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#include "common.h"
#include "patcher.h"
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
WRAPPER
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
{
EAXJMP(0x559140);
}
WRAPPER
CVector *CExplosion::GetExplosionPosition(uint8 id)
{
EAXJMP(0x5591A0);
}
WRAPPER
uint8 CExplosion::GetExplosionType(uint8 id)
{
EAXJMP(0x559180);
}
WRAPPER
void CExplosion::ResetExplosionActiveCounter(uint8 id)
{
EAXJMP(0x559160);
}
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