1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#pragma once
#include "Crime.h"
class CEntity;
class CCopPed;
class CWanted
{
public:
int32 m_nChaos;
int32 m_nLastUpdateTime;
uint32 m_nLastWantedLevelChange;
float m_fCrimeSensitivity;
uint8 m_CurrentCops;
uint8 m_MaxCops;
uint8 m_MaximumLawEnforcerVehicles;
uint8 m_CopsBeatingSuspect;
int16 m_RoadblockDensity;
uint8 m_bIgnoredByCops : 1;
uint8 m_bIgnoredByEveryone : 1;
uint8 m_bSwatRequired : 1;
uint8 m_bFbiRequired : 1;
uint8 m_bArmyRequired : 1;
int32 m_nWantedLevel;
CCrimeBeingQd m_aCrimes[16];
CCopPed *m_pCops[10];
static int32 MaximumWantedLevel;
static int32 nMaximumWantedLevel;
public:
void Initialise();
bool AreMiamiViceRequired();
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes();
bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
void Reset();
void ResetPolicePursuit();
void UpdateCrimesQ();
void Update();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
static int32 WorkOutPolicePresence(CVector posn, float radius);
static void SetMaximumWantedLevel(int32 level);
};
VALIDATE_SIZE(CWanted, 0x204);
|