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path: root/src/render/WaterLevel.h (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-184/+0
* move stuff back into class; securom commentswithmorten2021-01-131-2/+1
* sync WaterLevelInit with master, and other small fixeswithmorten2020-12-151-19/+22
* WaterLevel (Beachtoys)erorcun2020-10-241-6/+10
* Credits & fixeseray orçunus2020-09-271-1/+3
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+1
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| * fixed timebar toggleaap2020-06-011-1/+0
| * Add files via uploadrollschuh22822020-05-291-0/+2
* | VC WaterFire-Head2020-05-271-19/+93
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
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| * Fix linux warningsFilip Gawin2020-05-121-1/+1
* | waterlevel with offset (from Fire_Head)aap2020-05-061-3/+5
* | getting the vice city map to workaap2020-05-051-2/+2
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* rem refsFire-Head2020-04-171-1/+1
* Partial CBoatSergeanur2020-01-241-0/+2
* implemented cBuoyancyaap2019-07-231-0/+1
* fixfixfixFire-Head2019-07-111-43/+0
* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-07-111-0/+43
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| * WaterLevel doneFire-Head2019-07-111-1/+91
* | waterupdFire-Head2019-07-111-1/+0
* | water fixFire-Head2019-07-111-28/+28
* | WaterLevel doneFire-Head2019-07-111-1/+91
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7