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path: root/src/render/Shadows.cpp (follow)
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* debugmenu cleanupaap2021-02-131-2/+2
* Merge pull request #676 from aap/masteraap2020-08-071-1/+3
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| * VU0 collisionaap2020-08-031-1/+3
* | shadow fixesFire-Head2020-08-031-29/+30
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* The real pickup reflection fixSergeanur2020-07-291-0/+3
* small fixesaap2020-05-251-4/+4
* Linux build supporteray orçunus2020-05-111-3/+3
* Place debug menu under ifdefSergeanur2020-05-091-0/+2
* SetPosition, part 1Sergeanur2020-05-021-1/+1
* fix RenderExtraPlayerShadows 2Fire_Head2020-04-211-1/+1
* fix RenderExtraPlayerShadowsFire_Head2020-04-211-1/+1
* Try to build with mingwFilip Gawin2020-04-201-13/+13
* replays bug fixNikolay Korolev2020-04-181-0/+7
* Remove patchesSergeanur2020-04-171-34/+1
* rem refsFire-Head2020-04-171-29/+17
* script utilsNikolay Korolev2020-03-021-0/+1
* Shadow/blood fade and scale fixeray orçunus2019-11-271-2/+2
* ControllerConfig doneFire-Head2019-10-271-2/+2
* CleanupFilip Gawin2019-08-271-13/+13
* More more more audioFilip Gawin2019-08-271-13/+13
* CleanupFilip Gawin2019-08-271-13/+13
* More audio pedFilip Gawin2019-08-271-14/+14
* restore original shadows fadingFire-Head2019-07-291-17/+3
* Running script part 3Nikolay Korolev2019-07-251-1/+1
* shadows doneFire-Head2019-07-241-13/+1811
* finished CEntityaap2019-06-301-1/+11
* Footstepseray orçunus2019-06-281-1/+3
* implemented CutsceneObject; little fixesaap2019-06-121-1/+2
* implemented CTimeCycleaap2019-06-121-0/+1
* more high level functionsaap2019-05-311-0/+1
* fixed CParticle crash && RandTableFire-Head2019-05-301-5/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+4
* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7