| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix impossible bullets & turn speed on heavy guns | erorcun | 2021-08-16 | 1 | -12/+60 |
* | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 2021-07-26 | 1 | -0/+10 |
* | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 1 | -1/+1 |
* | Sanitizer fixes 2 | erorcun | 2021-07-03 | 1 | -0/+4 |
* | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 2021-06-28 | 1 | -1/+1 |
* | Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" | withmorten | 2021-06-26 | 1 | -0/+1 |
* | Revert "Redo ReadSaveBuf + common.h cleanup" | erorcun | 2021-06-25 | 1 | -1/+0 |
* | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-25 | 1 | -0/+1 |
* | Fix muzzleflash rotation | Sergeanur | 2021-02-26 | 1 | -0/+17 |
* | Use original animation names from VCS | Sergeanur | 2021-01-26 | 1 | -10/+10 |
* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 2020-12-18 | 1 | -2/+2 |
* | Reorganize CPed functions into their original cpp files | Sergeanur | 2020-11-19 | 1 | -0/+10 |
* | fix FireShotgun missing normalise | Fire-Head | 2020-10-28 | 1 | -2/+10 |
* | Setter for bIsStatic (became virtual in SA) | Sergeanur | 2020-10-18 | 1 | -8/+8 |
* | silentpatch fixes | Nikolay Korolev | 2020-09-26 | 1 | -0/+3 |
* | Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) | erorcun | 2020-07-01 | 1 | -1/+1 |
* | some vehicle cleanup | aap | 2020-06-02 | 1 | -11/+10 |
* | all my fixes live in exes | eray orçunus | 2020-05-24 | 1 | -23/+23 |
* | More save/load alignment fixes | Sergeanur | 2020-05-13 | 1 | -12/+17 |
* | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -0/+8 |
* | fix shotgun | Nikolay Korolev | 2020-05-12 | 1 | -1/+1 |
* | Remove odd calculations for bullet hit smoke | Sergeanur | 2020-05-12 | 1 | -5/+21 |
* | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
* | IsStatic | Nikolay Korolev | 2020-05-06 | 1 | -5/+5 |
* | changed saving compatibility | Nikolay Korolev | 2020-05-02 | 1 | -1/+27 |
* | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -14/+14 |
* | fixed shooting target | aap | 2020-04-25 | 1 | -2/+2 |
* | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -2/+1 |
* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -15/+18 |
* | Remove patches | Sergeanur | 2020-04-17 | 1 | -36/+2 |
* | Various fixes | eray orçunus | 2020-04-16 | 1 | -1/+1 |
* | fixed crash | Fire-Head | 2020-04-15 | 1 | -1/+1 |
* | fixed uzi/ak47/m16 trace | Fire-Head | 2020-04-15 | 1 | -1/+1 |
* | 'fix' fix | Fire-Head | 2020-04-15 | 1 | -16/+15 |
* | weapon cosmetic fix | Fire-Head | 2020-04-15 | 1 | -483/+484 |
* | Update Weapon.cpp | Fire_Head | 2020-04-15 | 1 | -1/+1 |
* | CWeapon done, ps2 cheats fix | Fire-Head | 2020-04-15 | 1 | -26/+2209 |
* | vehicles missing functions + fixes | Nikolay Korolev | 2020-04-01 | 1 | -0/+1 |
* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -0/+1 |
* | CPlayerPed & CMenuManager (#286) | erorcun | 2020-01-07 | 1 | -2/+14 |
* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
* | AnimViewer! | eray orçunus | 2019-08-15 | 1 | -0/+1 |
* | Ped & fixes, including peds dive into danger fix | eray orçunus | 2019-07-25 | 1 | -0/+37 |
* | implemented CAutomobile::TankControl | aap | 2019-07-25 | 1 | -0/+1 |
* | bit more CAutomobile | aap | 2019-07-23 | 1 | -0/+2 |
* | Phone, World, Ped | eray orçunus | 2019-07-15 | 1 | -0/+6 |
* | CPed... | eray orçunus | 2019-07-06 | 1 | -0/+6 |
* | More CPed | eray orçunus | 2019-07-01 | 1 | -1/+36 |
* | Big CPed update | eray orçunus | 2019-06-20 | 1 | -0/+2 |
* | implemented some of CCam and dependencies | aap | 2019-05-29 | 1 | -0/+4 |