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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-12 23:05:30 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 16:56:54 +0200 |
commit | 11e7e1b8cec5a665bdc6c9e702f83ad6ea35dd6b (patch) | |
tree | c308cfcddc0ffd20561114559329411242e31bb5 | |
parent | settings_setting: Fix errors (diff) | |
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-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/settings.cpp | 8 | ||||
-rw-r--r-- | src/common/settings_common.cpp | 45 | ||||
-rw-r--r-- | src/common/settings_common.h | 96 | ||||
-rw-r--r-- | src/common/settings_setting.h | 86 |
5 files changed, 129 insertions, 108 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 3c8368bb2..09e7e673e 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -110,6 +110,7 @@ add_library(common STATIC scratch_buffer.h settings.cpp settings.h + settings_common.cpp settings_common.h settings_enums.h settings_input.cpp @@ -199,6 +200,7 @@ if (MSVC) else() target_compile_options(common PRIVATE $<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation> + $<$<CXX_COMPILER_ID:Clang>:-Werror=unreachable-code-aggressive> ) endif() diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 10cdea844..d98dd2925 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -282,14 +282,6 @@ void UpdateRescalingInfo() { info.active = info.up_scale != 1 || info.down_shift != 0; } -std::string BasicSetting::ToStringGlobal() const { - return {}; -} - -bool BasicSetting::UsingGlobal() const { - return true; -} - void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { diff --git a/src/common/settings_common.cpp b/src/common/settings_common.cpp new file mode 100644 index 000000000..a7ce99515 --- /dev/null +++ b/src/common/settings_common.cpp @@ -0,0 +1,45 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <string> +#include "common/settings_common.h" + +namespace Settings { + +BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, + bool save_, bool runtime_modifiable_) + : label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{ + runtime_modifiable_} { + linkage.by_category[category].push_front(this); + linkage.count++; +} + +BasicSetting::~BasicSetting() = default; + +std::string BasicSetting::ToStringGlobal() const { + return this->ToString(); +} + +bool BasicSetting::UsingGlobal() const { + return true; +} + +void BasicSetting::SetGlobal(bool global) {} + +bool BasicSetting::Save() const { + return save; +} + +bool BasicSetting::RuntimeModfiable() const { + return runtime_modifiable; +} + +Category BasicSetting::Category() const { + return category; +} + +const std::string& BasicSetting::GetLabel() const { + return label; +} + +} // namespace Settings diff --git a/src/common/settings_common.h b/src/common/settings_common.h index 93fddeba6..81d59115d 100644 --- a/src/common/settings_common.h +++ b/src/common/settings_common.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #pragma once #include <forward_list> @@ -40,31 +43,7 @@ enum class Category : u32 { MaxEnum, }; -class BasicSetting { -protected: - explicit BasicSetting() = default; - -public: - virtual ~BasicSetting() = default; - - virtual Category Category() const = 0; - virtual constexpr bool Switchable() const = 0; - virtual std::string ToString() const = 0; - virtual std::string ToStringGlobal() const; - virtual void LoadString(const std::string& load) = 0; - virtual std::string Canonicalize() const = 0; - virtual const std::string& GetLabel() const = 0; - virtual std::string DefaultToString() const = 0; - virtual bool Save() const = 0; - virtual std::type_index TypeId() const = 0; - virtual constexpr bool IsEnum() const = 0; - virtual bool RuntimeModfiable() const = 0; - virtual void SetGlobal(bool global) {} - virtual constexpr u32 Id() const = 0; - virtual std::string MinVal() const = 0; - virtual std::string MaxVal() const = 0; - virtual bool UsingGlobal() const; -}; +class BasicSetting; class Linkage { public: @@ -75,4 +54,71 @@ public: u32 count; }; +class BasicSetting { +protected: + explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, + bool save_, bool runtime_modifiable_); + +public: + virtual ~BasicSetting(); + + /* Data retrieval */ + + [[nodiscard]] virtual std::string ToString() const = 0; + [[nodiscard]] virtual std::string ToStringGlobal() const; + [[nodiscard]] virtual std::string DefaultToString() const = 0; + [[nodiscard]] virtual std::string MinVal() const = 0; + [[nodiscard]] virtual std::string MaxVal() const = 0; + virtual void LoadString(const std::string& load) = 0; + [[nodiscard]] virtual std::string Canonicalize() const = 0; + + /* Identification */ + + [[nodiscard]] virtual std::type_index TypeId() const = 0; + [[nodiscard]] virtual constexpr bool IsEnum() const = 0; + /** + * Returns whether the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const { + return false; + } + /** + * Returns the save preference of the setting i.e. when saving or reading the setting from a + * frontend, whether this setting should be skipped. + * + * @returns The save preference + */ + [[nodiscard]] bool Save() const; + [[nodiscard]] bool RuntimeModfiable() const; + [[nodiscard]] constexpr u32 Id() const { + return id; + } + /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] Category Category() const; + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const; + + /* Switchable settings */ + + virtual void SetGlobal(bool global); + [[nodiscard]] virtual bool UsingGlobal() const; + +private: + const std::string label; ///< The setting's label + const enum Category category; ///< The setting's category AKA INI group + const u32 id; + const bool save; + const bool runtime_modifiable; +}; + } // namespace Settings diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h index 99a4bad01..1ca3acf18 100644 --- a/src/common/settings_setting.h +++ b/src/common/settings_setting.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #pragma once #include <map> @@ -21,16 +24,6 @@ class Setting : public BasicSetting { protected: Setting() = default; - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) - : value{val}, - default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {} - public: /** * Sets a default value, label, and setting value. @@ -43,11 +36,8 @@ public: explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) requires(!ranged) - : value{default_val}, default_value{default_val}, label{name}, category{category_}, - id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val}, + default_value{default_val} {} virtual ~Setting() = default; /** @@ -64,12 +54,8 @@ public: const Type& max_val, const std::string& name, enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) requires(ranged) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - label{name}, category{category_}, id{linkage.count}, save{save_}, - runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val}, + default_value{default_val}, maximum{max_val}, minimum{min_val} {} /** * Returns a reference to the setting's value. @@ -99,41 +85,10 @@ public: return default_value; } - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const override { - return label; - } - - /** - * Returns the setting's category AKA INI group. - * - * @returns The setting's category - */ - [[nodiscard]] enum Category Category() const override { - return category; - } - - [[nodiscard]] bool RuntimeModfiable() const override { - return runtime_modifiable; - } - [[nodiscard]] constexpr bool IsEnum() const override { return std::is_enum<Type>::value; } - /** - * Returns whether the current setting is Switchable. - * - * @returns If the setting is a SwitchableSetting - */ - [[nodiscard]] virtual constexpr bool Switchable() const override { - return false; - } - protected: std::string ToString(const Type& value_) const { if constexpr (std::is_same<Type, std::string>()) { @@ -228,16 +183,6 @@ public: } /** - * Returns the save preference of the setting i.e. when saving or reading the setting from a - * frontend, whether this setting should be skipped. - * - * @returns The save preference - */ - virtual bool Save() const override { - return save; - } - - /** * Gives us another way to identify the setting without having to go through a string. * * @returns the type_index of the setting's type @@ -246,10 +191,6 @@ public: return std::type_index(typeid(Type)); } - virtual constexpr u32 Id() const override { - return id; - } - virtual std::string MinVal() const override { return this->ToString(minimum); } @@ -258,15 +199,10 @@ public: } protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label - const enum Category category; ///< The setting's category AKA INI group - const u32 id; - bool save; - bool runtime_modifiable; + Type value{}; ///< The setting + const Type default_value{}; ///< The default value + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting }; /** |