diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/Cam.cpp | 1065 | ||||
-rw-r--r-- | src/core/Camera.h | 7 | ||||
-rw-r--r-- | src/core/Timer.h | 2 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedIK.h | 1 |
5 files changed, 599 insertions, 478 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 4bbfbcca..06e30ce9 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -6,6 +6,7 @@ #include "Vehicle.h" #include "Automobile.h" #include "Boat.h" +#include "Bones.h" #include "Ped.h" #include "PlayerPed.h" #include "CopPed.h" @@ -14,6 +15,7 @@ #include "Pad.h" #include "Frontend.h" #include "General.h" +#include "Timecycle.h" #include "Renderer.h" #include "Shadows.h" #include "Hud.h" @@ -28,6 +30,8 @@ #include "Bike.h" #include "Pickups.h" +//--MIAMI: file done + bool PrintDebugCode = false; int16 DebugCamMode; @@ -39,7 +43,6 @@ bool CCamera::bFreeCam; int nPreviousMode = -1; #endif -//--MIAMI: done void CCam::Init(void) { @@ -92,7 +95,6 @@ CCam::Init(void) float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f; float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f; -//--MIAMI: done void CCam::Process(void) { @@ -244,18 +246,10 @@ CCam::Process(void) case MODE_PLAYER_FALLEN_WATER: Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; -/* case MODE_CAM_ON_TRAIN_ROOF: - Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_CAM_RUNNING_SIDE_TRAIN: - Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_BLOOD_ON_THE_TRACKS: - Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_IM_THE_PASSENGER_WOOWOO: - Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break;*/ +// case MODE_CAM_ON_TRAIN_ROOF: +// case MODE_CAM_RUNNING_SIDE_TRAIN: +// case MODE_BLOOD_ON_THE_TRACKS: +// case MODE_IM_THE_PASSENGER_WOOWOO: case MODE_SYPHON_CRIM_IN_FRONT: Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; @@ -403,22 +397,19 @@ MakeAngleLessThan180(float &Angle) void CCam::ProcessSpecialHeightRoutines(void) { - int i = 0; + int i; bool StandingOnBoat = false; static bool PreviouslyFailedRoadHeightCheck = false; CVector CamToTarget, CamToPed; float DistOnGround, BetaAngle; CPed *Player; - int ClosestPed = 0; - bool FoundPed = false; - float ClosestPedDist, PedZDist; + float PedZDist; CColPoint colPoint; CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); DistOnGround = CamToTarget.Magnitude2D(); BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); m_bTheHeightFixerVehicleIsATrain = false; - ClosestPedDist = 0.0f; // CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; @@ -430,65 +421,61 @@ CCam::ProcessSpecialHeightRoutines(void) ((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat()) StandingOnBoat = true; + float FoundPedZ = -100.0f; + // Move up the camera if there is a ped close to it if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || Mode == MODE_PILLOWS_PAPS){ - // Find ped closest to camera - while(i < Player->m_numNearPeds){ - if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){ - CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition(); - if(FoundPed){ - if(CamToPed.Magnitude2D() < ClosestPedDist){ - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); + // Find highest ped close to camera + for(i = 0; i < Player->m_numNearPeds; i++){ + CPed *nearPed = Player->m_nearPeds[i]; + if(nearPed && nearPed->GetPedState() != PED_DEAD){ + CamToPed = nearPed->GetPosition() - TheCamera.GetGameCamPosition(); + if(Abs(CamToPed.z) < 1.0f){ + float DistSq = CamToPed.MagnitudeSqr(); + if(DistSq < SQR(2.1f)){ + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; + }else{ + float Dist = Sqrt(DistSq); + CamToPed /= Dist; + // strange calculation + CVector PlayerCamSpeed = DotProduct(Front, Player->m_vecMoveSpeed)*Front; + float SpeedDiff = DotProduct(PlayerCamSpeed - nearPed->m_vecMoveSpeed, CamToPed); + if(SpeedDiff > 0.01f && + (m_fPedBetweenCameraHeightOffset > 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f || + m_fPedBetweenCameraHeightOffset <= 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f * 0.1f)) + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; } - }else{ - FoundPed = true; - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); } } - i++; } - if(FoundPed){ + if(FoundPedZ > -99.0f){ float Offset = 0.0f; - CPed *Ped = Player->m_nearPeds[ClosestPed]; - CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition(); PedZDist = 0.0f; - float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist - if(dist < 2.1f){ - // Ped is close to camera, move up - - // Z Distance between player and close ped - PedZDist = 0.0f; - if(Ped->bIsStanding) - PedZDist = Ped->GetPosition().z - Player->GetPosition().z; - // Ignore if too distant - if(PedZDist > 1.2f || PedZDist < -1.2f) - PedZDist = 0.0f; - - float DistScale = (2.1f - dist)/2.1f; - if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - Offset = 0.45*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - Offset = 0.35*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - Offset = 0.25*DistScale + PedZDist; - if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) - Offset += 0.3f; - m_fPedBetweenCameraHeightOffset = Offset + 1.3f; - PedZDist = 0.0f; - }else if(Mode == MODE_FIGHT_CAM) - m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; - }else - m_fPedBetweenCameraHeightOffset = 0.0f; + if(FoundPedZ > Player->GetPosition().z) + PedZDist = FoundPedZ - Player->GetPosition().z; + + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 && + ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR && + ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK) + Offset = 0.45f + PedZDist; + // BUG: overrides this ^ case + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1) + Offset = 0.35f + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + Offset = 0.25f + PedZDist; + m_fPedBetweenCameraHeightOffset = Offset + 1.3f; + }else if(Mode == MODE_FIGHT_CAM) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; + else if(Mode == MODE_PILLOWS_PAPS) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.45f; }else{ - PedZDist = 0.0f; m_fPedBetweenCameraHeightOffset = 0.0f; } - }else - PedZDist = 0.0f; + } // Move camera up for vehicles in the way @@ -497,6 +484,8 @@ CCam::ProcessSpecialHeightRoutines(void) CEntity *vehicle = nil; float TestDist = DistOnGround + 1.25f; float HighestCar = 0.0f; + if(m_fDimensionOfHighestNearCar > 0.0f) + TestDist += 0.3f; CVector TestBase = CamTargetEntity->GetPosition(); CVector TestPoint; TestBase.z -= 0.15f; @@ -569,18 +558,30 @@ CCam::GetVectorsReadyForRW(void) Up = CrossProduct(right, Front); } +bool +CCam::GetBoatLook_L_R_HeightOffset(float &Offset) +{ + if(CamTargetEntity == nil) + return false; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + tBoatHandlingData *handling = mod_HandlingManager.GetBoatPointer(mi->m_handlingId); + if(handling){ + Offset = handling->fLook_L_R_BehindCamHeight; + return true; + } + return false; // can't happen, we always get a boat pointer back +} + void CCam::LookBehind(void) { float Dist, DeltaBeta, TargetOrientation, Angle; CVector TargetCoors, TargetFwd, TestCoors; - CColPoint colPoint; - CEntity *entity; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingBehind = true; Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f; TargetFwd = CamTargetEntity->GetForward(); @@ -595,12 +596,8 @@ CCam::LookBehind(void) TargetOrientation += PI; Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - Source = colPoint.point; - } - Source.z += 1.0f; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = CamTargetEntity->GetPosition() - Source; GetVectorsReadyForRW(); } @@ -611,55 +608,76 @@ CCam::LookBehind(void) Front.Normalise(); if(((CVehicle*)CamTargetEntity)->IsBoat()) Source.z -= 0.5f; - Source += 0.25f*Front; - Front = -Front; -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE){ + float FrontDist = 1.1f; + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector ExtraFwd(0.0f, 0.0f, 0.0f); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(ExtraFwd, PED_HEAD); + ExtraFwd += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed*CTimer::GetTimeStep() - CamTargetEntity->GetPosition(); + FrontDist += 0.2f + Max(DotProduct(ExtraFwd, CamTargetEntity->GetForward()), 0.0f); + } + Source += FrontDist*Front; + Front = -Front; + }else if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI){ + Front = -1.0f*CamTargetEntity->GetUp(); + Up = CamTargetEntity->GetForward(); + Source += 0.25f*Front; + }else{ + Source += 0.25f*Front; + Front = -Front; + } } if(CamTargetEntity->IsPed()){ Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI; Source.x = 4.5f*Cos(Angle) + TargetCoors.x; Source.y = 4.5f*Sin(Angle) + TargetCoors.y; Source.z = 1.15f + TargetCoors.z; - TestCoors = TargetCoors; - TestCoors.z = Source.z; - if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){ - Source.x = colPoint.point.x; - Source.y = colPoint.point.y; - if((TargetCoors - Source).Magnitude2D() < 1.15f) - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; GetVectorsReadyForRW(); } } +float BOAT_1STPERSON_L_OFFSETX = 0.7f; +float BOAT_1STPERSON_R_OFFSETX = 0.3f; +float BOAT_1STPERSON_LR_OFFSETZ = 0.2f; + void CCam::LookLeft(void) { float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; - CColPoint colPoint; - CEntity *entity; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingLeft = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopRight = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.max.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopRight.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -669,8 +687,21 @@ CCam::LookLeft(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingLeft = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_L_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -678,10 +709,8 @@ CCam::LookLeft(void) Front.Normalise(); Front = -CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -691,24 +720,36 @@ CCam::LookRight(void) float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; CColPoint colPoint; - CEntity *entity; if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ LookingRight = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopLeft = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.min.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopLeft.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -718,8 +759,21 @@ CCam::LookRight(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingRight = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_R_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -727,10 +781,8 @@ CCam::LookRight(void) Front.Normalise(); Front = CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -759,7 +811,7 @@ CCam::ClipIfPedInFrontOfPlayer(void) while(DeltaAngle >= PI) DeltaAngle -= 2*PI; while(DeltaAngle < -PI) DeltaAngle += 2*PI; if(Abs(DeltaAngle) < HALFPI){ - fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y)); + fDist = vDist.Magnitude2D(); if(fDist < 1.25f){ Near = DEFAULT_NEAR - (1.25f - fDist); if(Near < 0.05f) @@ -786,9 +838,9 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV PreviousUp = up; } - m_cvecSourceSpeedOverOneFrame = PreviousSource - source; - m_cvecTargetSpeedOverOneFrame = PreviousTarget - target; - m_cvecUpOverOneFrame = PreviousUp - up; + m_cvecSourceSpeedOverOneFrame = source - PreviousSource; + m_cvecTargetSpeedOverOneFrame = target - PreviousTarget; + m_cvecUpOverOneFrame = up - PreviousUp; m_fFovSpeedOverOneFrame = fov - PreviousFov; m_fBetaSpeedOverOneFrame = beta - PreviousBeta; MakeAngleLessThan180(m_fBetaSpeedOverOneFrame); @@ -806,36 +858,34 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV bool CCam::Using3rdPersonMouseCam(void) { - return CCamera::m_bUseMouse3rdPerson && - (Mode == MODE_FOLLOWPED || - TheCamera.m_bPlayerIsInGarage && - FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && - Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed()); + return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED; } bool CCam::GetWeaponFirstPersonOn(void) { - CEntity *target = this->CamTargetEntity; - if (target && target->IsPed()) - return ((CPed*)target)->GetWeapon()->m_bAddRotOffset; - - return false; + return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset; } bool CCam::IsTargetInWater(const CVector &CamCoors) { - if(CamTargetEntity == nil) - return false; - if(CamTargetEntity->IsPed()){ - if(!((CPed*)CamTargetEntity)->bIsInWater) - return false; - if(!((CPed*)CamTargetEntity)->bIsStanding) - return true; - return false; + if(CamTargetEntity){ + float WaterZ = -6000.0f; + CWaterLevel::GetWaterLevel(CamTargetEntity->GetPosition(), &WaterZ, false); + if(CamTargetEntity->IsPed()){ + if(((CPed*)CamTargetEntity)->bIsDrowning || + ((CPed*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + }else{ + assert(CamTargetEntity->IsVehicle()); + if(((CVehicle*)CamTargetEntity)->bIsDrowning || + ((CVehicle*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + } } - return ((CPhysical*)CamTargetEntity)->bIsInWater; + m_vecLastAboveWaterCamPosition = Source; + return false; } void @@ -923,39 +973,6 @@ CCam::DoAverageOnVector(const CVector &vec) return Average; } -// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. -// Return the first angle for which Beta + BetaOffset + Angle has a clear view. -// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. -// If BetaOffset == 0, try both directions. -float -CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) -{ - CColPoint point; - CEntity *ent = nil; - CVector ToSource; - float a; - - // This would be so much nicer if we just got the step variable before the loop...R* - - for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ - if(BetaOffset <= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return a; - } - if(BetaOffset >= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return -a; - } - } - return 0.0f; -} - float DefaultAcceleration = 0.045f; float DefaultMaxStep = 0.15f; float fDefaultSpeedStep = 0.025f; @@ -1517,7 +1534,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient } } -//--MIAMI: done void CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -1567,7 +1583,6 @@ float INIT_RC_PLANE_HORI_EXTRA = 9.5f; float INIT_RC_HELI_ALPHA_EXTRA = 0.2f; float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f; -//--MIAMI: done void CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) { @@ -1681,7 +1696,6 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa AlphaOffset -= AlphaDec; } -//--MIAMI: done // Rotate cam behind the car when the car is moving forward bool CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) @@ -1759,7 +1773,6 @@ float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f }; float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f }; float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f }; -//--MIAMI: done void CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -1880,7 +1893,6 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati ResetStatics = false; } -//--MIAMI: done // Basic Cam on a string algorithm void CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) @@ -1924,7 +1936,6 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) } } -//--MIAMI: done void CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors) { @@ -2185,6 +2196,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) if(!CamTargetEntity->IsPed()) return; + float BackOffset = 0.19f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; @@ -2203,11 +2215,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation); + Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation); // Look around bool UseMouse = false; @@ -2281,7 +2298,6 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) float fDuckingBackOffset = 0.5f; float fDuckingRightOffset = 0.18f; -//--MIAMI: done void CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) { @@ -2468,7 +2484,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) float fBike1stPersonOffsetZ = 0.15f; -//--MIAMI: done void CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) { @@ -2620,7 +2635,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl Source.z += 0.5f; else if(((CVehicle*)CamTargetEntity)->IsBike() && ((CVehicle*)CamTargetEntity)->pDriver){ CVector Neck(0.0f, 0.0f, 0.0f); - ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(*(RwV3d*)&Neck, PED_NECK); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(Neck, PED_NECK); Neck += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); Source.z = Neck.z + fBike1stPersonOffsetZ; } @@ -2674,16 +2689,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector TargetCoors; ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD); - // This is done on PC, but checking for the clump frame is not necessary apparently -/* - RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame; - while(frm){ - RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); - frm = RwFrameGetParent(frm); - if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) - frm = nil; - } -*/ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]); + RwV3d scl = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT); if(ResetStatics){ Beta = TargetOrientation; @@ -2716,7 +2727,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector Fwd = CamTargetEntity->GetForward(); Fwd.z = 0.0f; Fwd.Normalise(); - HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); + HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition(); HeadPos.z += 0.59f; } Source = HeadPos; @@ -2752,6 +2763,32 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){ + CPed *pedTarget = ((CPed*)CamTargetEntity); + float NewBeta; + switch(pedTarget->m_attachType){ + case 0: + NewBeta = pedTarget->GetForward().Heading() + HALFPI; + break; + case 1: + NewBeta = pedTarget->GetForward().Heading() + PI; + break; + case 2: + NewBeta = pedTarget->GetForward().Heading() - HALFPI; + break; + case 3: + NewBeta = pedTarget->GetForward().Heading(); + break; + } + + float BetaOffset = Beta - NewBeta; + if(BetaOffset > PI) BetaOffset -= TWOPI; + else if(BetaOffset < PI) BetaOffset += TWOPI; + + BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep); + Beta = NewBeta + BetaOffset; + } + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; @@ -2793,7 +2830,6 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, float fCameraNearClipMult = 0.15f; -//--MIAMI: done void CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -2962,7 +2998,6 @@ float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f); float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused float INIT_SYPHON_Z_OFFSET = -0.5f; -//--MIAMI: done void CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) { @@ -3106,8 +3141,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl float fDist, TargetDist; float zOffset; float AimingAngle; - CColPoint colPoint; - CEntity *entity; TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f; vDist = Source - TargetCoors; @@ -3124,6 +3157,12 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl while(AimingAngle >= PI) AimingAngle -= 2*PI; while(AimingAngle < -PI) AimingAngle += 2*PI; + if(ResetStatics){ + if(AimingAngle > 0.0f) + m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet; + ResetStatics = false; + } + if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON) Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet; @@ -3132,22 +3171,24 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl Source.x += Cos(Beta) * TargetDist; Source.y += Sin(Beta) * TargetDist; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); - fDist = (TargetCoors - colPoint.point).Magnitude2D(); - Source.x = TargetCoors.x; - Source.y = TargetCoors.y; - Source.x += Cos(Beta) * fDist; - Source.y += Sin(Beta) * fDist; - } - TargetCoors = CameraTarget; TargetCoors.z += m_fSyphonModeTargetZOffSet; m_cvecTargetCoorsForFudgeInter = TargetCoors; + + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + Front = TargetCoors - Source; GetVectorsReadyForRW(); } +float MAX_HEIGHT_UP = 15.0f; +float WATER_Z_ADDITION = 2.75f; +float WATER_Z_ADDITION_MIN = 1.5f; +float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f; +float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f }; +float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f }; + void CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -3158,115 +3199,128 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f CVector TargetCoors = CameraTarget; float DeltaBeta = 0.0f; - static CColPoint colPoint; - CEntity *entity; static float TargetWhenChecksWereOn = 0.0f; static float CenterObscuredWhenChecksWereOn = 0.0f; static float WaterZAddition = 2.75f; float WaterLevel = 0.0f; - float s, c; + float MaxHeightUp = MAX_HEIGHT_UP; + static float WaterLevelBuffered = 0.0f; + static float WaterLevelSpeed = 0.0f; + float BetaDiffMult = 0.0f; + float BetaSpeedDiffMult = 0.0f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); FOV = DefaultFOV; + float TargetAlpha = 0.0f; if(ResetStatics){ CenterObscuredWhenChecksWereOn = 0.0f; TargetWhenChecksWereOn = 0.0f; - Beta = TargetOrientation + PI; + }else if(DirectionWasLooking != LOOKING_FORWARD) + Beta = TargetOrientation; + + if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel)) + WaterLevel = TargetCoors.z - 0.5f; + if(ResetStatics){ + WaterLevelBuffered = WaterLevel; + WaterLevelSpeed = 0.0f; } + WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false); - CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel); - WaterLevel += WaterZAddition; static float FixerForGoingBelowGround = 0.4f; - if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel) - WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround; - - bool Obscured; - if(m_bCollisionChecksOn || ResetStatics){ - CVector TestPoint; - // Weird calculations here, also casting bool to float... - c = Cos(TargetOrientation); - s = Sin(TargetOrientation); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation + 0.8f); - s = Sin(TargetOrientation + DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation - 0.8); - s = Sin(TargetOrientation - DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - if(Test2 == 0.0f){ - DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation - DEGTORAD(40.0f); - }else if(Test3 == 0.0f){ - DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation + DEGTORAD(40.0f); - }else if(Test1 == 0.0f){ - DeltaBeta = 0.0f; - }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){ - if(ResetStatics) - Beta = TargetOrientation; - DeltaBeta = TargetOrientation - Beta; - } + if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION) + WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround; - c = Cos(Beta); - s = Sin(Beta); - TestPoint.x = TheCamera.CarZoomValueSmooth * -c + - (TheCamera.CarZoomValueSmooth + 7.0f) * -c + - TargetCoors.x; - TestPoint.y = TheCamera.CarZoomValueSmooth * -s + - (TheCamera.CarZoomValueSmooth + 7.0f) * -s + - TargetCoors.y; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - CenterObscuredWhenChecksWereOn = Obscured; - - // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below - TargetWhenChecksWereOn = DeltaBeta + Beta; - }else{ - // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe - Obscured = CenterObscuredWhenChecksWereOn != 0.0f; + CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize(); + float BoatSize = BoatDimensions.Magnitude2D(); + int index = 0; + TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index); + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){ + TargetAlpha = ZmOneAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[0]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){ + TargetAlpha = ZmTwoAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[1]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){ + TargetAlpha = ZmThreeAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[2]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2]; + } + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){ + TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS; + BoatSize = 10.0f; + }else if(CCullZones::Cam1stPersonForPlayer()){ + float Water = 0.0f; + // useless call + //CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water); + Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp); + TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f)); } - if(Obscured){ - CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - Source = colPoint.point; - }else{ - // inlined - WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true); - - s = Sin(Beta); - c = Cos(Beta); - Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - Source.z = WaterLevel + TheCamera.CarZoomValueSmooth; + if(ResetStatics){ + Alpha = TargetAlpha; + AlphaSpeed = 0.0f; } + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true); - if(TheCamera.CarZoomValueSmooth < 0.05f){ - static float AmountUp = 2.2f; - TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth); + if(ResetStatics){ + Beta = TargetOrientation; + DeltaBeta = 0.0f; } - TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f; + // inlined + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true); + + Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors; + Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; - GetVectorsReadyForRW(); + Front.Normalise(); + + + float TargetRoll; + if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){ +#ifdef FIX_BUGS + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; +#endif + if(CPad::GetPad(0)->GetDPadLeft()) + TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle; + else + TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle); + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); +#ifdef FIX_BUGS + TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff); +#else + TargetRoll *= Sin(AngleDiff); +#endif + }else{ + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; + TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f; + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); + TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff); + } + + WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false); + Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI)); + Up.Normalise(); + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Up = CrossProduct(Front, Left); + Up.Normalise(); + ResetStatics = false; } @@ -3506,8 +3560,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; - }else{ + }else if(uiTime >= uiFinishTime){ // end ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1; ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1; @@ -3534,41 +3587,109 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; } + FOV = PsuedoFOV; } +CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f); +CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f); +float fWheelCamCarXOffset = 0.33f; +float fWheelCamBikeXOffset = 0.2f; + bool CCam::Process_WheelCam(const CVector&, float, float, float) { FOV = DefaultFOV; + CVector WheelPos; if(CamTargetEntity->IsPed()){ // what? ped with wheels or what? Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f)); Source += CamTargetEntity->GetPosition(); Front = CVector(1.0f, 0.0f, 0.0f); }else{ - Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); - Source += CamTargetEntity->GetPosition(); + WheelPos = CamTargetEntity->GetColModel()->boundingBox.min; + WheelPos.x -= 0.33f; + WheelPos.y = -2.3f; + WheelPos.z = 0.3f; + Source = CamTargetEntity->GetMatrix() * WheelPos; Front = CamTargetEntity->GetForward(); } - CVector NewUp(0.0f, 0.0f, 1.0f); - CVector Right = CrossProduct(Front, NewUp); - Right.Normalise(); - NewUp = CrossProduct(Right, Front); + CVector NewUp, Right; + if(CamTargetEntity->IsVehicle() && + (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){ + WheelPos.x = -1.55f; + Right = CamTargetEntity->GetRight(); + NewUp = CamTargetEntity->GetUp(); + Source = CamTargetEntity->GetMatrix() * WheelPos; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + CVector BoatCamPos(0.0f, 0.0f, 0.0f); + if(((CVehicle*)CamTargetEntity)->pDriver){ + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD); + BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); + BoatCamPos += vecWheelCamBoatOffset.x * Right; + BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffset.z; + if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){ + BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right; + BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffsetAlt.z; + } + Source = BoatCamPos; + }else + Source.z += 2.0f*vecWheelCamBoatOffset.z; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset; + Source = CamTargetEntity->GetPosition(); + Source += WheelPos.x * CamTargetEntity->GetRight(); + Source += WheelPos.y * Front; + Source += WheelPos.z * Up; + }else{ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + } float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right; - return true; + + CEntity *entity = nil; + CColPoint point; + CWorld::pIgnoreEntity = CamTargetEntity; + bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true); + CWorld::pIgnoreEntity = nil; + return !blocked; } +int BOAT_UNDERWATER_CAM_BLUR = 20; +float BOAT_UNDERWATER_CAM_COLORMAG_LIMIT = 10.0f; + +//--MIAIM: done void CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) { + if(DirectionWasLooking != LOOKING_FORWARD) + DirectionWasLooking = LOOKING_FORWARD; + Source = m_cvecCamFixedModeSource; Front = CameraTarget - Source; + Front.Normalise(); m_cvecTargetCoorsForFudgeInter = CameraTarget; GetVectorsReadyForRW(); @@ -3582,7 +3703,22 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; - if(FrontEndMenuManager.m_ControlMethod == 0 && Using3rdPersonMouseCam()){ + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(Source, &WaterZ, true) && Source.z < WaterZ){ + float WaterLum = Sqrt(SQR(CTimeCycle::GetWaterRed()) + SQR(CTimeCycle::GetWaterGreen()) + SQR(CTimeCycle::GetWaterBlue())); + if(WaterLum > BOAT_UNDERWATER_CAM_COLORMAG_LIMIT){ + float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum; + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f, + CTimeCycle::GetWaterGreen()*f, + CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + }else{ + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(), + CTimeCycle::GetWaterGreen(), + CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + } + } + + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ float Heading = Front.Heading(); @@ -3595,16 +3731,81 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) } void +CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float) +{ + static float Timer; + + Source = CameraTarget; + Source.x = 474.3f; + Source.y = -1717.6f; + + int CamMode; + if(CameraTarget.z > 57.0f && (CameraTarget-Source).Magnitude2D() > 3.2f){ + // Outside at top + if(Timer > 0.0f){ + Timer -= CTimer::GetTimeStep(); + CamMode = 1; + }else{ + Timer = -24.0f; + CamMode = 2; + } + }else if(CameraTarget.z > 57.0f){ + // Inside at top + if(Timer < 0.0f){ + Timer += CTimer::GetTimeStep(); + CamMode = 2; + }else{ + Timer = 24.0f; + CamMode = 1; + } + }else{ + Timer = 0.0f; + CamMode = 0; + } + + if(CamMode == 2){ + Source.z = 57.5f; + Front = Source - CameraTarget; + Front.Normalise(); + Source.x = CameraTarget.x - 5.0f*Front.x; + Source.y = CameraTarget.y - 5.0f*Front.y; + }else if(CamMode == 1){ + Front = CameraTarget - Source; + Front.Normalise(); + Source.x = CameraTarget.x - 2.0f*Front.x; + Source.y = CameraTarget.y - 2.0f*Front.y; + }else{ + Source.z += 4.0f; + Front = CameraTarget - Source; + Front.Normalise(); + Source -= 4.0f*Front; + Source.z = Min(Source.z, 55.0f); + Front = CameraTarget - Source; + } + + m_cvecTargetCoorsForFudgeInter = CameraTarget; + GetVectorsReadyForRW(); + + Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + + FOV = DefaultFOV; + if(TheCamera.m_bUseSpecialFovTrain) // uh, sure... + FOV = TheCamera.m_fFovForTrain; +} + +void CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float) { CColPoint colPoint; CEntity *entity = nil; FOV = DefaultFOV; - Source = CameraTarget; - Source.x += -4.5f*Cos(TargetOrientation); - Source.y += -4.5f*Sin(TargetOrientation); - Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f; + Source = m_vecLastAboveWaterCamPosition; + Source.z += 4.0f; m_cvecTargetCoorsForFudgeInter = CameraTarget; Front = CameraTarget - Source; @@ -3623,6 +3824,8 @@ CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, f m_cvecTargetCoorsForFudgeInter = CameraTarget; m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet; Front = CameraTarget - Source; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV); Front.z += m_fSyphonModeTargetZOffSet; GetVectorsReadyForRW(); @@ -3636,12 +3839,6 @@ CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, f FOV = DefaultFOV; } -void -CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float) -{ - // TODO -} - #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) @@ -3663,14 +3860,14 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CPad::GetPad(0)->GetLeftMouse()){ Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); - Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); } - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); @@ -3726,11 +3923,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3760,10 +3957,10 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); @@ -3793,11 +3990,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3832,13 +4029,13 @@ CCam::Process_Editor(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ TargetCoors = CamTargetEntity->GetPosition(); }else if(CSceneEdit::m_bRecording){ - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 7.0f; }else TargetCoors = CSceneEdit::m_vecCamHeading + Source; @@ -3873,11 +4070,11 @@ CCam::Process_Editor(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3919,58 +4116,72 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) GetVectorsReadyForRW(); } +float DEADCAM_HEIGHT_START = 2.0f; +float DEADCAM_HEIGHT_RATE = 0.04f; +float DEADCAM_WAFT_AMPLITUDE = 2.0f; +float DEADCAM_WAFT_RATE = 600.0f; +float DEADCAM_WAFT_TILT_AMP = -0.35f; + void CCam::ProcessPedsDeadBaby(void) { - float Distance = 0.0f; - static bool SafeToRotate = false; - CVector TargetDist, TestPoint; + CVector TargetCoors; + CVector CamPos; - FOV = DefaultFOV; - TargetDist = Source - CamTargetEntity->GetPosition(); - Distance = TargetDist.Magnitude(); - Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y); - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; + if(TheCamera.pTargetEntity->IsPed()) + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetCoors, PED_MID); + else if(TheCamera.pTargetEntity->IsVehicle()){ + TargetCoors = TheCamera.pTargetEntity->GetPosition(); + TargetCoors.z += TheCamera.pTargetEntity->GetColModel()->boundingBox.max.z; + }else + return; if(ResetStatics){ - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta), - 4.0f * Cos(Alpha) * Sin(Beta), - 4.0f * Sin(Alpha)); - bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - SafeToRotate = Safe1 && Safe2 && Safe3; - + TheCamera.m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + CamPos = TargetCoors; + CamPos.z += DEADCAM_HEIGHT_START; + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterZ)){ + if(WaterZ + 1.5f > CamPos.z) + CamPos.z = WaterZ + 1.5f; + } + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); + Front = TargetCoors - CamPos; + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); ResetStatics = false; - } + }else{ + CamPos = Source; + if(CWorld::TestSphereAgainstWorld(CamPos+CVector(0.0f, 0.0f, 0.2f), 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos.z += DEADCAM_HEIGHT_RATE*CTimer::GetTimeStep(); + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); - if(SafeToRotate) - WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true); + float Time = CTimer::GetTimeInMilliseconds() - TheCamera.m_uiTimeLastChange; + CVector WaftOffset = DEADCAM_WAFT_AMPLITUDE * Min(1000.0f,Time)/1000.0f * Sin(Time/DEADCAM_WAFT_RATE) * Right; + CVector WaftPos = TargetCoors + WaftOffset; + WaftPos.z = CamPos.z; + CVector WaftFront = WaftPos - CamPos; + WaftFront.Normalise(); + if(CWorld::TestSphereAgainstWorld(CamPos+0.2f*WaftFront, 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos = WaftPos; - WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true); - WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false); + Front = CVector(0.0f, 0.0f, -1.0f); + Front += Cos(Time/DEADCAM_WAFT_RATE) * DEADCAM_WAFT_TILT_AMP * Min(2000.0f,Time)/2000.0f * Right; - Source = CamTargetEntity->GetPosition() + - CVector(Distance * Cos(Alpha) * Cos(Beta), - Distance * Cos(Alpha) * Sin(Beta), - Distance * Sin(Alpha)); - m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition(); - Front = CamTargetEntity->GetPosition() - Source; - Front.Normalise(); - GetVectorsReadyForRW(); + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); + } + + Source = CamPos; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + TheCamera.m_bMoveCamToAvoidGeom = false; } float ARRESTDIST_BEHIND_COP = 5.0f; @@ -3987,7 +4198,6 @@ float ARRESTDIST_ABOVE_GROUND = 0.7f; float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f; float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f; -//--MIAMI: done bool CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) { @@ -4007,7 +4217,6 @@ CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CV return true; } -//--MIAMI: done bool CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) { @@ -4037,7 +4246,6 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C return NearestLampPost != nil; } -//--MIAMI: done bool CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) { @@ -4085,7 +4293,6 @@ enum { int nUsingWhichCamera; CPed *pStoredCopPed; -//--MIAMI: done bool CCam::ProcessArrestCamOne(void) { @@ -4100,7 +4307,7 @@ CCam::ProcessArrestCamOne(void) CPed *targetPed = (CPed*)TheCamera.pTargetEntity; nUsingWhichCamera = 0; if(TheCamera.pTargetEntity->IsPed()){ - ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(*(RwV3d*)&TargetPos, PED_MID); + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) cop = FindPlayerPed()->m_pArrestingCop; if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){ @@ -4117,7 +4324,7 @@ CCam::ProcessArrestCamOne(void) CVehicle *targetVehicle = (CVehicle*)TheCamera.pTargetEntity; if(targetVehicle->pDriver && targetVehicle->pDriver->IsPlayer()){ targetPed = targetVehicle->pDriver; - targetPed->m_pedIK.GetComponentPosition(*(RwV3d*)&TargetPos, PED_MID); + targetPed->m_pedIK.GetComponentPosition(TargetPos, PED_MID); }else{ targetPed = nil; TargetPos = targetVehicle->GetPosition(); @@ -4209,11 +4416,11 @@ CCam::ProcessArrestCamOne(void) } if(TheCamera.pTargetEntity->IsPed()){ - ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(*(RwV3d*)&TargetPos, PED_MID); + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); }else if(TheCamera.pTargetEntity->IsVehicle()){ CPed *driver = ((CVehicle*)TheCamera.pTargetEntity)->pDriver; if(driver && driver->IsPlayer()) - driver->m_pedIK.GetComponentPosition(*(RwV3d*)&TargetPos, PED_MID); + driver->m_pedIK.GetComponentPosition(TargetPos, PED_MID); else TargetPos = TheCamera.pTargetEntity->GetPosition(); }else @@ -4289,18 +4496,18 @@ CCam::ProcessArrestCamTwo(void) CVector TargetCoors, ToCamera; float BetaOffset; float SourceX, SourceY; - CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam]; - if(&ActiveCam[1] == this){ + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x; SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y; }else{ - SourceX = ActiveCam[1].Source.x; - SourceY = ActiveCam[1].Source.y; + SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x; + SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y; } for(int i = 0; i <= 1; i++){ int Dir = i == 0 ? 1 : -1; + FOV = 60.0f; TargetCoors = player->GetPosition(); Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY); BetaOffset = DEGTORAD(Dir*80); @@ -4324,88 +4531,6 @@ CCam::ProcessArrestCamTwo(void) } -void -CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 50.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 2.5f; - Front = CamTargetEntity->GetForward(); - Front.Normalise(); - Source += 1.35f*Front; - float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f); - Front.x = Cos(heading); - Front.y = Sin(heading); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 50.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 5.45f; - - static CVector Test = -CamTargetEntity->GetForward(); -#ifdef FIX_BUGS - if(ResetStatics){ - Test = -CamTargetEntity->GetForward(); - ResetStatics = false; - } -#endif - - Source.x += 19.45*Test.x; - Source.y += 19.45*Test.y; - Front = Test; - Front.Normalise(); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 60.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 4.0f; - CVector fwd = CamTargetEntity->GetForward(); - float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f); - Source.x -= Cos(heading)*10.0f; - Source.y -= Sin(heading)*10.0f; - heading -= DEGTORAD(5.0f); - Front = fwd; - Front.x += Cos(heading); - Front.y += Sin(heading); - Front.z -= 0.056f; - Front.Normalise(); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float RoofMultiplier = 1.5f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 4.8f; - Front = CamTargetEntity->GetForward(); - Front.Normalise(); - Source += Front*RoofMultiplier; - Up = CamTargetEntity->GetUp(); - Up.Normalise(); - - GetVectorsReadyForRW(); -} - - #ifdef FREE_CAM void CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) diff --git a/src/core/Camera.h b/src/core/Camera.h index e56fcd9d..2066ebf1 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -193,11 +193,11 @@ public: void ProcessSpecialHeightRoutines(void); void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); - float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); + bool GetBoatLook_L_R_HeightOffset(float &Offset); void LookBehind(void); void LookLeft(void); void LookRight(void); @@ -240,11 +240,6 @@ public: bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); - void Process_Im_The_Passenger_Woo_Woo(const CVector& CameraTarget, float TargetOrientation, float, float); - void Process_Blood_On_The_Tracks(const CVector& CameraTarget, float TargetOrientation, float, float); - void Process_Cam_Running_Side_Train(const CVector& CameraTarget, float TargetOrientation, float, float); - void Process_Cam_On_Train_Roof(const CVector& CameraTarget, float TargetOrientation, float, float); - // custom stuff void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); diff --git a/src/core/Timer.h b/src/core/Timer.h index 6f100c63..cbfe5794 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -27,7 +27,7 @@ public: static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } - static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } + static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 5ee67195..57c9cf50 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -213,7 +213,7 @@ SpawnCar(int id) CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); - if(CModelInfo::IsBikeModel(id)) + else if(CModelInfo::IsBikeModel(id)) v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index ee719fea..7dcf0ef3 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -52,6 +52,7 @@ public: bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d &pos, uint32 node); + void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); } void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); |