audioEntityId = -5; unk1 = 100.0f; m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f); field_EC = 0; diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 11d2a1f9..749e2dd8 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -14,7 +14,7 @@ class CPhysical : public CEntity public: // The not properly indented fields haven't been checked properly yet - int uAudioEntityId; + int32 m_audioEntityId; float unk1; CTreadable *m_carTreadable; CTreadable *m_pedTreadable; @@ -58,9 +58,8 @@ public: uint8 bHitByTrain : 1; // from nick uint8 m_phy_flagA80 : 1; - uint8 m_nLastCollType; - uint8 m_nZoneLevel; - uint8 pad[3]; + uint8 m_nLastCollType; + uint8 m_nZoneLevel; CPhysical(void); ~CPhysical(void); diff --git a/src/entities/PlayerInfo.h b/src/entities/PlayerInfo.h index abda1b23..79f379d5 100644 --- a/src/entities/PlayerInfo.h +++ b/src/entities/PlayerInfo.h @@ -1,6 +1,6 @@ #pragma once -#include "Automobile.h" -#include "PlayerPed.h" + +#include "Collision.h" enum eWastedBustedState { @@ -10,10 +10,9 @@ enum eWastedBustedState WBSTATE_FAILED_CRITICAL_MISSION, }; -struct CCivilianPed -{ - -}; +class CVehicle; +class CPlayerPed; +class CCivilianPed; class CPlayerInfo { @@ -22,10 +21,7 @@ public: CVehicle *m_pRemoteVehicle; CColModel m_ColModel; CVehicle *m_pVehicleEx; - char m_aszPlayerName[70]; -private: - int8 _pad0[2]; -public: + char m_aPlayerName[70]; int32 m_nMoney; int32 m_nVisibleMoney; int32 m_nCollectedPackages; @@ -40,7 +36,7 @@ public: int32 m_nNextSexMoneyUpdateTime; int32 m_nSexFrequency; CCivilianPed *m_pHooker; - int8 m_bWBState; // eWastedBustedState + int8 m_WBState; // eWastedBustedState int8 field_217; int8 field_218; int8 field_219; @@ -71,4 +67,4 @@ public: RwTexture *m_pSkinTexture; }; -static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error"); +static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/math/Vector.h b/src/math/Vector.h index 60fcdee5..2c431d0d 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -22,6 +22,7 @@ public: return *((RwV3d*)this); } #endif + float Heading(void) const { return atan2(-x, y); } float Magnitude(void) const { return sqrt(x*x + y*y + z*z); } float MagnitudeSqr(void) const { return x*x + y*y + z*z; } float Magnitude2D(void) const { return sqrt(x*x + y*y); } |