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-rw-r--r--src/core/AnimViewer.cpp3
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Game.cpp3
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp12
-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/debugmenu.h3
-rw-r--r--src/render/Particle.cpp2
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/rw/RwHelper.cpp2
11 files changed, 27 insertions, 7 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 00d39066..40a8b09e 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -248,8 +248,9 @@ CAnimViewer::Update(void)
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3b11ec5f..20b262c8 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = false;
+bool CCamera::bFreeCam = true;
int nPreviousMode = -1;
#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0f412d8..969e0cdf 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -611,8 +611,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
diff --git a/src/core/config.h b/src/core/config.h
index 79d9ab86..20e5d679 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -187,6 +187,7 @@ enum Config {
# define NO_MOVIES // disable intro videos
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
+# define DEBUGMENU
//# define TIMEBARS // print debug timers
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ec37fa28..37a5673f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -91,7 +91,9 @@ void GameInit(void);
void SystemInit(void);
void TheGame(void);
+#ifdef DEBUGMENU
void DebugMenuPopulate(void);
+#endif
void
@@ -328,11 +330,10 @@ Initialise3D(void *param)
{
if (RsRwInitialise(param))
{
- //
+#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
- //
-
+#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
}
@@ -343,8 +344,9 @@ static void
Terminate3D(void)
{
CGame::ShutdownRenderWare();
-
+#ifdef DEBUGMENU
DebugMenuShutdown();
+#endif // !DEBUGMENU
RsRwTerminate();
@@ -878,7 +880,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage();
CFont::DrawFonts();
+#ifdef DEBUGMENU
DebugMenuRender();
+#endif
}
void
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a74b81a3..2c07836a 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -61,6 +61,7 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
void TankCheat();
@@ -384,6 +385,7 @@ DebugMenuPopulate(void)
CTweakVars::AddDBG("Debug");
}
}
+#endif
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index bb0ed55e..a31426bb 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#ifdef DEBUGMENU
#include "RwHelper.h"
#include "Pad.h"
#include "ControllerConfig.h"
@@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
((MenuEntry_Float32*)e)->variable = (float*)addr;
}
}
+#endif \ No newline at end of file
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index ae595c1f..eb56c8f9 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -1,5 +1,7 @@
#pragma once
+#ifdef DEBUGMENU
+
typedef void (*TriggerFunc)(void);
struct Menu;
@@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
{
return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
}
+#endif \ No newline at end of file
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index c855c860..5995432b 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -222,10 +222,12 @@ int32 Randomizer;
int32 nParticleCreationInterval = 1;
float fParticleScaleLimit = 0.5f;
+#ifdef DEBUGMENU
SETTWEAKPATH("Particle");
TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
TWEAKFUNC(CParticle::ReloadConfig);
+#endif
void CParticle::ReloadConfig()
{
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index cc8c7034..cefc1d9f 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -20,8 +20,10 @@
#include "SpecialFX.h"
#include "Shadows.h"
+#ifdef DEBUGMENU
SETTWEAKPATH("Shadows");
TWEAKBOOL(gbPrintShite);
+#endif
RwImVertexIndex ShadowIndexList[24];
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index ed618dd8..cb1d4ab5 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -13,6 +13,7 @@ RtCharset *debugCharset;
bool gPS2alphaTest = 1;
+#ifndef FINAL
static bool charsetOpen;
void OpenCharsetSafe()
{
@@ -20,6 +21,7 @@ void OpenCharsetSafe()
RtCharsetOpen();
charsetOpen = true;
}
+#endif
void CreateDebugFont()
{