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#pragma once
enum eLevelName
{
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
class CGame
{
public:
static int &currLevel;
static bool &bDemoMode;
static bool &nastyGame;
static void Process(void);
static Bool InitialiseOnceBeforeRW(void);
static Bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
static void FinalShutdown(void);
};
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