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-rw-r--r--src/core/config.h2
-rw-r--r--src/peds/Ped.cpp18
-rw-r--r--src/render/Fluff.cpp112
-rw-r--r--src/render/Fluff.h2
-rw-r--r--src/render/WaterCreatures.cpp147
-rw-r--r--src/render/WaterCreatures.h15
-rw-r--r--src/render/WaterLevel.cpp2
7 files changed, 156 insertions, 142 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 4ea7f60f..7d323c20 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -227,7 +227,7 @@ enum Config {
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
//#define MULTISAMPLING // adds MSAA option TODO
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 82298e74..0193be4f 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
if (IsPlayer())
@@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
if(!footPosRok)
@@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
- 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
}
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index b765675f..4874bf04 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -398,7 +398,7 @@ void CMovingThings::Init()
for (int32 i = 0; i < NUMMOVINGTHINGS; i++) {
aMovingThings[i].m_nType = 0;
- aMovingThings[i].m_nHidden = 0;
+ aMovingThings[i].m_farAway = 0;
}
for (int i = 0; i < NUMSECTORS_X; i++) {
@@ -434,19 +434,19 @@ void CMovingThings::Update()
CPlaneTrails::Update();
CEscalators::Update();
- const int TIME_SPAN = 64; // frames to process all aMovingThings
+ const int TIME_SPAN = 8; // frames to process all aMovingThings
int16 i;
int block = CTimer::GetFrameCounter() % TIME_SPAN;
for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
- if (aMovingThings[i].m_nHidden == 1)
+ if (aMovingThings[i].m_farAway == 1)
aMovingThings[i].Update();
}
for (i = 0; i < CMovingThings::Num; i++) {
- if (aMovingThings[i].m_nHidden == 0)
+ if (aMovingThings[i].m_farAway == 0)
aMovingThings[i].Update();
}
@@ -473,27 +473,57 @@ void CMovingThings::Render()
CPlaneBanners::Render();
}
+void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
+ if (Num >= NUMMOVINGTHINGS)
+ return;
+
+ aMovingThings[Num].m_pEntity = pEnt;
+ aMovingThings[Num].m_nType = nType;
+ aMovingThings[Num].m_farAway = 0;
+ aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
+ aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
+ Num++;
+}
+
+void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
+ if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
+ RegisterOne(pEnt, 1);
+ }
+ else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
+ RegisterOne(pEnt, 2);
+ }
+ else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
+ || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
+ RegisterOne(pEnt, 3);
+ }
+ else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
+ RegisterOne(pEnt, 4);
+ }
+}
+
// ---------- CMovingThing ----------
-float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
+static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
void CMovingThing::Update()
{
switch (m_nType) {
case 1: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF;
- m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(-s, c, 0.0f);
m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f);
- m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f);
+ m_pEntity->GetUp() = CVector(c, s, 0.0f);
if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) {
if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f &&
Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) {
CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition();
- delta.Normalise();
+ delta /= delta.Magnitude();
- if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) {
+ if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) {
CVector coors = m_pEntity->GetPosition() - 10.0f * delta;
- CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f);
+ CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
}
@@ -501,24 +531,30 @@ void CMovingThing::Update()
break;
case 2: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF;
- m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(c, s, 0.0f);
+ m_pEntity->GetForward() = CVector(-s, c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
}
break;
case 3: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF;
- m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(c, s, 0.0f);
+ m_pEntity->GetForward() = CVector(-s, c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
}
break;
case 4: {
float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF;
- m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f);
- m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f);
+ float s = Sin(angle);
+ float c = Cos(angle);
+ m_pEntity->GetRight() = CVector(-c, -s, 0.0f);
+ m_pEntity->GetForward() = CVector(s, -c, 0.0f);
m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f));
+ m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f));
}
break;
default:
@@ -528,16 +564,16 @@ void CMovingThing::Update()
m_pEntity->GetMatrix().UpdateRW();
m_pEntity->UpdateRwFrame();
- if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) {
- if (m_nHidden == 0) {
- RemoveFromList();
- m_nHidden = 1;
+ if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) {
+ if (m_farAway == 1) {
+ AddToList(&CMovingThings::StartCloseList);
+ m_farAway = 0;
}
}
else {
- if (m_nHidden == 1) {
- AddToList(&CMovingThings::StartCloseList);
- m_nHidden = 0;
+ if (m_farAway == 0) {
+ RemoveFromList();
+ m_farAway = 1;
}
}
}
@@ -569,34 +605,6 @@ int16 CMovingThing::SizeList()
return count;
}
-void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
- if (Num >= NUMMOVINGTHINGS)
- return;
-
- aMovingThings[Num].m_pEntity = pEnt;
- aMovingThings[Num].m_nType = nType;
- aMovingThings[Num].m_nHidden = 0;
- aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
- aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
- Num++;
-}
-
-void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
- if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
- RegisterOne(pEnt, 1);
- }
- else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
- RegisterOne(pEnt, 2);
- }
- else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
- || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
- RegisterOne(pEnt, 3);
- }
- else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
- RegisterOne(pEnt, 4);
- }
-}
-
char String_Time[] = "THE TIME IS 12:34 ";
const char* FindTimeMessage()
{
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index 98fb9f92..58c8410c 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -125,7 +125,7 @@ public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
- int16 m_nHidden;
+ int16 m_farAway;
CVector m_vecPosn;
CEntity* m_pEntity;
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 90f24183..d3bd2701 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
@@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() {
Free();
}
-CWaterCreature::~CWaterCreature() {
- //looks like unused
-}
-
-void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
- this->m_fRightMult = fRightMult;
+ this->m_fFwdSpeed = fFwdSpeed;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
-void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
- CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
+void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
- if (CObject::nNoTempObjects >= 40)
+ if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
- pObj->GetMatrix().GetPosition() = pos;
+ pObj->SetPosition(pos);
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
CVector delta = pos1 - pos2;
delta.Normalise();
- return Atan2(-delta.x, delta.y);
+ return CGeneral::GetRandomNumberInRange(-90, 90) +
+ RADTODEG(delta.Heading() + HALFPI + PI);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
- CVector storedPos = pos;
+ CVector playerPos = FindPlayerPed()->GetPosition();
+ CVector fishPos = pos;
float fDepth, fLevelNoWaves;
- if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
- && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
+ if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
+ && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
- storedPos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
- float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
+ fishPos.z = fLevelNoWaves - creature->fLevel;
+ float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
+ float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
- CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
+ CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
- wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
+ wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
nNumActiveSeaLifeForms++;
}
}
@@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
- case WATER_CREATURE_ACTIVE:
+ case WATER_CREATURE_ACTIVE:
+ // is this even reachable?
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
break;
}
- case WATER_CREATURE_ALLOCATED: {
- if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
+ // fall through
+ case WATER_CREATURE_INIT: {
+ if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
+ CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
+ fwd.Normalise();
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
+ // it looks like this can never be true initially, looks like a BUG
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
+ // creature is deeper than water
+ aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
}
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_UPDATE: {
+ case WATER_CREATURE_FADE_OUT: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- newRight.x *= aWaterCreatures[i].m_fRightMult;
- newRight.y *= aWaterCreatures[i].m_fRightMult;
- newRight.z -= 0.015f;
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
+ CVector speed = aWaterCreatures[i].m_pObj->GetRight();
+ speed.Normalise();
+ speed.x *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.y *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.z = -0.015f;
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_TO_REMOVE:
- if (aWaterCreatures[i].m_pObj)
+ case WATER_CREATURE_REMOVE:
+ if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
@@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() {
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
- CWorld::Remove(aWaterCreatures[i].m_pObj);
+ if (aWaterCreatures[i].m_pObj){
+ CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
index 7dcaa288..9ef8198c 100644
--- a/src/render/WaterCreatures.h
+++ b/src/render/WaterCreatures.h
@@ -2,27 +2,26 @@
#include "Object.h"
enum eFishSlotState {
- WATER_CREATURE_ALLOCATED = 0,
+ WATER_CREATURE_INIT = 0,
WATER_CREATURE_ACTIVE,
- WATER_CREATURE_UPDATE,
- WATER_CREATURE_TO_REMOVE,
+ WATER_CREATURE_FADE_OUT,
+ WATER_CREATURE_REMOVE,
WATER_CREATURE_DISABLED
};
class CWaterCreature {
public:
CObject *m_pObj;
- float m_fRightMult;
+ float m_fFwdSpeed;
float m_fZTurnSpeed;
int32 m_alpha;
float m_fWaterDepth;
int32 m_state;
CWaterCreature();
- ~CWaterCreature();
- void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+ void Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
- void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
+ void Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
@@ -42,7 +41,7 @@ public:
struct WaterCreatureProperties {
int16 *modelID;
- float fRightMult;
+ float fFwdSpeed;
float fLevel;
float fUnknown; //unused
float fWaterDepth;
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 530e0e85..88c45c79 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -2963,7 +2963,7 @@ CWaterLevel::HandleBeachToysStuff(void)
CEntity *
CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
{
- if (CObject::nNoTempObjects >= 40)
+ if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
int finalToy = beachtoy;