1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
#pragma once
#include "common.h"
#include "Vector.h"
class CMovingThing
{
public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
int16 m_nHidden;
CVector m_vecPosn;
CEntity* m_pEntity;
void Update();
void AddToList(CMovingThing *pThing);
void RemoveFromList();
int16 SizeList();
};
#define NUMMOVINGTHINGS 128
class CMovingThings
{
public:
static CMovingThing StartCloseList;
static CMovingThing EndCloseList;
static int16 Num;
static CMovingThing aMovingThings[NUMMOVINGTHINGS];
static void Init();
static void Shutdown();
static void Update();
static void Render();
};
class CScrollBar
{
private:
uint8 m_Counter;
const char* m_pMessage;
CVector m_Position;
uint32 m_MessageCurrentChar;
uint32 m_MessageLength;
CVector m_Size;
float m_fIntensity;
uint8 m_MessageBar[40];
uint8 m_Type;
bool m_bVisible;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
float m_fScale;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
void Update();
void Render();
};
class CTowerClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CDigitalClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CSmokeTrail {
CVector m_pos[16];
float m_density[16];
int m_time[16];
char m_unused[536];
int m_seed;
public:
void Render(void);
void RegisterPoint(CVector position, float a);
void Init(int num);
};
class CSmokeTrails {
static CSmokeTrail aSmoke[3];
public:
static bool CigOn;
static void Update(void);
static void Render(void);
static void Init(void);
};
|