1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
#pragma once
#include "ModelInfo.h"
#include "Placeable.h"
struct CReference;
enum eEntityType
{
ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING,
ENTITY_TYPE_VEHICLE,
ENTITY_TYPE_PED,
ENTITY_TYPE_OBJECT,
ENTITY_TYPE_DUMMY,
ENTITY_TYPE_6,
ENTITY_TYPE_7,
};
enum eEntityStatus
{
// from SA MTA! let's hope they didn't change from III
STATUS_PLAYER = 0,
STATUS_PLAYER_PLAYBACKFROMBUFFER,
STATUS_SIMPLE,
STATUS_PHYSICS,
STATUS_ABANDONED,
STATUS_WRECKED,
STATUS_TRAIN_MOVING,
STATUS_TRAIN_NOT_MOVING,
STATUS_HELI,
STATUS_PLANE,
STATUS_PLAYER_REMOTE,
STATUS_PLAYER_DISABLED,
//STATUS_TRAILER,
//STATUS_SIMPLE_TRAILER
};
class CEntity : public CPlaceable
{
public:
RwObject *m_rwObject;
uint32 m_type : 3;
uint32 m_status : 5;
// flagsA
uint32 bUsesCollision : 1;
uint32 bCollisionProcessed : 1;
uint32 bIsStatic : 1;
uint32 bHasContacted : 1;
uint32 bPedPhysics : 1;
uint32 bIsStuck : 1;
uint32 bIsInSafePosition : 1;
uint32 bUseCollisionRecords : 1;
// flagsB
uint32 bWasPostponed : 1;
uint32 m_flagB2 : 1; // explosion proof?
uint32 bIsVisible : 1;
uint32 bHasCollided : 1; //
uint32 bRenderScorched : 1;
uint32 m_flagB20 : 1; // bFlashing?
uint32 bIsBIGBuilding : 1;
// VC inserts one more flag here: if drawdist <= 2000
uint32 bRenderDamaged : 1;
// flagsC
uint32 m_flagC1 : 1; // bullet proof?
uint32 m_flagC2 : 1; // fire proof?
uint32 m_flagC4 : 1; // collision proof?
uint32 m_flagC8 : 1; // melee proof?
uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
uint32 m_flagC20 : 1;
uint32 m_bZoneCulled : 1;
uint32 m_bZoneCulled2 : 1; // only treadables+10m
// flagsD
uint32 bRemoveFromWorld : 1;
uint32 bHasHitWall : 1;
uint32 bImBeingRendered : 1;
uint32 m_flagD8 : 1;
uint32 m_flagD10 : 1;
uint32 bDrawLast : 1;
uint32 m_flagD40 : 1;
uint32 m_flagD80 : 1;
// flagsE
uint32 bDistanceFade : 1;
uint32 m_flagE2 : 1;
uint16 m_scanCode;
int16 m_randomSeed;
int16 m_modelIndex;
uint16 m_level; // int16
CReference *m_pFirstReference;
virtual void Add(void);
virtual void Remove(void);
virtual void SetModelIndex(uint32 i) { m_modelIndex = i; CreateRwObject(); }
virtual void SetModelIndexNoCreate(uint32 i) { m_modelIndex = i; }
virtual void CreateRwObject(void);
virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void);
virtual void ProcessControl(void) {}
virtual void ProcessCollision(void) {}
virtual void ProcessShift(void) {}
virtual void Teleport(CVector v) {}
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool) {}
virtual void FlagToDestroyWhenNextProcessed(void) {}
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
bool IsVehicle(void) { return m_type == ENTITY_TYPE_VEHICLE; }
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
void GetBoundCentre(CVector &out);
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
bool GetIsTouching(CVector const ¢er, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int GetModelIndex(void) { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
void RegisterReference(CEntity **pent);
void ResolveReferences(void);
void PruneReferences(void);
// to make patching virtual functions possible
void Add_(void) { CEntity::Add(); }
void Remove_(void) { CEntity::Remove(); }
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
void Render_(void) { CEntity::Render(); }
bool SetupLighting_(void) { return CEntity::SetupLighting(); }
};
static_assert(sizeof(CEntity) == 0x64, "CEntity: error");
|