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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 11:38:19 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 15:58:58 +0200
commit1762267de44cd2a5e61b237906c1749fdc96d0f6 (patch)
tree5214a4db318bcac2bf04e2b307348cb485f75c29
parentMerge pull request #990 from lioncash/arm (diff)
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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp111
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h110
3 files changed, 79 insertions, 143 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 5c7f4ae18..162108301 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -2,7 +2,6 @@ set(SRCS
renderer_opengl/generated/gl_3_2_core.c
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
- renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
deleted file mode 100644
index 8f4ae28a4..000000000
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
-
-// Textures
-OGLTexture::OGLTexture() : handle(0) {
-}
-
-OGLTexture::~OGLTexture() {
- Release();
-}
-
-void OGLTexture::Create() {
- if (handle != 0) {
- return;
- }
-
- glGenTextures(1, &handle);
-}
-
-void OGLTexture::Release() {
- glDeleteTextures(1, &handle);
- handle = 0;
-}
-
-// Shaders
-OGLShader::OGLShader() : handle(0) {
-}
-
-OGLShader::~OGLShader() {
- Release();
-}
-
-void OGLShader::Create(const char* vert_shader, const char* frag_shader) {
- if (handle != 0) {
- return;
- }
-
- handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
-}
-
-void OGLShader::Release() {
- glDeleteProgram(handle);
- handle = 0;
-}
-
-// Buffer objects
-OGLBuffer::OGLBuffer() : handle(0) {
-}
-
-OGLBuffer::~OGLBuffer() {
- Release();
-}
-
-void OGLBuffer::Create() {
- if (handle != 0) {
- return;
- }
-
- glGenBuffers(1, &handle);
-}
-
-void OGLBuffer::Release() {
- glDeleteBuffers(1, &handle);
- handle = 0;
-}
-
-// Vertex array objects
-OGLVertexArray::OGLVertexArray() : handle(0) {
-}
-
-OGLVertexArray::~OGLVertexArray() {
- Release();
-}
-
-void OGLVertexArray::Create() {
- if (handle != 0) {
- return;
- }
-
- glGenVertexArrays(1, &handle);
-}
-
-void OGLVertexArray::Release() {
- glDeleteVertexArrays(1, &handle);
- handle = 0;
-}
-
-// Framebuffers
-OGLFramebuffer::OGLFramebuffer() : handle(0) {
-}
-
-OGLFramebuffer::~OGLFramebuffer() {
- Release();
-}
-
-void OGLFramebuffer::Create() {
- if (handle != 0) {
- return;
- }
-
- glGenFramebuffers(1, &handle);
-}
-
-void OGLFramebuffer::Release() {
- glDeleteFramebuffers(1, &handle);
- handle = 0;
-}
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 975720d0a..6f9dc012d 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -4,76 +4,124 @@
#pragma once
+#include <utility>
+
#include "common/common_types.h"
-#include "generated/gl_3_2_core.h"
+#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
-class OGLTexture : public NonCopyable {
+class OGLTexture : private NonCopyable {
public:
- OGLTexture();
- ~OGLTexture();
+ OGLTexture() = default;
+ OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); }
+ ~OGLTexture() { Release(); }
+ OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
- void Create();
+ void Create() {
+ if (handle != 0) return;
+ glGenTextures(1, &handle);
+ }
/// Deletes the internal OpenGL resource
- void Release();
+ void Release() {
+ if (handle == 0) return;
+ glDeleteTextures(1, &handle);
+ handle = 0;
+ }
- GLuint handle;
+ GLuint handle = 0;
};
-class OGLShader : public NonCopyable {
+class OGLShader : private NonCopyable {
public:
- OGLShader();
- ~OGLShader();
+ OGLShader() = default;
+ OGLShader(OGLShader&& o) { std::swap(handle, o.handle); }
+ ~OGLShader() { Release(); }
+ OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
- void Create(const char* vert_shader, const char* frag_shader);
+ void Create(const char* vert_shader, const char* frag_shader) {
+ if (handle != 0) return;
+ handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
+ }
/// Deletes the internal OpenGL resource
- void Release();
+ void Release() {
+ if (handle == 0) return;
+ glDeleteProgram(handle);
+ handle = 0;
+ }
- GLuint handle;
+ GLuint handle = 0;
};
-class OGLBuffer : public NonCopyable {
+class OGLBuffer : private NonCopyable {
public:
- OGLBuffer();
- ~OGLBuffer();
+ OGLBuffer() = default;
+ OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); }
+ ~OGLBuffer() { Release(); }
+ OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
- void Create();
+ void Create() {
+ if (handle != 0) return;
+ glGenBuffers(1, &handle);
+ }
/// Deletes the internal OpenGL resource
- void Release();
+ void Release() {
+ if (handle == 0) return;
+ glDeleteBuffers(1, &handle);
+ handle = 0;
+ }
- GLuint handle;
+ GLuint handle = 0;
};
-class OGLVertexArray : public NonCopyable {
+class OGLVertexArray : private NonCopyable {
public:
- OGLVertexArray();
- ~OGLVertexArray();
+ OGLVertexArray() = default;
+ OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); }
+ ~OGLVertexArray() { Release(); }
+ OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
- void Create();
+ void Create() {
+ if (handle != 0) return;
+ glGenVertexArrays(1, &handle);
+ }
/// Deletes the internal OpenGL resource
- void Release();
+ void Release() {
+ if (handle == 0) return;
+ glDeleteVertexArrays(1, &handle);
+ handle = 0;
+ }
- GLuint handle;
+ GLuint handle = 0;
};
-class OGLFramebuffer : public NonCopyable {
+class OGLFramebuffer : private NonCopyable {
public:
- OGLFramebuffer();
- ~OGLFramebuffer();
+ OGLFramebuffer() = default;
+ OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); }
+ ~OGLFramebuffer() { Release(); }
+ OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
- void Create();
+ void Create() {
+ if (handle != 0) return;
+ glGenFramebuffers(1, &handle);
+ }
/// Deletes the internal OpenGL resource
- void Release();
+ void Release() {
+ if (handle == 0) return;
+ glDeleteFramebuffers(1, &handle);
+ handle = 0;
+ }
- GLuint handle;
+ GLuint handle = 0;
};