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-rw-r--r--src/control/CarCtrl.h3
-rw-r--r--src/core/FileLoader.cpp28
-rw-r--r--src/core/Streaming.cpp2
-rw-r--r--src/fakerw/fake.cpp20
-rw-r--r--src/modelinfo/VehicleModelInfo.h11
5 files changed, 35 insertions, 29 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 44ef9ab6..457224fb 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -23,6 +23,7 @@ enum{
class CCarCtrl
{
+public:
enum eCarClass {
POOR = 0,
RICH,
@@ -43,7 +44,7 @@ class CCarCtrl
GANG9,
COPS
};
-public:
+
static void SwitchVehicleToRealPhysics(CVehicle*);
static void AddToCarArray(int32 id, int32 vehclass);
static void UpdateCarCount(CVehicle*, bool);
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 25c43778..adf4b9f8 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -812,33 +812,33 @@ CFileLoader::LoadVehicleObject(const char *line)
// Well this is kinda dumb....
if(strncmp(vehclass, "poorfamily", 11) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_POOR;
+ mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_POOR);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_RICH;
+ mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_RICH);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_EXECUTIVE;
+ mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_EXECUTIVE);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
}else if(strncmp(vehclass, "worker", 7) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_WORKER;
+ mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_WORKER);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
}else if(strncmp(vehclass, "special", 8) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_SPECIAL;
+ mi->m_vehicleClass = CCarCtrl::SPECIAL;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_SPECIAL);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
}else if(strncmp(vehclass, "big", 4) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_BIG;
+ mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_BIG);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_TAXI;
+ mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_TAXI);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
}
}
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index dab8bafb..72630d57 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1331,7 +1331,7 @@ CStreaming::StreamVehiclesAndPeds(void)
for(i = 1; i <= 10; i++){
model = CCarCtrl::ChooseCarModel(modelQualityClass);
modelQualityClass++;
- if(modelQualityClass >= NUM_VEHICLE_CLASSES)
+ if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
modelQualityClass = 0;
// check if we want to load this model
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index e569dea9..f1531490 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -756,6 +756,7 @@ RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps,
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
+RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
MatFX *mfx = MatFX::get(material);
@@ -764,8 +765,23 @@ RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture
mfx->setEnvCoefficient(coef);
return material;
}
-
-
+RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
+{
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvFrame(frame);
+ return material;
+}
+RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
+{
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvCoefficient(coef);
+ return material;
+}
+RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
+{
+ MatFX *mfx = MatFX::get(material);
+ return mfx->getEnvCoefficient();
+}
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index 9992ab98..6946c5c1 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -36,17 +36,6 @@ enum eVehicleType {
};
enum {
- VEHICLE_CLASS_POOR,
- VEHICLE_CLASS_RICH,
- VEHICLE_CLASS_EXECUTIVE,
- VEHICLE_CLASS_WORKER,
- VEHICLE_CLASS_SPECIAL,
- VEHICLE_CLASS_BIG,
- VEHICLE_CLASS_TAXI,
- NUM_VEHICLE_CLASSES
-};
-
-enum {
NUM_VEHICLE_POSITIONS = 10
};