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path: root/src/render/WaterLevel.h (unfollow)
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2021-07-23syncNikolay Korolev1-103/+0
2021-07-17render -> renderer (original name)Sergeanur1-103/+0
2021-07-17render -> renderer (original name)Sergeanur1-184/+0
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-2/+1
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-1/+2
2021-01-13move stuff back into class; securom commentswithmorten1-2/+1
2021-01-13move stuff back into class; securom commentswithmorten1-1/+1
2021-01-08first commit for LCSaap1-1/+1
2020-12-15sync WaterLevelInit with master, and other small fixeswithmorten1-19/+22
2020-12-15fixed water.dat codeaap1-6/+2
2020-12-15add dev build code for generating waterpro.datwithmorten1-2/+9
2020-10-24WaterLevel (Beachtoys)erorcun1-6/+10
2020-09-27Credits & fixeseray orçunus1-1/+3
2020-06-01fixed timebar toggleaap1-1/+0
2020-05-29Add files via uploadrollschuh22821-0/+2
2020-05-27VC WaterFire-Head1-19/+93
2020-05-12Fix linux warningsFilip Gawin1-1/+1
2020-05-06waterlevel with offset (from Fire_Head)aap1-3/+5
2020-05-05getting the vice city map to workaap1-2/+2
2020-04-17rem refsFire-Head1-1/+1
2020-01-24Partial CBoatSergeanur1-0/+2
2019-07-23implemented cBuoyancyaap1-0/+1
2019-07-11fixfixfixFire-Head1-43/+0
2019-07-11waterupdFire-Head1-1/+0
2019-07-11water fixFire-Head1-28/+28
2019-07-11WaterLevel doneFire-Head1-1/+91
2019-07-11WaterLevel doneFire-Head1-1/+91
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+7