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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-06-12 23:05:30 +0200
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 16:56:54 +0200
commit11e7e1b8cec5a665bdc6c9e702f83ad6ea35dd6b (patch)
treec308cfcddc0ffd20561114559329411242e31bb5
parentsettings_setting: Fix errors (diff)
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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/settings.cpp8
-rw-r--r--src/common/settings_common.cpp45
-rw-r--r--src/common/settings_common.h96
-rw-r--r--src/common/settings_setting.h86
5 files changed, 129 insertions, 108 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 3c8368bb2..09e7e673e 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -110,6 +110,7 @@ add_library(common STATIC
scratch_buffer.h
settings.cpp
settings.h
+ settings_common.cpp
settings_common.h
settings_enums.h
settings_input.cpp
@@ -199,6 +200,7 @@ if (MSVC)
else()
target_compile_options(common PRIVATE
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
+ $<$<CXX_COMPILER_ID:Clang>:-Werror=unreachable-code-aggressive>
)
endif()
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 10cdea844..d98dd2925 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -282,14 +282,6 @@ void UpdateRescalingInfo() {
info.active = info.up_scale != 1 || info.down_shift != 0;
}
-std::string BasicSetting::ToStringGlobal() const {
- return {};
-}
-
-bool BasicSetting::UsingGlobal() const {
- return true;
-}
-
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
diff --git a/src/common/settings_common.cpp b/src/common/settings_common.cpp
new file mode 100644
index 000000000..a7ce99515
--- /dev/null
+++ b/src/common/settings_common.cpp
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+#include "common/settings_common.h"
+
+namespace Settings {
+
+BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
+ bool save_, bool runtime_modifiable_)
+ : label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{
+ runtime_modifiable_} {
+ linkage.by_category[category].push_front(this);
+ linkage.count++;
+}
+
+BasicSetting::~BasicSetting() = default;
+
+std::string BasicSetting::ToStringGlobal() const {
+ return this->ToString();
+}
+
+bool BasicSetting::UsingGlobal() const {
+ return true;
+}
+
+void BasicSetting::SetGlobal(bool global) {}
+
+bool BasicSetting::Save() const {
+ return save;
+}
+
+bool BasicSetting::RuntimeModfiable() const {
+ return runtime_modifiable;
+}
+
+Category BasicSetting::Category() const {
+ return category;
+}
+
+const std::string& BasicSetting::GetLabel() const {
+ return label;
+}
+
+} // namespace Settings
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
index 93fddeba6..81d59115d 100644
--- a/src/common/settings_common.h
+++ b/src/common/settings_common.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#pragma once
#include <forward_list>
@@ -40,31 +43,7 @@ enum class Category : u32 {
MaxEnum,
};
-class BasicSetting {
-protected:
- explicit BasicSetting() = default;
-
-public:
- virtual ~BasicSetting() = default;
-
- virtual Category Category() const = 0;
- virtual constexpr bool Switchable() const = 0;
- virtual std::string ToString() const = 0;
- virtual std::string ToStringGlobal() const;
- virtual void LoadString(const std::string& load) = 0;
- virtual std::string Canonicalize() const = 0;
- virtual const std::string& GetLabel() const = 0;
- virtual std::string DefaultToString() const = 0;
- virtual bool Save() const = 0;
- virtual std::type_index TypeId() const = 0;
- virtual constexpr bool IsEnum() const = 0;
- virtual bool RuntimeModfiable() const = 0;
- virtual void SetGlobal(bool global) {}
- virtual constexpr u32 Id() const = 0;
- virtual std::string MinVal() const = 0;
- virtual std::string MaxVal() const = 0;
- virtual bool UsingGlobal() const;
-};
+class BasicSetting;
class Linkage {
public:
@@ -75,4 +54,71 @@ public:
u32 count;
};
+class BasicSetting {
+protected:
+ explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
+ bool save_, bool runtime_modifiable_);
+
+public:
+ virtual ~BasicSetting();
+
+ /* Data retrieval */
+
+ [[nodiscard]] virtual std::string ToString() const = 0;
+ [[nodiscard]] virtual std::string ToStringGlobal() const;
+ [[nodiscard]] virtual std::string DefaultToString() const = 0;
+ [[nodiscard]] virtual std::string MinVal() const = 0;
+ [[nodiscard]] virtual std::string MaxVal() const = 0;
+ virtual void LoadString(const std::string& load) = 0;
+ [[nodiscard]] virtual std::string Canonicalize() const = 0;
+
+ /* Identification */
+
+ [[nodiscard]] virtual std::type_index TypeId() const = 0;
+ [[nodiscard]] virtual constexpr bool IsEnum() const = 0;
+ /**
+ * Returns whether the current setting is Switchable.
+ *
+ * @returns If the setting is a SwitchableSetting
+ */
+ [[nodiscard]] virtual constexpr bool Switchable() const {
+ return false;
+ }
+ /**
+ * Returns the save preference of the setting i.e. when saving or reading the setting from a
+ * frontend, whether this setting should be skipped.
+ *
+ * @returns The save preference
+ */
+ [[nodiscard]] bool Save() const;
+ [[nodiscard]] bool RuntimeModfiable() const;
+ [[nodiscard]] constexpr u32 Id() const {
+ return id;
+ }
+ /**
+ * Returns the setting's category AKA INI group.
+ *
+ * @returns The setting's category
+ */
+ [[nodiscard]] Category Category() const;
+ /**
+ * Returns the label this setting was created with.
+ *
+ * @returns A reference to the label
+ */
+ [[nodiscard]] const std::string& GetLabel() const;
+
+ /* Switchable settings */
+
+ virtual void SetGlobal(bool global);
+ [[nodiscard]] virtual bool UsingGlobal() const;
+
+private:
+ const std::string label; ///< The setting's label
+ const enum Category category; ///< The setting's category AKA INI group
+ const u32 id;
+ const bool save;
+ const bool runtime_modifiable;
+};
+
} // namespace Settings
diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h
index 99a4bad01..1ca3acf18 100644
--- a/src/common/settings_setting.h
+++ b/src/common/settings_setting.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#pragma once
#include <map>
@@ -21,16 +24,6 @@ class Setting : public BasicSetting {
protected:
Setting() = default;
- /**
- * Only sets the setting to the given initializer, leaving the other members to their default
- * initializers.
- *
- * @param global_val Initial value of the setting
- */
- explicit Setting(const Type& val)
- : value{val},
- default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {}
-
public:
/**
* Sets a default value, label, and setting value.
@@ -43,11 +36,8 @@ public:
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
requires(!ranged)
- : value{default_val}, default_value{default_val}, label{name}, category{category_},
- id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
- linkage.by_category[category].push_front(this);
- linkage.count++;
- }
+ : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
+ default_value{default_val} {}
virtual ~Setting() = default;
/**
@@ -64,12 +54,8 @@ public:
const Type& max_val, const std::string& name, enum Category category_,
bool save_ = true, bool runtime_modifiable_ = false)
requires(ranged)
- : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
- label{name}, category{category_}, id{linkage.count}, save{save_},
- runtime_modifiable{runtime_modifiable_} {
- linkage.by_category[category].push_front(this);
- linkage.count++;
- }
+ : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
+ default_value{default_val}, maximum{max_val}, minimum{min_val} {}
/**
* Returns a reference to the setting's value.
@@ -99,41 +85,10 @@ public:
return default_value;
}
- /**
- * Returns the label this setting was created with.
- *
- * @returns A reference to the label
- */
- [[nodiscard]] const std::string& GetLabel() const override {
- return label;
- }
-
- /**
- * Returns the setting's category AKA INI group.
- *
- * @returns The setting's category
- */
- [[nodiscard]] enum Category Category() const override {
- return category;
- }
-
- [[nodiscard]] bool RuntimeModfiable() const override {
- return runtime_modifiable;
- }
-
[[nodiscard]] constexpr bool IsEnum() const override {
return std::is_enum<Type>::value;
}
- /**
- * Returns whether the current setting is Switchable.
- *
- * @returns If the setting is a SwitchableSetting
- */
- [[nodiscard]] virtual constexpr bool Switchable() const override {
- return false;
- }
-
protected:
std::string ToString(const Type& value_) const {
if constexpr (std::is_same<Type, std::string>()) {
@@ -228,16 +183,6 @@ public:
}
/**
- * Returns the save preference of the setting i.e. when saving or reading the setting from a
- * frontend, whether this setting should be skipped.
- *
- * @returns The save preference
- */
- virtual bool Save() const override {
- return save;
- }
-
- /**
* Gives us another way to identify the setting without having to go through a string.
*
* @returns the type_index of the setting's type
@@ -246,10 +191,6 @@ public:
return std::type_index(typeid(Type));
}
- virtual constexpr u32 Id() const override {
- return id;
- }
-
virtual std::string MinVal() const override {
return this->ToString(minimum);
}
@@ -258,15 +199,10 @@ public:
}
protected:
- Type value{}; ///< The setting
- const Type default_value{}; ///< The default value
- const Type maximum{}; ///< Maximum allowed value of the setting
- const Type minimum{}; ///< Minimum allowed value of the setting
- const std::string label{}; ///< The setting's label
- const enum Category category; ///< The setting's category AKA INI group
- const u32 id;
- bool save;
- bool runtime_modifiable;
+ Type value{}; ///< The setting
+ const Type default_value{}; ///< The default value
+ const Type maximum{}; ///< Maximum allowed value of the setting
+ const Type minimum{}; ///< Minimum allowed value of the setting
};
/**