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authorShizZy <shizzy@6bit.net>2013-08-30 05:35:09 +0200
committerShizZy <shizzy@6bit.net>2013-08-30 05:35:09 +0200
commit27474060e1287a67c45cd790d29b9095b35b2bdf (patch)
treefcbc56f1182617c01597f13e1a18dbec147d4216
parentInitial commit (diff)
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-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_6d.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_6d.js5
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_6e.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_6e.js5
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_73.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_73.js4
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_77.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/pages_77.js4
-rw-r--r--externals/glfw-3.0.2/docs/html/search/search.css271
-rw-r--r--externals/glfw-3.0.2/docs/html/search/search.js811
-rw-r--r--externals/glfw-3.0.2/docs/html/search/search_l.pngbin0 -> 604 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/search/search_m.pngbin0 -> 158 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/search/search_r.pngbin0 -> 612 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/search/typedefs_67.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/typedefs_67.js21
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_62.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_62.js5
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_67.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_67.js5
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_68.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_68.js4
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_72.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_72.js6
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_73.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_73.js4
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_77.html26
-rw-r--r--externals/glfw-3.0.2/docs/html/search/variables_77.js4
-rw-r--r--externals/glfw-3.0.2/docs/html/structGLFWgammaramp.html175
-rw-r--r--externals/glfw-3.0.2/docs/html/structGLFWvidmode.html204
-rw-r--r--externals/glfw-3.0.2/docs/html/sync_off.pngbin0 -> 853 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/sync_on.pngbin0 -> 845 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/tab_a.pngbin0 -> 142 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/tab_b.pngbin0 -> 169 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/tab_h.pngbin0 -> 177 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/tab_s.pngbin0 -> 184 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/tabs.css60
-rw-r--r--externals/glfw-3.0.2/docs/html/window.html330
-rw-r--r--externals/glfw-3.0.2/docs/html/window_8dox.html98
-rw-r--r--externals/glfw-3.0.2/include/GLFW/glfw3.h2282
-rw-r--r--externals/glfw-3.0.2/include/GLFW/glfw3native.h180
-rw-r--r--externals/glfw-3.0.2/lib-mingw/glfw3.dllbin0 -> 171526 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc100/glfw3.dllbin0 -> 42496 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc100/glfw3.libbin0 -> 121560 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc100/glfw3dll.libbin0 -> 17748 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc110/glfw3.dllbin0 -> 43520 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc110/glfw3.libbin0 -> 121720 bytes
-rw-r--r--externals/glfw-3.0.2/lib-msvc110/glfw3dll.libbin0 -> 17748 bytes
-rw-r--r--externals/qhexedit/CMakeLists.txt13
-rw-r--r--externals/qhexedit/commands.cpp115
-rw-r--r--externals/qhexedit/commands.h70
-rw-r--r--externals/qhexedit/license.txt502
-rw-r--r--externals/qhexedit/qhexedit.cpp180
-rw-r--r--externals/qhexedit/qhexedit.h240
-rw-r--r--externals/qhexedit/qhexedit_p.cpp859
-rw-r--r--externals/qhexedit/qhexedit_p.h125
-rw-r--r--externals/qhexedit/xbytearray.cpp167
-rw-r--r--externals/qhexedit/xbytearray.h66
-rw-r--r--src/CMakeLists.txt7
-rw-r--r--src/akiru/CMakeLists.txt12
-rw-r--r--src/akiru/akiru.rcbin0 -> 3284 bytes
-rw-r--r--src/akiru/akiru.vcxproj208
-rw-r--r--src/akiru/akiru.vcxproj.filters34
-rw-r--r--src/akiru/resource.hbin0 -> 898 bytes
-rw-r--r--src/akiru/src/akiru.cpp124
-rw-r--r--src/akiru/src/akiru.h35
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.cpp100
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.h56
-rw-r--r--src/akiru/src/version.h6
-rw-r--r--src/common/CMakeLists.txt11
-rw-r--r--src/common/common.vcxproj188
-rw-r--r--src/common/common.vcxproj.filters35
-rw-r--r--src/common/src/atomic.h36
-rw-r--r--src/common/src/atomic_gcc.h72
-rw-r--r--src/common/src/atomic_win32.h76
-rw-r--r--src/common/src/common.h246
-rw-r--r--src/common/src/config.cpp118
-rw-r--r--src/common/src/config.h345
-rw-r--r--src/common/src/crc.cpp86
-rw-r--r--src/common/src/crc.h81
-rw-r--r--src/common/src/file_utils.cpp451
-rw-r--r--src/common/src/file_utils.h90
-rw-r--r--src/common/src/hash.cpp241
-rw-r--r--src/common/src/hash.h46
-rw-r--r--src/common/src/hash_container.h116
-rw-r--r--src/common/src/log.cpp152
-rw-r--r--src/common/src/log.h216
-rw-r--r--src/common/src/misc_utils.cpp91
-rw-r--r--src/common/src/misc_utils.h58
-rw-r--r--src/common/src/platform.h135
-rw-r--r--src/common/src/std_condition_variable.h152
-rw-r--r--src/common/src/std_mutex.h354
-rw-r--r--src/common/src/std_thread.h309
-rw-r--r--src/common/src/timer.cpp46
-rw-r--r--src/common/src/timer.h51
-rw-r--r--src/common/src/types.h119
-rw-r--r--src/common/src/x86_utils.cpp236
-rw-r--r--src/common/src/x86_utils.h92
-rw-r--r--src/common/src/xml.cpp487
-rw-r--r--src/common/src/xml.h41
-rw-r--r--src/core/CMakeLists.txt10
-rw-r--r--src/core/core.vcxproj186
-rw-r--r--vsprops/App.props23
-rw-r--r--vsprops/Base.props24
-rw-r--r--vsprops/CodeGen_Debug.props19
-rw-r--r--vsprops/CodeGen_Release.props20
-rw-r--r--vsprops/Externals.props30
-rw-r--r--vsprops/Optimization_Debug.props12
-rw-r--r--vsprops/Optimization_Release.props41
340 files changed, 61084 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 000000000..b1c839408
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,49 @@
+cmake_minimum_required(VERSION 2.6)
+
+project(akiru)
+
+# silence some spam
+add_definitions(-Wno-attributes)
+add_definitions(-DSINGLETHREADED)
+
+# dependency checking
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
+include(FindOpenGL REQUIRED)
+include(FindGLFW REQUIRED)
+include(FindX11 REQUIRED)
+
+if(NOT GLFW_FOUND)
+ message(FATAL_ERROR "glfw not found")
+else()
+ include_directories(${GLFW_INCLUDE_DIRS})
+endif()
+
+option(DISABLE_QT4 "Disable Qt4 GUI" OFF)
+if(NOT DISABLE_QT4)
+ include(FindQt4)
+ find_package(Qt4 COMPONENTS QtCore QtGui QtOpenGL)
+
+ if(QT4_FOUND AND QT_QTCORE_FOUND AND QT_QTGUI_FOUND AND QT_QTOPENGL_FOUND)
+ include(${QT_USE_FILE})
+ include_directories(${QT_INCLUDES})
+ include_directories(externals/qhexedit)
+ else()
+ message("Qt4 libraries not found! Disabling Qt4 GUI")
+ endif()
+endif()
+
+# external includes
+include_directories(${SDL2_INCLUDE_DIR})
+include_directories(${OPENGL_INCLUDE_DIR})
+
+# internal includes
+include_directories(src/common/src)
+include_directories(src/core/src)
+include_directories(src/akiru/src)
+include_directories(src/akiru_qt/src)
+
+# process subdirectories
+if(QT4_FOUND AND QT_QTCORE_FOUND AND QT_QTGUI_FOUND AND QT_QTOPENGL_FOUND AND NOT DISABLE_QT4)
+ add_subdirectory(externals/qhexedit)
+endif()
+add_subdirectory(src)
diff --git a/akiru.sln b/akiru.sln
new file mode 100644
index 000000000..47fbc7bf9
--- /dev/null
+++ b/akiru.sln
@@ -0,0 +1,81 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru_qt", "src\akiru_qt\akiru_qt.vcxproj", "{A587F714-490F-407A-9E36-7AB7FA0D7BAB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977} = {8AEA7F29-3466-4786-A10D-6A4BD0610977}
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB} = {DFE335FC-755D-4BAA-8452-94434F8A1EDB}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
+ ProjectSection(ProjectDependencies) = postProject
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.Build.0 = Debug|Win32
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.ActiveCfg = Debug|x64
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.Build.0 = Debug|x64
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.ActiveCfg = Release|Win32
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.Build.0 = Release|Win32
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.ActiveCfg = Release|x64
+ {A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.Build.0 = Release|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.Build.0 = Debug|Win32
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|x64.ActiveCfg = Debug|x64
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|x64.Build.0 = Debug|x64
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.ActiveCfg = Release|Win32
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
+ {DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.ActiveCfg = Debug|Win32
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.Build.0 = Debug|Win32
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.ActiveCfg = Debug|x64
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.Build.0 = Debug|x64
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.ActiveCfg = Release|Win32
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.Build.0 = Release|Win32
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.ActiveCfg = Release|x64
+ {E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.Build.0 = Release|x64
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.ActiveCfg = Debug|Win32
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.Build.0 = Debug|Win32
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.ActiveCfg = Debug|x64
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.Build.0 = Debug|x64
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.ActiveCfg = Release|Win32
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.Build.0 = Release|Win32
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.ActiveCfg = Release|x64
+ {6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.Build.0 = Release|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/externals/glew-1.10.0/LICENSE.txt b/externals/glew-1.10.0/LICENSE.txt
new file mode 100644
index 000000000..f7078042e
--- /dev/null
+++ b/externals/glew-1.10.0/LICENSE.txt
@@ -0,0 +1,73 @@
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+
+
+Mesa 3-D graphics library
+Version: 7.0
+
+Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+Copyright (c) 2007 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/externals/glew-1.10.0/README.txt b/externals/glew-1.10.0/README.txt
new file mode 100644
index 000000000..1b19c5352
--- /dev/null
+++ b/externals/glew-1.10.0/README.txt
@@ -0,0 +1,18 @@
+See doc/index.html for more information.
+
+If you downloaded the tarball from the GLEW website, you just need to:
+
+ Unix:
+
+ make
+
+ Windows:
+
+ use the project file in build/vc6/
+
+If you wish to build GLEW from scratch (update the extension data from
+the net or add your own extension information), you need a Unix
+environment (including wget, perl, and GNU make). The extension data
+is regenerated from the top level source directory with:
+
+ make extensions
diff --git a/externals/glew-1.10.0/TODO.txt b/externals/glew-1.10.0/TODO.txt
new file mode 100644
index 000000000..d2701b652
--- /dev/null
+++ b/externals/glew-1.10.0/TODO.txt
@@ -0,0 +1,12 @@
+Major:
+ - add support for windows mini-client drivers
+ - add windows installer (msi)
+ - separate build of static and shared object files (for mingw and
+ cygwin)
+ - start designing GLEW 2.0
+
+Minor:
+ - make auto scripts work with text mode cygwin mounts
+ - add support for all SUN, MTX, and OML extensions
+ - make auto/Makefile more robust against auto/core/*~ mistakes
+ - web poll on separating glew, glxew and wglew
diff --git a/externals/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll b/externals/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll
new file mode 100644
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--- /dev/null
+++ b/externals/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll
Binary files differ
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new file mode 100644
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new file mode 100644
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Binary files differ
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new file mode 100644
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diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html
new file mode 100644
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--- /dev/null
+++ b/externals/glew-1.10.0/doc/advanced.html
@@ -0,0 +1,272 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center">Source Generation</td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Automatic Code Generation</h2>
+
+<p>
+Starting from release 1.1.0, the source code and parts of the
+documentation are automatically generated from the extension
+specifications in a two-step process. In the first step,
+specification files from the OpenGL registry are downloaded and
+parsed. Skeleton descriptors are created for each extension. These
+descriptors contain all necessary information for creating the source
+code and documentation in a simple and compact format, including the
+name of the extension, url link to the specification, tokens, function
+declarations, typedefs and struct definitions. In the second step,
+the header files as well as the library and glewinfo source are
+generated from the descriptor files. The code generation scripts are
+located in the <tt>auto</tt> subdirectory.
+</p>
+
+<p>
+The code generation scripts require GNU make, wget, and perl. On
+Windows, the simplest way to get access to these tools is to install
+<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
+root directory is mounted in binary mode. The makefile in the
+<tt>auto</tt> directory provides the following build targets:
+</p>
+
+<table border=0 cellpadding=0 cellspacing=5>
+<tr><td align="left" valign="top"><tt>make</tt></td>
+<td align=left>Create the source files from the descriptors.<br/> If the
+descriptors do not exist, create them from the spec files.<br/> If the spec
+files do not exist, download them from the OpenGL repository.</td></tr>
+<tr><td align="left" valign="top"><tt>make&nbsp;clean</tt></td>
+<td align=left>Delete the source files.</td></tr>
+<tr><td align="left" valign="top"><tt>make&nbsp;clobber</tt></td>
+<td align=left>Delete the source files and the descriptors.</td></tr>
+<tr><td align="left" valign="top"><tt>make&nbsp;destroy</tt></td>
+<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
+<tr><td align="left" valign="top"><tt>make&nbsp;custom</tt></td>
+<td align=left>Create the source files for the extensions
+listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
+Generation" below for more details.</td></tr>
+</table>
+
+<h3>Adding a New Extension</h3>
+
+<p>
+To add a new extension, create a descriptor file for the extension in
+<tt>auto/core</tt> and rerun the code generation scripts by typing
+<tt>make clean; make</tt> in the <tt>auto</tt> directory.
+</p>
+
+<p>
+The format of the descriptor file is given below. Items in
+brackets are optional.
+</p>
+
+<p class="pre">
+&lt;Extension Name&gt;<br>
+[&lt;URL of Specification File&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;...<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;...<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;...<br>
+<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
+&nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
+</p>
+
+<!--
+<p>
+Note that <tt>Function Definitions</tt> are copied to the header files
+without changes and have to be terminated with a semicolon. In
+contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
+<tt>Typedefs</tt> should not be terminated with a semicolon.
+</p>
+-->
+
+<p>
+Take a look at one of the files in <tt>auto/core</tt> for an
+example. Note that typedefs and function signatures should not be
+terminated with a semicolon.
+</p>
+
+<h3>Custom Code Generation</h3>
+<p>
+Starting from GLEW 1.3.0, it is possible to control which extensions
+to include in the libarary by specifying a list in
+<tt>auto/custom.txt</tt>. This is useful when you do not need all the
+extensions and would like to reduce the size of the source files.
+Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
+to rerun the scripts with the custom list of extensions.
+</p>
+
+<p>
+For example, the following is the list of extensions needed to get GLEW and the
+utilities to compile.
+</p>
+
+<p class="pre">
+WGL_ARB_extensions_string<br>
+WGL_ARB_multisample<br>
+WGL_ARB_pixel_format<br>
+WGL_ARB_pbuffer<br>
+WGL_EXT_extensions_string<br>
+WGL_ATI_pixel_format_float<br>
+WGL_NV_float_buffer<br>
+</p>
+
+<h2>Multiple Rendering Contexts (GLEW MX)</h2>
+
+<p>Starting with release 1.2.0, thread-safe support for multiple
+rendering contexts, possibly with different capabilities, is
+available. Since this is not required by most users, it is not added
+to the binary releases to maintain compatibility between different
+versions. To include multi-context support, you have to do the
+following:</p>
+<ol>
+<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
+defined.</li>
+<li>For each rendering context, create a <tt>GLEWContext</tt> object
+that will be available as long as the rendering context exists.</li>
+<li>Define a macro or function called <tt>glewGetContext()</tt> that
+returns a pointer to the <tt>GLEWContext</tt> object associated with
+the rendering context from which OpenGL/WGL/GLX calls are issued. This
+dispatch mechanism is primitive, but generic.
+<li>Make sure that you call <tt>glewInit()</tt> after creating the
+<tt>GLEWContext</tt> object in each rendering context. Note, that the
+<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
+to reside in global or thread-local memory.
+</ol>
+
+<p>Note that according to the <a
+href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
+WGL documentation</a>, you have to initialize the entry points for
+every rendering context that use pixel formats with different
+capabilities For example, the pixel formats provided by the generic
+software OpenGL implementation by Microsoft vs. the hardware
+accelerated pixel formats have different capabilities. <b>GLEW by
+default ignores this requirement, and does not define per-context
+entry points (you can however do this using the steps described
+above).</b> Assuming a global namespace for the entry points works in
+most situations, because typically all hardware accelerated pixel
+formats provide the same entry points and capabilities. This means
+that unless you use the multi-context version of GLEW, you need to
+call <tt>glewInit()</tt> only once in your program, or more precisely,
+once per process.</p>
+
+<h2>Separate Namespace</h2>
+
+<p>
+To avoid name clashes when linking with libraries that include the
+same symbols, extension entry points are declared in a separate
+namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
+function names to their GLEW equivalents. For instance,
+<tt>glFancyFunction</tt> is simply an alias to
+<tt>glewFancyFunction</tt>. The separate namespace does not effect
+token and function pointer definitions.
+</p>
+
+<h2>Known Issues</h2>
+
+<p>
+GLEW requires GLX 1.2 for compatibility with GLUT.
+</p>
+
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/basic.html b/externals/glew-1.10.0/doc/basic.html
new file mode 100644
index 000000000..4419b33b0
--- /dev/null
+++ b/externals/glew-1.10.0/doc/basic.html
@@ -0,0 +1,283 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center">Usage</td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Initializing GLEW</h2>
+<p>
+First you need to create a valid OpenGL rendering context and call
+<tt>glewInit()</tt> to initialize the extension entry points. If
+<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
+succeeded and you can use the available extensions as well as core
+OpenGL functionality. For example:
+</p>
+
+<p class="pre">
+#include &lt;GL/glew.h&gt;<br>
+#include &lt;GL/glut.h&gt;<br>
+...<br>
+glutInit(&amp;argc, argv);<br>
+glutCreateWindow("GLEW Test");<br>
+GLenum err = glewInit();<br>
+if (GLEW_OK != err)<br>
+{<br>
+&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
+&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
+&nbsp;&nbsp;...<br>
+}<br>
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
+</p>
+
+<h2>Checking for Extensions</h2>
+
+<p>
+Starting from GLEW 1.1.0, you can find out if a particular extension
+is available on your platform by querying globally defined variables
+of the form <tt>GLEW_{extension_name}</tt>:
+</p>
+
+<p class="pre">
+if (GLEW_ARB_vertex_program)<br>
+{<br>
+&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
+&nbsp;&nbsp;glGenProgramsARB(...);<br>
+}<br>
+</p>
+
+<p>
+<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
+binary compatibility between releases, the struct was replaced with a
+set of variables.</b>
+</p>
+
+<p>
+You can also check for core OpenGL functionality. For example, to
+see if OpenGL 1.3 is supported, do the following:
+</p>
+
+<p class="pre">
+if (GLEW_VERSION_1_3)<br>
+{<br>
+&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
+}<br>
+</p>
+
+<p>
+In general, you can check if <tt>GLEW_{extension_name}</tt> or
+<tt>GLEW_VERSION_{version}</tt> is true or false.
+</p>
+
+<p>
+It is also possible to perform extension checks from string
+input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
+to check if the required core or extension functionality is
+available:
+</p>
+
+<p class="pre">
+if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
+{<br>
+&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
+}<br>
+</p>
+
+<p>
+For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
+(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
+<tt>glewGetExtension</tt> <b>was replaced with </b>
+<tt>glewIsSupported</tt>.
+</p>
+
+<p class="pre">
+if (glewGetExtension("GL_ARB_fragment_program"))<br>
+{<br>
+&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
+}<br>
+</p>
+
+<h2>Experimental Drivers</h2>
+
+<p>
+GLEW obtains information on the supported extensions from the graphics
+driver. Experimental or pre-release drivers, however, might not
+report every available extension through the standard mechanism, in
+which case GLEW will report it unsupported. To circumvent this
+situation, the <tt>glewExperimental</tt> global switch can be turned
+on by setting it to <tt>GL_TRUE</tt> before calling
+<tt>glewInit()</tt>, which ensures that all extensions with valid
+entry points will be exposed.
+</p>
+
+<h2>Platform Specific Extensions</h2>
+
+<p>
+Platform specific extensions are separated into two header files:
+<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
+<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
+extension is supported, query <tt>WGLEW_{extension name}</tt> or
+<tt>GLXEW_{extension_name}</tt>. For example:
+</p>
+
+<p class="pre">
+#include &lt;GL/wglew.h&gt;<br>
+<br>
+if (WGLEW_ARB_pbuffer)<br>
+{<br>
+&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
+}<br>
+else<br>
+{<br>
+&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
+}<br>
+</p>
+
+<p>
+Alternatively, use <tt>wglewIsSupported</tt> or
+<tt>glxewIsSupported</tt> to check for extensions from a string:
+</p>
+
+<p class="pre">
+if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
+{<br>
+&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
+}<br>
+</p>
+
+<h2>Utilities</h2>
+
+<p>
+GLEW provides two command-line utilities: one for creating a list of
+available extensions and visuals; and another for verifying extension
+entry points.
+</p>
+
+<h3>visualinfo: extensions and visuals</h3>
+
+<p>
+<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
+Windows version creates a file called <tt>visualinfo.txt</tt>, which
+contains a list of available OpenGL, WGL, and GLU extensions as well
+as a table of visuals aka. pixel formats. Pbuffer and MRT capable
+visuals are also included. For additional usage information, type
+<tt>visualinfo -h</tt>.
+</p>
+
+<h3>glewinfo: extension verification utility</h3>
+
+<p>
+<tt>glewinfo</tt> allows you to verify the entry points for the
+extensions supported on your platform. The Windows version
+reports the results to a text file called <tt>glewinfo.txt</tt>. The
+Unix version prints the results to <tt>stdout</tt>.
+</p>
+
+<p>Windows usage:</p>
+ <blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
+
+<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
+capabilities are displayed.</p>
+
+<p>Unix usage:</p>
+<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
+
+<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
+the visual id for which the capabilities are displayed.</p>
+
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/build.html b/externals/glew-1.10.0/doc/build.html
new file mode 100644
index 000000000..7e31e944a
--- /dev/null
+++ b/externals/glew-1.10.0/doc/build.html
@@ -0,0 +1,150 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center">Building</td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Building GLEW</h2>
+
+<h3>Windows</h3>
+
+<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
+<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
+
+<h3>Makefile</h3>
+
+<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
+
+<h4>Command-line variables</h4>
+
+<table border=0 cellpadding=0 cellspacing=10>
+<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
+<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
+<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
+<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
+<td align=left>Base directory for installation.</td></tr>
+</table>
+
+<h4>Make targets</h4>
+
+<table border=0 cellpadding=0 cellspacing=10>
+<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
+<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
+<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
+<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
+<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
+<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
+<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
+<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
+<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
+<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
+</table>
+
+<h4>Requirements</h4>
+
+<ul>
+<li>GNU make</li>
+<li>perl</li>
+<li>wget</li>
+<li>GNU sed</li>
+<li>gcc compiler</li>
+</ul>
+
+Ubuntu: <pre>sudo apt-get install Xmu-dev Xi-Dev</pre>
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/credits.html b/externals/glew-1.10.0/doc/credits.html
new file mode 100644
index 000000000..983fc7bfc
--- /dev/null
+++ b/externals/glew-1.10.0/doc/credits.html
@@ -0,0 +1,128 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center">Credits & Copyright</td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Credits</h2>
+
+<p>
+GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
+Ikits</a> and <a
+href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
+Magallon</a>. They also perform occasional maintainance to make sure
+that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
+Wyman were the first users and also assisted with the design and
+debugging process. The acronym GLEW originates from Aaron Lefohn.
+Pasi K&auml;rkk&auml;inen identified and fixed several problems with
+GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
+which modifications were made by Michael Wimmer.
+</p>
+
+<h2>Copyright</h2>
+
+<p>
+GLEW is originally derived from the EXTGL project by Lev Povalahev.
+The source code is licensed under the <a href="glew.txt">Modified BSD
+License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
+License), and the <a href="khronos.txt">Khronos License</a> (MIT
+License). The automatic code generation scripts are released under
+the <a href="gpl.txt">GNU GPL</a>.
+</p>
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/glew.css b/externals/glew-1.10.0/doc/glew.css
new file mode 100644
index 000000000..1bb7dd178
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.css
@@ -0,0 +1,187 @@
+h1
+{
+ color: black;
+ font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
+ font-weight: bold;
+ text-align: center;
+ margin-top: 12px;
+ margin-bottom: 18px;
+}
+
+h2
+{
+ color: black;
+ font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
+ font-weight: bold;
+ text-align: left;
+ padding-top: 0px;
+ padding-bottom: 0px;
+ margin-top: 18px;
+ margin-bottom: 12px;
+}
+
+h3
+{
+ color: black;
+ font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
+ text-align: left;
+ padding-top: 0px;
+ padding-bottom: 0px;
+ margin-top: 12px;
+ margin-bottom: 12px;
+}
+
+small
+{
+ font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
+}
+
+body
+{
+ color: black;
+ font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
+ text-align: left;
+}
+
+td
+{
+ color: black;
+ font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
+}
+
+tt
+{
+ color: rgb(0,120,0);
+}
+/* color: maroon; */
+
+td.num
+{
+ color: lightgrey;
+ font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
+ text-align: right;
+}
+
+blockquote
+{
+ color: rgb(0,120,0);
+ background: #f0f0f0;
+ text-align: left;
+ margin-left: 40px;
+ margin-right: 40px;
+ margin-bottom: 6px;
+ padding-bottom: 0px;
+ margin-top: 0px;
+ padding-top: 0px;
+ border-top: 0px;
+ border-width: 0px;
+}
+
+pre
+{
+ color: rgb(0,120,0);
+ background: #f0f0f0;
+ text-align: left;
+ margin-left: 40px;
+ margin-right: 40px;
+ margin-bottom: 6px;
+ padding-bottom: 0px;
+ margin-top: 0px;
+ padding-top: 0px;
+ border-top: 0px;
+ border-width: 0px;
+}
+
+p
+{
+ color: black;
+ font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
+ text-align: left;
+ margin-bottom: 0px;
+ padding-bottom: 6px;
+ margin-top: 0px;
+ padding-top: 0px;
+}
+
+p.right
+{
+ color: black;
+ font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
+ text-align: right;
+ margin-bottom: 0px;
+ padding-bottom: 6px;
+ margin-top: 0px;
+ padding-top: 0px;
+}
+
+p.pre
+{
+ color: rgb(0,120,0);
+ font: 10pt "Courier New", "Courier", monospace;
+ background: #f0f0f0;
+ text-align: left;
+ margin-top: 0px;
+ margin-bottom: 6px;
+ margin-left: 40px;
+ margin-right: 40px;
+ padding-top: 0px;
+ padding-bottom: 6px;
+ padding-left: 6px;
+ padding-right: 6px;
+ border-top: 0px;
+ border-width: 0px;
+}
+
+a:link
+{
+ color: rgb(0,0,139);
+ text-decoration: none;
+}
+
+a:visited
+{
+ color: rgb(220,20,60);
+ text-decoration: none;
+}
+
+a:hover
+{
+ color: rgb(220,20,60);
+ text-decoration: underline;
+ background: "#e8e8e8";
+}
+
+ul
+{
+ list-style-type: disc;
+ text-align: left;
+ margin-left: 40px;
+ margin-top: 0px;
+ padding-top: 0px;
+ margin-bottom: 0px;
+ padding-bottom: 3px;
+}
+
+ul.none
+{
+ list-style-type: none;
+}
+
+ol
+{
+ text-align: left;
+ margin-left: 40px;
+ margin-top: 0px;
+ padding-top: 0px;
+ margin-bottom: 0px;
+ padding-bottom: 12px;
+}
+
+hr
+{
+ color: maroon;
+ background-color: maroon;
+ height: 1px;
+ border: 0px;
+ width: 80%;
+}
diff --git a/externals/glew-1.10.0/doc/glew.html b/externals/glew-1.10.0/doc/glew.html
new file mode 100644
index 000000000..4800bbfa0
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.html
@@ -0,0 +1,635 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Supported OpenGL Extensions</h2>
+
+<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
+<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
+<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
+<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
+<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
+<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
+<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
+<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
+<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
+<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
+<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
+<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
+<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
+<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
+<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
+<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
+<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
+<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
+<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
+<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
+<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
+<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
+<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
+<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
+<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">26</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
+<tr><td class="num">27</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
+<tr><td class="num">28</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
+<tr><td class="num">29</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
+<tr><td class="num">30</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
+<tr><td class="num">31</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
+<tr><td class="num">32</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
+<tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
+<tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
+<tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
+<tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
+<tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
+<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
+<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
+<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
+<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
+<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
+<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
+<tr><td class="num">45</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
+<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
+<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
+<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
+<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
+<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
+<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
+<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
+<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
+<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
+<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
+<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
+<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
+<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
+<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
+<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
+<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
+<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
+<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
+<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
+<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
+<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
+<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
+<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
+<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
+<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
+<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
+<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
+<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
+<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
+<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
+<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
+<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
+<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
+<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
+<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
+<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
+<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
+<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
+<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
+<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
+<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
+<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
+<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
+<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
+<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
+<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
+<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
+<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
+<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
+<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
+<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
+<tr><td class="num">99</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
+<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
+<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
+<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
+<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
+<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
+<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
+<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
+<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
+<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
+<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
+<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
+<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
+<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
+<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
+<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
+<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
+<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
+<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
+<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
+<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
+<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
+<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
+<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
+<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
+<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
+<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
+<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
+<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
+<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
+<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
+<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
+<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
+<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
+<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
+<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
+<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
+<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
+<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
+<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
+<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
+<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
+<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
+<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
+<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
+<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
+<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
+<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
+<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
+<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
+<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
+<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
+<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
+<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
+<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
+<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
+<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
+<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
+<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
+<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
+<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
+<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
+<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
+<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
+<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
+<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
+<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
+<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
+<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
+<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
+<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
+<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
+<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
+<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
+<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
+<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
+<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
+<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
+<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
+<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
+<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
+<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
+<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
+<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
+<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
+<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
+<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
+<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
+<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
+<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
+<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
+<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
+<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
+<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
+<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
+<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
+<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
+<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
+<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
+<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
+<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
+<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
+<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
+<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
+<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
+<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
+<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
+<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
+<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
+<tr><td class="num">210</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
+<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
+<tr><td class="num">212</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
+<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
+<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
+<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
+<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
+<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
+<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
+<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
+<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
+<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
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+<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
+<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
+<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
+<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
+<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
+<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
+<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
+<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
+<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
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+<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
+<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
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+<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
+<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
+<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
+<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
+<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
+<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
+<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
+<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
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+<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
+<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
+<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
+<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
+<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
+<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
+<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
+<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
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+<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
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+<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
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+<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
+<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
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+<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
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+<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
+<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
+<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
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+<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
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+<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
+<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
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+<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
+<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
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+<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
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+<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
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+<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
+<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
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+<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
+<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
+<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
+<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
+<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
+<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
+<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
+<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
+<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
+<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
+<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
+<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
+<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
+<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
+<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
+<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
+<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
+<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
+<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
+<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
+<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
+<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
+<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
+<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
+<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
+<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
+<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
+<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
+<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
+<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
+<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
+<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
+<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
+<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
+<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
+<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
+<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">338</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
+<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
+<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
+<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
+<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
+<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
+<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
+<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
+<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
+<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
+<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
+<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
+<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
+<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
+<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
+<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
+<tr><td class="num">358</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
+<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
+<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
+<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
+<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
+<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
+<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
+<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
+<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
+<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
+<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
+<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
+<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
+<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
+<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
+<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
+<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
+<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
+<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
+<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
+<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
+<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
+<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
+<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
+<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
+<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
+<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
+<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
+<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
+<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
+<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
+<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
+<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
+<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
+<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
+<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
+<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
+<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
+<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
+<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
+<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
+<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
+<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
+<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
+<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
+<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
+<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
+<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
+<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
+<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
+<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
+<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
+<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
+<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
+<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
+<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
+<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
+<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
+<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
+<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
+<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
+<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
+<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
+<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
+<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
+<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
+<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
+<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
+<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
+<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">431</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
+<tr><td class="num">432</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
+<tr><td class="num">433</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
+<tr><td class="num">434</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
+<tr><td class="num">435</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
+<tr><td class="num">436</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
+<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
+<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
+<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
+<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
+<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
+<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
+<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
+<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
+<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
+<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
+<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
+<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
+<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
+<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
+<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
+<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
+<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
+<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
+<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
+<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
+<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
+<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
+<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
+<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
+<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
+<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
+<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
+<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
+<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
+<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
+<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
+<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
+<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
+<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
+<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
+<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
+<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
+<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
+<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
+<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
+<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
+<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
+<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
+<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
+<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
+<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
+<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
+<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
+<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
+<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
+<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
+<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
+<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
+<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
+</table>
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/glew.png b/externals/glew-1.10.0/doc/glew.png
new file mode 100644
index 000000000..d46550f19
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.png
Binary files differ
diff --git a/externals/glew-1.10.0/doc/glew.txt b/externals/glew-1.10.0/doc/glew.txt
new file mode 100644
index 000000000..31a31d3db
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.txt
@@ -0,0 +1,28 @@
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/externals/glew-1.10.0/doc/glxew.html b/externals/glew-1.10.0/doc/glxew.html
new file mode 100644
index 000000000..08f01079f
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glxew.html
@@ -0,0 +1,179 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Supported GLX Extensions</h2>
+
+<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
+<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
+<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
+<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
+<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
+<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
+<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
+<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
+<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
+<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">13</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
+<tr><td class="num">14</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
+<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
+<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
+<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
+<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/import_context.txt">EXT_import_context</a></td></tr>
+<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
+<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
+<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
+<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
+<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
+<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
+<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
+<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
+<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
+<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
+<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
+<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
+<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
+<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
+<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
+<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
+<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
+<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_video_output.txt">NV_video_output</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
+<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
+<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
+<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
+<tr><td class="num">47</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
+<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
+<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
+<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
+<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
+<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
+<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/cushion.txt">SGI_cushion</a></td></tr>
+<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
+<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
+<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
+<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
+</table>
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/gpl.txt b/externals/glew-1.10.0/doc/gpl.txt
new file mode 100644
index 000000000..b7b5f53df
--- /dev/null
+++ b/externals/glew-1.10.0/doc/gpl.txt
@@ -0,0 +1,340 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
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+ Preamble
+
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+
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+ (at your option) any later version.
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+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
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+The hypothetical commands `show w' and `show c' should show the appropriate
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+
+You should also get your employer (if you work as a programmer) or your
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+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
diff --git a/externals/glew-1.10.0/doc/index.html b/externals/glew-1.10.0/doc/index.html
new file mode 100644
index 000000000..2969b947f
--- /dev/null
+++ b/externals/glew-1.10.0/doc/index.html
@@ -0,0 +1,221 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
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+ this list of conditions and the following disclaimer in the documentation
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+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center">Download</td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
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+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<p>
+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
+open-source C/C++ extension loading library. GLEW provides efficient
+run-time mechanisms for determining which OpenGL extensions are
+supported on the target platform. OpenGL core and extension
+functionality is exposed in a single header file. GLEW has been
+tested on a variety of operating systems, including Windows, Linux,
+Mac OS X, FreeBSD, Irix, and Solaris.
+</p>
+
+<h2>Downloads</h2>
+<p>
+<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
+as source and precompiled binaries.<br/>
+The latest release is
+<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
+</p>
+<p>
+</p>
+<p>
+<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
+<tr>
+<td>
+<table border="0" cellpadding="3" cellspacing="0">
+<tr>
+<td></td>
+<td align="right"><b>Source</b></td>
+<td></td>
+<td align="left">
+<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
+<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
+<td></td>
+</tr>
+<tr>
+<td></td>
+<td align="right"><b>Binaries</b></td>
+<td></td>
+<td align="left">
+<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
+</td>
+<td></td>
+</tr>
+</table>
+</tr>
+</table>
+
+<p></p>
+<p>
+An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
+</p>
+<ul>
+<li><a href="https://github.com/nigels-com/glew">github</a><br/>
+<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
+<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
+<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
+</ul>
+
+<p></p>
+<p>
+<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
+</p>
+<ul>
+<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130715.tgz/download">glew-20130715.tgz</a></li>
+<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130118.tgz/download">glew-20130118.tgz</a></li>
+</ul>
+
+<h2>Supported Extensions</h2>
+<p>
+The latest release contains support for OpenGL 4.4 and the following extensions:
+</p>
+<ul>
+<li><a href="glew.html">OpenGL extensions</a>
+<li><a href="wglew.html">WGL extensions</a>
+<li><a href="glxew.html">GLX extensions</a>
+</ul>
+
+<h2>News</h2>
+<ul>
+<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
+<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
+<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
+<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
+<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
+<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
+<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
+<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
+<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
+<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
+<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
+<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
+<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
+<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
+<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
+<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
+<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
+<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
+<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
+<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
+<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
+<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
+<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
+<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
+<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
+<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
+<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
+<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
+<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
+</ul>
+
+<h2>Links</h2>
+<ul>
+<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
+<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
+<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
+<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
+<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
+</ul>
+
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html
new file mode 100644
index 000000000..b47d40fbb
--- /dev/null
+++ b/externals/glew-1.10.0/doc/install.html
@@ -0,0 +1,229 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center">Installation</td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Installation</h2>
+
+<p>
+To use the shared library version of GLEW, you need to copy the
+headers and libraries into their destination directories. On Windows
+this typically boils down to copying:
+</p>
+
+<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
+<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
+<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
+<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
+<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
+<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
+<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
+<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
+<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
+</table>
+<p>
+</p>
+
+<p>
+where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
+<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
+Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
+Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
+</p>
+
+<p>
+On Unix, typing <tt>make install</tt> will attempt to install GLEW
+into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
+customize the installation target via the <tt>GLEW_DEST</tt>
+environment variable if you do not have write access to these
+directories.
+</p>
+
+<h2>Building Your Project with GLEW</h2>
+<p>
+There are two ways to build your project with GLEW.
+</p>
+<h3>Including the source files / project file</h3>
+<p>
+The simpler but less flexible way is to include <tt>glew.h</tt> and
+<tt>glew.c</tt> into your project. On Windows, you also need to
+define the <tt>GLEW_STATIC</tt> preprocessor token when building a
+static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
+token when building a dll. You also need to replace
+<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
+<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
+flag (<tt>-I</tt>) to tell the compiler where to look for it. For
+example:
+</p>
+<p class="pre">
+#include &lt;glew.h&gt;<br>
+#include &lt;GL/glut.h&gt;<br>
+&lt;gl, glu, and glut functionality is available here&gt;<br>
+</p>
+<p>
+Depending on where you put <tt>glew.h</tt> you may also need to change
+the include directives in <tt>glew.c</tt>. Note that if you are using
+GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
+In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
+need to include it separately.
+</p>
+<p>
+On Windows, you also have the option of adding the supplied project
+file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
+it together with your other projects. In this case you also need to
+change the <tt>GLEW_BUILD</tt> preprocessor constant to
+<tt>GLEW_STATIC</tt> when building a static library or executable,
+otherwise you get build errors.
+</p>
+<p>
+<b>Note that GLEW does not use the C
+runtime library, so it does not matter which version (single-threaded,
+multi-threaded or multi-threaded DLL) it is linked with (without
+debugging information). It is, however, always a good idea to compile all
+your projects including GLEW with the same C runtime settings.</b>
+</p>
+
+<h3>Using GLEW as a shared library</h3>
+
+<p>
+Alternatively, you can use the provided project files / makefile to
+build a separate shared library you can link your projects with later.
+In this case the best practice is to install <tt>glew.h</tt>,
+<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
+where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
+<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
+need administrative privileges to do this. If you do not have
+administrator access and your system administrator will not do it for
+you, you can install GLEW into your own lib and include subdirectories
+and tell the compiler where to find it. Then you can just replace
+<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
+program:
+</p>
+
+<p class="pre">
+#include &lt;GL/glew.h&gt;<br>
+#include &lt;GL/glut.h&gt;<br>
+&lt;gl, glu, and glut functionality is available here&gt;<br>
+</p>
+
+<p>
+or:
+</p>
+
+<p class="pre">
+#include &lt;GL/glew.h&gt;<br>
+&lt;gl and glu functionality is available here&gt;<br>
+</p>
+
+<p>
+Remember to link your project with <tt>glew32.lib</tt>,
+<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
+<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
+Unix (<tt>-lGLEW -lGLU -lGL</tt>).
+</p>
+
+<p>
+It is important to keep in mind that <tt>glew.h</tt> includes neither
+<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
+issuing a preprocessor error in case you have included <tt>gl.h</tt>,
+<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
+</p>
+
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/khronos.txt b/externals/glew-1.10.0/doc/khronos.txt
new file mode 100644
index 000000000..ffc271c91
--- /dev/null
+++ b/externals/glew-1.10.0/doc/khronos.txt
@@ -0,0 +1,20 @@
+Copyright (c) 2007 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/externals/glew-1.10.0/doc/log.html b/externals/glew-1.10.0/doc/log.html
new file mode 100644
index 000000000..b2998b963
--- /dev/null
+++ b/externals/glew-1.10.0/doc/log.html
@@ -0,0 +1,1015 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
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+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center">Change Log</td></tr>
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+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
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+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Change Log</h2>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.10.0</b> [07-22-13]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 4.4
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_interleaved_elements
+<li> GL_AMD_shader_trinary_minmax
+<li> GL_AMD_sparse_texture
+<li> GL_ANGLE_depth_texture
+<li> GL_ANGLE_framebuffer_blit
+<li> GL_ANGLE_framebuffer_multisample
+<li> GL_ANGLE_instanced_arrays
+<li> GL_ANGLE_pack_reverse_row_order
+<li> GL_ANGLE_program_binary
+<li> GL_ANGLE_texture_compression_dxt1
+<li> GL_ANGLE_texture_compression_dxt3
+<li> GL_ANGLE_texture_compression_dxt5
+<li> GL_ANGLE_texture_usage
+<li> GL_ANGLE_timer_query
+<li> GL_ANGLE_translated_shader_source
+<li> GL_ARB_bindless_texture
+<li> GL_ARB_buffer_storage
+<li> GL_ARB_clear_texture
+<li> GL_ARB_compute_variable_group_size
+<li> GL_ARB_enhanced_layouts
+<li> GL_ARB_indirect_parameters
+<li> GL_ARB_multi_bind
+<li> GL_ARB_query_buffer_object
+<li> GL_ARB_seamless_cubemap_per_texture
+<li> GL_ARB_shader_draw_parameters
+<li> GL_ARB_shader_group_vote
+<li> GL_ARB_sparse_texture
+<li> GL_ARB_texture_mirror_clamp_to_edge
+<li> GL_ARB_texture_stencil8
+<li> GL_ARB_vertex_type_10f_11f_11f_rev
+<li> GL_INTEL_map_texture
+<li> GL_NVX_conditional_render
+<li> GL_NV_bindless_multi_draw_indirect
+<li> GL_NV_blend_equation_advanced
+<li> GL_NV_compute_program5
+<li> GL_NV_deep_texture3D
+<li> GL_NV_draw_texture
+<li> GL_NV_shader_atomic_counters
+<li> GL_NV_shader_storage_buffer_object
+<li> GL_REGAL_ES1_0_compatibility
+<li> GL_REGAL_ES1_1_compatibility
+<li> GL_REGAL_enable
+<li> GLX_EXT_buffer_age
+<li> WGL_ARB_robustness_application_isolation
+<li> WGL_ARB_robustness_share_group_isolation
+</ul>
+<li> <a href="https://sourceforge.net/p/glew/bugs/milestone/1.9.1/">Bug fixes</a>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.9.0</b> [08-06-12]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 4.3 -
+ <a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20120806.pdf">specification</a>,
+ <a href="http://www.khronos.org/assets/uploads/developers/library/overview/opengl_overview.pdf">overview</a>.
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_ARB_ES3_compatibility
+<li> GL_ARB_clear_buffer_object
+<li> GL_ARB_compute_shader
+<li> GL_ARB_copy_image
+<li> GL_ARB_explicit_uniform_location
+<li> GL_ARB_fragment_layer_viewport
+<li> GL_ARB_framebuffer_no_attachments
+<li> GL_ARB_internalformat_query2
+<li> GL_ARB_multi_draw_indirect
+<li> GL_ARB_program_interface_query
+<li> GL_ARB_robust_buffer_access_behavior
+<li> GL_ARB_robustness_application_isolation
+<li> GL_ARB_robustness_share_group_isolation
+<li> GL_ARB_shader_image_size
+<li> GL_ARB_shader_storage_buffer_object
+<li> GL_ARB_stencil_texturing
+<li> GL_ARB_texture_buffer_range
+<li> GL_ARB_texture_query_levels
+<li> GL_ARB_texture_storage_multisample
+<li> GL_ARB_texture_view
+<li> GL_ARB_vertex_attrib_binding
+<li> GL_EXT_debug_marker
+<li> GL_KHR_debug
+<li> GL_REGAL_error_string
+<li> GL_REGAL_extension_query
+<li> GL_REGAL_log
+<li> GLX_ARB_robustness_application_isolation
+<li> GLX_ARB_robustness_share_group_isolation
+<li> GLX_EXT_create_context_es_profile
+<li> WGL_EXT_create_context_es_profile
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Not using GLU library for Makefile builds.
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.8.0</b> [07-17-12]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_pinned_memory
+<li> GL_AMD_query_buffer_object
+<li> GL_AMD_stencil_operation_extended
+<li> GL_AMD_vertex_shader_layer
+<li> GL_AMD_vertex_shader_viewport_index
+<li> GL_NV_bindless_texture
+<li> GL_NV_shader_atomic_float
+<li> GLX_EXT_swap_control_tear
+<li> WGL_EXT_swap_control_tear
+<li> WGL_NV_DX_interop2
+</ul>
+<li> Bug fixes:
+<ul>
+<li> MS Visual Studio 2010 projects added
+<li> GLX_NV_video_out replaces GLX_NV_video_output
+<li> ANSI C prototype for glewInit
+<li> Improved CentOS build support
+<li> Improved GL_ARB_gpu_shader_fp64 support
+<li> ARB_texture_compression_bptc and ARB_copy_buffer constants
+<li> Linux needs to define GLEW_STATIC for static library builds
+<li> Custom code generation problem resolved
+<li> GLEWAPIENTRY added to glew.h for calling convention customization
+<li> Correction for glPathStencilDepthOffsetNV
+<li> Resolve OSX gcc warnings
+<li> Added build support for NetBSD
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.7.0</b> [08-26-11]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 4.2
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_multi_draw_indirect
+<li> GL_ARB_base_instance
+<li> GL_ARB_compressed_texture_pixel_storage
+<li> GL_ARB_conservative_depth
+<li> GL_ARB_internalformat_query
+<li> GL_ARB_map_buffer_alignment
+<li> GL_ARB_shader_atomic_counters
+<li> GL_ARB_shader_image_load_store
+<li> GL_ARB_shading_language_420pack
+<li> GL_ARB_shading_language_packing
+<li> GL_ARB_texture_storage
+<li> GL_ARB_transform_feedback_instanced
+<li> GL_EXT_framebuffer_multisample_blit_scaled
+<li> GL_NV_path_rendering
+<li> GL_NV_path_rendering
+<li> GLX_MESA_swap_control
+</ul>
+<li> Bug fixes:
+<ul>
+<li> const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements
+<li> Add glGetGraphicsResetStatusARB to GL_ARB_robustness
+<li> Remove EXT suffix from GL_KTX_buffer_region entry points
+<li> Solaris needs inttypes.h
+<li> Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context
+<li> Add GLX_MESA_swap_control
+<li> Set -install_name for OSX
+<li> Add 64-bit darwin build option (SYSTEM=darwin_x86-64)
+<li> Add GL_NV_path_rendering
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.6.0</b> [04-27-11]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_blend_minmax_factor
+<li> GL_AMD_sample_positions
+<li> GL_EXT_x11_sync_object
+<li> GL_NV_texture_multisample
+<li> GL_NV_video_capture
+<li> GLX_NV_video_capture
+<li> WGL_NV_DX_interop
+<li> WGL_NV_video_capture
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Define GLEW_NO_GLU for no glu dependency.
+<li> mx suffix for GLEW MX libraries, build both libraries by default.
+<li> Cygwin build improvements
+<li> Soname of GLEWmx shared libraries
+<li> Query GL extension string only once
+<li> GLX_OML_sync_control no longer requires C99
+<li> glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
+<li> glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
+<li> Fixes for BSD build
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.8</b> [01-31-11]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_depth_clamp_separate
+<li> GL_EXT_texture_sRGB_decode
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Borland C++ fix for __int64
+<li> GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
+<li> Correction to glGetTransformFeedbackVarying
+<li> Correction to glSecondaryColorPointer
+<li> Corrections to glGetVertexAttribPointerv and glGetShaderSource
+<li> Switched code repository from svn to git
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.7</b> [11-03-10]
+<ul>
+<li> New extension:
+<ul>
+<li> GL_NVX_gpu_memory_info
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Improved mingw32 build support
+<li> Improved cygwin build support
+<li> glGetPointervEXT fix
+<li> Add GLEW_VERSION_1_2_1
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.6</b> [09-07-10]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 4.1
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_ARB_ES2_compatibility
+<li> GL_ARB_cl_event
+<li> GL_ARB_debug_output
+<li> GL_ARB_get_program_binary
+<li> GL_ARB_robustness
+<li> GL_ARB_separate_shader_objects
+<li> GL_ARB_shader_precision
+<li> GL_ARB_shader_stencil_export
+<li> GL_ARB_vertex_attrib_64bit
+<li> GL_ARB_viewport_array
+<li> GLX_ARB_create_context_robustness
+<li> GLX_EXT_create_context_es2_profile
+<li> WGL_ARB_create_context_robustness
+<li> WGL_EXT_create_context_es2_profile
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.5</b> [07-13-10]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_debug_output
+<li> GL_AMD_name_gen_delete
+<li> GL_AMD_transform_feedback3_lines_triangles
+<li> GL_NV_multisample_coverage
+<li> GL_NV_vdpau_interop
+<li> GLX_AMD_gpu_association
+<li> GLX_NV_multisample_coverage
+<li> WGL_NV_multisample_coverage
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Compilation issue with GLX_SGI_video_sync
+<li> OpenGL 4.0 double-precision uniform functions added
+<li> Constness of glPointParameterfvARB and glPointParameterfvEXT
+<li> Added glVertexAttribDivisor
+<li> Compilation issue with Nvidia GLX headers
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.4</b> [04-21-10]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 3.3
+<li> Support for OpenGL 4.0
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_conservative_depth
+<li> GL_ARB_blend_func_extended
+<li> GL_ARB_draw_indirect
+<li> GL_ARB_explicit_attrib_location
+<li> GL_ARB_gpu_shader5
+<li> GL_ARB_gpu_shader_fp64
+<li> GL_ARB_occlusion_query2
+<li> GL_ARB_sampler_objects
+<li> GL_ARB_shader_bit_encoding
+<li> GL_ARB_shader_subroutine
+<li> GL_ARB_shading_language_include
+<li> GL_ARB_tessellation_shader
+<li> GL_ARB_texture_buffer_object_rgb32
+<li> GL_ARB_texture_compression_bptc
+<li> GL_ARB_texture_rgb10_a2ui
+<li> GL_ARB_texture_swizzle
+<li> GL_ARB_timer_query
+<li> GL_ARB_transform_feedback2
+<li> GL_ARB_transform_feedback3
+<li> GL_ARB_vertex_type_2_10_10_10_rev
+<li> GL_EXT_shader_image_load_store
+<li> GL_EXT_vertex_attrib_64bit
+<li> GL_NV_gpu_program5
+<li> GL_NV_gpu_program_fp64
+<li> GL_NV_gpu_shader5
+<li> GL_NV_tessellation_program5
+<li> GL_NV_vertex_attrib_integer_64bit
+<li> GLX_ARB_vertex_buffer_object
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Parameter constness fix for glPointParameteriv and glPointParameterfv
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.3</b> [02-28-10]
+<ul>
+<li> New extensions:
+<ul>
+<li> GLX_INTEL_swap_event
+<li> GL_AMD_seamless_cubemap_per_texture
+<li> GL_AMD_shader_stencil_export
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Correct version detection for GL 3.1 and 3.2
+<li> Missing 3.1 enumerants
+<li> Add glew.pc
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.2</b> [12-31-09]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 3.1
+<li> Support for OpenGL 3.2
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_AMD_draw_buffers_blend
+<li> GL_AMD_performance_monitor
+<li> GL_AMD_texture_texture4
+<li> GL_AMD_vertex_shader_tessellator
+<li> GL_APPLE_aux_depth_stencil
+<li> GL_APPLE_object_purgeable
+<li> GL_APPLE_rgb_422
+<li> GL_APPLE_row_bytes
+<li> GL_APPLE_vertex_program_evaluators
+<li> GL_ARB_compatibility
+<li> GL_ARB_copy_buffer
+<li> GL_ARB_depth_clamp
+<li> GL_ARB_draw_buffers_blend
+<li> GL_ARB_draw_elements_base_vertex
+<li> GL_ARB_fragment_coord_conventions
+<li> GL_ARB_provoking_vertex
+<li> GL_ARB_sample_shading
+<li> GL_ARB_seamless_cube_map
+<li> GL_ARB_shader_texture_lod
+<li> GL_ARB_sync
+<li> GL_ARB_texture_cube_map_array
+<li> GL_ARB_texture_gather
+<li> GL_ARB_texture_multisample
+<li> GL_ARB_texture_query_lod
+<li> GL_ARB_uniform_buffer_object
+<li> GL_ARB_vertex_array_bgra
+<li> GL_ATI_meminfo
+<li> GL_EXT_provoking_vertex
+<li> GL_EXT_separate_shader_objects
+<li> GL_EXT_texture_snorm
+<li> GL_NV_copy_image
+<li> GL_NV_parameter_buffer_object2
+<li> GL_NV_shader_buffer_load
+<li> GL_NV_texture_barrier
+<li> GL_NV_transform_feedback2
+<li> GL_NV_vertex_buffer_unified_memory
+<li> WGL_AMD_gpu_association
+<li> WGL_ARB_create_context_profile
+<li> WGL_NV_copy_image
+<li> GLX_ARB_create_context_profile
+<li> GLX_EXT_swap_control
+<li> GLX_NV_copy_image
+</ul>
+<li> Bug fixes:
+<ul>
+<li> DOS line endings for windows .zip archives only.
+<li> glTransformFeedbackVaryings arguments.
+<li> Resource leak in glewinfo and visualinfo tools.
+<li> WIN32_LEAN_AND_MEAN preprocessor pollution.
+<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
+<li> MesaGLUT glut.h GLAPIENTRY dependency.
+<li> glFramebufferTextureLayer correction.
+<li> OSX compiler warnings resolved.
+<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL.
+<li> SnowLeopard (OSX 10.6) gl.h detection.
+<li> Use $(STRIP) consistently.
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.1</b> [11-03-08]
+<ul>
+<li> New features:
+<ul>
+<li> Support for OpenGL 3.0
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_ARB_depth_buffer_float
+<li> GL_ARB_draw_instance,
+<li> GL_ARB_framebuffer_object
+<li> GL_ARB_framebuffer_sRGB
+<li> GL_ARB_geometry_shader4
+<li> GL_ARB_half_float_pixel
+<li> GL_ARB_half_float_vertex
+<li> GL_ARB_instanced_arrays
+<li> GL_ARB_map_buffer_range
+<li> GL_ARB_texture_buffer_object
+<li> GL_ARB_texture_compression_rgtc
+<li> GL_ARB_vertex_array_object
+<li> GL_EXT_direct_state_access
+<li> GL_EXT_texture_swizzle
+<li> GL_EXT_transform_feedback
+<li> GL_EXT_vertex_array_bgra
+<li> GL_NV_conditional_render
+<li> GL_NV_explicit_multisample
+<li> GL_NV_present_video
+<li> GL_SGIS_point_line_texgen
+<li> GL_SGIX_convolution_accuracy
+<li> WGL_ARB_create_context
+<li> WGL_ARB_framebuffer_sRGB
+<li> WGL_NV_present_video
+<li> WGL_NV_swap_group
+<li> WGL_NV_video_output
+<li> GLX_ARB_create_context
+<li> GLX_ARB_framebuffer_sRGB
+<li> GLX_NV_present_video
+<li> GLX_NV_swap_group
+<li> GLX_NV_video_output
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Licensing issues with documentation
+<li> Problems with long long and _MSC_VER on MINGW
+<li> Incorrect parameter for glGetUniformLocation
+<li> glewGetExtension fails on last entry
+<li> Incomplete GL_NV_texture_shader tokens
+<li> Scripting problems on Cygwin
+<li> Incorrect definition for GLint on OS X
+</ul>
+</ul>
+</ul>
+
+<hr align="center">
+<ul class="none">
+<li><b>1.5.0</b> [12-27-07]
+<ul>
+<li> New features:
+<ul>
+<li> Licensing change (BSD, Mesa 3-D, Khronos)
+<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a>
+<li> Support for major and minor version strings
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_APPLE_flush_buffer_range
+<li> GL_GREMEDY_frame_terminator
+<li> GLX_EXT_texture_from_pixmap
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Incorrent 64-bit type definitions
+<li> Do not strip static library on install
+<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
+<li> Missing tokens in GL_VERSION_2_1
+<li> Missing functions in GL_VERSION_1_4
+<li> Incorrect parameter type for glXCopyContext
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.4.0</b> [04-27-07]
+<ul>
+<li> New features:
+<ul>
+<li> Extension variables are declared const to avoid possible
+corruption of their values
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_NV_depth_range_unclamped
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
+<li> Incorrect function names in GL_EXT_gpu_program_parameters
+<li> Missing tokens in GL_EXT_framebuffer_multisample
+<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.6</b> [03-04-07]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_ATI_shader_texture_lod
+<li> GL_EXT_gpu_program_parameters
+<li> GL_NV_geometry_shader4
+<li> WGL_NV_gpu_affinity
+<li> GLX_SGIX_hyperpipe
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Missing include guards in glxew.h
+<li> Makefile and install problems for Cygwin builds
+<li> Install problem for Linux AMD64 builds
+<li> Incorrent token in GL_ATI_texture_compression_3dc
+<li> Missing tokens from GL_ATIX_point_sprites
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.5</b> [11-21-06]
+<ul>
+<li> New features:
+<ul>
+<li> Support for core OpenGL 2.1
+<li> Debug support for glewIsSupported
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_EXT_bindable_uniform
+<li> GL_EXT_draw_buffers2
+<li> GL_EXT_draw_instanced
+<li> GL_EXT_framebuffer_sRGB
+<li> GL_EXT_geometry_shader4
+<li> GL_EXT_gpu_shader4
+<li> GL_EXT_packed_float
+<li> GL_EXT_texture_array
+<li> GL_EXT_texture_buffer_object
+<li> GL_EXT_texture_compression_latc
+<li> GL_EXT_texture_compression_rgtc
+<li> GL_EXT_texture_integer
+<li> GL_EXT_texture_shared_exponent
+<li> GL_EXT_timer_query
+<li> GL_NV_depth_buffer_float
+<li> GL_NV_fragment_program4
+<li> GL_NV_framebuffer_multisample_coverage
+<li> GL_NV_geometry_program4
+<li> GL_NV_gpu_program4
+<li> GL_NV_parameter_buffer_object
+<li> GL_NV_transform_feedback
+<li> GL_NV_vertex_program4
+<li> GL_OES_byte_coordinates
+<li> GL_OES_compressed_paletted_texture
+<li> GL_OES_read_format
+<li> GL_OES_single_precision
+<li> WGL_EXT_pixel_format_packed_float
+<li> WGL_EXT_framebuffer_sRGB
+<li> GLX_EXT_fbconfig_packed_float
+<li> GLX_EXT_framebuffer_sRGB
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Wrong GLXContext definition on Solaris
+<li> Makefile problem for parallel builds
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.4</b> [03-04-06]
+<ul>
+<li> New extensions:
+<ul>
+<li> GL_EXT_framebuffer_blit
+<li> GL_EXT_framebuffer_multisample
+<li> GL_EXT_packed_depth_stencil
+<li> GL_MESAX_texture_stack
+<li> WGL_3DL_stereo_control
+</ul>
+</ul>
+<ul>
+<li> Bug fixes:
+<ul>
+<li> glBlendEquation missing from GL_ARB_imaging
+<li> Wrong APIENTRY definition for Cygwin
+<li> Incorrect OS X OpenGL types
+<li> Unix 64-bit installation patch
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.3</b> [05-16-05]
+<ul>
+<li> New feature:
+<ul>
+<li> Code generation option to split source into multiple files
+</ul>
+</ul>
+<ul>
+<li> Bug fixes:
+<ul>
+<li> OpenGL 2.0 core initialization problems
+<li> Wrong value for token GL_SHADER_TYPE
+<li> Missing tokens in GL_ATI_fragment_shader
+<li> Missing entry points in GL_ARB_transpose_matrix
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.2</b> [03-16-05]
+<ul>
+<li> New extension:
+<ul>
+<li> GL_APPLE_pixel_buffer
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Missing OpenGL 2.0 entry points
+<li> Missing tokens in GL_SGIX_shadow
+<li> MinGW makefile problem
+<li> Check for incorrect OpenGL version string on SiS hardware
+<li> Documentation update to meet the HTML 4.01 Transitional specification
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.1</b> [02-02-05]
+<ul>
+<li> New features:
+<ul>
+<li> Consistent Unix and Windows versioning
+</ul>
+<li> New extensions:
+<ul>
+<li> GL_EXT_framebuffer_object
+<li> GL_ARB_pixel_buffer_object
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Missing OpenGL 2.0 tokens
+<li> Incorrect typedefs (GLhandleARB and GLhalf)
+<li> Borland compiler problems
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.3.0</b> [01-04-05]
+<ul>
+<li> New features:
+<ul>
+<li> Support for core OpenGL 2.0
+<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks
+<li> Custom code generation from a list of extensions
+<li> Makefile changes
+</ul>
+<li> New extensions:
+<ul>
+<li> WGL_ATI_render_texture_rectangle
+</ul>
+<li> Bug fixes:
+<ul>
+<li> Incorrect function signature in OpenGL 1.5 core
+</ul>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.5</b> [12-06-04]
+<ul>
+<li> New extensions:
+<ul>
+<li>GL_ATI_texture_compression_3dc
+<li>GL_EXT_Cg_shader
+<li>GL_EXT_draw_range_elements
+<li>GL_KTX_buffer_region
+</ul>
+<li> Bug fixes:
+<ul>
+<li> OpenGL version detection bug
+<li> Problems with wxWindows and MinGW compilation
+<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified
+<li> Wrong token name in OpenGL 1.5 core
+</ul>
+<li> Support for FreeBSD
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.4</b> [09-06-04]
+<ul>
+<li> Added ARB_draw_buffers and ARB_texture_rectangle
+<li> Fixed bug in ARB_shader_objects
+<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.3</b> [06-10-04]
+<ul>
+<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
+<li> Bug fix in GL_ARB_vertex_blend
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.2</b> [05-08-04]
+<ul>
+<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
+<li> Fixed GLEW_MX problems
+<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.1</b> [03-18-04]
+<ul>
+<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
+<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
+<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.2.0</b> [02-19-04]
+<ul>
+<li> Added full OpenGL 1.5 support
+<li> Added support for multiple rendering contexts with different capabilities
+<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals
+<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
+<li> Added MinGW/MSYS support
+<li> Bug fixes in GL_ARB_shader_objects and the OS X build
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.1.4</b> [12-15-03]
+<ul>
+<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range,
+GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
+GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
+<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.1.3</b> [10-28-03]
+<ul>
+<li> Added Solaris and Darwin support
+<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
+<li> Fixed bug in GL_WIN_swap_hint
+<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt>
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.1.2</b> [09-15-03]
+<ul>
+<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
+<li> Added glewGetString for querying the GLEW version string
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.1.1</b> [08-11-03]
+<ul>
+<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
+<li> Fixed bug in GL_ARB_vertex_buffer_object
+<li> Minor updates in documentation
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.1.0</b> [07-08-03]
+<ul>
+<li> Added automatic code generation
+<li> Added almost every extension in the registry
+<li> Added separate namespace
+<li> Added Irix support
+<li> Updated documentation
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.7</b> [06-29-03]
+<ul>
+<li> Added GL_EXT_depth_bounds_test
+<li> Fixed typos
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.6</b> [05-05-03]
+<ul>
+<li> Added ARB_vertex_buffer_object and NV_half_float
+<li> Updated <tt>wglinfo</tt>
+<li> Temporary Linux bug fixes (problems with SDL and MESA)
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.5</b> [02-17-03]
+<ul>
+<li> Bug fixes
+<li> Added <tt>wglinfo</tt>
+<li> Updated documentation
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.4</b> [02-02-03]
+<ul>
+<li> Added NV_texture_expand_normal
+<li> Added mingw support
+<li> Updated documentation
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.3</b> [01-09-03]
+<ul>
+<li> Cleaned up ATI extensions
+<li> Changed function prototypes to match glext.h
+<li> Added EXT_texture3D
+<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.2</b> [12-21-02]
+<ul>
+<li> Added list of supported extensions to documentation
+<li> Added NV_half_float and NV_texgen_emboss
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.1</b> [12-17-02]
+<ul>
+<li> Bug fixes
+<li> Added glewGetExtension
+</ul>
+</ul>
+<hr align="center">
+<ul class="none">
+<li><b>1.0.0</b> [12-12-02]
+<ul>
+<li> Initial release
+</ul>
+</ul>
+<hr align="center">
+
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/doc/mesa.txt b/externals/glew-1.10.0/doc/mesa.txt
new file mode 100644
index 000000000..a82dd4bd4
--- /dev/null
+++ b/externals/glew-1.10.0/doc/mesa.txt
@@ -0,0 +1,21 @@
+Mesa 3-D graphics library
+Version: 7.0
+
+Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/externals/glew-1.10.0/doc/new.png b/externals/glew-1.10.0/doc/new.png
new file mode 100644
index 000000000..7ce2b4796
--- /dev/null
+++ b/externals/glew-1.10.0/doc/new.png
Binary files differ
diff --git a/externals/glew-1.10.0/doc/ogl_sm.jpg b/externals/glew-1.10.0/doc/ogl_sm.jpg
new file mode 100644
index 000000000..f318d7655
--- /dev/null
+++ b/externals/glew-1.10.0/doc/ogl_sm.jpg
Binary files differ
diff --git a/externals/glew-1.10.0/doc/wglew.html b/externals/glew-1.10.0/doc/wglew.html
new file mode 100644
index 000000000..3f9cee4c6
--- /dev/null
+++ b/externals/glew-1.10.0/doc/wglew.html
@@ -0,0 +1,167 @@
+<!-- begin header.html -->
+<!--
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
+<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
+<html>
+<head>
+<title>GLEW: The OpenGL Extension Wrangler Library</title>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<link href="glew.css" type="text/css" rel="stylesheet">
+</head>
+<body bgcolor="#fff0d0">
+<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
+<tr>
+<td bgcolor="#ffffff" align="left" valign="top" width="200">
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr>
+<td valign="top">
+
+<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
+<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
+<tr><td align="center"><br></td></tr>
+<tr><td align="center">
+<table border="0" cellpadding="0" cellspacing="0" align="center">
+<tr><td align="center"><a href="index.html">Download</a></td></tr>
+<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
+<tr><td align="center"><a href="build.html">Building</a></td></tr>
+<tr><td align="center"><a href="install.html">Installation</a></td></tr>
+<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
+<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
+<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
+<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
+</table>
+<tr><td align="center"><br></tr>
+</table>
+</td>
+</tr>
+<tr>
+
+<td valign="bottom">
+<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
+<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
+<tr><td align="center">
+<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
+height="35" border="0" alt="OpenGL Logo"></a>
+<a href="http://sourceforge.net"> <img
+src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
+width="88" height="31" border="0" alt="SourceForge Logo"></a>
+</td>
+</tr>
+<!--- <tr><td align="center"><a
+href="http://sourceforge.net/donate/index.php?group_id=67586"><img
+src="http://images.sourceforge.net/images/project-support.jpg"
+width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
+</table>
+</td>
+</tr>
+</table>
+</td>
+
+<td bgcolor="#ffffff" align="left" valign="top">
+
+<h1>The OpenGL Extension Wrangler Library</h1>
+
+<!-- end header.html -->
+
+
+<h2>Supported WGL Extensions</h2>
+
+<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
+<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
+<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
+<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
+<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
+<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
+<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
+<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
+<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
+<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
+<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
+<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
+<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
+<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
+<tr><td class="num">19</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
+<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
+<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
+<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
+<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
+<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
+<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
+<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
+<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
+<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
+<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
+<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
+<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
+<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
+<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
+<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
+<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
+<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop.txt">NV_DX_interop</a></td></tr>
+<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop2.txt">NV_DX_interop2</a></td></tr>
+<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
+<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
+<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
+<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
+<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
+<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
+<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
+<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
+<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
+<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
+<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_video_output.txt">NV_video_output</a></td></tr>
+<tr><td><br></td><td></td><td></td></tr>
+<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
+</table>
+<!-- begin footer.html -->
+</td></tr></table></body>
+<!-- end footer.html -->
+
diff --git a/externals/glew-1.10.0/include/GL/glew.h b/externals/glew-1.10.0/include/GL/glew.h
new file mode 100644
index 000000000..51a29ef8b
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/glew.h
@@ -0,0 +1,18062 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
+#error gl.h included before glew.h
+#endif
+#if defined(__gl2_h_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h included before glew.h
+#endif
+#if defined(__REGAL_H__)
+#error Regal.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __gl2_h_
+#define __GL_H__
+#define __gltypes_h_
+#define __REGAL_H__
+#define __X_GL_H
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD is defined for building the DLL library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+/*
+ * GLEW_STATIC is defined for static library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# if defined(__GNUC__) && __GNUC__>=4
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define GLEWAPI extern __global
+# else
+# define GLEWAPI extern
+# endif
+#endif
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+#ifndef GLEW_NO_GLU
+/* this is where we can safely include GLU */
+# if defined(__APPLE__) && defined(__MACH__)
+# include <OpenGL/glu.h>
+# else
+# include <GL/glu.h>
+# endif
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
+
+#ifndef GL_VERSION_1_2_1
+#define GL_VERSION_1_2_1 1
+
+#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
+
+#endif /* GL_VERSION_1_2_1 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
+
+#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
+#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
+#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
+
+#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
+
+#endif /* GL_VERSION_3_1 */
+
+/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
+
+#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
+#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
+#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
+
+#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
+
+#endif /* GL_VERSION_3_2 */
+
+/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_RGB10_A2UI 0x906F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
+
+#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
+
+#endif /* GL_VERSION_3_3 */
+
+/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+
+#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
+#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
+#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
+#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
+#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
+
+#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
+
+#endif /* GL_VERSION_4_0 */
+
+/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+
+#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
+
+#endif /* GL_VERSION_4_1 */
+
+/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
+#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
+
+#endif /* GL_VERSION_4_2 */
+
+/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+
+#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
+
+#endif /* GL_VERSION_4_3 */
+
+/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+
+#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
+
+#endif /* GL_VERSION_4_4 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+/* ----------------------- GL_AMD_conservative_depth ----------------------- */
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+
+#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
+
+#endif /* GL_AMD_conservative_depth */
+
+/* -------------------------- GL_AMD_debug_output -------------------------- */
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
+
+#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
+
+#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
+
+#endif /* GL_AMD_debug_output */
+
+/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+
+#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
+#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
+#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
+#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
+
+#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RG8UI 0x8238
+#define GL_RG16UI 0x823A
+#define GL_RGBA8UI 0x8D7C
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+
+#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
+
+#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
+
+#endif /* GL_AMD_interleaved_elements */
+
+/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
+
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
+#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
+
+#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+
+typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
+typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+
+#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
+#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
+#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
+
+#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
+
+#endif /* GL_AMD_name_gen_delete */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* GL_AMD_performance_monitor */
+
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* GL_AMD_query_buffer_object */
+
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* GL_AMD_sample_positions */
+
+/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
+
+#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+
+#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
+
+#endif /* GL_AMD_shader_stencil_export */
+
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+
+#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
+
+#endif /* GL_AMD_texture_texture4 */
+
+/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+
+#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* GL_AMD_vertex_shader_layer */
+
+/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
+
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+
+#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
+#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
+
+#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+
+#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
+
+#endif /* GL_ANGLE_depth_texture */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------------ GL_ANGLE_program_binary ------------------------ */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+
+#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
+
+#endif /* GL_ANGLE_program_binary */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt1
+#define GL_ANGLE_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* GL_ANGLE_texture_usage */
+
+/* -------------------------- GL_ANGLE_timer_query ------------------------- */
+
+#ifndef GL_ANGLE_timer_query
+#define GL_ANGLE_timer_query 1
+
+#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
+#define GL_CURRENT_QUERY_ANGLE 0x8865
+#define GL_QUERY_RESULT_ANGLE 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
+#define GL_TIME_ELAPSED_ANGLE 0x88BF
+#define GL_TIMESTAMP_ANGLE 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
+
+#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
+#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
+#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
+#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
+#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
+#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
+#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
+#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
+#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
+#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
+#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
+
+#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
+
+#endif /* GL_ANGLE_timer_query */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+
+#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
+
+#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
+
+#endif /* GL_APPLE_object_purgeable */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* GL_APPLE_rgb_422 */
+
+/* --------------------------- GL_APPLE_row_bytes -------------------------- */
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
+
+#endif /* GL_APPLE_row_bytes */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
+
+#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef int GLfixed;
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
+
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+
+#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
+
+#endif /* GL_ARB_ES2_compatibility */
+
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* GL_ARB_arrays_of_arrays */
+
+/* -------------------------- GL_ARB_base_instance ------------------------- */
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
+#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
+
+#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
+
+#endif /* GL_ARB_base_instance */
+
+/* ------------------------ GL_ARB_bindless_texture ------------------------ */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+
+#define GL_UNSIGNED_INT64_ARB 0x140F
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
+
+#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
+#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
+#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
+#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
+#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
+#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
+#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
+#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
+#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
+#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
+#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
+#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
+#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
+#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
+
+#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
+
+#endif /* GL_ARB_bindless_texture */
+
+/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
+
+#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
+#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
+
+#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
+
+#endif /* GL_ARB_blend_func_extended */
+
+/* ------------------------- GL_ARB_buffer_storage ------------------------- */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT 0x00000040
+#define GL_MAP_COHERENT_BIT 0x00000080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+
+#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
+#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
+
+#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
+
+#endif /* GL_ARB_buffer_storage */
+
+/* ---------------------------- GL_ARB_cl_event ---------------------------- */
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+
+typedef struct _cl_context *cl_context;
+typedef struct _cl_event *cl_event;
+
+typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
+
+#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
+
+#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
+
+#endif /* GL_ARB_cl_event */
+
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* GL_ARB_clear_buffer_object */
+
+/* -------------------------- GL_ARB_clear_texture ------------------------- */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
+#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
+
+#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
+
+#endif /* GL_ARB_clear_texture */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_compatibility ------------------------- */
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+
+#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
+
+#endif /* GL_ARB_compatibility */
+
+/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+
+#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* GL_ARB_compute_shader */
+
+/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+
+#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
+
+#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
+
+#endif /* GL_ARB_compute_variable_group_size */
+
+/* ----------------------- GL_ARB_conservative_depth ----------------------- */
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+
+#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
+
+#endif /* GL_ARB_conservative_depth */
+
+/* --------------------------- GL_ARB_copy_buffer -------------------------- */
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
+
+#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
+
+#endif /* GL_ARB_copy_buffer */
+
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* GL_ARB_copy_image */
+
+/* -------------------------- GL_ARB_debug_output -------------------------- */
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+
+#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
+
+#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
+
+#endif /* GL_ARB_debug_output */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* --------------------------- GL_ARB_depth_clamp -------------------------- */
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+
+#define GL_DEPTH_CLAMP 0x864F
+
+#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
+
+#endif /* GL_ARB_depth_clamp */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+
+#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
+#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
+#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
+#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
+
+#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
+
+#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
+#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
+#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
+#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
+
+#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+/* -------------------------- GL_ARB_draw_indirect ------------------------- */
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
+
+#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
+#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
+
+#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
+
+#endif /* GL_ARB_draw_indirect */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
+
+#endif /* GL_ARB_enhanced_layouts */
+
+/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+
+#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* GL_ARB_explicit_uniform_location */
+
+/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+
+#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ----------------------- GL_ARB_get_program_binary ----------------------- */
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
+#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
+#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
+
+#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
+
+#endif /* GL_ARB_get_program_binary */
+
+/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
+
+#endif /* GL_ARB_gpu_shader5 */
+
+/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+
+#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
+#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
+#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
+#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
+#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
+#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
+#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
+#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
+#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
+#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
+#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
+#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
+#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
+#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
+#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
+#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
+#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
+#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
+
+#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
+#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
+
+#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
+
+#endif /* GL_ARB_indirect_parameters */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ---------------------- GL_ARB_internalformat_query ---------------------- */
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
+
+#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
+
+#endif /* GL_ARB_internalformat_query */
+
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* GL_ARB_invalidate_subdata */
+
+/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multi_bind --------------------------- */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
+#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
+#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
+#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
+#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
+#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
+
+#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
+
+#endif /* GL_ARB_multi_bind */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+
+#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
+
+#endif /* GL_ARB_occlusion_query2 */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* GL_ARB_program_interface_query */
+
+/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+
+#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
+
+#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
+
+#endif /* GL_ARB_provoking_vertex */
+
+/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
+
+#endif /* GL_ARB_query_buffer_object */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
+/* --------------------------- GL_ARB_robustness --------------------------- */
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
+typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
+typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
+#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
+#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
+#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
+#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
+#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
+#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
+#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
+#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
+#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
+#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
+#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
+#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
+#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
+#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
+#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
+#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
+#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
+#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
+
+#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
+
+#endif /* GL_ARB_robustness */
+
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_application_isolation
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_share_group_isolation
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
+/* ------------------------- GL_ARB_sample_shading ------------------------- */
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+
+#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
+
+#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
+
+#endif /* GL_ARB_sample_shading */
+
+/* ------------------------- GL_ARB_sampler_objects ------------------------ */
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+
+#define GL_SAMPLER_BINDING 0x8919
+
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
+typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+
+#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
+#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
+#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
+#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
+#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
+#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
+#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
+#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
+#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
+#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
+#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
+#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
+#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
+
+#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
+
+#endif /* GL_ARB_sampler_objects */
+
+/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
+
+#endif /* GL_ARB_seamless_cube_map */
+
+/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
+/* --------------------- GL_ARB_separate_shader_objects -------------------- */
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+
+#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
+#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
+#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
+#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
+#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
+#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
+#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
+#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
+#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
+#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
+#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
+#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
+#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
+#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
+#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
+#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
+#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
+#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
+#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
+#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
+#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
+#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
+#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
+#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
+#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
+#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
+#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
+#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
+#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
+#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
+#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
+#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
+#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
+#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
+#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
+#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
+#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
+#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
+#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
+#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
+#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
+#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
+
+#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
+
+#endif /* GL_ARB_separate_shader_objects */
+
+/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+
+#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
+
+#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+
+#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+
+#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+
+#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
+
+#endif /* GL_ARB_shader_group_vote */
+
+/* --------------------- GL_ARB_shader_image_load_store -------------------- */
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+
+#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
+#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
+
+#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
+
+#endif /* GL_ARB_shader_image_load_store */
+
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* GL_ARB_shader_image_size */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ------------------------ GL_ARB_shader_precision ------------------------ */
+
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+
+#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
+
+#endif /* GL_ARB_shader_precision */
+
+/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+
+#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
+
+#endif /* GL_ARB_shader_stencil_export */
+
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
+
+#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
+#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
+#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
+#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
+#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
+#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
+#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
+#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
+
+#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
+
+#endif /* GL_ARB_shader_subroutine */
+
+/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+
+#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
+
+#endif /* GL_ARB_shader_texture_lod */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* -------------------- GL_ARB_shading_language_420pack -------------------- */
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+
+#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
+
+#endif /* GL_ARB_shading_language_420pack */
+
+/* -------------------- GL_ARB_shading_language_include -------------------- */
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
+
+#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
+#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
+#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
+#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
+#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
+#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
+
+#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
+
+#endif /* GL_ARB_shading_language_include */
+
+/* -------------------- GL_ARB_shading_language_packing -------------------- */
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+
+#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
+
+#endif /* GL_ARB_shading_language_packing */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ------------------------- GL_ARB_sparse_texture ------------------------- */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
+#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
+
+#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
+
+#endif /* GL_ARB_sparse_texture */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* GL_ARB_stencil_texturing */
+
+/* ------------------------------ GL_ARB_sync ------------------------------ */
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+
+#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
+#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
+#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
+#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
+#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
+#define glIsSync GLEW_GET_FUN(__glewIsSync)
+#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
+
+#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
+
+#endif /* GL_ARB_sync */
+
+/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+
+#define GL_PATCHES 0xE
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+
+#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
+#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
+
+#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
+
+#endif /* GL_ARB_tessellation_shader */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+
+#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* GL_ARB_texture_buffer_range */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+
+#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* ------------------------- GL_ARB_texture_gather ------------------------- */
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+
+#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
+
+#endif /* GL_ARB_texture_gather */
+
+/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* ----------------------- GL_ARB_texture_multisample ---------------------- */
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
+#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
+#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
+#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
+
+#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
+
+#endif /* GL_ARB_texture_multisample */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* GL_ARB_texture_query_levels */
+
+/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+
+#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
+
+#endif /* GL_ARB_texture_query_lod */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+
+#define GL_RGB10_A2UI 0x906F
+
+#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
+
+#endif /* GL_ARB_texture_stencil8 */
+
+/* ------------------------- GL_ARB_texture_storage ------------------------ */
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
+#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
+#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
+
+#endif /* GL_ARB_texture_storage */
+
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
+
+#endif /* GL_ARB_texture_swizzle */
+
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* GL_ARB_texture_view */
+
+/* --------------------------- GL_ARB_timer_query -------------------------- */
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
+#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
+
+#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
+
+#endif /* GL_ARB_timer_query */
+
+/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+
+#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
+#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
+#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
+#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
+#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
+#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
+#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
+
+#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
+
+#endif /* GL_ARB_transform_feedback2 */
+
+/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+
+#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
+#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
+#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
+#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
+
+#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
+
+#endif /* GL_ARB_transform_feedback3 */
+
+/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+
+#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
+#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
+
+#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
+#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
+#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
+#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
+#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
+#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
+
+#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
+#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
+#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
+#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
+#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
+#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
+#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
+#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
+#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
+#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
+
+#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
+/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_INT_2_10_10_10_REV 0x8D9F
+
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
+
+#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
+#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
+#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
+#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
+#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
+#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
+#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
+#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
+#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
+#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
+#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
+#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
+#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
+#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
+#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
+#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
+#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
+#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
+#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
+#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
+#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
+#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
+#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
+#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
+#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
+#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
+#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
+#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
+#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
+#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
+#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
+
+#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+/* ------------------------- GL_ARB_viewport_array ------------------------- */
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
+#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
+#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
+#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
+#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
+#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
+#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
+#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
+#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
+#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
+
+#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
+
+#endif /* GL_ARB_viewport_array */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* ----------------------------- GL_ATI_meminfo ---------------------------- */
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+
+#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
+
+#endif /* GL_ATI_meminfo */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
+#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
+#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
+#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
+#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
+#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
+#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
+#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* GL_EXT_debug_marker */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
+#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
+#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
+#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
+#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+
+#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+
+#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
+
+#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
+
+#endif /* GL_EXT_provoking_vertex */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+
+typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
+typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+
+#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
+#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
+#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* GL_EXT_separate_shader_objects */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* --------------------- GL_EXT_shader_image_load_store -------------------- */
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+
+#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
+#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
+
+#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
+
+#endif /* GL_EXT_shader_image_load_store */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+
+#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* -------------------------- GL_EXT_texture_snorm ------------------------- */
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+
+#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
+
+#endif /* GL_EXT_texture_snorm */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
+#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
+#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
+#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
+#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
+#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
+#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
+#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
+#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
+#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
+
+#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* GL_EXT_x11_sync_object */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* GL_INTEL_map_texture */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* GL_KHR_debug */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
+#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
+#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
+#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
+#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* GL_NVX_conditional_render */
+
+/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
+
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
+#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
+
+#endif /* GL_NVX_gpu_memory_info */
+
+/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* GL_NV_bindless_texture */
+
+/* --------------------- GL_NV_blend_equation_advanced --------------------- */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_DISJOINT_NV 0x9283
+#define GL_CONJOINT_NV 0x9284
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_SRC_NV 0x9286
+#define GL_DST_NV 0x9287
+#define GL_SRC_OVER_NV 0x9288
+#define GL_DST_OVER_NV 0x9289
+#define GL_SRC_IN_NV 0x928A
+#define GL_DST_IN_NV 0x928B
+#define GL_SRC_OUT_NV 0x928C
+#define GL_DST_OUT_NV 0x928D
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_DST_ATOP_NV 0x928F
+#define GL_PLUS_NV 0x9291
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_MULTIPLY_NV 0x9294
+#define GL_SCREEN_NV 0x9295
+#define GL_OVERLAY_NV 0x9296
+#define GL_DARKEN_NV 0x9297
+#define GL_LIGHTEN_NV 0x9298
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLORBURN_NV 0x929A
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_MINUS_NV 0x929F
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_CONTRAST_NV 0x92A1
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_INVERT_OVG_NV 0x92B4
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+
+#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
+#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
+
+#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
+
+#endif /* GL_NV_blend_equation_advanced */
+
+/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+
+#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* GL_NV_compute_program5 */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ---------------------------- GL_NV_copy_image --------------------------- */
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
+
+#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
+
+#endif /* GL_NV_copy_image */
+
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* GL_NV_deep_texture3D */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* GL_NV_draw_texture */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* --------------------------- GL_NV_gpu_program5 -------------------------- */
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+
+#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
+
+#endif /* GL_NV_gpu_program5 */
+
+/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+
+#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
+/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
+
+#ifndef GL_NV_gpu_program_fp64
+#define GL_NV_gpu_program_fp64 1
+
+#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
+#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
+#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
+#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
+#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
+#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
+#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
+#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
+#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
+#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
+#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
+#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
+#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
+#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
+#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
+#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
+#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
+#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
+#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
+#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
+#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
+#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
+#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
+#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
+#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
+#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
+#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
+#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
+#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
+#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
+
+#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
+
+#endif /* GL_NV_gpu_shader5 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* ----------------------- GL_NV_multisample_coverage ---------------------- */
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+
+#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
+
+#endif /* GL_NV_multisample_coverage */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+
+#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+/* -------------------------- GL_NV_path_rendering ------------------------- */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_BOLD_BIT_NV 0x01
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+
+typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
+typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
+typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
+typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
+typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
+
+#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
+#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
+#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
+#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
+#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
+#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
+#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
+#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
+#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
+#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
+#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
+#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
+#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
+#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
+#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
+#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
+#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
+#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
+#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
+#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
+#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
+#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
+#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
+#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
+#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
+#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
+#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
+#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
+#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
+#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
+#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
+#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
+#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
+#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
+#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
+#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
+#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
+#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
+#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
+#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
+#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
+#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
+#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
+#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
+#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
+#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
+#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
+#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
+#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
+
+#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
+
+#endif /* GL_NV_path_rendering */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* GL_NV_shader_atomic_float */
+
+/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
+#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
+#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
+#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
+#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
+#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
+#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
+#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
+#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
+#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
+#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
+
+#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
+
+#endif /* GL_NV_shader_buffer_load */
+
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
+/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+
+#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
+
+#endif /* GL_NV_tessellation_program5 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* ------------------------- GL_NV_texture_barrier ------------------------- */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
+
+#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
+
+#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
+
+#endif /* GL_NV_texture_barrier */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* GL_NV_texture_multisample */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+
+#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
+#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
+#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
+#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
+#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
+#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
+#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
+
+#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
+
+#endif /* GL_NV_transform_feedback2 */
+
+/* -------------------------- GL_NV_vdpau_interop -------------------------- */
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);
+typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+
+#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
+#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
+#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
+
+#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
+
+#endif /* GL_NV_vdpau_interop */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+
+#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
+#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
+#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
+#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
+#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
+
+#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+
+typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
+typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+
+#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
+#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
+#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
+#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
+#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
+#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
+#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
+#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
+#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
+#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
+#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
+#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
+
+#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* GL_NV_video_capture */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_0_compatibility
+#define GL_REGAL_ES1_0_compatibility 1
+
+typedef int GLclampx;
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_1_compatibility
+#define GL_REGAL_ES1_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+/* ---------------------------- GL_REGAL_enable ---------------------------- */
+
+#ifndef GL_REGAL_enable
+#define GL_REGAL_enable 1
+
+#define GL_ERROR_REGAL 0x9322
+#define GL_DEBUG_REGAL 0x9323
+#define GL_LOG_REGAL 0x9324
+#define GL_EMULATION_REGAL 0x9325
+#define GL_DRIVER_REGAL 0x9326
+#define GL_MISSING_REGAL 0x9360
+#define GL_TRACE_REGAL 0x9361
+#define GL_CACHE_REGAL 0x9362
+#define GL_CODE_REGAL 0x9363
+#define GL_STATISTICS_REGAL 0x9364
+
+#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
+
+#endif /* GL_REGAL_enable */
+
+/* ------------------------- GL_REGAL_error_string ------------------------- */
+
+#ifndef GL_REGAL_error_string
+#define GL_REGAL_error_string 1
+
+typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
+
+#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
+
+#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
+
+#endif /* GL_REGAL_error_string */
+
+/* ------------------------ GL_REGAL_extension_query ----------------------- */
+
+#ifndef GL_REGAL_extension_query
+#define GL_REGAL_extension_query 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
+typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
+
+#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
+#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
+
+#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
+
+#endif /* GL_REGAL_extension_query */
+
+/* ------------------------------ GL_REGAL_log ----------------------------- */
+
+#ifndef GL_REGAL_log
+#define GL_REGAL_log 1
+
+#define GL_LOG_ERROR_REGAL 0x9319
+#define GL_LOG_WARNING_REGAL 0x931A
+#define GL_LOG_INFO_REGAL 0x931B
+#define GL_LOG_APP_REGAL 0x931C
+#define GL_LOG_DRIVER_REGAL 0x931D
+#define GL_LOG_INTERNAL_REGAL 0x931E
+#define GL_LOG_DEBUG_REGAL 0x931F
+#define GL_LOG_STATUS_REGAL 0x9320
+#define GL_LOG_HTTP_REGAL 0x9321
+
+typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context);
+
+typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
+
+#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
+
+#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
+
+#endif /* GL_REGAL_log */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
+GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/externals/glew-1.10.0/include/GL/glxew.h b/externals/glew-1.10.0/include/GL/glxew.h
new file mode 100644
index 000000000..76a5f0d82
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/glxew.h
@@ -0,0 +1,1669 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+
+#define GLX_H
+#define __GLX_glx_h__
+#define __glx_h__
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------ GLX_AMD_gpu_association ------------------------ */
+
+#ifndef GLX_AMD_gpu_association
+#define GLX_AMD_gpu_association 1
+
+#define GLX_GPU_VENDOR_AMD 0x1F00
+#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
+#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define GLX_GPU_RAM_AMD 0x21A3
+#define GLX_GPU_CLOCK_AMD 0x21A4
+#define GLX_GPU_NUM_PIPES_AMD 0x21A5
+#define GLX_GPU_NUM_SIMD_AMD 0x21A6
+#define GLX_GPU_NUM_RB_AMD 0x21A7
+#define GLX_GPU_NUM_SPI_AMD 0x21A8
+
+typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
+typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
+typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
+typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
+typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
+typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
+
+#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
+#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
+#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
+#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
+#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
+#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
+#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
+#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
+#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
+
+#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
+
+#endif /* GLX_AMD_gpu_association */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* GLX_ARB_create_context */
+
+/* --------------------- GLX_ARB_create_context_profile -------------------- */
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
+
+#endif /* GLX_ARB_create_context_profile */
+
+/* ------------------- GLX_ARB_create_context_robustness ------------------- */
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness 1
+
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
+
+#endif /* GLX_ARB_create_context_robustness */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_application_isolation
+#define GLX_ARB_robustness_application_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_share_group_isolation
+#define GLX_ARB_robustness_share_group_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
+/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
+
+#ifndef GLX_ARB_vertex_buffer_object
+#define GLX_ARB_vertex_buffer_object 1
+
+#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
+
+#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
+
+#endif /* GLX_ARB_vertex_buffer_object */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* --------------------------- GLX_EXT_buffer_age -------------------------- */
+
+#ifndef GLX_EXT_buffer_age
+#define GLX_EXT_buffer_age 1
+
+#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
+
+#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
+
+#endif /* GLX_EXT_buffer_age */
+
+/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
+
+#ifndef GLX_EXT_create_context_es2_profile
+#define GLX_EXT_create_context_es2_profile 1
+
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
+
+#endif /* GLX_EXT_create_context_es2_profile */
+
+/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
+
+#ifndef GLX_EXT_create_context_es_profile
+#define GLX_EXT_create_context_es_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
+
+#endif /* GLX_EXT_create_context_es_profile */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_swap_control ------------------------- */
+
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+
+typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
+
+#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
+
+#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
+
+#endif /* GLX_EXT_swap_control */
+
+/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
+
+#ifndef GLX_EXT_swap_control_tear
+#define GLX_EXT_swap_control_tear 1
+
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+
+#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
+
+#endif /* GLX_EXT_swap_control_tear */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_INTEL_swap_event ------------------------- */
+
+#ifndef GLX_INTEL_swap_event
+#define GLX_INTEL_swap_event 1
+
+#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
+#define GLX_COPY_COMPLETE_INTEL 0x8181
+#define GLX_FLIP_COMPLETE_INTEL 0x8182
+#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
+
+#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
+
+#endif /* GLX_INTEL_swap_event */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* ------------------------- GLX_MESA_swap_control ------------------------- */
+
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+
+typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
+typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
+
+#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
+#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
+
+#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
+
+#endif /* GLX_MESA_swap_control */
+
+/* --------------------------- GLX_NV_copy_image --------------------------- */
+
+#ifndef GLX_NV_copy_image
+#define GLX_NV_copy_image 1
+
+typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
+
+#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
+
+#endif /* GLX_NV_copy_image */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
+
+#ifndef GLX_NV_multisample_coverage
+#define GLX_NV_multisample_coverage 1
+
+#define GLX_COLOR_SAMPLES_NV 0x20B3
+#define GLX_COVERAGE_SAMPLES_NV 100001
+
+#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
+
+#endif /* GLX_NV_multisample_coverage */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* GLX_NV_present_video */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_capture ------------------------- */
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+
+#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
+#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
+#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
+#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
+#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
+
+#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
+
+#endif /* GLX_NV_video_capture */
+
+/* -------------------------- GLX_NV_video_output -------------------------- */
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
+
+#endif /* GLX_NV_video_output */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+} GLXPipeRectLimits;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT
+#else
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
+#endif /* GLEW_MX */
+
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
+GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
+GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
+
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLXEW_GET_FUN(x) x
+
+GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/externals/glew-1.10.0/include/GL/wglew.h b/externals/glew-1.10.0/include/GL/wglew.h
new file mode 100644
index 000000000..8659841d3
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/wglew.h
@@ -0,0 +1,1421 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(WINAPI)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+# undef WIN32_LEAN_AND_MEAN
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------ WGL_AMD_gpu_association ------------------------ */
+
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+
+#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
+#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
+#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
+#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
+#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
+#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
+#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
+#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
+#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
+
+#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
+
+#endif /* WGL_AMD_gpu_association */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* WGL_ARB_create_context */
+
+/* --------------------- WGL_ARB_create_context_profile -------------------- */
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
+
+#endif /* WGL_ARB_create_context_profile */
+
+/* ------------------- WGL_ARB_create_context_robustness ------------------- */
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
+
+#endif /* WGL_ARB_create_context_robustness */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
+
+#endif /* WGL_EXT_create_context_es2_profile */
+
+/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
+
+#endif /* WGL_EXT_create_context_es_profile */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+
+#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
+
+#endif /* WGL_EXT_swap_control_tear */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* --------------------------- WGL_NV_DX_interop --------------------------- */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
+#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
+#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
+#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
+#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
+
+#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
+
+#endif /* WGL_NV_DX_interop */
+
+/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+
+#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
+
+#endif /* WGL_NV_DX_interop2 */
+
+/* --------------------------- WGL_NV_copy_image --------------------------- */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
+
+#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
+
+#endif /* WGL_NV_copy_image */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* WGL_NV_gpu_affinity */
+
+/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
+
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+
+#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
+
+#endif /* WGL_NV_multisample_coverage */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_capture ------------------------- */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
+
+#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
+
+#endif /* WGL_NV_video_capture */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT
+#else
+#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
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+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
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new file mode 100644
index 000000000..b30c70158
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+Copyright (c) 2002-2006 Marcus Geelnard
+Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would
+ be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+ distribution.
+
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<table cellspacing="0" cellpadding="0">
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+<div class="textblock">Here are the data structures with brief descriptions:</div><div class="directory">
+<table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structGLFWgammaramp.html" target="_self">GLFWgammaramp</a></td><td class="desc">Gamma ramp</td></tr>
+<tr id="row_1_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structGLFWvidmode.html" target="_self">GLFWvidmode</a></td><td class="desc">Video mode type</td></tr>
+</table>
+</div><!-- directory -->
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
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+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
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+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+</div>
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+ <li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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+
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+<div class="header">
+ <div class="headertitle">
+<div class="title">Bug List </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><dl class="reflist">
+<dt><a class="anchor" id="_bug000001"></a>Global <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (GLFWmonitorfun cbfun)</dt>
+<dd><b>X11:</b> This callback is not yet called on monitor configuration changes. </dd>
+<dt><a class="anchor" id="_bug000002"></a>Global <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (GLFWwindow *window, int xpos, int ypos)</dt>
+<dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd>
+</dl>
+</div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
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+<head>
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Building programs using GLFW</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+</div>
+<!-- end header part -->
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+<div class="title">Building programs using GLFW </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
+<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
+<li class="level2"><a href="#build_link_cmake_pkgconfig">With CMake on Unix and installed GLFW binaries</a></li>
+<li class="level2"><a href="#build_link_pkgconfig">With pkg-config on OS X or other Unix</a></li>
+<li class="level2"><a href="#build_link_xcode">With Xcode on OS X</a></li>
+<li class="level2"><a href="#build_link_osx">With command-line on OS X</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p>This is about compiling and linking programs that use GLFW. For information on how to <em>write</em> such programs, start with the <a class="el" href="quick.html">introductory tutorial</a>.</p>
+<h1><a class="anchor" id="build_include"></a>
+Including the GLFW header file</h1>
+<p>In the files of your program where you use OpenGL or GLFW, you should include the GLFW 3 header file, i.e.:</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the chosen client API header files (by default OpenGL), and defines all the constants and types necessary for those headers to work on that platform.</p>
+<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
+<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
+<p>In other words:</p>
+<ul>
+<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
+<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
+<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
+</ul>
+<p>If you are using an OpenGL extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>, the GLEW header should also be included <em>before</em> the GLFW one. The GLEW header defines macros that disable any OpenGL header that the GLFW header includes and GLEW will work as expected.</p>
+<h2><a class="anchor" id="build_macros"></a>
+GLFW header option macros</h2>
+<p>These macros may be defined before the inclusion of the GLFW header and affect how that header behaves.</p>
+<p><code>GLFW_INCLUDE_GLCOREARB</code> makes the header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on OS X) instead of the regular OpenGL header.</p>
+<p><code>GLFW_INCLUDE_ES1</code> makes the header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
+<p><code>GLFW_INCLUDE_ES2</code> makes the header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
+<p><code>GLFW_INCLUDE_ES3</code> makes the header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
+<p><code>GLFW_INCLUDE_NONE</code> makes the header not include any client API header.</p>
+<p><code>GLFW_INCLUDE_GLU</code> makes the header include the GLU header <em>in addition to</em> the OpenGL header. This should only be used with the default <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on OS X), i.e. if you are not using any of the above macros.</p>
+<p><code>GLFW_DLL</code> is necessary when using the GLFW DLL on Windows, in order to explain to the compiler that the GLFW functions will be coming from another executable. It has no function on other platforms.</p>
+<h1><a class="anchor" id="build_link"></a>
+Link with the right libraries</h1>
+<h2><a class="anchor" id="build_link_win32"></a>
+With MinGW or Visual C++ on Windows</h2>
+<p>The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
+<p>When linking a program under Windows that uses the static version of GLFW, you must link with <code>opengl32</code>. If you are using GLU, you must also link with <code>glu32</code>.</p>
+<p>The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling a program that uses the DLL version of GLFW, you need to define the <code>GLFW_DLL</code> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
+<p>A program using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against <code>opengl32</code> if your program uses OpenGL and <code>glu32</code> if it uses GLU.</p>
+<h2><a class="anchor" id="build_link_cmake_source"></a>
+With CMake and GLFW source</h2>
+<p>You can use the GLFW source tree directly from a project that uses CMake. This way, GLFW will be built along with your application as needed.</p>
+<p>Firstly, add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target and the necessary cache variables to your project. </p>
+<pre class="fragment">add_subdirectory(path/to/glfw)
+</pre><p>To be able to include the GLFW header from your code, you need to tell the compiler where to find it. </p>
+<pre class="fragment">include_directories(path/to/glfw/include)
+</pre><p>Once GLFW has been added to the project, the <code>GLFW_LIBRARIES</code> cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the <code>glfw</code> target. </p>
+<pre class="fragment">target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
+</pre><p>Note that <code>GLFW_LIBRARIES</code> does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the <code>OPENGL_glu_LIBRARY</code> cache variable, which is implicitly created when the GLFW CMake files look for OpenGL. </p>
+<pre class="fragment">target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
+</pre><h2><a class="anchor" id="build_link_cmake_pkgconfig"></a>
+With CMake on Unix and installed GLFW binaries</h2>
+<p>CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file <code>glfw3.pc</code> was installed along with it.</p>
+<p>First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution. </p>
+<pre class="fragment">find_package(PkgConfig REQUIRED)
+</pre><p>This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package. </p>
+<pre class="fragment">pkg_search_module(GLFW REQUIRED glfw3)
+</pre><p>This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is. </p>
+<pre class="fragment">include_directories(${GLFW_INCLUDE_DIRS})
+</pre><p>You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the <code>GLFW_LIBRARIES</code> variable. </p>
+<pre class="fragment">target_link_libraries(simple ${GLFW_LIBRARIES})
+</pre><p>If you are using the static library version of GLFW, use the <code>GLFW_STATIC_LIBRARIES</code> variable instead. </p>
+<pre class="fragment">target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
+</pre><h2><a class="anchor" id="build_link_pkgconfig"></a>
+With pkg-config on OS X or other Unix</h2>
+<p>GLFW supports <a href="http://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and <code>glfw3.pc</code> file is generated when the GLFW library is built and installed along with it.</p>
+<p>A typical compile and link command-line when using the static may look like this: </p>
+<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
+</pre><p>If you are using the shared library, simply omit the <code>--static</code> flag. </p>
+<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
+</pre><p>You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable. </p>
+<pre class="fragment">env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
+</pre><p>The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add <code>-lGLU</code> to your link flags.</p>
+<p>See the manpage and other documentation for pkg-config and your compiler and linker for more information on how to link programs.</p>
+<h2><a class="anchor" id="build_link_xcode"></a>
+With Xcode on OS X</h2>
+<p>If you are using the dynamic library version of GLFW, simply add it to the project dependencies.</p>
+<p>If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies.</p>
+<h2><a class="anchor" id="build_link_osx"></a>
+With command-line on OS X</h2>
+<p>If you do not wish to use pkg-config, you need to add the required frameworks and libraries to your command-line using the <code>-l</code> and <code>-framework</code> switches, i.e.: </p>
+<pre class="fragment">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
+</pre><p>Note that you do not add the <code>.framework</code> extension to a framework when adding it from the command-line.</p>
+<p>The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have <code>libGL</code>-style OpenGL libraries, they are for use with the X Window System and will <em>not</em> work with the OS X native version of GLFW. </p>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+<div class="title">Standards conformance </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#compat_wm">ICCCM and EWMH conformance</a></li>
+<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
+<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
+<li class="level1"><a href="#compat_osx">OpenGL 3.2 and later on OS X</a></li>
+</ul>
+</div>
+<div class="textblock"><p>This chapter describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers wishing to deploy their applications on machines with varied specifications.</p>
+<p>Note that the information in this appendix is not a part of the API specification but merely list some of the preconditions for certain parts of the API to function on a given machine. As such, any part of it may change in future versions without this being considered a breaking API change.</p>
+<h1><a class="anchor" id="compat_wm"></a>
+ICCCM and EWMH conformance</h1>
+<p>As GLFW uses Xlib, directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
+<p>GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
+<p>GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
+<p>GLFW uses the EWMH <code>_NET_WM_STATE</code> protocol to tell the window manager to make the GLFW window full screen. If the running window manager does not support this protocol, full screen windows may not work properly. GLFW has a fallback code path in case this protocol is unavailable, but every window manager behaves slightly differently in this regard.</p>
+<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
+<h1><a class="anchor" id="compat_glx"></a>
+GLX extensions</h1>
+<p>The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
+<p>GLFW uses the <code>GLXFBConfig</code> API to enumerate and select framebuffer pixel formats. This requires either GLX 1.3 or greater, or the <code>GLX_SGIX_fbconfig</code> extension. Where both are available, the SGIX extension is preferred. If neither is available, GLFW will be unable to create windows.</p>
+<p>GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or "vsync"), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
+<p>GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
+<p>GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
+<p>GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
+<h1><a class="anchor" id="compat_wgl"></a>
+WGL extensions</h1>
+<p>The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
+<p>GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
+<p>GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or 'vsync'). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
+<p>GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
+<p>GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
+<p>GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
+<h1><a class="anchor" id="compat_osx"></a>
+OpenGL 3.2 and later on OS X</h1>
+<p>Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
+<p>Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail if given version 3.0 or 3.1, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> is required for creating contexts for OpenGL 3.2 and later, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored and setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything except <code>GLFW_OPENGL_CORE_PROFILE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
+<p>Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail. </p>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+<div class="header">
+ <div class="headertitle">
+<div class="title">Context handling guide </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#context_object">Context handles</a></li>
+<li class="level1"><a href="#context_hints">Context creation hints</a></li>
+<li class="level1"><a href="#context_current">Current context</a></li>
+<li class="level1"><a href="#context_swap">Swapping buffers</a></li>
+<li class="level1"><a href="#context_glext">OpenGL extension handling</a><ul><li class="level2"><a href="#context_glext_header">The glext.h header</a></li>
+<li class="level2"><a href="#context_glext_string">Checking for extensions</a></li>
+<li class="level2"><a href="#context_glext_proc">Fetching function pointers</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, each of which has its own context.</p>
+<h1><a class="anchor" id="context_object"></a>
+Context handles</h1>
+<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
+<h1><a class="anchor" id="context_hints"></a>
+Context creation hints</h1>
+<p>There are a number of hints, specified using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window.html#window_hints_ctx">context related hints</a> in the window handling guide.</p>
+<h1><a class="anchor" id="context_current"></a>
+Current context</h1>
+<p>Before you can use the OpenGL or OpenGL ES APIs, you need to have a current context of the proper type. The context encapsulates all render state and all objects like textures and shaders.</p>
+<p>Note that a context can only be current for a single thread at a time, and a thread can only have a single context at a time.</p>
+<p>A context is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
+</div><!-- fragment --><p>The current context is returned by <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>();</div>
+</div><!-- fragment --><h1><a class="anchor" id="context_swap"></a>
+Swapping buffers</h1>
+<p>See <a class="el" href="window.html#window_swap">swapping buffers</a> in the window handling guide.</p>
+<h1><a class="anchor" id="context_glext"></a>
+OpenGL extension handling</h1>
+<p>One of the benefits of OpenGL is its extensibility. Independent hardware vendors (IHVs) may include functionality in their OpenGL implementations that expand upon the OpenGL standard before that functionality is included in a new version of the OpenGL specification.</p>
+<p>An extension is defined by:</p>
+<ul>
+<li>An extension name (e.g. <code>GL_ARB_debug_output</code>)</li>
+<li>New OpenGL tokens (e.g. <code>GL_DEBUG_SEVERITY_HIGH_ARB</code>)</li>
+<li>New OpenGL functions (e.g. <code>glGetDebugMessageLogARB</code>)</li>
+</ul>
+<p>Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. There are many different affixes, depending on who wrote the extension. A list of extensions, together with their specifications, can be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>.</p>
+<p>To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions.</p>
+<p>This can be done with GLFW, as will be described in this section, but usually you will instead want to use a dedicated extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>. This kind of library greatly reduces the amount of work necessary to use both OpenGL extensions and modern versions of the OpenGL API. GLEW in particular has been extensively tested with and works well with GLFW.</p>
+<h2><a class="anchor" id="context_glext_header"></a>
+The glext.h header</h2>
+<p>The <code>glext.h</code> header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>. It it strongly recommended that you use your own copy, as the one shipped with your development environment may be several years out of date and may not include the extensions you wish to use.</p>
+<p>The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLGETDEBUGMESSAGELOGARB</code> (for <code>glGetDebugMessageLogARB</code>), i.e. the name is made uppercase and <code>PFN</code> and <code>PROC</code> are added to the ends.</p>
+<h2><a class="anchor" id="context_glext_string"></a>
+Checking for extensions</h2>
+<p>A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><p>The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns non-zero, otherwise it returns zero.</p>
+<h2><a class="anchor" id="context_glext_proc"></a>
+Fetching function pointers</h2>
+<p>Many extensions, though not all, require the use of new OpenGL functions. These entry points are often not exposed by your link libraries, making it necessary to fetch them at run time. With <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> you can retrieve the address of extension and non-extension OpenGL functions.</p>
+<div class="fragment"><div class="line">PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div>
+</div><!-- fragment --><p>In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
+<p>Now that all the pieces have been introduced, here is what they might look like when used together.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &quot;glext.h&quot;</span></div>
+<div class="line"></div>
+<div class="line"><span class="preprocessor">#define glGetDebugMessageLogARB pfnGetDebugMessageLog</span></div>
+<div class="line"><span class="preprocessor"></span>PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;</div>
+<div class="line"></div>
+<div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div>
+<div class="line"><span class="keywordtype">int</span> has_debug_output = 0;</div>
+<div class="line"></div>
+<div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
+<div class="line"> {</div>
+<div class="line"> pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div>
+<div class="line"> <span class="keywordflow">if</span> (pfnGetDebugMessageLog)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// Both the extension name and the function pointer are present</span></div>
+<div class="line"> has_debug_output = 1;</div>
+<div class="line"> }</div>
+<div class="line"> }</div>
+<div class="line">}</div>
+<div class="line"></div>
+<div class="line"><span class="keywordtype">void</span> some_function(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Now the extension function can be called as usual</span></div>
+<div class="line"> glGetDebugMessageLogARB(...);</div>
+<div class="line">}</div>
+</div><!-- fragment --> </div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
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+: <a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode</a>
+</li>
+<li>height
+: <a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode</a>
+</li>
+<li>red
+: <a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp</a>
+</li>
+<li>redBits
+: <a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode</a>
+</li>
+<li>refreshRate
+: <a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode</a>
+</li>
+<li>size
+: <a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp</a>
+</li>
+<li>width
+: <a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
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diff --git a/externals/glfw-3.0.2/docs/html/glfw3_8h.html b/externals/glfw-3.0.2/docs/html/glfw3_8h.html
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+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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+ <ul>
+<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#nested-classes">Data Structures</a> &#124;
+<a href="#define-members">Macros</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">glfw3.h File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p><a href="glfw3_8h_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
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+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td></tr>
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+<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
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+<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
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+<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
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+<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
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+<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
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+<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
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+<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
+<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
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+<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
+<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
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+<tr class="memitem:ga34a0443d059e9f22272cd4669073f73d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>&#160;&#160;&#160;0</td></tr>
+<tr class="separator:ga34a0443d059e9f22272cd4669073f73d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
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+<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
+<tr class="separator:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>&#160;&#160;&#160;3</td></tr>
+<tr class="separator:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
+<tr class="separator:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga74771620aa53bd68a487186dea66fd77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">GLFW_JOYSTICK_6</a>&#160;&#160;&#160;5</td></tr>
+<tr class="separator:ga74771620aa53bd68a487186dea66fd77"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">GLFW_JOYSTICK_8</a>&#160;&#160;&#160;7</td></tr>
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+<tr class="memitem:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">GLFW_JOYSTICK_9</a>&#160;&#160;&#160;8</td></tr>
+<tr class="separator:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec">GLFW_JOYSTICK_10</a>&#160;&#160;&#160;9</td></tr>
+<tr class="separator:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae7d26e3df447c2c14a569fcc18516af4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">GLFW_JOYSTICK_11</a>&#160;&#160;&#160;10</td></tr>
+<tr class="separator:gae7d26e3df447c2c14a569fcc18516af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">GLFW_JOYSTICK_12</a>&#160;&#160;&#160;11</td></tr>
+<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508">GLFW_JOYSTICK_13</a>&#160;&#160;&#160;12</td></tr>
+<tr class="separator:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga89540873278ae5a42b3e70d64164dc74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74">GLFW_JOYSTICK_14</a>&#160;&#160;&#160;13</td></tr>
+<tr class="separator:ga89540873278ae5a42b3e70d64164dc74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">GLFW_JOYSTICK_15</a>&#160;&#160;&#160;14</td></tr>
+<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga453edeeabf350827646b6857df4f80ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a>&#160;&#160;&#160;15</td></tr>
+<tr class="separator:ga453edeeabf350827646b6857df4f80ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
+<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br/></td></tr>
+<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
+<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br/></td></tr>
+<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
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+<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
+<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the parameters for the function was given an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br/></td></tr>
+<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
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+<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
+<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested client API on the system. <a href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">More...</a><br/></td></tr>
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+<tr class="memitem:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>&#160;&#160;&#160;0x00034003</td></tr>
+<tr class="separator:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>&#160;&#160;&#160;0x00040001</td></tr>
+<tr class="separator:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aab64b25921ef21d89252d6f0a71bfc32"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>&#160;&#160;&#160;0x00040002</td></tr>
+<tr class="separator:aab64b25921ef21d89252d6f0a71bfc32"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td colspan="2"><div class="groupHeader">GLFW version macros</div></td></tr>
+<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
+<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW library. <a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br/></td></tr>
+<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;0</td></tr>
+<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW library. <a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br/></td></tr>
+<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;2</td></tr>
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+<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Key and button actions</div></td></tr>
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+<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
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+<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
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+<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
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+<tr class="memitem:gabf42b10edde1c4fc71e212e576b9f811"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> )(void)</td></tr>
+<tr class="memdesc:gabf42b10edde1c4fc71e212e576b9f811"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">More...</a><br/></td></tr>
+<tr class="separator:gabf42b10edde1c4fc71e212e576b9f811"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
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+<tr class="separator:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c36e52549efd47790eb3f324da71924"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
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+<tr class="separator:ga1c36e52549efd47790eb3f324da71924"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaca1c2715759d03da9834eac19323d4a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
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+<tr class="separator:gaaca1c2715759d03da9834eac19323d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
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+<tr class="separator:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga16764f89bf2060e6fa477f0943e1412b"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
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+<tr class="separator:ga16764f89bf2060e6fa477f0943e1412b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
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+<tr class="separator:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae47ae066eea9fe6050a62360928ae524"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
+<tr class="memdesc:gae47ae066eea9fe6050a62360928ae524"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window iconify/restore callbacks. <a href="group__window.html#gae47ae066eea9fe6050a62360928ae524">More...</a><br/></td></tr>
+<tr class="separator:gae47ae066eea9fe6050a62360928ae524"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga311bb32e578aa240b6464af494debffc"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
+<tr class="memdesc:ga311bb32e578aa240b6464af494debffc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for framebuffer resize callbacks. <a href="group__window.html#ga311bb32e578aa240b6464af494debffc">More...</a><br/></td></tr>
+<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td></tr>
+<tr class="memdesc:ga1e008c7a8751cea648c8f42cc91104cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for mouse button callbacks. <a href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">More...</a><br/></td></tr>
+<tr class="separator:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
+<tr class="memdesc:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor position callbacks. <a href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">More...</a><br/></td></tr>
+<tr class="separator:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
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+<tr class="separator:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
+<tr class="memdesc:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for scroll callbacks. <a href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">More...</a><br/></td></tr>
+<tr class="separator:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td></tr>
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+<tr class="separator:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1103f1876518acecb5976f6b307c51d1"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td></tr>
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+<tr class="separator:ga1103f1876518acecb5976f6b307c51d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> )(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td></tr>
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+<tr class="separator:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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+<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
+<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br/></td></tr>
+<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
+<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br/></td></tr>
+<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga23d47dc013fce2bf58036da66079a657"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfwGetVersionString</a> (void)</td></tr>
+<tr class="memdesc:ga23d47dc013fce2bf58036da66079a657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga23d47dc013fce2bf58036da66079a657">More...</a><br/></td></tr>
+<tr class="separator:ga23d47dc013fce2bf58036da66079a657"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a> (<a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">More...</a><br/></td></tr>
+<tr class="separator:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a> (int *count)</td></tr>
+<tr class="memdesc:ga3fba51c8bd36491d4712aa5bd074a537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">More...</a><br/></td></tr>
+<tr class="separator:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> (void)</td></tr>
+<tr class="memdesc:ga721867d84c6d18d6790d64d2847ca0b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">More...</a><br/></td></tr>
+<tr class="separator:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br/></td></tr>
+<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa2d6107f4a35771b99812d1260c6056d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *width, int *height)</td></tr>
+<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
+<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
+<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
+<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
+<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
+<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
+<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
+<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
+<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
+<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
+<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
+<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
+<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
+<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
+<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
+<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
+<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
+<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
+<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
+<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
+<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
+<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
+<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
+<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
+<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
+<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
+<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
+<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
+<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
+<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
+<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
+<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
+<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
+<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
+<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
+<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
+<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
+<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
+<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
+<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
+<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
+<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
+<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
+<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
+<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
+<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
+<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
+<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
+<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
+<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
+<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
+<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
+<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
+<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
+<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
+<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br/></td></tr>
+<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
+<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br/></td></tr>
+<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
+<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br/></td></tr>
+<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
+<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br/></td></tr>
+<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
+<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the last reported cursor position, relative to the client area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br/></td></tr>
+<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the client area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br/></td></tr>
+<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga7e496507126f35ea72f01b2e6ef6d155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">More...</a><br/></td></tr>
+<tr class="separator:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga556239421c6a5a243c66fca28da9f742"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga556239421c6a5a243c66fca28da9f742"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#ga556239421c6a5a243c66fca28da9f742">More...</a><br/></td></tr>
+<tr class="separator:ga556239421c6a5a243c66fca28da9f742"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaef49b72d84d615bca0a6ed65485e035d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
+<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
+<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
+<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
+<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
+<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
+<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
+<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
+<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
+<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
+<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
+<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
+<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
+<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
+<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br/></td></tr>
+<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the contents of the clipboard as a string. <a href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">More...</a><br/></td></tr>
+<tr class="separator:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
+<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
+<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
+<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
+<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
+<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
+<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
+<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
+<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
+<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
+<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
+<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
+<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
+<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
+<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ae829b55591c18169a40ab4067a041b1f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_ALPHA_BITS&#160;&#160;&#160;0x0002100A</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a22bbe9104a8ce1f8b88fb4f186aa36ce"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_BLUE_BITS&#160;&#160;&#160;0x00021009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a65713cee1326f8e9d806fdf93187b471"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_GREEN_BITS&#160;&#160;&#160;0x00021008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aead34a9a683b2bc20eecf30ba738bfc6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_RED_BITS&#160;&#160;&#160;0x00021007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afed79a3f468997877da86c449bd43e8c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ALPHA_BITS&#160;&#160;&#160;0x00021004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab05108c5029443b371112b031d1fa174"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_AUX_BUFFERS&#160;&#160;&#160;0x0002100B</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab292ea403db6d514537b515311bf9ae3"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_BLUE_BITS&#160;&#160;&#160;0x00021003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a649309cf72a3d3de5b1348ca7936c95b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CLIENT_API&#160;&#160;&#160;0x00022001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="abe11513fd1ffbee5bb9b173f06028b9e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONNECTED&#160;&#160;&#160;0x00040001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afb9475071aa77c6fb05ca5a5c8678a08"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_REVISION&#160;&#160;&#160;0x00022004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ade3593916b4c507900aa2d6844810e00"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_ROBUSTNESS&#160;&#160;&#160;0x00022005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afe5e4922de1f9932d7e9849bb053b0c0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_VERSION_MAJOR&#160;&#160;&#160;0x00022002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a31aca791e4b538c4e4a771eb95cc2d07"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_VERSION_MINOR&#160;&#160;&#160;0x00022003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aade31da5b884a84a7625c6b059b9132c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR&#160;&#160;&#160;0x00033001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2315b99a329ce53e6a13a9d46fd5ca88"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_DISABLED&#160;&#160;&#160;0x00034003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac4d5cb9d78de8573349c58763d53bf11"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_HIDDEN&#160;&#160;&#160;0x00034002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae04dd25c8577e19fa8c97368561f6c68"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_NORMAL&#160;&#160;&#160;0x00034001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a21b854d36314c94d65aed84405b2f25e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DECORATED&#160;&#160;&#160;0x00020005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a318a55eac1fee57dfe593b6d38149d07"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DEPTH_BITS&#160;&#160;&#160;0x00021005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aab64b25921ef21d89252d6f0a71bfc32"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DISCONNECTED&#160;&#160;&#160;0x00040002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a54ddb14825a1541a56e22afb5f832a9e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FOCUSED&#160;&#160;&#160;0x00020001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afba3b72638c914e5fb8a237dd4c50d4d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GREEN_BITS&#160;&#160;&#160;0x00021002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a39d44b7c056e55e581355a92d240b58a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ICONIFIED&#160;&#160;&#160;0x00020002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aec1132f245143fc915b2f0995228564c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_LOSE_CONTEXT_ON_RESET&#160;&#160;&#160;0x00031002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aee84a679230d205005e22487ff678a85"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_RESET_NOTIFICATION&#160;&#160;&#160;0x00031001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a8b306cb27f5bb0d6d67c7356a0e0fc34"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_ROBUSTNESS&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ad6f2335d6f21cc9bab96633b1c111d5f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_ANY_PROFILE&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a01b3f66db266341425e9abee6b257db2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_API&#160;&#160;&#160;0x00030001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac06b663d79c8fcf04669cc8fcc0b7670"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_COMPAT_PROFILE&#160;&#160;&#160;0x00032002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af094bb16da76f66ebceb19ee213b3de8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_CORE_PROFILE&#160;&#160;&#160;0x00032001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a87ec2df0b915201e950ca42d5d0831e1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_DEBUG_CONTEXT&#160;&#160;&#160;0x00022007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a28d9b3bc6c2a522d815c8e146595051f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_ES_API&#160;&#160;&#160;0x00030002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a13d24b12465da8b28985f46c8557925b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_FORWARD_COMPAT&#160;&#160;&#160;0x00022006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a44f3a6b4261fbe351e0b950b0f372e12"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_PROFILE&#160;&#160;&#160;0x00022008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af78ed8e417dbcc1e354906cc2708c982"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RED_BITS&#160;&#160;&#160;0x00021001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a0f20825e6e47ee8ba389024519682212"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_REFRESH_RATE&#160;&#160;&#160;0x0002100F</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="adba13c7a1b3aa40831eb2beedbd5bd1d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RESIZABLE&#160;&#160;&#160;0x00020003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2cdf86fdcb7722fb8829c4e201607535"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_SAMPLES&#160;&#160;&#160;0x0002100D</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a444a8f00414a63220591f9fdb7b5642b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_SRGB_CAPABLE&#160;&#160;&#160;0x0002100E</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5339890a45a1fb38e93cb9fcc5fd069d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STENCIL_BITS&#160;&#160;&#160;0x00021006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a83d991efca02537e2d69969135b77b03"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STEREO&#160;&#160;&#160;0x0002100C</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae3bbe2315b7691ab088159eb6c9110fc"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STICKY_KEYS&#160;&#160;&#160;0x00033002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a4d7ce8ce71030c3b04e2b78145bc59d1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STICKY_MOUSE_BUTTONS&#160;&#160;&#160;0x00033003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afb3cdc45297e06d8f1eb13adc69ca6c4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VISIBLE&#160;&#160;&#160;0x00020004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
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diff --git a/externals/glfw-3.0.2/docs/html/glfw3_8h_source.html b/externals/glfw-3.0.2/docs/html/glfw3_8h_source.html
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+ <ul>
+<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">glfw3.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_h_</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_h_</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment"> * Global definitions</span></div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="comment">/* Please report any problems that you find with your compiler, which may</span></div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"> * be solved in this section! There are several compilers that I have not</span></div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment"> * been able to test this file with yet.</span></div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * First: If we are we on Windows, we want a single define for it (_WIN32)</span></div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * (Note: For Cygwin the compiler flag -mwin32 should be used, but to</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment"> * make sure that things run smoothly for Cygwin users, we add __CYGWIN__</span></div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment"> * to the list of &quot;valid Win32 identifiers&quot;, which removes the need for</span></div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment"> * -mwin32)</span></div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))</span></div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WIN32</span></div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">/* In order for extension support to be portable, we need to define an</span></div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"> * OpenGL function call method. We use the keyword APIENTRY, which is</span></div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment"> * defined for Win32. (Note: Windows also needs this for &lt;GL/gl.h&gt;)</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #ifdef _WIN32</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span></div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">/* The following three defines are here solely to make some Windows-based</span></div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> * &lt;GL/gl.h&gt; files happy. Theoretically we could include &lt;windows.h&gt;, but</span></div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"> * it has the major drawback of severely polluting our namespace.</span></div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">/* Under Windows, we need WINGDIAPI defined */</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++, Borland C++ Builder and Pelles C */</span></div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #elif defined(__LCC__)</span></div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor"></span> <span class="comment">/* LCC-Win32 */</span></div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor"> #define WINGDIAPI __stdcall</span></div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Others (e.g. MinGW, Cygwin) */</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"> #define WINGDIAPI extern</span></div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">/* Some &lt;GL/glu.h&gt; files also need CALLBACK defined */</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER)</span></div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++ */</span></div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"> #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) &amp;&amp; !defined(MIDL_PASS)</span></div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK</span></div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Other Windows compilers */</span></div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"> #define CALLBACK __stdcall</span></div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="comment">/* Most GL/glu.h variants on Windows need wchar_t</span></div>
+<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="comment"> * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */</span></div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">/* ---------------- GLFW related system specific defines ----------------- */</span></div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor"></span> <span class="comment">/* GLFW_DLL is defined by users of GLFW when compiling programs that will link</span></div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"> * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the</span></div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> * GLFW configuration header when compiling the DLL version of the library.</span></div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">/* We are building a Win32 DLL */</span></div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">/* We are calling a Win32 DLL */</span></div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor"> #if defined(__LCC__)</span></div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI extern</span></div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;)))</span></div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor">#else</span></div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <span class="comment">/* We are either building/calling a static lib or we are non-win32 */</span></div>
+<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"> #define GLFWAPI</span></div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment">/* Include the chosen client API headers.</span></div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor">#if defined(__APPLE_CC__)</span></div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
+<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
+<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#else</span></div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES1)</span></div>
+<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES2)</span></div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES3)</span></div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
+<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> #endif</span></div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
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+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="comment"> * GLFW API tokens</span></div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div>
+<div class="line"><a name="l00217"></a><span class="lineno"><a class="code" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 217</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00224"></a><span class="lineno"><a class="code" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 224</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MINOR 0</span></div>
+<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00231"></a><span class="lineno"><a class="code" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 231</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_REVISION 2</span></div>
+<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00239"></a><span class="lineno"><a class="code" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 239</a></span>&#160;<span class="preprocessor">#define GLFW_RELEASE 0</span></div>
+<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00243"></a><span class="lineno"><a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 243</a></span>&#160;<span class="preprocessor">#define GLFW_PRESS 1</span></div>
+<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00247"></a><span class="lineno"><a class="code" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 247</a></span>&#160;<span class="preprocessor">#define GLFW_REPEAT 2</span></div>
+<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment">/* The unknown key */</span></div>
+<div class="line"><a name="l00272"></a><span class="lineno"><a class="code" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 272</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
+<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="comment">/* Printable keys */</span></div>
+<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 275</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
+<div class="line"><a name="l00276"></a><span class="lineno"><a class="code" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 276</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00277"></a><span class="lineno"><a class="code" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 277</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00278"></a><span class="lineno"><a class="code" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 278</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00279"></a><span class="lineno"><a class="code" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 279</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00280"></a><span class="lineno"><a class="code" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 280</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00281"></a><span class="lineno"><a class="code" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 281</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
+<div class="line"><a name="l00282"></a><span class="lineno"><a class="code" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 282</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
+<div class="line"><a name="l00283"></a><span class="lineno"><a class="code" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 283</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
+<div class="line"><a name="l00284"></a><span class="lineno"><a class="code" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 284</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
+<div class="line"><a name="l00285"></a><span class="lineno"><a class="code" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 285</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
+<div class="line"><a name="l00286"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 286</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
+<div class="line"><a name="l00287"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 287</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
+<div class="line"><a name="l00288"></a><span class="lineno"><a class="code" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 288</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
+<div class="line"><a name="l00289"></a><span class="lineno"><a class="code" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 289</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
+<div class="line"><a name="l00290"></a><span class="lineno"><a class="code" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 290</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
+<div class="line"><a name="l00291"></a><span class="lineno"><a class="code" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 291</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00292"></a><span class="lineno"><a class="code" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 292</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00293"></a><span class="lineno"><a class="code" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 293</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
+<div class="line"><a name="l00294"></a><span class="lineno"><a class="code" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 294</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
+<div class="line"><a name="l00295"></a><span class="lineno"><a class="code" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 295</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
+<div class="line"><a name="l00296"></a><span class="lineno"><a class="code" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 296</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
+<div class="line"><a name="l00297"></a><span class="lineno"><a class="code" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 297</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
+<div class="line"><a name="l00298"></a><span class="lineno"><a class="code" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 298</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
+<div class="line"><a name="l00299"></a><span class="lineno"><a class="code" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 299</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
+<div class="line"><a name="l00300"></a><span class="lineno"><a class="code" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 300</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
+<div class="line"><a name="l00301"></a><span class="lineno"><a class="code" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 301</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
+<div class="line"><a name="l00302"></a><span class="lineno"><a class="code" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 302</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
+<div class="line"><a name="l00303"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 303</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
+<div class="line"><a name="l00304"></a><span class="lineno"><a class="code" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 304</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
+<div class="line"><a name="l00305"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 305</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
+<div class="line"><a name="l00306"></a><span class="lineno"><a class="code" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 306</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
+<div class="line"><a name="l00307"></a><span class="lineno"><a class="code" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 307</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
+<div class="line"><a name="l00308"></a><span class="lineno"><a class="code" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 308</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
+<div class="line"><a name="l00309"></a><span class="lineno"><a class="code" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 309</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
+<div class="line"><a name="l00310"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 310</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
+<div class="line"><a name="l00311"></a><span class="lineno"><a class="code" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 311</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
+<div class="line"><a name="l00312"></a><span class="lineno"><a class="code" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 312</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
+<div class="line"><a name="l00313"></a><span class="lineno"><a class="code" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 313</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
+<div class="line"><a name="l00314"></a><span class="lineno"><a class="code" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 314</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
+<div class="line"><a name="l00315"></a><span class="lineno"><a class="code" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 315</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
+<div class="line"><a name="l00316"></a><span class="lineno"><a class="code" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 316</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
+<div class="line"><a name="l00317"></a><span class="lineno"><a class="code" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 317</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
+<div class="line"><a name="l00318"></a><span class="lineno"><a class="code" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 318</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
+<div class="line"><a name="l00319"></a><span class="lineno"><a class="code" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 319</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00320"></a><span class="lineno"><a class="code" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 320</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00321"></a><span class="lineno"><a class="code" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 321</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00322"></a><span class="lineno"><a class="code" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 322</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00323"></a><span class="lineno"><a class="code" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 323</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00324"></a><span class="lineno"><a class="code" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 324</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="comment">/* Function keys */</span></div>
+<div class="line"><a name="l00327"></a><span class="lineno"><a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 327</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
+<div class="line"><a name="l00328"></a><span class="lineno"><a class="code" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 328</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
+<div class="line"><a name="l00329"></a><span class="lineno"><a class="code" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 329</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
+<div class="line"><a name="l00330"></a><span class="lineno"><a class="code" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 330</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
+<div class="line"><a name="l00331"></a><span class="lineno"><a class="code" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 331</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
+<div class="line"><a name="l00332"></a><span class="lineno"><a class="code" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 332</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
+<div class="line"><a name="l00333"></a><span class="lineno"><a class="code" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 333</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
+<div class="line"><a name="l00334"></a><span class="lineno"><a class="code" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 334</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
+<div class="line"><a name="l00335"></a><span class="lineno"><a class="code" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 335</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
+<div class="line"><a name="l00336"></a><span class="lineno"><a class="code" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 336</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
+<div class="line"><a name="l00337"></a><span class="lineno"><a class="code" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 337</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
+<div class="line"><a name="l00338"></a><span class="lineno"><a class="code" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 338</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
+<div class="line"><a name="l00339"></a><span class="lineno"><a class="code" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 339</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
+<div class="line"><a name="l00340"></a><span class="lineno"><a class="code" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 340</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
+<div class="line"><a name="l00341"></a><span class="lineno"><a class="code" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 341</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
+<div class="line"><a name="l00342"></a><span class="lineno"><a class="code" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 342</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
+<div class="line"><a name="l00343"></a><span class="lineno"><a class="code" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 343</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
+<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 344</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
+<div class="line"><a name="l00345"></a><span class="lineno"><a class="code" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 345</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
+<div class="line"><a name="l00346"></a><span class="lineno"><a class="code" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 346</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
+<div class="line"><a name="l00347"></a><span class="lineno"><a class="code" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 347</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
+<div class="line"><a name="l00348"></a><span class="lineno"><a class="code" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 348</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
+<div class="line"><a name="l00349"></a><span class="lineno"><a class="code" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 349</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
+<div class="line"><a name="l00350"></a><span class="lineno"><a class="code" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 350</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
+<div class="line"><a name="l00351"></a><span class="lineno"><a class="code" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 351</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
+<div class="line"><a name="l00352"></a><span class="lineno"><a class="code" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 352</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
+<div class="line"><a name="l00353"></a><span class="lineno"><a class="code" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 353</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
+<div class="line"><a name="l00354"></a><span class="lineno"><a class="code" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 354</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
+<div class="line"><a name="l00355"></a><span class="lineno"><a class="code" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 355</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
+<div class="line"><a name="l00356"></a><span class="lineno"><a class="code" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 356</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
+<div class="line"><a name="l00357"></a><span class="lineno"><a class="code" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 357</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
+<div class="line"><a name="l00358"></a><span class="lineno"><a class="code" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 358</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
+<div class="line"><a name="l00359"></a><span class="lineno"><a class="code" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 359</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
+<div class="line"><a name="l00360"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 360</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
+<div class="line"><a name="l00361"></a><span class="lineno"><a class="code" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 361</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
+<div class="line"><a name="l00362"></a><span class="lineno"><a class="code" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 362</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
+<div class="line"><a name="l00363"></a><span class="lineno"><a class="code" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 363</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
+<div class="line"><a name="l00364"></a><span class="lineno"><a class="code" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 364</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
+<div class="line"><a name="l00365"></a><span class="lineno"><a class="code" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 365</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
+<div class="line"><a name="l00366"></a><span class="lineno"><a class="code" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 366</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
+<div class="line"><a name="l00367"></a><span class="lineno"><a class="code" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 367</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
+<div class="line"><a name="l00368"></a><span class="lineno"><a class="code" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 368</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
+<div class="line"><a name="l00369"></a><span class="lineno"><a class="code" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 369</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
+<div class="line"><a name="l00370"></a><span class="lineno"><a class="code" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 370</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
+<div class="line"><a name="l00371"></a><span class="lineno"><a class="code" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 371</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
+<div class="line"><a name="l00372"></a><span class="lineno"><a class="code" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 372</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
+<div class="line"><a name="l00373"></a><span class="lineno"><a class="code" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 373</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
+<div class="line"><a name="l00374"></a><span class="lineno"><a class="code" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 374</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
+<div class="line"><a name="l00375"></a><span class="lineno"><a class="code" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 375</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
+<div class="line"><a name="l00376"></a><span class="lineno"><a class="code" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 376</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
+<div class="line"><a name="l00377"></a><span class="lineno"><a class="code" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 377</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
+<div class="line"><a name="l00378"></a><span class="lineno"><a class="code" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 378</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
+<div class="line"><a name="l00379"></a><span class="lineno"><a class="code" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 379</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
+<div class="line"><a name="l00380"></a><span class="lineno"><a class="code" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 380</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
+<div class="line"><a name="l00381"></a><span class="lineno"><a class="code" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 381</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
+<div class="line"><a name="l00382"></a><span class="lineno"><a class="code" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 382</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
+<div class="line"><a name="l00383"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 383</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
+<div class="line"><a name="l00384"></a><span class="lineno"><a class="code" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 384</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
+<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 385</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
+<div class="line"><a name="l00386"></a><span class="lineno"><a class="code" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 386</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
+<div class="line"><a name="l00387"></a><span class="lineno"><a class="code" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 387</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
+<div class="line"><a name="l00388"></a><span class="lineno"><a class="code" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 388</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
+<div class="line"><a name="l00389"></a><span class="lineno"><a class="code" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 389</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
+<div class="line"><a name="l00390"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 390</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
+<div class="line"><a name="l00391"></a><span class="lineno"><a class="code" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 391</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
+<div class="line"><a name="l00392"></a><span class="lineno"><a class="code" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 392</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
+<div class="line"><a name="l00393"></a><span class="lineno"><a class="code" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 393</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
+<div class="line"><a name="l00394"></a><span class="lineno"><a class="code" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 394</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
+<div class="line"><a name="l00395"></a><span class="lineno"><a class="code" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 395</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
+<div class="line"><a name="l00396"></a><span class="lineno"><a class="code" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 396</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
+<div class="line"><a name="l00397"></a><span class="lineno"><a class="code" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 397</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
+<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00407"></a><span class="lineno"><a class="code" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 407</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
+<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00410"></a><span class="lineno"><a class="code" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 410</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
+<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00413"></a><span class="lineno"><a class="code" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 413</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
+<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00416"></a><span class="lineno"><a class="code" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 416</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
+<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00423"></a><span class="lineno"><a class="code" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 423</a></span>&#160;<span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
+<div class="line"><a name="l00424"></a><span class="lineno"><a class="code" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 424</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
+<div class="line"><a name="l00425"></a><span class="lineno"><a class="code" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 425</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
+<div class="line"><a name="l00426"></a><span class="lineno"><a class="code" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 426</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
+<div class="line"><a name="l00427"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 427</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
+<div class="line"><a name="l00428"></a><span class="lineno"><a class="code" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 428</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
+<div class="line"><a name="l00429"></a><span class="lineno"><a class="code" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 429</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
+<div class="line"><a name="l00430"></a><span class="lineno"><a class="code" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 430</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
+<div class="line"><a name="l00431"></a><span class="lineno"><a class="code" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 431</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
+<div class="line"><a name="l00432"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 432</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
+<div class="line"><a name="l00433"></a><span class="lineno"><a class="code" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 433</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
+<div class="line"><a name="l00434"></a><span class="lineno"><a class="code" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 434</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
+<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00440"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 440</a></span>&#160;<span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
+<div class="line"><a name="l00441"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 441</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
+<div class="line"><a name="l00442"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 442</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
+<div class="line"><a name="l00443"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 443</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
+<div class="line"><a name="l00444"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 444</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
+<div class="line"><a name="l00445"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 445</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
+<div class="line"><a name="l00446"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 446</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
+<div class="line"><a name="l00447"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 447</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
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+<div class="line"><a name="l00452"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 452</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
+<div class="line"><a name="l00453"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 453</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
+<div class="line"><a name="l00454"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 454</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
+<div class="line"><a name="l00455"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 455</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
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+<div class="line"><a name="l00464"></a><span class="lineno"><a class="code" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 464</a></span>&#160;<span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
+<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="preprocessor"></span></div>
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+<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="preprocessor"></span></div>
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+<div class="line"><a name="l00474"></a><span class="lineno"><a class="code" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 474</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
+<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00477"></a><span class="lineno"><a class="code" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 477</a></span>&#160;<span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
+<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00481"></a><span class="lineno"><a class="code" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 481</a></span>&#160;<span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
+<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00484"></a><span class="lineno"><a class="code" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 484</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
+<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00488"></a><span class="lineno"><a class="code" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 488</a></span>&#160;<span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
+<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00491"></a><span class="lineno"><a class="code" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 491</a></span>&#160;<span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
+<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00494"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e"> 494</a></span>&#160;<span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
+<div class="line"><a name="l00495"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a"> 495</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
+<div class="line"><a name="l00496"></a><span class="lineno"><a class="code" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d"> 496</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
+<div class="line"><a name="l00497"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4"> 497</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
+<div class="line"><a name="l00498"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e"> 498</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
+<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00500"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982"> 500</a></span>&#160;<span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
+<div class="line"><a name="l00501"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d"> 501</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
+<div class="line"><a name="l00502"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3"> 502</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
+<div class="line"><a name="l00503"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c"> 503</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
+<div class="line"><a name="l00504"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07"> 504</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
+<div class="line"><a name="l00505"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d"> 505</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
+<div class="line"><a name="l00506"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6"> 506</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
+<div class="line"><a name="l00507"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471"> 507</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
+<div class="line"><a name="l00508"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce"> 508</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
+<div class="line"><a name="l00509"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f"> 509</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
+<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174"> 510</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
+<div class="line"><a name="l00511"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03"> 511</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
+<div class="line"><a name="l00512"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535"> 512</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
+<div class="line"><a name="l00513"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b"> 513</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
+<div class="line"><a name="l00514"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212"> 514</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
+<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00516"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b"> 516</a></span>&#160;<span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
+<div class="line"><a name="l00517"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0"> 517</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
+<div class="line"><a name="l00518"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07"> 518</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
+<div class="line"><a name="l00519"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08"> 519</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
+<div class="line"><a name="l00520"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00"> 520</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
+<div class="line"><a name="l00521"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b"> 521</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
+<div class="line"><a name="l00522"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1"> 522</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
+<div class="line"><a name="l00523"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12"> 523</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
+<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00525"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 525</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
+<div class="line"><a name="l00526"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 526</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
+<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00528"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 528</a></span>&#160;<span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
+<div class="line"><a name="l00529"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 529</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
+<div class="line"><a name="l00530"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 530</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
+<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00532"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 532</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
+<div class="line"><a name="l00533"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 533</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
+<div class="line"><a name="l00534"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 534</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
+<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00536"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 536</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
+<div class="line"><a name="l00537"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 537</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
+<div class="line"><a name="l00538"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 538</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
+<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00540"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 540</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
+<div class="line"><a name="l00541"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 541</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
+<div class="line"><a name="l00542"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 542</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
+<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00544"></a><span class="lineno"><a class="code" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 544</a></span>&#160;<span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
+<div class="line"><a name="l00545"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 545</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
+<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div>
+<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="comment"> * GLFW API types</span></div>
+<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;</div>
+<div class="line"><a name="l00559"></a><span class="lineno"><a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811"> 559</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a>)(void);</div>
+<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;</div>
+<div class="line"><a name="l00567"></a><span class="lineno"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 567</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
+<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div>
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+<div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;</div>
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+<div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;</div>
+<div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> <a class="code" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> cbfun);</div>
+<div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div>
+<div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> <a class="code" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> cbfun);</div>
+<div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;</div>
+<div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> <a class="code" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> cbfun);</div>
+<div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;</div>
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+<div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;</div>
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+<div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;</div>
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+<div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;</div>
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+<div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;</div>
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+<div class="line"><a name="l02276"></a><span class="lineno"> 2276</span>&#160;</div>
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+<div class="line"><a name="l02280"></a><span class="lineno"> 2280</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l02281"></a><span class="lineno"> 2281</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _glfw3_h_ */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l02282"></a><span class="lineno"> 2282</span>&#160;<span class="preprocessor"></span></div>
+</div><!-- fragment --></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/glfw3native_8h.html b/externals/glfw-3.0.2/docs/html/glfw3native_8h.html
new file mode 100644
index 000000000..3fb13badb
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+++ b/externals/glfw-3.0.2/docs/html/glfw3native_8h.html
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+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: glfw3native.h File Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li><a href="globals.html"><span>Globals</span></a></li>
+ </ul>
+ </div>
+<!-- window showing the filter options -->
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+ onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div id="nav-path" class="navpath">
+ <ul>
+<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">glfw3native.h File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
+<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br/></td></tr>
+<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
+<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
+<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
+<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br/></td></tr>
+<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
+<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br/></td></tr>
+<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
+<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br/></td></tr>
+<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br/></td></tr>
+<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br/></td></tr>
+<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html b/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html
new file mode 100644
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ <ul>
+<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">glfw3native.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_native_h_</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_native_h_</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * System headers and types</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span></div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(__OBJC__)</span></div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #import &lt;Cocoa/Cocoa.h&gt;</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor"> #else</span></div>
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+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;X11/Xlib.h&gt;</span></div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor">#else</span></div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No window API specified&quot;</span></div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor"></span> <span class="comment">/* WGL is declared by windows.h */</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor"></span> <span class="comment">/* NSGL is declared by Cocoa.h */</span></div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glx.h&gt;</span></div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;EGL/egl.h&gt;</span></div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor">#else</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No context API specified&quot;</span></div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment">/*************************************************************************</span></div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> * Functions</span></div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;GLFWAPI HWND <a class="code" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667" title="Returns the HWND of the specified window.">glfwGetWin32Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;GLFWAPI HGLRC <a class="code" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143" title="Returns the HGLRC of the specified window.">glfwGetWGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715" title="Returns the NSWindow of the specified window.">glfwGetCocoaWindow</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc" title="Returns the NSOpenGLContext of the specified window.">glfwGetNSGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
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+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
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+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;GLFWAPI Display* <a class="code" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406" title="Returns the Display used by GLFW.">glfwGetX11Display</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;GLFWAPI Window <a class="code" href="group__native.html#ga90ca676322740842db446999a1b1f21d" title="Returns the Window of the specified window.">glfwGetX11Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
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+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;GLFWAPI GLXContext <a class="code" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2" title="Returns the GLXContext of the specified window.">glfwGetGLXContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
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+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;GLFWAPI EGLDisplay <a class="code" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138" title="Returns the EGLDisplay used by GLFW.">glfwGetEGLDisplay</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;GLFWAPI EGLContext <a class="code" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1" title="Returns the EGLContext of the specified window.">glfwGetEGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;GLFWAPI EGLSurface <a class="code" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6" title="Returns the EGLSurface of the specified window.">glfwGetEGLSurface</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
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+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"></span></div>
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+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"></span>}</div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _glfw3_native_h_ */</span><span class="preprocessor"></span></div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span></div>
+</div><!-- fragment --></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals.html b/externals/glfw-3.0.2/docs/html/globals.html
new file mode 100644
index 000000000..eb0ae4bf8
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/globals.html
@@ -0,0 +1,152 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<title>GLFW: Globals</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
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+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li class="current"><a href="globals.html"><span>Globals</span></a></li>
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+ <ul class="tablist">
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+ <li class="current"><a href="globals.html#index_a"><span>a</span></a></li>
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+ <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
+ </ul>
+ </div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
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+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="contents">
+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
+
+<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
+<li>GLFW_ACCUM_ALPHA_BITS
+: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_BLUE_BITS
+: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_GREEN_BITS
+: <a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_RED_BITS
+: <a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">glfw3.h</a>
+</li>
+<li>GLFW_ALPHA_BITS
+: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
+</li>
+<li>GLFW_API_UNAVAILABLE
+: <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">glfw3.h</a>
+</li>
+<li>GLFW_AUX_BUFFERS
+: <a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x62.html b/externals/glfw-3.0.2/docs/html/globals_0x62.html
new file mode 100644
index 000000000..0244da2fc
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/globals_0x62.html
@@ -0,0 +1,134 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Globals</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
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+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
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+ <li><a href="globals_type.html"><span>Typedefs</span></a></li>
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+ </div>
+ <div id="navrow4" class="tabs3">
+ <ul class="tablist">
+ <li><a href="globals.html#index_a"><span>a</span></a></li>
+ <li class="current"><a href="globals_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
+ </ul>
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+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="contents">
+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
+
+<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
+<li>GLFW_BLUE_BITS
+: <a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x63.html b/externals/glfw-3.0.2/docs/html/globals_0x63.html
new file mode 100644
index 000000000..c3639c4f5
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/globals_0x63.html
@@ -0,0 +1,164 @@
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+<html xmlns="http://www.w3.org/1999/xhtml">
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+<title>GLFW: Globals</title>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+: <a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">glfw3.h</a>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+ <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
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+ <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
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+ <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
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+
+<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
+<li>GLFW_GREEN_BITS
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+<li>glfwGetCocoaWindow()
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+<li>glfwGetCursorPos()
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+<li>glfwGetGLXContext()
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+<li>glfwGetInputMode()
+: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
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+<li>glfwGetJoystickAxes()
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+<li>glfwGetJoystickButtons()
+: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
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+<li>glfwGetJoystickName()
+: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
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+<li>glfwGetMonitorPhysicalSize()
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+: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
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+: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
+</li>
+<li>glfwGetNSGLContext()
+: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
+</li>
+<li>glfwGetPrimaryMonitor()
+: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
+</li>
+<li>glfwGetProcAddress()
+: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
+</li>
+<li>glfwGetTime()
+: <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
+</li>
+<li>glfwGetVersion()
+: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
+</li>
+<li>glfwGetVersionString()
+: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
+</li>
+<li>glfwGetVideoMode()
+: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
+</li>
+<li>glfwGetVideoModes()
+: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
+</li>
+<li>glfwGetWGLContext()
+: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
+</li>
+<li>glfwGetWin32Window()
+: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
+</li>
+<li>glfwGetWindowAttrib()
+: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
+</li>
+<li>glfwGetWindowMonitor()
+: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
+</li>
+<li>glfwGetWindowPos()
+: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
+</li>
+<li>glfwGetWindowSize()
+: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
+</li>
+<li>glfwGetWindowUserPointer()
+: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
+</li>
+<li>glfwGetX11Display()
+: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
+</li>
+<li>glfwGetX11Window()
+: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
+</li>
+<li>GLFWglproc
+: <a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">glfw3.h</a>
+</li>
+<li>GLFWkeyfun
+: <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">glfw3.h</a>
+</li>
+<li>GLFWmonitor
+: <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">glfw3.h</a>
+</li>
+<li>GLFWmonitorfun
+: <a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">glfw3.h</a>
+</li>
+<li>GLFWmousebuttonfun
+: <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">glfw3.h</a>
+</li>
+<li>GLFWscrollfun
+: <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">glfw3.h</a>
+</li>
+<li>GLFWwindow
+: <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">glfw3.h</a>
+</li>
+<li>GLFWwindowclosefun
+: <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">glfw3.h</a>
+</li>
+<li>GLFWwindowfocusfun
+: <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">glfw3.h</a>
+</li>
+<li>GLFWwindowiconifyfun
+: <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">glfw3.h</a>
+</li>
+<li>GLFWwindowposfun
+: <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">glfw3.h</a>
+</li>
+<li>GLFWwindowrefreshfun
+: <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">glfw3.h</a>
+</li>
+<li>GLFWwindowsizefun
+: <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x68.html b/externals/glfw-3.0.2/docs/html/globals_0x68.html
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+<!-- Generated by Doxygen 1.8.3.1 -->
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+
+<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
+<li>glfwHideWindow()
+: <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+<link href="search/search.css" rel="stylesheet" type="text/css"/>
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
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+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
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+ <ul class="tablist">
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+ <div id="navrow4" class="tabs3">
+ <ul class="tablist">
+ <li><a href="globals.html#index_a"><span>a</span></a></li>
+ <li><a href="globals_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
+ <li class="current"><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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+<!-- window showing the filter options -->
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="contents">
+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
+
+<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
+<li>GLFW_ICONIFIED
+: <a class="el" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a">glfw3.h</a>
+</li>
+<li>GLFW_INVALID_ENUM
+: <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">glfw3.h</a>
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+<li>GLFW_INVALID_VALUE
+: <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">glfw3.h</a>
+</li>
+<li>glfwIconifyWindow()
+: <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfw3.h</a>
+</li>
+<li>glfwInit()
+: <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
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+<li>GLFW_JOYSTICK_6
+: <a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">glfw3.h</a>
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+<li>GLFW_JOYSTICK_7
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+: <a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">glfw3.h</a>
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+<li>glfwJoystickPresent()
+: <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfw3.h</a>
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+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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+ <li><a href="globals.html#index_a"><span>a</span></a></li>
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+ <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
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+ <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li class="current"><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
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+ <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
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+ <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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+ name="MSearchResults" id="MSearchResults">
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+<div class="contents">
+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
+
+<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
+<li>GLFW_KEY_0
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+<li>GLFW_KEY_4
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+<li>GLFW_KEY_5
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+</li>
+<li>GLFW_KEY_6
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+<li>GLFW_KEY_7
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+<li>GLFW_KEY_8
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+<li>GLFW_KEY_9
+: <a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">glfw3.h</a>
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+<li>GLFW_KEY_A
+: <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">glfw3.h</a>
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+<li>GLFW_KEY_APOSTROPHE
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+<li>GLFW_KEY_B
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+<li>GLFW_KEY_BACKSLASH
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+<li>GLFW_KEY_C
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+<li>GLFW_KEY_CAPS_LOCK
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+<li>GLFW_KEY_COMMA
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+<li>GLFW_KEY_D
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+<li>GLFW_KEY_DELETE
+: <a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">glfw3.h</a>
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+<li>GLFW_KEY_DOWN
+: <a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_E
+: <a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_END
+: <a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_ENTER
+: <a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">glfw3.h</a>
+</li>
+<li>GLFW_KEY_EQUAL
+: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
+</li>
+<li>GLFW_KEY_ESCAPE
+: <a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F
+: <a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F1
+: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F10
+: <a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F11
+: <a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F12
+: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F13
+: <a class="el" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F14
+: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F15
+: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F16
+: <a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F17
+: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F18
+: <a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F19
+: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F2
+: <a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F20
+: <a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F21
+: <a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F22
+: <a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F23
+: <a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F24
+: <a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F25
+: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F3
+: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F4
+: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F5
+: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F6
+: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F7
+: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F8
+: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F9
+: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
+</li>
+<li>GLFW_KEY_G
+: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
+</li>
+<li>GLFW_KEY_GRAVE_ACCENT
+: <a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">glfw3.h</a>
+</li>
+<li>GLFW_KEY_H
+: <a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">glfw3.h</a>
+</li>
+<li>GLFW_KEY_HOME
+: <a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">glfw3.h</a>
+</li>
+<li>GLFW_KEY_I
+: <a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">glfw3.h</a>
+</li>
+<li>GLFW_KEY_INSERT
+: <a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">glfw3.h</a>
+</li>
+<li>GLFW_KEY_J
+: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_K
+: <a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_0
+: <a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_1
+: <a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_2
+: <a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_3
+: <a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_4
+: <a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_5
+: <a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_6
+: <a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_7
+: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_8
+: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_9
+: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_ADD
+: <a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_DECIMAL
+: <a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_DIVIDE
+: <a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_ENTER
+: <a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_EQUAL
+: <a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_MULTIPLY
+: <a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_SUBTRACT
+: <a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">glfw3.h</a>
+</li>
+<li>GLFW_KEY_L
+: <a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LAST
+: <a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT
+: <a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT_ALT
+: <a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT_BRACKET
+: <a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT_CONTROL
+: <a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT_SHIFT
+: <a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">glfw3.h</a>
+</li>
+<li>GLFW_KEY_LEFT_SUPER
+: <a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">glfw3.h</a>
+</li>
+<li>GLFW_KEY_M
+: <a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">glfw3.h</a>
+</li>
+<li>GLFW_KEY_MENU
+: <a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">glfw3.h</a>
+</li>
+<li>GLFW_KEY_MINUS
+: <a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">glfw3.h</a>
+</li>
+<li>GLFW_KEY_N
+: <a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">glfw3.h</a>
+</li>
+<li>GLFW_KEY_NUM_LOCK
+: <a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">glfw3.h</a>
+</li>
+<li>GLFW_KEY_O
+: <a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_P
+: <a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_PAGE_DOWN
+: <a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">glfw3.h</a>
+</li>
+<li>GLFW_KEY_PAGE_UP
+: <a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">glfw3.h</a>
+</li>
+<li>GLFW_KEY_PAUSE
+: <a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">glfw3.h</a>
+</li>
+<li>GLFW_KEY_PERIOD
+: <a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">glfw3.h</a>
+</li>
+<li>GLFW_KEY_PRINT_SCREEN
+: <a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">glfw3.h</a>
+</li>
+<li>GLFW_KEY_Q
+: <a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">glfw3.h</a>
+</li>
+<li>GLFW_KEY_R
+: <a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT
+: <a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT_ALT
+: <a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT_BRACKET
+: <a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT_CONTROL
+: <a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT_SHIFT
+: <a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">glfw3.h</a>
+</li>
+<li>GLFW_KEY_RIGHT_SUPER
+: <a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">glfw3.h</a>
+</li>
+<li>GLFW_KEY_S
+: <a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_SCROLL_LOCK
+: <a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">glfw3.h</a>
+</li>
+<li>GLFW_KEY_SEMICOLON
+: <a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_SLASH
+: <a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">glfw3.h</a>
+</li>
+<li>GLFW_KEY_SPACE
+: <a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">glfw3.h</a>
+</li>
+<li>GLFW_KEY_T
+: <a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_TAB
+: <a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">glfw3.h</a>
+</li>
+<li>GLFW_KEY_U
+: <a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_UNKNOWN
+: <a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">glfw3.h</a>
+</li>
+<li>GLFW_KEY_UP
+: <a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">glfw3.h</a>
+</li>
+<li>GLFW_KEY_V
+: <a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">glfw3.h</a>
+</li>
+<li>GLFW_KEY_W
+: <a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">glfw3.h</a>
+</li>
+<li>GLFW_KEY_WORLD_1
+: <a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">glfw3.h</a>
+</li>
+<li>GLFW_KEY_WORLD_2
+: <a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">glfw3.h</a>
+</li>
+<li>GLFW_KEY_X
+: <a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">glfw3.h</a>
+</li>
+<li>GLFW_KEY_Y
+: <a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">glfw3.h</a>
+</li>
+<li>GLFW_KEY_Z
+: <a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x6c.html b/externals/glfw-3.0.2/docs/html/globals_0x6c.html
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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Globals</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
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+ onblur="searchBox.OnSearchFieldFocus(false)"
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+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
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+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li class="current"><a href="globals.html"><span>Globals</span></a></li>
+ </ul>
+ </div>
+ <div id="navrow3" class="tabs2">
+ <ul class="tablist">
+ <li class="current"><a href="globals.html"><span>All</span></a></li>
+ <li><a href="globals_func.html"><span>Functions</span></a></li>
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+
+<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
+<li>GLFW_RED_BITS
+: <a class="el" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982">glfw3.h</a>
+</li>
+<li>GLFW_REFRESH_RATE
+: <a class="el" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212">glfw3.h</a>
+</li>
+<li>GLFW_RELEASE
+: <a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">glfw3.h</a>
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+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/globals_0x73.html b/externals/glfw-3.0.2/docs/html/globals_0x73.html
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+</table>
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+ <li><a href="globals.html#index_a"><span>a</span></a></li>
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+ <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
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+ <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
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+ <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
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+ <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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+
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+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="contents">
+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
+
+<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
+<li>GLFW_SAMPLES
+: <a class="el" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535">glfw3.h</a>
+</li>
+<li>GLFW_SRGB_CAPABLE
+: <a class="el" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b">glfw3.h</a>
+</li>
+<li>GLFW_STENCIL_BITS
+: <a class="el" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d">glfw3.h</a>
+</li>
+<li>GLFW_STEREO
+: <a class="el" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03">glfw3.h</a>
+</li>
+<li>GLFW_STICKY_KEYS
+: <a class="el" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">glfw3.h</a>
+</li>
+<li>GLFW_STICKY_MOUSE_BUTTONS
+: <a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">glfw3.h</a>
+</li>
+<li>glfwSetCharCallback()
+: <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfw3.h</a>
+</li>
+<li>glfwSetClipboardString()
+: <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfw3.h</a>
+</li>
+<li>glfwSetCursorEnterCallback()
+: <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfw3.h</a>
+</li>
+<li>glfwSetCursorPos()
+: <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfw3.h</a>
+</li>
+<li>glfwSetCursorPosCallback()
+: <a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfw3.h</a>
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+<li>glfwSetErrorCallback()
+: <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfw3.h</a>
+</li>
+<li>glfwSetFramebufferSizeCallback()
+: <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfw3.h</a>
+</li>
+<li>glfwSetGamma()
+: <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfw3.h</a>
+</li>
+<li>glfwSetGammaRamp()
+: <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfw3.h</a>
+</li>
+<li>glfwSetInputMode()
+: <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfw3.h</a>
+</li>
+<li>glfwSetKeyCallback()
+: <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfw3.h</a>
+</li>
+<li>glfwSetMonitorCallback()
+: <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfw3.h</a>
+</li>
+<li>glfwSetMouseButtonCallback()
+: <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfw3.h</a>
+</li>
+<li>glfwSetScrollCallback()
+: <a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfw3.h</a>
+</li>
+<li>glfwSetTime()
+: <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfw3.h</a>
+</li>
+<li>glfwSetWindowCloseCallback()
+: <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfw3.h</a>
+</li>
+<li>glfwSetWindowFocusCallback()
+: <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfw3.h</a>
+</li>
+<li>glfwSetWindowIconifyCallback()
+: <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfw3.h</a>
+</li>
+<li>glfwSetWindowPos()
+: <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfw3.h</a>
+</li>
+<li>glfwSetWindowPosCallback()
+: <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfw3.h</a>
+</li>
+<li>glfwSetWindowRefreshCallback()
+: <a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfw3.h</a>
+</li>
+<li>glfwSetWindowShouldClose()
+: <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfw3.h</a>
+</li>
+<li>glfwSetWindowSize()
+: <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfw3.h</a>
+</li>
+<li>glfwSetWindowSizeCallback()
+: <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfw3.h</a>
+</li>
+<li>glfwSetWindowTitle()
+: <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfw3.h</a>
+</li>
+<li>glfwSetWindowUserPointer()
+: <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfw3.h</a>
+</li>
+<li>glfwShowWindow()
+: <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfw3.h</a>
+</li>
+<li>glfwSwapBuffers()
+: <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfw3.h</a>
+</li>
+<li>glfwSwapInterval()
+: <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
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+<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
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+: <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfw3.h</a>
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+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+&#160;
+
+<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
+<li>GLFW_ACCUM_ALPHA_BITS
+: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_BLUE_BITS
+: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_GREEN_BITS
+: <a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">glfw3.h</a>
+</li>
+<li>GLFW_ACCUM_RED_BITS
+: <a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">glfw3.h</a>
+</li>
+<li>GLFW_ALPHA_BITS
+: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
+</li>
+<li>GLFW_API_UNAVAILABLE
+: <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">glfw3.h</a>
+</li>
+<li>GLFW_AUX_BUFFERS
+: <a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">glfw3.h</a>
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+</ul>
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+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+</a> 1.8.3.1
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+</ul>
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+
+<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
+<li>GLFW_JOYSTICK_1
+: <a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">glfw3.h</a>
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+</li>
+<li>GLFW_JOYSTICK_16
+: <a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_2
+: <a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_3
+: <a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_4
+: <a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_5
+: <a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_6
+: <a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_7
+: <a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_8
+: <a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_9
+: <a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">glfw3.h</a>
+</li>
+<li>GLFW_JOYSTICK_LAST
+: <a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_defs_0x6b.html b/externals/glfw-3.0.2/docs/html/globals_defs_0x6b.html
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+<title>GLFW: Globals</title>
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+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li class="current"><a href="globals.html"><span>Globals</span></a></li>
+ </ul>
+ </div>
+ <div id="navrow3" class="tabs2">
+ <ul class="tablist">
+ <li><a href="globals.html"><span>All</span></a></li>
+ <li><a href="globals_func.html"><span>Functions</span></a></li>
+ <li><a href="globals_type.html"><span>Typedefs</span></a></li>
+ <li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
+ </ul>
+ </div>
+ <div id="navrow4" class="tabs3">
+ <ul class="tablist">
+ <li><a href="globals_defs.html#index_a"><span>a</span></a></li>
+ <li><a href="globals_defs_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="globals_defs_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="globals_defs_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="globals_defs_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="globals_defs_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="globals_defs_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_defs_0x6a.html#index_j"><span>j</span></a></li>
+ <li class="current"><a href="globals_defs_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="globals_defs_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="globals_defs_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="globals_defs_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="globals_defs_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="globals_defs_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="globals_defs_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="globals_defs_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="globals_defs_0x76.html#index_v"><span>v</span></a></li>
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+<!-- iframe showing the search results (closed by default) -->
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+</div>
+
+<div class="contents">
+&#160;
+
+<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
+<li>GLFW_KEY_0
+: <a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_1
+: <a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_2
+: <a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">glfw3.h</a>
+</li>
+<li>GLFW_KEY_3
+: <a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">glfw3.h</a>
+</li>
+<li>GLFW_KEY_4
+: <a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">glfw3.h</a>
+</li>
+<li>GLFW_KEY_5
+: <a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">glfw3.h</a>
+</li>
+<li>GLFW_KEY_6
+: <a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_7
+: <a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">glfw3.h</a>
+</li>
+<li>GLFW_KEY_8
+: <a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_9
+: <a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">glfw3.h</a>
+</li>
+<li>GLFW_KEY_A
+: <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">glfw3.h</a>
+</li>
+<li>GLFW_KEY_APOSTROPHE
+: <a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">glfw3.h</a>
+</li>
+<li>GLFW_KEY_B
+: <a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">glfw3.h</a>
+</li>
+<li>GLFW_KEY_BACKSLASH
+: <a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_BACKSPACE
+: <a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">glfw3.h</a>
+</li>
+<li>GLFW_KEY_C
+: <a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">glfw3.h</a>
+</li>
+<li>GLFW_KEY_CAPS_LOCK
+: <a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">glfw3.h</a>
+</li>
+<li>GLFW_KEY_COMMA
+: <a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">glfw3.h</a>
+</li>
+<li>GLFW_KEY_D
+: <a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">glfw3.h</a>
+</li>
+<li>GLFW_KEY_DELETE
+: <a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">glfw3.h</a>
+</li>
+<li>GLFW_KEY_DOWN
+: <a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_E
+: <a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_END
+: <a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">glfw3.h</a>
+</li>
+<li>GLFW_KEY_ENTER
+: <a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">glfw3.h</a>
+</li>
+<li>GLFW_KEY_EQUAL
+: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
+</li>
+<li>GLFW_KEY_ESCAPE
+: <a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F
+: <a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F1
+: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F10
+: <a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F11
+: <a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F12
+: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F13
+: <a class="el" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F14
+: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F15
+: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F16
+: <a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F17
+: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F18
+: <a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F19
+: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F2
+: <a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F20
+: <a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F21
+: <a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F22
+: <a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F23
+: <a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F24
+: <a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F25
+: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F3
+: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F4
+: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F5
+: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F6
+: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F7
+: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F8
+: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
+</li>
+<li>GLFW_KEY_F9
+: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
+</li>
+<li>GLFW_KEY_G
+: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
+</li>
+<li>GLFW_KEY_GRAVE_ACCENT
+: <a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">glfw3.h</a>
+</li>
+<li>GLFW_KEY_H
+: <a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">glfw3.h</a>
+</li>
+<li>GLFW_KEY_HOME
+: <a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">glfw3.h</a>
+</li>
+<li>GLFW_KEY_I
+: <a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">glfw3.h</a>
+</li>
+<li>GLFW_KEY_INSERT
+: <a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">glfw3.h</a>
+</li>
+<li>GLFW_KEY_J
+: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
+</li>
+<li>GLFW_KEY_K
+: <a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_0
+: <a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_1
+: <a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_2
+: <a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_3
+: <a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_4
+: <a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_5
+: <a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_6
+: <a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_7
+: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_8
+: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_9
+: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_ADD
+: <a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">glfw3.h</a>
+</li>
+<li>GLFW_KEY_KP_DECIMAL
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+<li>GLFW_KEY_M
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+<li>GLFW_KEY_O
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+<li>GLFW_KEY_PAGE_DOWN
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+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+ <li><a href="globals_defs_0x63.html#index_c"><span>c</span></a></li>
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+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
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+<li>GLFW_OPENGL_CORE_PROFILE
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+<li>GLFW_OPENGL_DEBUG_CONTEXT
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+<li>GLFW_OPENGL_FORWARD_COMPAT
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+<li>GLFW_STICKY_MOUSE_BUTTONS
+: <a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">glfw3.h</a>
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+</ul>
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+<!-- start footer part -->
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+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <li><a href="globals_defs_0x63.html#index_c"><span>c</span></a></li>
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+ <li><a href="globals_defs_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="globals_defs_0x6a.html#index_j"><span>j</span></a></li>
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+&#160;
+
+<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
+<li>GLFW_VERSION_MAJOR
+: <a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">glfw3.h</a>
+</li>
+<li>GLFW_VERSION_MINOR
+: <a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">glfw3.h</a>
+</li>
+<li>GLFW_VERSION_REVISION
+: <a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">glfw3.h</a>
+</li>
+<li>GLFW_VERSION_UNAVAILABLE
+: <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">glfw3.h</a>
+</li>
+<li>GLFW_VISIBLE
+: <a class="el" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4">glfw3.h</a>
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+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <li><a href="#index_t"><span>t</span></a></li>
+ <li><a href="#index_w"><span>w</span></a></li>
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+&#160;
+
+<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
+<li>glfwCreateWindow()
+: <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfw3.h</a>
+</li>
+</ul>
+
+
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+<li>glfwDefaultWindowHints()
+: <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfw3.h</a>
+</li>
+<li>glfwDestroyWindow()
+: <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
+<li>glfwExtensionSupported()
+: <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
+<li>glfwGetClipboardString()
+: <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfw3.h</a>
+</li>
+<li>glfwGetCocoaWindow()
+: <a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfw3native.h</a>
+</li>
+<li>glfwGetCurrentContext()
+: <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfw3.h</a>
+</li>
+<li>glfwGetCursorPos()
+: <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfw3.h</a>
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+<li>glfwGetEGLContext()
+: <a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfw3native.h</a>
+</li>
+<li>glfwGetEGLDisplay()
+: <a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfw3native.h</a>
+</li>
+<li>glfwGetEGLSurface()
+: <a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfw3native.h</a>
+</li>
+<li>glfwGetFramebufferSize()
+: <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfw3.h</a>
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+<li>glfwGetGammaRamp()
+: <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfw3.h</a>
+</li>
+<li>glfwGetGLXContext()
+: <a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfw3native.h</a>
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+<li>glfwGetInputMode()
+: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
+</li>
+<li>glfwGetJoystickAxes()
+: <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfw3.h</a>
+</li>
+<li>glfwGetJoystickButtons()
+: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
+</li>
+<li>glfwGetJoystickName()
+: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
+</li>
+<li>glfwGetKey()
+: <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfw3.h</a>
+</li>
+<li>glfwGetMonitorName()
+: <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfw3.h</a>
+</li>
+<li>glfwGetMonitorPhysicalSize()
+: <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfw3.h</a>
+</li>
+<li>glfwGetMonitorPos()
+: <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfw3.h</a>
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+<li>glfwGetMonitors()
+: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
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+<li>glfwGetMouseButton()
+: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
+</li>
+<li>glfwGetNSGLContext()
+: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
+</li>
+<li>glfwGetPrimaryMonitor()
+: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
+</li>
+<li>glfwGetProcAddress()
+: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
+</li>
+<li>glfwGetTime()
+: <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
+</li>
+<li>glfwGetVersion()
+: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
+</li>
+<li>glfwGetVersionString()
+: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
+</li>
+<li>glfwGetVideoMode()
+: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
+</li>
+<li>glfwGetVideoModes()
+: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
+</li>
+<li>glfwGetWGLContext()
+: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
+</li>
+<li>glfwGetWin32Window()
+: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
+</li>
+<li>glfwGetWindowAttrib()
+: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
+</li>
+<li>glfwGetWindowMonitor()
+: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
+</li>
+<li>glfwGetWindowPos()
+: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
+</li>
+<li>glfwGetWindowSize()
+: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
+</li>
+<li>glfwGetWindowUserPointer()
+: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
+</li>
+<li>glfwGetX11Display()
+: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
+</li>
+<li>glfwGetX11Window()
+: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
+<li>glfwHideWindow()
+: <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
+<li>glfwIconifyWindow()
+: <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfw3.h</a>
+</li>
+<li>glfwInit()
+: <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
+<li>glfwJoystickPresent()
+: <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
+<li>glfwMakeContextCurrent()
+: <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
+<li>glfwPollEvents()
+: <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
+<li>glfwRestoreWindow()
+: <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
+<li>glfwSetCharCallback()
+: <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfw3.h</a>
+</li>
+<li>glfwSetClipboardString()
+: <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfw3.h</a>
+</li>
+<li>glfwSetCursorEnterCallback()
+: <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfw3.h</a>
+</li>
+<li>glfwSetCursorPos()
+: <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfw3.h</a>
+</li>
+<li>glfwSetCursorPosCallback()
+: <a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfw3.h</a>
+</li>
+<li>glfwSetErrorCallback()
+: <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfw3.h</a>
+</li>
+<li>glfwSetFramebufferSizeCallback()
+: <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfw3.h</a>
+</li>
+<li>glfwSetGamma()
+: <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfw3.h</a>
+</li>
+<li>glfwSetGammaRamp()
+: <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfw3.h</a>
+</li>
+<li>glfwSetInputMode()
+: <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfw3.h</a>
+</li>
+<li>glfwSetKeyCallback()
+: <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfw3.h</a>
+</li>
+<li>glfwSetMonitorCallback()
+: <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfw3.h</a>
+</li>
+<li>glfwSetMouseButtonCallback()
+: <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfw3.h</a>
+</li>
+<li>glfwSetScrollCallback()
+: <a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfw3.h</a>
+</li>
+<li>glfwSetTime()
+: <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfw3.h</a>
+</li>
+<li>glfwSetWindowCloseCallback()
+: <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfw3.h</a>
+</li>
+<li>glfwSetWindowFocusCallback()
+: <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfw3.h</a>
+</li>
+<li>glfwSetWindowIconifyCallback()
+: <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfw3.h</a>
+</li>
+<li>glfwSetWindowPos()
+: <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfw3.h</a>
+</li>
+<li>glfwSetWindowPosCallback()
+: <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfw3.h</a>
+</li>
+<li>glfwSetWindowRefreshCallback()
+: <a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfw3.h</a>
+</li>
+<li>glfwSetWindowShouldClose()
+: <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfw3.h</a>
+</li>
+<li>glfwSetWindowSize()
+: <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfw3.h</a>
+</li>
+<li>glfwSetWindowSizeCallback()
+: <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfw3.h</a>
+</li>
+<li>glfwSetWindowTitle()
+: <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfw3.h</a>
+</li>
+<li>glfwSetWindowUserPointer()
+: <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfw3.h</a>
+</li>
+<li>glfwShowWindow()
+: <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfw3.h</a>
+</li>
+<li>glfwSwapBuffers()
+: <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfw3.h</a>
+</li>
+<li>glfwSwapInterval()
+: <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
+<li>glfwTerminate()
+: <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfw3.h</a>
+</li>
+</ul>
+
+
+<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
+<li>glfwWaitEvents()
+: <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfw3.h</a>
+</li>
+<li>glfwWindowHint()
+: <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfw3.h</a>
+</li>
+<li>glfwWindowShouldClose()
+: <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_type.html b/externals/glfw-3.0.2/docs/html/globals_type.html
new file mode 100644
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@@ -0,0 +1,158 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Globals</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li class="current"><a href="globals.html"><span>Globals</span></a></li>
+ </ul>
+ </div>
+ <div id="navrow3" class="tabs2">
+ <ul class="tablist">
+ <li><a href="globals.html"><span>All</span></a></li>
+ <li><a href="globals_func.html"><span>Functions</span></a></li>
+ <li class="current"><a href="globals_type.html"><span>Typedefs</span></a></li>
+ <li><a href="globals_defs.html"><span>Macros</span></a></li>
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+ </div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="contents">
+&#160;<ul>
+<li>GLFWcharfun
+: <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">glfw3.h</a>
+</li>
+<li>GLFWcursorenterfun
+: <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">glfw3.h</a>
+</li>
+<li>GLFWcursorposfun
+: <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">glfw3.h</a>
+</li>
+<li>GLFWerrorfun
+: <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">glfw3.h</a>
+</li>
+<li>GLFWframebuffersizefun
+: <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">glfw3.h</a>
+</li>
+<li>GLFWglproc
+: <a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">glfw3.h</a>
+</li>
+<li>GLFWkeyfun
+: <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">glfw3.h</a>
+</li>
+<li>GLFWmonitor
+: <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">glfw3.h</a>
+</li>
+<li>GLFWmonitorfun
+: <a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">glfw3.h</a>
+</li>
+<li>GLFWmousebuttonfun
+: <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">glfw3.h</a>
+</li>
+<li>GLFWscrollfun
+: <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">glfw3.h</a>
+</li>
+<li>GLFWwindow
+: <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">glfw3.h</a>
+</li>
+<li>GLFWwindowclosefun
+: <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">glfw3.h</a>
+</li>
+<li>GLFWwindowfocusfun
+: <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">glfw3.h</a>
+</li>
+<li>GLFWwindowiconifyfun
+: <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">glfw3.h</a>
+</li>
+<li>GLFWwindowposfun
+: <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">glfw3.h</a>
+</li>
+<li>GLFWwindowrefreshfun
+: <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">glfw3.h</a>
+</li>
+<li>GLFWwindowsizefun
+: <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">glfw3.h</a>
+</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__buttons.html b/externals/glfw-3.0.2/docs/html/group__buttons.html
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Mouse buttons</title>
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+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle">
+<div class="title">Mouse buttons<div class="ingroups"><a class="el" href="group__input.html">Input handling</a></div></div> </div>
+</div><!--header-->
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+<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga181a6e875251fd8671654eff00f9112e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_1&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga604b39b92c88ce9bd332e97fc3f4156c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_2&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga0130d505563d0236a6f85545f19e1721"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_3&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga53f4097bb01d5521c7d9513418c91ca9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_4&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf08c4ddecb051d3d9667db1d5e417c9c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_5&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae8513e06aab8aa393b595f22c6d8257a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_6&#160;&#160;&#160;5</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8b02a1ab55dde45b3a3883d54ffd7dc7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_7&#160;&#160;&#160;6</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga35d5c4263e0dc0d0a4731ca6c562f32c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_8&#160;&#160;&#160;7</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab1fd86a4518a9141ec7bcde2e15a2fdf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf37100431dcd5082d48f95ee8bc8cd56"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_LEFT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga34a4d2a701434f763fd93a2ff842b95a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_MIDDLE&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga3e2f2cf3c4942df73cc094247d275e74"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_RIGHT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__clipboard.html b/externals/glfw-3.0.2/docs/html/group__clipboard.html
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+<title>GLFW: Clipboard support</title>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Clipboard support</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
+<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br/></td></tr>
+<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the contents of the clipboard as a string. <a href="#ga5aba1d704d9ab539282b1fbe9f18bb94">More...</a><br/></td></tr>
+<tr class="separator:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="ga5aba1d704d9ab539282b1fbe9f18bb94"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* glfwGetClipboardString </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will request the clipboard contents. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The contents of the clipboard as a UTF-8 encoded string, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned string is valid only until the next call to <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> or <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaba1f022c5eb07dfac421df34cdcd31dd"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetClipboardString </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>string</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the system clipboard to the specified, UTF-8 encoded string. The string is copied before returning, so you don't have to retain it afterwards.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will own the clipboard contents. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94" title="Retrieves the contents of the clipboard as a string.">glfwGetClipboardString</a> </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
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+<!-- end header part -->
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+<div class="header">
+ <div class="summary">
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Context handling</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:gabf42b10edde1c4fc71e212e576b9f811"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> )(void)</td></tr>
+<tr class="memdesc:gabf42b10edde1c4fc71e212e576b9f811"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="#gabf42b10edde1c4fc71e212e576b9f811">More...</a><br/></td></tr>
+<tr class="separator:gabf42b10edde1c4fc71e212e576b9f811"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
+<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
+<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
+<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
+<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
+<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
+<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
+<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
+<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
+<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
+<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a class="anchor" id="gabf42b10edde1c4fc71e212e576b9f811"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWglproc)(void)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="ga87425065c011cef1ebd6aac75e059dfa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwExtensionSupported </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>extension</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns whether the specified <a class="el" href="context.html#context_glext">OpenGL or context creation API extension</a> is supported by the current context. For example, on Windows both the OpenGL and WGL extension strings are checked.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the extension is available, or <code>GL_FALSE</code> otherwise.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>As this functions searches one or more extension strings on each call, it is recommended that you cache its results if it's going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gac84759b1f6c2d271a4fea8ae89ec980d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwGetCurrentContext </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the window whose context is current on the calling thread.</p>
+<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga35f1837e6f666781842483937612f163"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> glfwGetProcAddress </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>procname</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the address of the specified <a class="el" href="context.html#context_glext">client API or extension function</a>, if it is supported by the current context.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if the function is unavailable.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The addresses of these functions are not guaranteed to be the same for all contexts, especially if they use different client APIs or even different context creation hints. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1c04dc242268f827290fe40aa1c91157"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwMakeContextCurrent </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function makes the context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga15a5a1ee5b3c2ca6b15ca209a12efd14"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSwapBuffers </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function swaps the front and back buffers of the specified window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose buffers to swap.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section user"><dt>New in GLFW 3</dt><dd>This function no longer calls <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga6d4e0cdf151b5e579bd67f13202994ed"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSwapInterval </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>interval</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the swap interval for the current context, i.e. the number of screen updates to wait before swapping the buffers of a window and returning from <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. This is sometimes called 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.</p>
+<p>Contexts that support either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. For more information about swap tearing, see the extension specifications.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">interval</td><td>The minimum number of screen updates to wait for until the buffers are swapped by <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>Some GPU drivers do not honor the requested swap interval, either because of user settings that override the request or due to bugs in the driver.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a> </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__error.html b/externals/glfw-3.0.2/docs/html/group__error.html
new file mode 100644
index 000000000..d0734d4f7
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/group__error.html
@@ -0,0 +1,166 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Error handling</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <div class="summary">
+<a href="#groups">Modules</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Error handling</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
+Modules</h2></td></tr>
+<tr class="memitem:group__errors"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html">Error codes</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> )(int, const char *)</td></tr>
+<tr class="memdesc:ga6f2c8574259246a83b1d0c3baf23046f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for error callbacks. <a href="#ga6f2c8574259246a83b1d0c3baf23046f">More...</a><br/></td></tr>
+<tr class="separator:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a> (<a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="#gaa5d796c3cf7c1a7f02f845486333fb5f">More...</a><br/></td></tr>
+<tr class="separator:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a class="anchor" id="ga6f2c8574259246a83b1d0c3baf23046f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWerrorfun)(int, const char *)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for error callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">error</td><td>An <a class="el" href="group__errors.html">error code</a>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>A UTF-8 encoded string describing the error.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a> </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="gaa5d796c3cf7c1a7f02f845486333fb5f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> glfwSetErrorCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The error callback is called by the thread where the error was generated. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.</dd>
+<dd>
+Because the description string provided to the callback may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after that, you need to make your own copy of it before returning. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__errors.html b/externals/glfw-3.0.2/docs/html/group__errors.html
new file mode 100644
index 000000000..930f61aec
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+++ b/externals/glfw-3.0.2/docs/html/group__errors.html
@@ -0,0 +1,235 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Error codes</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+ name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle">
+<div class="title">Error codes<div class="ingroups"><a class="el" href="group__error.html">Error handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
+<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br/></td></tr>
+<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
+<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br/></td></tr>
+<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
+<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the enum parameters for the function was given an invalid enum. <a href="#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br/></td></tr>
+<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
+<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the parameters for the function was given an invalid value. <a href="#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br/></td></tr>
+<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
+<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br/></td></tr>
+<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
+<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested client API on the system. <a href="#ga56882b290db23261cc6c053c40c2d08e">More...</a><br/></td></tr>
+<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
+<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested client API version is not available. <a href="#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br/></td></tr>
+<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
+<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br/></td></tr>
+<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The clipboard did not contain data in the requested format. <a href="#ga196e125ef261d94184e2b55c05762f14">More...</a><br/></td></tr>
+<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga56882b290db23261cc6c053c40c2d08e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_API_UNAVAILABLE&#160;&#160;&#160;0x00010006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga196e125ef261d94184e2b55c05762f14"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FORMAT_UNAVAILABLE&#160;&#160;&#160;0x00010009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga76f6bb9c4eea73db675f096b404593ce"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_INVALID_ENUM&#160;&#160;&#160;0x00010003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaaf2ef9aa8202c2b82ac2d921e554c687"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_INVALID_VALUE&#160;&#160;&#160;0x00010004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaa8290386e9528ccb9e42a3a4e16fc0d0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_CURRENT_CONTEXT&#160;&#160;&#160;0x00010002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga2374ee02c177f12e1fa76ff3ed15e14a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NOT_INITIALIZED&#160;&#160;&#160;0x00010001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9023953a2bcb98c2906afd071d21ee7f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OUT_OF_MEMORY&#160;&#160;&#160;0x00010005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad44162d78100ea5e87cdd38426b8c7a1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_PLATFORM_ERROR&#160;&#160;&#160;0x00010008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad16c5565b4a69f9c2a9ac2c0dbc89462"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_UNAVAILABLE&#160;&#160;&#160;0x00010007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__init.html b/externals/glfw-3.0.2/docs/html/group__init.html
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+<table cellspacing="0" cellpadding="0">
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
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+ name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Initialization and version information</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
+<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="#ga317aac130a235ab08c6db0834907d85e">More...</a><br/></td></tr>
+<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
+<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br/></td></tr>
+<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
+<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br/></td></tr>
+<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga23d47dc013fce2bf58036da66079a657"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfwGetVersionString</a> (void)</td></tr>
+<tr class="memdesc:ga23d47dc013fce2bf58036da66079a657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="#ga23d47dc013fce2bf58036da66079a657">More...</a><br/></td></tr>
+<tr class="separator:ga23d47dc013fce2bf58036da66079a657"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
+GLFW version macros</h2></td></tr>
+<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
+<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW library. <a href="#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br/></td></tr>
+<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;0</td></tr>
+<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW library. <a href="#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br/></td></tr>
+<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;2</td></tr>
+<tr class="memdesc:gab72ae2e2035d9ea461abc3495eac0502"><td class="mdescLeft">&#160;</td><td class="mdescRight">The revision number of the GLFW library. <a href="#gab72ae2e2035d9ea461abc3495eac0502">More...</a><br/></td></tr>
+<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga6337d9ea43b22fc529b2bba066b4a576"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_MAJOR&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is incremented when the API is changed in non-compatible ways. </p>
+
+</div>
+</div>
+<a class="anchor" id="gaf80d40f0aea7088ff337606e9c48f7a3"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_MINOR&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is incremented when features are added to the API but it remains backward-compatible. </p>
+
+</div>
+</div>
+<a class="anchor" id="gab72ae2e2035d9ea461abc3495eac0502"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_REVISION&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is incremented when a bug fix release is made that does not contain any API changes. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="ga9f8ffaacf3c269cc48eafbf8b9b71197"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetVersion </td>
+ <td>(</td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>major</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>minor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>rev</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[out]</td><td class="paramname">major</td><td>Where to store the major version number, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">minor</td><td>Where to store the minor version number, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">rev</td><td>Where to store the revision number, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd>
+<dd>
+This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657" title="Returns a string describing the compile-time configuration.">glfwGetVersionString</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga23d47dc013fce2bf58036da66079a657"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* glfwGetVersionString </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns a static string generated at compile-time according to which configuration macros were defined. This is intended for use when submitting bug reports, to allow developers to see which code paths are enabled in a binary.</p>
+<p>The format of the string is as follows:</p>
+<ul>
+<li>The version of GLFW</li>
+<li>The name of the window system API</li>
+<li>The name of the context creation API</li>
+<li>Any additional options or APIs</li>
+</ul>
+<p>For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this: </p>
+<pre class="fragment">3.0.0 Win32 WGL MinGW
+</pre><dl class="section return"><dt>Returns</dt><dd>The GLFW version string.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd>
+<dd>
+This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197" title="Retrieves the version of the GLFW library.">glfwGetVersion</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga317aac130a235ab08c6db0834907d85e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwInit </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before a program terminates GLFW should be terminated in order to free any resources allocated during or after initialization.</p>
+<p>If this function fails, it calls <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before returning. If it succeeds, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before the program exits.</p>
+<p>Additional calls to this function after successful initialization but before termination will succeed but will do nothing.</p>
+<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if successful, or <code>GL_FALSE</code> if an error occurred.</dd></dl>
+<dl class="section user"><dt>New in GLFW 3</dt><dd>This function no longer registers <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+This function may take several seconds to complete on some systems, while on other systems it may take only a fraction of a second to complete.</dd>
+<dd>
+<b>Mac OS X:</b> This function will change the current directory of the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaaae48c0a18607ea4a4ba951d939f0901"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwTerminate </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function destroys all remaining windows, frees any allocated resources and sets the library to an uninitialized state. Once this is called, you must again call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> successfully before you will be able to use most GLFW functions.</p>
+<p>If GLFW has been successfully initialized, this function should be called before the program exits. If initialization fails, there is no need to call this function, as it is called by <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> before it returns failure.</p>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section warning"><dt>Warning</dt><dd>No window's context may be current on another thread when this function is called.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a> </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
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+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
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+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+<!-- iframe showing the search results (closed by default) -->
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+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#groups">Modules</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Input handling</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
+Modules</h2></td></tr>
+<tr class="memitem:group__joysticks"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html">Joysticks</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__keys"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html">Keyboard keys</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__mods"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html">Modifier key flags</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html">Mouse buttons</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td></tr>
+<tr class="memdesc:ga1e008c7a8751cea648c8f42cc91104cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for mouse button callbacks. <a href="#ga1e008c7a8751cea648c8f42cc91104cf">More...</a><br/></td></tr>
+<tr class="separator:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
+<tr class="memdesc:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor position callbacks. <a href="#ga592fbfef76d88f027cb1bc4c36ebd437">More...</a><br/></td></tr>
+<tr class="separator:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
+<tr class="memdesc:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor enter/leave callbacks. <a href="#ga762d898d9b0241d7e3e3b767c6cf318f">More...</a><br/></td></tr>
+<tr class="separator:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
+<tr class="memdesc:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for scroll callbacks. <a href="#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">More...</a><br/></td></tr>
+<tr class="separator:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td></tr>
+<tr class="memdesc:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for keyboard key callbacks. <a href="#ga592dd1919f8a1dc7576b13cdd8b7b695">More...</a><br/></td></tr>
+<tr class="separator:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1103f1876518acecb5976f6b307c51d1"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td></tr>
+<tr class="memdesc:ga1103f1876518acecb5976f6b307c51d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for Unicode character callbacks. <a href="#ga1103f1876518acecb5976f6b307c51d1">More...</a><br/></td></tr>
+<tr class="separator:ga1103f1876518acecb5976f6b307c51d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
+<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br/></td></tr>
+<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
+<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="#gaa92336e173da9c8834558b54ee80563b">More...</a><br/></td></tr>
+<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
+<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br/></td></tr>
+<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
+<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="#gac1473feacb5996c01a7a5a33b5066704">More...</a><br/></td></tr>
+<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
+<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the last reported cursor position, relative to the client area of the window. <a href="#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br/></td></tr>
+<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the client area of the window. <a href="#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br/></td></tr>
+<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga7e496507126f35ea72f01b2e6ef6d155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="#ga7e496507126f35ea72f01b2e6ef6d155">More...</a><br/></td></tr>
+<tr class="separator:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga556239421c6a5a243c66fca28da9f742"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga556239421c6a5a243c66fca28da9f742"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="#ga556239421c6a5a243c66fca28da9f742">More...</a><br/></td></tr>
+<tr class="separator:ga556239421c6a5a243c66fca28da9f742"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaef49b72d84d615bca0a6ed65485e035d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
+<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
+<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
+<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
+<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
+<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
+<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
+<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
+<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
+<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
+<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
+<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
+<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
+<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
+Key and button actions</h2></td></tr>
+<tr class="memitem:gada11d965c4da13090ad336e030e4d11f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a>&#160;&#160;&#160;0</td></tr>
+<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was released. <a href="#gada11d965c4da13090ad336e030e4d11f">More...</a><br/></td></tr>
+<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
+<tr class="memdesc:ga2485743d0b59df3791c45951c4195265"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was pressed. <a href="#ga2485743d0b59df3791c45951c4195265">More...</a><br/></td></tr>
+<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
+<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br/></td></tr>
+<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga2485743d0b59df3791c45951c4195265"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_PRESS&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gada11d965c4da13090ad336e030e4d11f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RELEASE&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gac96fd3b9fc66c6f0eebaf6532595338f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_REPEAT&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a class="anchor" id="ga1103f1876518acecb5976f6b307c51d1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcharfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for Unicode character callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">character</td><td>The Unicode code point of the character.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga762d898d9b0241d7e3e3b767c6cf318f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcursorenterfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for cursor enter/leave callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">entered</td><td><code>GL_TRUE</code> if the cursor entered the window's client area, or <code>GL_FALSE</code> if it left it.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04" title="Sets the cursor enter/exit callback.">glfwSetCursorEnterCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga592fbfef76d88f027cb1bc4c36ebd437"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcursorposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for cursor position callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate of the cursor. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate of the cursor.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga592dd1919f8a1dc7576b13cdd8b7b695"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWkeyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for keyboard key callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The <a class="el" href="group__keys.html">keyboard key</a> that was pressed or released. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The system-specific scancode of the key. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>, <a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a> or <a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1e008c7a8751cea648c8f42cc91104cf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWmousebuttonfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for mouse button callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The <a class="el" href="group__buttons.html">mouse button</a> that was pressed or released. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga6228cdf94d28fbd3a9a1fbb0e5922a8a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWscrollfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for scroll callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xoffset</td><td>The scroll offset along the x-axis. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">yoffset</td><td>The scroll offset along the y-axis.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e" title="Sets the scroll callback.">glfwSetScrollCallback</a> </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="ga01d37b6c40133676b9cea60ca1d7c0cc"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetCursorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the last reported position of the cursor to the specified window.</p>
+<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
+<p>The coordinate can be converted to their integer equivalents with the <code>floor</code> function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the cursor x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the cursor y-coordinate, relative to the to top edge of the client area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7" title="Sets the position of the cursor, relative to the client area of the window.">glfwSetCursorPos</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaf5b859dbe19bdf434e42695ea45cc5f4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetInputMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>mode</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b" title="Sets an input option for the specified window.">glfwSetInputMode</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga6271d46a5901ec2c99601ccf4dd14731"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const float* glfwGetJoystickAxes </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>joy</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the values of all axes of the specified joystick.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of axis values, or <code>NULL</code> if the joystick is not present.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned array is valid only until the next call to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> for that joystick. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gace54cd930dcd502e118fe4021384ce1b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const unsigned char* glfwGetJoystickButtons </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>joy</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the state of all buttons of the specified joystick.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of button states, or <code>NULL</code> if the joystick is not present.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned array is valid only until the next call to <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> for that joystick. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gac8d7f6107e05cfd106cfba973ab51e19"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* glfwGetJoystickName </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>joy</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the name, encoded as UTF-8, of the specified joystick.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the joystick, or <code>NULL</code> if the joystick is not present.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned string is valid only until the next call to <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> for that joystick. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gadd341da06bc8d418b4dc3a3518af9ad2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetKey </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>key</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the last state reported for the specified key to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. The higher-level state <code>GLFW_REPEAT</code> is only reported to the key callback.</p>
+<p>If the <code>GLFW_STICKY_KEYS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a key has been pressed, even if the key has already been released.</p>
+<p>The key functions deal with physical keys, with <a class="el" href="group__keys.html">key tokens</a> named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The desired <a class="el" href="group__keys.html">keyboard key</a>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd><code>GLFW_KEY_UNKNOWN</code> is not a valid key for this function. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gac1473feacb5996c01a7a5a33b5066704"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetMouseButton </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>button</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the last state reported for the specified mouse button to the specified window.</p>
+<p>If the <code>GLFW_STICKY_MOUSE_BUTTONS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a mouse button has been pressed, even if the mouse button has already been released.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The desired <a class="el" href="group__buttons.html">mouse button</a>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaffcbd9ac8ee737fcdd25475123a3c790"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwJoystickPresent </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>joy</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns whether the specified joystick is present.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the joystick is present, or <code>GL_FALSE</code> otherwise. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga556239421c6a5a243c66fca28da9f742"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> glfwSetCharCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the character callback of the specific window, which is called when a Unicode character is input.</p>
+<p>The character callback is intended for text input. If you want to know whether a specific key was pressed or released, use the <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">key callback</a> instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaa299c41dd0a3d171d166354e01279e04"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> glfwSetCursorEnterCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the client area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga04b03af936d906ca123c8f4ee08b39e7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetCursorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the position of the cursor. The specified window must be focused. If the window does not have focus when this function is called, it fails silently.</p>
+<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate, relative to the top edge of the client area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc" title="Retrieves the last reported cursor position, relative to the client area of the window.">glfwGetCursorPos</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga7dad39486f2c7591af7fb25134a2501d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> glfwSetCursorPosCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position relative to the upper-left corner of the client area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaa92336e173da9c8834558b54ee80563b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetInputMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose input mode to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the specified input mode.</td></tr>
+ </table>
+ </dd>
+</dl>
+<p>If <code>mode</code> is <code>GLFW_CURSOR</code>, the value must be one of the supported input modes:</p>
+<ul>
+<li><code>GLFW_CURSOR_NORMAL</code> makes the cursor visible and behaving normally.</li>
+<li><code>GLFW_CURSOR_HIDDEN</code> makes the cursor invisible when it is over the client area of the window.</li>
+<li><code>GLFW_CURSOR_DISABLED</code> disables the cursor and removes any limitations on cursor movement.</li>
+</ul>
+<p>If <code>mode</code> is <code>GLFW_STICKY_KEYS</code>, the value must be either <code>GL_TRUE</code> to enable sticky keys, or <code>GL_FALSE</code> to disable it. If sticky keys are enabled, a key press will ensure that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.</p>
+<p>If <code>mode</code> is <code>GLFW_STICKY_MOUSE_BUTTONS</code>, the value must be either <code>GL_TRUE</code> to enable sticky mouse buttons, or <code>GL_FALSE</code> to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.</p>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4" title="Returns the value of an input option for the specified window.">glfwGetInputMode</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga7e496507126f35ea72f01b2e6ef6d155"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> glfwSetKeyCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the key callback of the specific window, which is called when a key is pressed, repeated or released.</p>
+<p>The key functions deal with physical keys, with layout independent <a class="el" href="group__keys.html">key tokens</a> named after their values in the standard US keyboard layout. If you want to input text, use the <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">character callback</a> instead.</p>
+<p>When a window loses focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. <code>GLFW_FOCUSED</code> will be false and the focus callback will have already been called.</p>
+<p>The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have <code>key</code> set to <code>GLFW_KEY_UNKNOWN</code>, their state is not saved and so it cannot be retrieved with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
+<p>Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new key callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaef49b72d84d615bca0a6ed65485e035d"></a>
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+ <td class="memname"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> glfwSetMouseButtonCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.</p>
+<p>When a window loses focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. <code>GLFW_FOCUSED</code> will be false and the focus callback will have already been called.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gacf02eb10504352f16efda4593c3ce60e"></a>
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+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> glfwSetScrollCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.</p>
+<p>The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new scroll callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle">
+<div class="title">Joysticks<div class="ingroups"><a class="el" href="group__input.html">Input handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
+Macros</h2></td></tr>
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+<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga453edeeabf350827646b6857df4f80ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga34a0443d059e9f22272cd4669073f73d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_1&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaef55389ee605d6dfc31aef6fe98c54ec"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_10&#160;&#160;&#160;9</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae7d26e3df447c2c14a569fcc18516af4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_11&#160;&#160;&#160;10</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_12&#160;&#160;&#160;11</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga5c84fb4e49bf661d7d7c78eb4018c508"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_13&#160;&#160;&#160;12</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga89540873278ae5a42b3e70d64164dc74"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_14&#160;&#160;&#160;13</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga7b02ab70daf7a78bcc942d5d4cc1dcf9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_15&#160;&#160;&#160;14</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga453edeeabf350827646b6857df4f80ce"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_16&#160;&#160;&#160;15</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6eab65ec88e65e0850ef8413504cb50c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_2&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae6f3eedfeb42424c2f5e3161efb0b654"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_3&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga97ddbcad02b7f48d74fad4ddb08fff59"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_4&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae43281bc66d3fa5089fb50c3e7a28695"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_5&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga74771620aa53bd68a487186dea66fd77"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_6&#160;&#160;&#160;5</td>
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+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
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+<a href="#define-members">Macros</a> </div>
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+<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
+<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
+<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p>These key codes are inspired by the <em>USB HID Usage Tables v1.12</em> (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).</p>
+<p>The naming of the key codes follow these rules:</p>
+<ul>
+<li>The US keyboard layout is used</li>
+<li>Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)</li>
+<li>For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)</li>
+<li>Keys that lack a clear US mapping are named "WORLD_x"</li>
+<li>For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.) </li>
+</ul>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="ga50391730e9d7112ad4fd42d0bd1597c1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_0&#160;&#160;&#160;48</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga05e4cae9ddb8d40cf6d82c8f11f2502f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_1&#160;&#160;&#160;49</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gadc8e66b3a4c4b5c39ad1305cf852863c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_2&#160;&#160;&#160;50</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga812f0273fe1a981e1fa002ae73e92271"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_3&#160;&#160;&#160;51</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9e14b6975a9cc8f66cdd5cb3d3861356"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_4&#160;&#160;&#160;52</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4d74ddaa5d4c609993b4d4a15736c924"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_5&#160;&#160;&#160;53</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9ea4ab80c313a227b14d0a7c6f810b5d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_6&#160;&#160;&#160;54</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab79b1cfae7bd630cfc4604c1f263c666"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_7&#160;&#160;&#160;55</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gadeaa109a0f9f5afc94fe4a108e686f6f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_8&#160;&#160;&#160;56</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga2924cb5349ebbf97c8987f3521c44f39"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_9&#160;&#160;&#160;57</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga03e842608e1ea323370889d33b8f70ff"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_A&#160;&#160;&#160;65</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6059b0b048ba6980b6107fffbd3b4b24"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_APOSTROPHE&#160;&#160;&#160;39 /* ' */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8e3fb647ff3aca9e8dbf14fe66332941"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_B&#160;&#160;&#160;66</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab8155ea99d1ab27ff56f24f8dc73f8d1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_BACKSLASH&#160;&#160;&#160;92 /* \ */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6c0df1fe2f156bbd5a98c66d76ff3635"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_BACKSPACE&#160;&#160;&#160;259</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga00ccf3475d9ee2e679480d540d554669"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_C&#160;&#160;&#160;67</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga92c1d2c9d63485f3d70f94f688d48672"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_CAPS_LOCK&#160;&#160;&#160;280</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab3d5d72e59d3055f494627b0a524926c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_COMMA&#160;&#160;&#160;44 /* , */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga011f7cdc9a654da984a2506479606933"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_D&#160;&#160;&#160;68</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gadb111e4df74b8a715f2c05dad58d2682"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_DELETE&#160;&#160;&#160;261</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae2e3958c71595607416aa7bf082be2f9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_DOWN&#160;&#160;&#160;264</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gabf48fcc3afbe69349df432b470c96ef2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_E&#160;&#160;&#160;69</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga86587ea1df19a65978d3e3b8439bedd9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_END&#160;&#160;&#160;269</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9555a92ecbecdbc1f3435219c571d667"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_ENTER&#160;&#160;&#160;257</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae1a2de47240d6664423c204bdd91bd17"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_EQUAL&#160;&#160;&#160;61 /* = */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaac6596c350b635c245113b81c2123b93"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_ESCAPE&#160;&#160;&#160;256</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga5df402e02aca08444240058fd9b42a55"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F&#160;&#160;&#160;70</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gafb8d66c573acf22e364049477dcbea30"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F1&#160;&#160;&#160;290</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga718d11d2f7d57471a2f6a894235995b1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F10&#160;&#160;&#160;299</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga0bc04b11627e7d69339151e7306b2832"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F11&#160;&#160;&#160;300</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf5908fa9b0a906ae03fc2c61ac7aa3e2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F12&#160;&#160;&#160;301</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad637f4308655e1001bd6ad942bc0fd4b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F13&#160;&#160;&#160;302</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf14c66cff3396e5bd46e803c035e6c1f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F14&#160;&#160;&#160;303</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga7f70970db6e8be1794da8516a6d14058"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F15&#160;&#160;&#160;304</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaa582dbb1d2ba2050aa1dca0838095b27"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F16&#160;&#160;&#160;305</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga972ce5c365e2394b36104b0e3125c748"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F17&#160;&#160;&#160;306</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaebf6391058d5566601e357edc5ea737c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F18&#160;&#160;&#160;307</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaec011d9ba044058cb54529da710e9791"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F19&#160;&#160;&#160;308</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga0900750aff94889b940f5e428c07daee"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F2&#160;&#160;&#160;291</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga82b9c721ada04cd5ca8de767da38022f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F20&#160;&#160;&#160;309</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga356afb14d3440ff2bb378f74f7ebc60f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F21&#160;&#160;&#160;310</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga90960bd2a155f2b09675324d3dff1565"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F22&#160;&#160;&#160;311</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga43c21099aac10952d1be909a8ddee4d5"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F23&#160;&#160;&#160;312</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8150374677b5bed3043408732152dea2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F24&#160;&#160;&#160;313</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaa4bbd93ed73bb4c6ae7d83df880b7199"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F25&#160;&#160;&#160;314</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaed7cd729c0147a551bb8b7bb36c17015"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F3&#160;&#160;&#160;292</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9b61ebd0c63b44b7332fda2c9763eaa6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F4&#160;&#160;&#160;293</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf258dda9947daa428377938ed577c8c2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F5&#160;&#160;&#160;294</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F6&#160;&#160;&#160;295</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gacca6ef8a2162c52a0ac1d881e8d9c38a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F7&#160;&#160;&#160;296</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gac9d39390336ae14e4a93e295de43c7e8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F8&#160;&#160;&#160;297</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae40de0de1c9f21cd26c9afa3d7050851"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F9&#160;&#160;&#160;298</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae74ecddf7cc96104ab23989b1cdab536"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_G&#160;&#160;&#160;71</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga7a3701fb4e2a0b136ff4b568c3c8d668"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_GRAVE_ACCENT&#160;&#160;&#160;96 /* ` */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad4cc98fc8f35f015d9e2fb94bf136076"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_H&#160;&#160;&#160;72</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga41452c7287195d481e43207318c126a7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_HOME&#160;&#160;&#160;268</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga274655c8bfe39742684ca393cf8ed093"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_I&#160;&#160;&#160;73</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga373ac7365435d6b0eb1068f470e34f47"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_INSERT&#160;&#160;&#160;260</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga65ff2aedb129a3149ad9cb3e4159a75f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_J&#160;&#160;&#160;74</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4ae8debadf6d2a691badae0b53ea3ba0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_K&#160;&#160;&#160;75</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga10515dafc55b71e7683f5b4fedd1c70d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_0&#160;&#160;&#160;320</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf3a29a334402c5eaf0b3439edf5587c3"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_1&#160;&#160;&#160;321</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf82d5a802ab8213c72653d7480c16f13"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_2&#160;&#160;&#160;322</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga7e25ff30d56cd512828c1d4ae8d54ef2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_3&#160;&#160;&#160;323</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gada7ec86778b85e0b4de0beea72234aea"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_4&#160;&#160;&#160;324</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9a5be274434866c51738cafbb6d26b45"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_5&#160;&#160;&#160;325</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gafc141b0f8450519084c01092a3157faa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_6&#160;&#160;&#160;326</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8882f411f05d04ec77a9563974bbfa53"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_7&#160;&#160;&#160;327</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gab2ea2e6a12f89d315045af520ac78cec"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_8&#160;&#160;&#160;328</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gafb21426b630ed4fcc084868699ba74c1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_9&#160;&#160;&#160;329</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad09c7c98acc79e89aa6a0a91275becac"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_ADD&#160;&#160;&#160;334</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4e231d968796331a9ea0dbfb98d4005b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_DECIMAL&#160;&#160;&#160;330</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gabca1733780a273d549129ad0f250d1e5"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_DIVIDE&#160;&#160;&#160;331</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4f728f8738f2986bd63eedd3d412e8cf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_ENTER&#160;&#160;&#160;335</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaebdc76d4a808191e6d21b7e4ad2acd97"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_EQUAL&#160;&#160;&#160;336</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9ada267eb0e78ed2ada8701dd24a56ef"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_MULTIPLY&#160;&#160;&#160;332</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaa3dbd60782ff93d6082a124bce1fa236"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_SUBTRACT&#160;&#160;&#160;333</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaaa8b54a13f6b1eed85ac86f82d550db2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_L&#160;&#160;&#160;76</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga442cbaef7bfb9a4ba13594dd7fbf2789"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LAST&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae12a010d33c309a67ab9460c51eb2462"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT&#160;&#160;&#160;263</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga7f27dabf63a7789daa31e1c96790219b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_ALT&#160;&#160;&#160;342</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad1c8d9adac53925276ecb1d592511d8a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_BRACKET&#160;&#160;&#160;91 /* [ */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9f97b743e81460ac4b2deddecd10a464"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_CONTROL&#160;&#160;&#160;341</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8a530a28a65c44ab5d00b759b756d3f6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_SHIFT&#160;&#160;&#160;340</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gafb1207c91997fc295afd1835fbc5641a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_SUPER&#160;&#160;&#160;343</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4d7f0260c82e4ea3d6ebc7a21d6e3716"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_M&#160;&#160;&#160;77</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga9845be48a745fc232045c9ec174d8820"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_MENU&#160;&#160;&#160;348</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gac556b360f7f6fca4b70ba0aecf313fd4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_MINUS&#160;&#160;&#160;45 /* - */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gae00856dfeb5d13aafebf59d44de5cdda"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_N&#160;&#160;&#160;78</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga3946edc362aeff213b2be6304296cf43"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_NUM_LOCK&#160;&#160;&#160;282</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaecbbb79130df419d58dd7f09a169efe9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_O&#160;&#160;&#160;79</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8fc15819c1094fb2afa01d84546b33e1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_P&#160;&#160;&#160;80</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaee0a8fa442001cc2147812f84b59041c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAGE_DOWN&#160;&#160;&#160;267</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga3ab731f9622f0db280178a5f3cc6d586"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAGE_UP&#160;&#160;&#160;266</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga8116b9692d87382afb5849b6d8907f18"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAUSE&#160;&#160;&#160;284</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga37e296b650eab419fc474ff69033d927"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PERIOD&#160;&#160;&#160;46 /* . */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf964c2e65e97d0cf785a5636ee8df642"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PRINT_SCREEN&#160;&#160;&#160;283</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gafdd01e38b120d67cf51e348bb47f3964"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_Q&#160;&#160;&#160;81</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga4ce6c70a0c98c50b3fe4ab9a728d4d36"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_R&#160;&#160;&#160;82</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga06ba07662e8c291a4a84535379ffc7ac"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT&#160;&#160;&#160;262</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga687b38009131cfdd07a8d05fff8fa446"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_ALT&#160;&#160;&#160;346</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga86ef225fd6a66404caae71044cdd58d8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_BRACKET&#160;&#160;&#160;93 /* ] */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad1ca2094b2694e7251d0ab1fd34f8519"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_CONTROL&#160;&#160;&#160;345</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaffca36b99c9dce1a19cb9befbadce691"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_SHIFT&#160;&#160;&#160;344</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gad4547a3e8e247594acb60423fe6502db"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_SUPER&#160;&#160;&#160;347</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga1570e2ccaab036ea82bed66fc1dab2a9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_S&#160;&#160;&#160;83</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaf622b63b9537f7084c2ab649b8365630"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SCROLL_LOCK&#160;&#160;&#160;281</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga84233de9ee5bb3e8788a5aa07d80af7d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SEMICOLON&#160;&#160;&#160;59 /* ; */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gadf3d753b2d479148d711de34b83fd0db"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SLASH&#160;&#160;&#160;47 /* / */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaddb2c23772b97fd7e26e8ee66f1ad014"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SPACE&#160;&#160;&#160;32</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga90e0560422ec7a30e7f3f375bc9f37f9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_T&#160;&#160;&#160;84</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6908a4bda9950a3e2b73f794bbe985df"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_TAB&#160;&#160;&#160;258</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gacad52f3bf7d378fc0ffa72a76769256d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_U&#160;&#160;&#160;85</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga99aacc875b6b27a072552631e13775c7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_UNKNOWN&#160;&#160;&#160;-1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga2f3342b194020d3544c67e3506b6f144"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_UP&#160;&#160;&#160;265</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga22c7763899ecf7788862e5f90eacce6b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_V&#160;&#160;&#160;86</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gaa06a712e6202661fc03da5bdb7b6e545"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_W&#160;&#160;&#160;87</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="gadc78dad3dab76bcd4b5c20114052577a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_WORLD_1&#160;&#160;&#160;161 /* non-US #1 */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga20494bfebf0bb4fc9503afca18ab2c5e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_WORLD_2&#160;&#160;&#160;162 /* non-US #2 */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
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+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_X&#160;&#160;&#160;88</td>
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+</div><div class="memdoc">
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+<div class="memitem">
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+ <td class="memname">#define GLFW_KEY_Y&#160;&#160;&#160;89</td>
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+<div class="memitem">
+<div class="memproto">
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+ <tr>
+ <td class="memname">#define GLFW_KEY_Z&#160;&#160;&#160;90</td>
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+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__mods.html b/externals/glfw-3.0.2/docs/html/group__mods.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<title>GLFW: Modifier key flags</title>
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ </tbody>
+</table>
+</div>
+<!-- end header part -->
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+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
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+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
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+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle">
+<div class="title">Modifier key flags<div class="ingroups"><a class="el" href="group__input.html">Input handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
+<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="#ga14994d3196c290aaa347248e51740274">More...</a><br/></td></tr>
+<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
+<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br/></td></tr>
+<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
+<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="#gad2acd5633463c29e07008687ea73c0f4">More...</a><br/></td></tr>
+<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
+<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br/></td></tr>
+<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a class="anchor" id="gad2acd5633463c29e07008687ea73c0f4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_ALT&#160;&#160;&#160;0x0004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga6ed94871c3208eefd85713fa929d45aa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_CONTROL&#160;&#160;&#160;0x0002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ga14994d3196c290aaa347248e51740274"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_SHIFT&#160;&#160;&#160;0x0001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
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+</div>
+<a class="anchor" id="ga6b64ba10ea0227cf6f42efd0a220aba1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_SUPER&#160;&#160;&#160;0x0008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__monitor.html b/externals/glfw-3.0.2/docs/html/group__monitor.html
new file mode 100644
index 000000000..e116945ce
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/group__monitor.html
@@ -0,0 +1,527 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Monitor handling</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
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+</script>
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
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+ <input type="text" id="MSearchField" value="Search" accesskey="S"
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+ <div class="summary">
+<a href="#nested-classes">Data Structures</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Monitor handling</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
+Data Structures</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="structGLFWvidmode.html#details">More...</a><br/></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="structGLFWgammaramp.html#details">More...</a><br/></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
+<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> )(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td></tr>
+<tr class="memdesc:ga67b74af6cecfdbccc7e57a6319a57210"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for monitor configuration callbacks. <a href="#ga67b74af6cecfdbccc7e57a6319a57210">More...</a><br/></td></tr>
+<tr class="separator:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a> (int *count)</td></tr>
+<tr class="memdesc:ga3fba51c8bd36491d4712aa5bd074a537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="#ga3fba51c8bd36491d4712aa5bd074a537">More...</a><br/></td></tr>
+<tr class="separator:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> (void)</td></tr>
+<tr class="memdesc:ga721867d84c6d18d6790d64d2847ca0b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="#ga721867d84c6d18d6790d64d2847ca0b1">More...</a><br/></td></tr>
+<tr class="separator:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br/></td></tr>
+<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa2d6107f4a35771b99812d1260c6056d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *width, int *height)</td></tr>
+<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
+<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
+<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
+<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
+<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
+<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
+<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
+<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
+<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
+<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
+<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
+<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
+<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p>This is the reference documentation for monitor related functions and types. For more information, see the <a class="el" href="monitor.html">Multi-monitor guide</a>. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a class="anchor" id="ga8d9efd1cde9426692c73fe40437d0ae3"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>Opaque monitor object. </p>
+
+</div>
+</div>
+<a class="anchor" id="ga67b74af6cecfdbccc7e57a6319a57210"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWmonitorfun)(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for monitor configuration callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor that was connected or disconnected. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378" title="Sets the monitor configuration callback.">glfwSetMonitorCallback</a> </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="gab7c41deb2219bde3e1eb756ddaa9ec80"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>* glfwGetGammaRamp </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function retrieves the current gamma ramp of the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The current gamma ramp, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The value arrays of the returned ramp are allocated and freed by GLFW. You should not free them yourself. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga79a34ee22ff080ca954a9663e4679daf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* glfwGetMonitorName </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns a human-readable name, encoded as UTF-8, of the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaa2d6107f4a35771b99812d1260c6056d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorPhysicalSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the size, in millimetres, of the display area of the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in mm, of the monitor's display area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in mm, of the monitor's display area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>Some operating systems do not provide accurate information, either because the monitor's EDID data is incorrect, or because the driver does not report it accurately. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga102f54e7acc9149edbcf0997152df8c9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
+<a class="anchor" id="ga3fba51c8bd36491d4712aa5bd074a537"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** glfwGetMonitors </td>
+ <td>(</td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns an array of handles for all currently connected monitors.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of monitor handles, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned array is valid only until the monitor configuration changes. See <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> to receive notifications of configuration changes.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga721867d84c6d18d6790d64d2847ca0b1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetPrimaryMonitor </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the primary monitor. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.</p>
+<dl class="section return"><dt>Returns</dt><dd>The primary monitor, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gafc1bb972a921ad5b3bd5d63a95fc2d52"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the current video mode of the specified monitor. If you are using a full screen window, the return value will therefore depend on whether it is focused.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The current mode of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned struct is allocated and freed by GLFW. You should not free it yourself.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga820b0ce9a5237d645ea7cbb4bd383458"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoModes </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths) and then by resolution area (the product of width and height).</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of video modes in the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of video modes, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
+<dd>
+The returned array is valid only until this function is called again for the specified monitor.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga6ac582625c990220785ddd34efa3169a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetGamma </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>gamma</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function generates a 256-element gamma ramp from the specified exponent and then calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with it.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">gamma</td><td>The desired exponent. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
+<a class="anchor" id="ga583f0ffd0d29613d8cd172b996bbf0dd"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetGammaRamp </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td>
+ <td class="paramname"><em>ramp</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the current gamma ramp for the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ramp</td><td>The gamma ramp to use.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>Gamma ramp sizes other than 256 are not supported by all hardware. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gac3fe0f647f68b731f99756cd81897378"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> glfwSetMonitorCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
+<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug:</a></b></dt><dd><b>X11:</b> This callback is not yet called on monitor configuration changes.</dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__native.html b/externals/glfw-3.0.2/docs/html/group__native.html
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+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Native access</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+<!-- iframe showing the search results (closed by default) -->
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+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Native access</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
+<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br/></td></tr>
+<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
+<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
+<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
+<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br/></td></tr>
+<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
+<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br/></td></tr>
+<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
+<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br/></td></tr>
+<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br/></td></tr>
+<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="#ga2199b36117a6a695fec8441d8052eee6">More...</a><br/></td></tr>
+<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p><b>By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.</b></p>
+<p>Before the inclusion of <a class="el" href="glfw3native_8h.html">glfw3native.h</a>, you must define exactly one window API macro and exactly one context API macro. Failure to do this will cause a compile-time error.</p>
+<p>The available window API macros are:</p>
+<ul>
+<li><code>GLFW_EXPOSE_NATIVE_WIN32</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_COCOA</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_X11</code></li>
+</ul>
+<p>The available context API macros are:</p>
+<ul>
+<li><code>GLFW_EXPOSE_NATIVE_WGL</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_NSGL</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_GLX</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_EGL</code></li>
+</ul>
+<p>These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined. </p>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="gac3ed9d495d0c2bb9652de5a50c648715"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">id glfwGetCocoaWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>NSWindow</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga671c5072becd085f4ab5771a9c8efcf1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLContext glfwGetEGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLContext</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1cd8d973f47aacb5532d368147cc3138"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLDisplay glfwGetEGLDisplay </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLDisplay</code> used by GLFW. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga2199b36117a6a695fec8441d8052eee6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLSurface glfwGetEGLSurface </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLSurface</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga62d884114b0abfcdc2930e89f20867e2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">GLXContext glfwGetGLXContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>GLXContext</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga559e002e3cd63c979881770cd4dc63bc"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">id glfwGetNSGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>NSOpenGLContext</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gadc4010d91d9cc1134d040eeb1202a143"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">HGLRC glfwGetWGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>HGLRC</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gafe5079aa79038b0079fc09d5f0a8e667"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">HWND glfwGetWin32Window </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>HWND</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga8519b66594ea3ef6eeafaa2e3ee37406"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">Display* glfwGetX11Display </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>Display</code> used by GLFW. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga90ca676322740842db446999a1b1f21d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">Window glfwGetX11Window </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>Window</code> of the specified window. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__time.html b/externals/glfw-3.0.2/docs/html/group__time.html
new file mode 100644
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@@ -0,0 +1,150 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Time input</title>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ onfocus="searchBox.OnSearchFieldFocus(true)"
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Time input</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
+<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
+<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
+<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
+<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="gaa6cf4e7a77158a3b8fd00328b1720a4a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double glfwGetTime </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the value of the GLFW timer. Unless the timer has been set using <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>, the timer measures time elapsed since GLFW was initialized.</p>
+<dl class="section return"><dt>Returns</dt><dd>The current value, in seconds, or zero if an error occurred.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaf59589ef6e8b8c8b5ad184b25afd4dc0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetTime </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>time</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the value of the GLFW timer. It then continues to count up from that value.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">time</td><td>The new value, in seconds.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__window.html b/externals/glfw-3.0.2/docs/html/group__window.html
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: Window handling</title>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
+<script type="text/javascript">
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+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
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+ name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+ <div class="summary">
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">Window handling</div> </div>
+</div><!--header-->
+<div class="contents">
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
+<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c36e52549efd47790eb3f324da71924"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
+<tr class="memdesc:ga1c36e52549efd47790eb3f324da71924"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window position callbacks. <a href="#ga1c36e52549efd47790eb3f324da71924">More...</a><br/></td></tr>
+<tr class="separator:ga1c36e52549efd47790eb3f324da71924"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaca1c2715759d03da9834eac19323d4a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
+<tr class="memdesc:gaaca1c2715759d03da9834eac19323d4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window resize callbacks. <a href="#gaaca1c2715759d03da9834eac19323d4a">More...</a><br/></td></tr>
+<tr class="separator:gaaca1c2715759d03da9834eac19323d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
+<tr class="memdesc:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window close callbacks. <a href="#ga07cff8bd3b3d573ecf49bb02d7669c1f">More...</a><br/></td></tr>
+<tr class="separator:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga16764f89bf2060e6fa477f0943e1412b"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
+<tr class="memdesc:ga16764f89bf2060e6fa477f0943e1412b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window content refresh callbacks. <a href="#ga16764f89bf2060e6fa477f0943e1412b">More...</a><br/></td></tr>
+<tr class="separator:ga16764f89bf2060e6fa477f0943e1412b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
+<tr class="memdesc:ga6b5f973531ea91663ad707ba4f2ac104"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window focus/defocus callbacks. <a href="#ga6b5f973531ea91663ad707ba4f2ac104">More...</a><br/></td></tr>
+<tr class="separator:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae47ae066eea9fe6050a62360928ae524"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
+<tr class="memdesc:gae47ae066eea9fe6050a62360928ae524"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window iconify/restore callbacks. <a href="#gae47ae066eea9fe6050a62360928ae524">More...</a><br/></td></tr>
+<tr class="separator:gae47ae066eea9fe6050a62360928ae524"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga311bb32e578aa240b6464af494debffc"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
+<tr class="memdesc:ga311bb32e578aa240b6464af494debffc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for framebuffer resize callbacks. <a href="#ga311bb32e578aa240b6464af494debffc">More...</a><br/></td></tr>
+<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
+<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
+<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
+<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
+<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
+<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
+<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
+<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
+<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
+<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
+<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
+<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
+<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
+<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
+<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
+<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
+<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
+<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
+<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
+<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
+<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
+<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
+<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
+<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
+<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
+<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
+<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
+<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
+<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
+<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
+<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
+<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
+<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
+<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
+<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
+<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
+<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
+<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
+<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
+<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
+<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
+<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
+<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
+<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
+<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p>This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more information, see the <a class="el" href="window.html">Window handling guide</a>. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a class="anchor" id="ga311bb32e578aa240b6464af494debffc"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWframebuffersizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for framebuffer resize callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer was resized. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in pixels, of the framebuffer. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in pixels, of the framebuffer.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga3c96d80d363e67d13a41b5d1821f3242"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>Opaque window object. </p>
+
+</div>
+</div>
+<a class="anchor" id="ga07cff8bd3b3d573ecf49bb02d7669c1f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowclosefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window close callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user attempted to close.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga6b5f973531ea91663ad707ba4f2ac104"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowfocusfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window focus callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was focused or defocused. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">focused</td><td><code>GL_TRUE</code> if the window was focused, or <code>GL_FALSE</code> if it was defocused.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f" title="Sets the focus callback for the specified window.">glfwSetWindowFocusCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gae47ae066eea9fe6050a62360928ae524"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowiconifyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window iconify/restore callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was iconified or restored. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">iconified</td><td><code>GL_TRUE</code> if the window was iconified, or <code>GL_FALSE</code> if it was restored.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367" title="Sets the iconify callback for the specified window.">glfwSetWindowIconifyCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1c36e52549efd47790eb3f324da71924"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window position callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user moved. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga16764f89bf2060e6fa477f0943e1412b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowrefreshfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window refresh callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content needs to be refreshed.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb" title="Sets the refresh callback for the specified window.">glfwSetWindowRefreshCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaaca1c2715759d03da9834eac19323d4a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowsizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This is the function signature for window size callback functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user resized. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in screen coordinates, of the window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in screen coordinates, of the window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a> </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a class="anchor" id="ga5c336fddf2cbb5b92f65f10fb6043344"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwCreateWindow </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>title</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>share</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function creates a window and its associated context. Most of the options controlling how the window and its context should be created are specified through <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>.</p>
+<p>Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current using <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
+<p>Note that the created window and context may differ from what you requested, as not all parameters and hints are <a class="el" href="window.html#window_hints_hard">hard constraints</a>. This includes the size of the window, especially for full screen windows. To retrieve the actual attributes of the created window and context, use queries like <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> and <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>.</p>
+<p>To create a full screen window, you need to specify the monitor to use. If no monitor is specified, windowed mode will be used. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to retrieve monitors, see <a class="el" href="monitor.html#monitor_monitors">Retrieving monitors</a>.</p>
+<p>To create the window at a specific position, make it initially invisible using the <code>GLFW_VISIBLE</code> window hint, set its position and then show it.</p>
+<p>If a full screen window is active, the screensaver is prohibited from starting.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window. This must be greater than zero. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window. This must be greater than zero. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The initial, UTF-8 encoded window title. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to use for full screen mode, or <code>NULL</code> to use windowed mode. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">share</td><td>The window whose context to share resources with, or <code>NULL</code> to not share resources. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The handle of the created window, or <code>NULL</code> if an error occurred.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> If the executable has an icon resource named <code>GLFW_ICON,</code> it will be set as the icon for the window. If no such icon is present, the <code>IDI_WINLOGO</code> icon will be used instead.</dd>
+<dd>
+<b>Mac OS X:</b> The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Also, the first time a window is opened the menu bar is populated with common commands like Hide, Quit and About. The (minimal) about dialog uses information from the application's bundle. For more information on bundles, see the Bundle Programming Guide provided by Apple.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaa77c4898dfb83344a6b4f76aa16b9a4a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwDefaultWindowHints </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function resets all window hints to their <a class="el" href="window.html#window_hints_values">default values</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b" title="Sets the specified window hint to the desired value.">glfwWindowHint</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gacdf43e51376051d2c091662e9fe3d7b2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwDestroyWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to destroy.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+This function may not be called from a callback.</dd>
+<dd>
+If the window's context is current on the main thread, it is detached before being destroyed.</dd></dl>
+<dl class="section warning"><dt>Warning</dt><dd>The window's context must not be current on any other thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga0e2637a4161afb283f5300c7f94785c9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetFramebufferSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function retrieves the size, in pixels, of the framebuffer of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in pixels, of the framebuffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in pixels, of the framebuffer, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gacccb29947ea4b16860ebef42c2cb9337"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetWindowAttrib </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>attrib</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns an attribute of the specified window. There are many attributes, some related to the window and others to its context.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>The <a class="el" href="window.html#window_attribs">window attribute</a> whose value to return. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The value of the attribute, or zero if an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaeac25e64789974ccbe0811766bd91a16"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetWindowMonitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the handle of the monitor that the specified window is in full screen on.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The monitor, or <code>NULL</code> if the window is in windowed mode. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga73cb526c000876fd8ddf571570fdb634"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function retrieves the position, in screen coordinates, of the upper-left corner of the client area of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the x-coordinate of the upper-left corner of the client area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the y-coordinate of the upper-left corner of the client area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaeea7cbc03373a41fb51cfbf9f2a5d4c6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function retrieves the size, in screen coordinates, of the client area of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose size to retrieve. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in screen coordinates, of the client area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in screen coordinates, of the client area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga17807ce0f45ac3f8bb50d6dcc59a4e06"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void* glfwGetWindowUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the current value of the user-defined pointer of the specified window. The initial value is <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to return.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651" title="Sets the user pointer of the specified window.">glfwSetWindowUserPointer</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga49401f82a1ba5f15db5590728314d47c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwHideWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function hides the specified window, if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to hide.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66" title="Makes the specified window visible.">glfwShowWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1bb559c0ebaad63c5c05ad2a066779c4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwIconifyWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function iconifies/minimizes the specified window, if it was previously restored. If it is a full screen window, the original monitor resolution is restored until the window is restored. If the window is already iconified, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to iconify.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7" title="Restores the specified window.">glfwRestoreWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga37bd57223967b4211d60ca1a0bf3c832"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwPollEvents </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function processes only those events that have already been received and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
+<p>This function is not required for joystick input to work.</p>
+<dl class="section user"><dt>New in GLFW 3</dt><dd>This function is no longer called by <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+This function may not be called from a callback.</dd>
+<dd>
+On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga52527a5904b47d802b6b4bb519cdebc7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwRestoreWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function restores the specified window, if it was previously iconified/minimized. If it is a full screen window, the resolution chosen for the window is restored on the selected monitor. If the window is already restored, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to restore.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4" title="Iconifies the specified window.">glfwIconifyWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga3203461a5303bf289f2e05f854b2f7cf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> glfwSetFramebufferSizeCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaade9264e79fae52bdb78e2df11ee8d6a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> glfwSetWindowCloseCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.</p>
+<p>The close flag is set before this callback is called, but you can modify it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
+<p>The close callback is not triggered by <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Mac OS X:</b> Selecting Quit from the application menu will trigger the close callback for all windows. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga25d1c584edb375d7711c5c3548ba711f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> glfwSetWindowFocusCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the focus callback of the specified window, which is called when the window gains or loses focus.</p>
+<p>After the focus callback is called for a window that lost focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> and <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gab1ea7263081c0e073b8d5b91d6ffd367"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> glfwSetWindowIconifyCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga1abb6d690e8c88e0c8cd1751356dbca8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window.</p>
+<p>If the specified window is a full screen window, this function does nothing.</p>
+<p>If you wish to set an initial window position you should create a hidden window (using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and <code>GLFW_VISIBLE</code>), set its position and then show it.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The x-coordinate of the upper-left corner of the client area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The y-coordinate of the upper-left corner of the client area.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>It is very rarely a good idea to move an already visible window, as it will confuse and annoy the user.</dd>
+<dd>
+This function may only be called from the main thread.</dd>
+<dd>
+The window manager may put limits on what positions are allowed.</dd></dl>
+<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug:</a></b></dt><dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga2837d4d240659feb4268fcb6530a6ba1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> glfwSetWindowPosCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the screen position of the upper-left corner of the client area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga4569b76e8ac87c55b53199e6becd97eb"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> glfwSetWindowRefreshCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the refresh callback of the specified window, which is called when the client area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.</p>
+<p>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga49c449dde2a6f87d996f4daaa09d6708"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowShouldClose </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose flag to change. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga371911f12c74c504dd8d47d832d095cb"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the size, in screen coordinates, of the client area of the specified window.</p>
+<p>For full screen windows, this function selects and switches to the resolution closest to the specified size, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to resize. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width of the specified window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height of the specified window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+The window manager may put limits on what window sizes are allowed.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="gaa40cd24840daa8c62f36cafc847c72b6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> glfwSetWindowSizeCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td>
+ <td class="paramname"><em>cbfun</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the client area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga5d877f09e968cef7a360b513306f17ff"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowTitle </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>title</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the window title, encoded as UTF-8, of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose title to change. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The UTF-8 encoded window title.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga3d2fc6026e690ab31a13f78bc9fd3651"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void *&#160;</td>
+ <td class="paramname"><em>pointer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06" title="Returns the user pointer of the specified window.">glfwGetWindowUserPointer</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga61be47917b72536a148300f46494fc66"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwShowWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function makes the specified window visible, if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to make visible.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c" title="Hides the specified window.">glfwHideWindow</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga554e37d781f0a997656c26b2c56c835e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWaitEvents </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function puts the calling thread to sleep until at least one event has been received. Once one or more events have been received, it behaves as if <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> was called, i.e. the events are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
+<p>Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
+<p>This function is not required for joystick input to work.</p>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
+<dd>
+This function may not be called from a callback.</dd>
+<dd>
+On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga4fd9e504bb937e79588a0ffdca9f620b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWindowHint </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>target</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>hint</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function sets hints for the next call to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated with <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">target</td><td>The <a class="el" href="window.html#window_hints">window hint</a> to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The new value of the window hint.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>New in GLFW 3</dt><dd>Hints are no longer reset to their default values on window creation. To set default hint values, use <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a" title="Resets all window hints to their default values.">glfwDefaultWindowHints</a> </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="ga24e02fbfefbb81fc45320989f8140ab5"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwWindowShouldClose </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>This function returns the value of the close flag of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The value of the close flag.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
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+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
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+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
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+</div><!-- top -->
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+<div id="MSearchSelectWindow"
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+ onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+<div class="textblock"><h1><a class="anchor" id="main_intro"></a>
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+<p>GLFW is a free, Open Source, multi-platform library for opening a window, creating an OpenGL context and managing input. It is easy to integrate into existing applications and does not lay claim to the main loop.</p>
+<p>This is the documentation for version 3.0, which has <a class="el" href="news.html">many new features</a>.</p>
+<p>There is a <a class="el" href="quick.html">quick tutorial</a> for people new to GLFW, which shows how to write a small but complete program.</p>
+<p>If you have used GLFW 2.x in the past, there is a <a class="el" href="moving.html">transition guide</a> that explains what has changed and how to update existing code to use the new API. </p>
+</div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
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+</html>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+ <div class="headertitle">
+<div class="title">Multi-monitor guide </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#monitor_objects">Monitor objects</a></li>
+<li class="level1"><a href="#monitor_monitors">Retrieving monitors</a></li>
+<li class="level1"><a href="#monitor_modes">Retrieving video modes</a></li>
+<li class="level1"><a href="#monitor_size">Monitor physical size</a></li>
+<li class="level1"><a href="#monitor_name">Monitor name</a></li>
+<li class="level1"><a href="#monitor_gamma">Monitor gamma ramp</a></li>
+</ul>
+</div>
+<div class="textblock"><h1><a class="anchor" id="monitor_objects"></a>
+Monitor objects</h1>
+<p>The <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> object represents a currently connected monitor.</p>
+<h1><a class="anchor" id="monitor_monitors"></a>
+Retrieving monitors</h1>
+<p>The primary monitor is returned by <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. It is usually the user's preferred monitor and the one with global UI elements like task bar or menu bar.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* primary = <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>();</div>
+</div><!-- fragment --><p>You can retrieve all currently connected monitors with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** monitors = <a class="code" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a>(&amp;count);</div>
+</div><!-- fragment --><h1><a class="anchor" id="monitor_modes"></a>
+Retrieving video modes</h1>
+<p>Although GLFW generally does a good job at selecting a suitable video mode for you when you open a full screen window, it is sometimes useful to know exactly which modes are available on a certain system. For example, you may want to present the user with a list of video modes to select from. To get a list of available video modes, you can use the function <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* modes = <a class="code" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a>(monitor, &amp;count);</div>
+</div><!-- fragment --><p>To get the current video mode of a monitor call <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* mode = <a class="code" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a>(monitor);</div>
+</div><!-- fragment --><h1><a class="anchor" id="monitor_size"></a>
+Monitor physical size</h1>
+<p>The physical size in millimetres of a monitor, or an approximation of it, can be retrieved with <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> widthMM, heightMM;</div>
+<div class="line"><a class="code" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d" title="Returns the physical size of the monitor.">glfwGetMonitorPhysicalSize</a>(monitor, &amp;widthMM, &amp;heightMM);</div>
+</div><!-- fragment --><p>This can, for example, be used together with the current video mode to calculate the DPI of a monitor.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">double</span> dpi = mode-&gt;<a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a> / (widthMM / 25.4);</div>
+</div><!-- fragment --><h1><a class="anchor" id="monitor_name"></a>
+Monitor name</h1>
+<p>The name of a monitor is returned by <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf" title="Returns the name of the specified monitor.">glfwGetMonitorName</a>(monitor);</div>
+</div><!-- fragment --><p>The monitor name is a regular C string using the UTF-8 encoding. Note that monitor names are not guaranteed to be unique.</p>
+<h1><a class="anchor" id="monitor_gamma"></a>
+Monitor gamma ramp</h1>
+<p>The gamma ramp of a monitor can be set with <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>, which accepts a monitor handle and a pointer to a <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> structure.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a>(monitor, &amp;ramp);</div>
+</div><!-- fragment --><p>The current gamma ramp for a monitor is returned by <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* ramp = <a class="code" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a>(monitor);</div>
+</div><!-- fragment --><p>If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which in turn calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with the resulting ramp.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a" title="Generates a gamma ramp and sets it for the specified monitor.">glfwSetGamma</a>(monitor, 1.0);</div>
+</div><!-- fragment --> </div></div><!-- contents -->
+<!-- start footer part -->
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+</a> 1.8.3.1
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+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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+</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/moving.html b/externals/glfw-3.0.2/docs/html/moving.html
new file mode 100644
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<script type="text/javascript" src="dynsections.js"></script>
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+<table cellspacing="0" cellpadding="0">
+ <tbody>
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+ <div class="headertitle">
+<div class="title">Moving from GLFW 2 to 3 </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#moving_removed">Removed features</a><ul><li class="level2"><a href="#moving_threads">Threading functions</a></li>
+<li class="level2"><a href="#moving_image">Image and texture loading</a></li>
+<li class="level2"><a href="#moving_char_up">Character actions</a></li>
+<li class="level2"><a href="#moving_wheel">Mouse wheel position</a></li>
+<li class="level2"><a href="#moving_stdcall">GLFWCALL macro</a></li>
+<li class="level2"><a href="#moving_mbcs">Win32 MBCS support</a></li>
+<li class="level2"><a href="#moving_windows">Support for versions of Windows older than XP</a></li>
+<li class="level2"><a href="#moving_syskeys">Capture of system-wide hotkeys</a></li>
+<li class="level2"><a href="#moving_opened">Window open parameter</a></li>
+<li class="level2"><a href="#moving_autopoll">Automatic polling of events</a></li>
+<li class="level2"><a href="#moving_terminate">Automatic termination</a></li>
+<li class="level2"><a href="#moving_glu">GLU header inclusion</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#moving_changed">Changes to existing features</a><ul><li class="level2"><a href="#moving_window_handles">Window handles</a></li>
+<li class="level2"><a href="#moving_monitor">Multi-monitor support</a></li>
+<li class="level2"><a href="#moving_window_close">Window closing</a></li>
+<li class="level2"><a href="#moving_context">Explicit context management</a></li>
+<li class="level2"><a href="#moving_repeat">Key repeat</a></li>
+<li class="level2"><a href="#moving_keys">Physical key input</a></li>
+<li class="level2"><a href="#moving_joystick">Joystick input</a></li>
+<li class="level2"><a href="#moving_video_modes">Video mode enumeration</a></li>
+<li class="level2"><a href="#moving_cursor">Cursor positioning</a></li>
+<li class="level2"><a href="#moving_hints">Persistent window hints</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#moving_renamed">Name changes</a><ul><li class="level2"><a href="#moving_renamed_files">Library and header file</a></li>
+<li class="level2"><a href="#moving_renamed_functions">Functions</a></li>
+<li class="level2"><a href="#moving_renamed_tokens">Tokens</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p>This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does <em>not</em> include <a class="el" href="news.html">new features</a> unless they are required when moving an existing code base onto the new API. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3.</p>
+<h1><a class="anchor" id="moving_removed"></a>
+Removed features</h1>
+<h2><a class="anchor" id="moving_threads"></a>
+Threading functions</h2>
+<p>The threading functions have been removed, including the sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.</p>
+<p>If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the <a href="https://gitorious.org/tinythread/tinythreadpp">TinyThread++</a> and <a href="https://gitorious.org/tinythread/tinycthread">TinyCThread</a> projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.</p>
+<p>However, GLFW 3 has better support for <em>use from multiple threads</em> than GLFW 2 had. Contexts can be made current on and rendered with from secondary threads, and the documentation explicitly states which functions may be used from secondary threads and which may only be used from the main thread, i.e. the thread that calls main.</p>
+<h2><a class="anchor" id="moving_image"></a>
+Image and texture loading</h2>
+<p>The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to the OpenGL texturing facilities. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.</p>
+<p>As there already are libraries doing this, it seems unnecessary both to duplicate this work and to tie this duplicate to GLFW. Projects similar to GLFW, such as freeglut, could also gain from such a library. Also, would be no platform-specific part of such a library, as both OpenGL and stdio are available wherever GLFW is.</p>
+<h2><a class="anchor" id="moving_char_up"></a>
+Character actions</h2>
+<p>The action parameter of the <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">character callback</a> has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.</p>
+<p>Note that this is only the removal of the <em>action parameter</em> of the character callback, <em>not</em> the removal of the character callback itself.</p>
+<h2><a class="anchor" id="moving_wheel"></a>
+Mouse wheel position</h2>
+<p>The <code>glfwGetMouseWheel</code> function has been removed. Scroll events do not represent an absolute state, but is instead an interpretation of a relative change in state, like character input. So, like character input, there is no sane 'current state' to return. The mouse wheel callback has been replaced by a <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">scroll callback</a> that receives two-dimensional scroll offsets.</p>
+<h2><a class="anchor" id="moving_stdcall"></a>
+GLFWCALL macro</h2>
+<p>The <code>GLFWCALL</code> macro, which made callback functions use <a href="http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx">__stdcall</a> on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for users of GLFW to remember, i.e. the requirement to mark all callback functions with <code>GLFWCALL</code>. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable <code>@n</code> entry point suffixes.</p>
+<h2><a class="anchor" id="moving_mbcs"></a>
+Win32 MBCS support</h2>
+<p>The Win32 port of GLFW 3 will not compile in <a href="http://msdn.microsoft.com/en-us/library/5z097dxa.aspx">MBCS mode</a>. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.</p>
+<h2><a class="anchor" id="moving_windows"></a>
+Support for versions of Windows older than XP</h2>
+<p>All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.</p>
+<p>Windows XP was released in 2001, and by now (2013) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.</p>
+<p>The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.</p>
+<h2><a class="anchor" id="moving_syskeys"></a>
+Capture of system-wide hotkeys</h2>
+<p>The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.</p>
+<h2><a class="anchor" id="moving_opened"></a>
+Window open parameter</h2>
+<p>The <code>GLFW_OPENED</code> window parameter has been removed. As long as the <a class="el" href="window.html#window_object">window object</a> is around, the window is "open". To detect when the user attempts to close the window, see <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and the <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">close callback</a>.</p>
+<h2><a class="anchor" id="moving_autopoll"></a>
+Automatic polling of events</h2>
+<p>GLFW 3 does not automatically poll for events on <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>, which means you need to call <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself. Unlike buffer swap, the event processing functions act on all windows at once.</p>
+<h2><a class="anchor" id="moving_terminate"></a>
+Automatic termination</h2>
+<p>GLFW 3 does not register <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code> at initialization. To properly release all resources allocated by GLFW, you should therefore call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> yourself before exiting.</p>
+<h2><a class="anchor" id="moving_glu"></a>
+GLU header inclusion</h2>
+<p>GLFW 3 does not include the GLU header by default and GLU itself has been deprecated, but you can request that the GLFW 3 header includes it by defining <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW 3 header.</p>
+<h1><a class="anchor" id="moving_changed"></a>
+Changes to existing features</h1>
+<h2><a class="anchor" id="moving_window_handles"></a>
+Window handles</h2>
+<p>Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (formerly <code>glfwOpenWindow</code>). Window handles are of the <code>GLFWwindow*</code> type, i.e. a pointer to an opaque struct.</p>
+<h2><a class="anchor" id="moving_monitor"></a>
+Multi-monitor support</h2>
+<p>GLFW 3 provides support for multiple monitors, adding the <code>GLFWmonitor*</code> handle type and a set of related functions. To request a full screen mode window, instead of passing <code>GLFW_FULLSCREEN</code> you specify which monitor you wish the window to use. There is <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> that provides behaviour similar to that of GLFW 2.</p>
+<h2><a class="anchor" id="moving_window_close"></a>
+Window closing</h2>
+<p>Window closing is now just an event like any other. GLFW 3 windows won't disappear from underfoot even when no close callback is set; instead the window's close flag is set. You can query this flag using <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>, or capture close events by setting a close callback. The close flag can be modified from any point in your program using <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
+<h2><a class="anchor" id="moving_context"></a>
+Explicit context management</h2>
+<p>Each GLFW 3 window has its own OpenGL context and only you, the user, can know which context should be current on which thread at any given time. Therefore, GLFW 3 makes no assumptions about when you want a certain context to be current, leaving that decision to you.</p>
+<p>This means, among other things, that you need to call <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> after creating a window before you can call any OpenGL functions.</p>
+<h2><a class="anchor" id="moving_repeat"></a>
+Key repeat</h2>
+<p>The <code>GLFW_KEY_REPEAT</code> enable has been removed and key repeat is always enabled for both keys and characters. A new key action, <code>GLFW_REPEAT</code>, has been added to allow the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> to distinguish an initial key press from a repeat. Note that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> still returns only <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<h2><a class="anchor" id="moving_keys"></a>
+Physical key input</h2>
+<p>GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) <code>GLFW_KEY_LEFT_BRACKET</code> is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.</p>
+<p>The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.</p>
+<p>GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for <code>'a'</code> or <code>'A'</code>, you now check for <code>GLFW_KEY_A</code>.</p>
+<h2><a class="anchor" id="moving_joystick"></a>
+Joystick input</h2>
+<p>The <code>glfwGetJoystickPos</code> function has been renamed to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a>.</p>
+<p>The <code>glfwGetJoystickParam</code> function and the <code>GLFW_PRESENT</code>, <code>GLFW_AXES</code> and <code>GLFW_BUTTONS</code> tokens have been replaced by the <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> function as well as axis and button counts returned by the <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> functions.</p>
+<h2><a class="anchor" id="moving_video_modes"></a>
+Video mode enumeration</h2>
+<p>Video mode enumeration is now per-monitor. The <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The <code>glfwGetDesktopMode</code> function, which had poorly defined behavior, has been replaced by <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>, which returns the current mode of a monitor.</p>
+<h2><a class="anchor" id="moving_cursor"></a>
+Cursor positioning</h2>
+<p>GLFW 3 only allows you to position the cursor within a window using <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (formerly <code>glfwSetMousePos</code>) when that window is active. Unless the window is active, the function fails silently.</p>
+<h2><a class="anchor" id="moving_hints"></a>
+Persistent window hints</h2>
+<p>Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (formerly <code>glfwOpenWindowHint</code>) or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated and re-initialized.</p>
+<h1><a class="anchor" id="moving_renamed"></a>
+Name changes</h1>
+<h2><a class="anchor" id="moving_renamed_files"></a>
+Library and header file</h2>
+<p>The GLFW 3 header is named <a class="el" href="glfw3_8h.html">glfw3.h</a> and moved to the <code>GLFW</code> directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named <code>glfw3,</code> except when it's installed as a shared library on Unix-like systems, where it uses the <a href="https://en.wikipedia.org/wiki/soname">soname</a> <code>libglfw.so.3</code>.</p>
+<h2><a class="anchor" id="moving_renamed_functions"></a>
+Functions</h2>
+<table class="doxtable">
+<tr>
+<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
+<tr>
+<td><code>glfwOpenWindow</code> </td><td><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> </td><td>All channel bit depths are now hints </td></tr>
+<tr>
+<td><code>glfwCloseWindow</code> </td><td><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> </td><td></td></tr>
+<tr>
+<td><code>glfwOpenWindowHint</code> </td><td><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> </td><td>Now accepts all <code>GLFW_*_BITS</code> tokens </td></tr>
+<tr>
+<td><code>glfwEnable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
+<tr>
+<td><code>glfwDisable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
+<tr>
+<td><code>glfwGetMousePos</code> </td><td><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> </td><td></td></tr>
+<tr>
+<td><code>glfwSetMousePos</code> </td><td><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> </td><td></td></tr>
+<tr>
+<td><code>glfwSetMousePosCallback</code> </td><td><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> </td><td></td></tr>
+<tr>
+<td><code>glfwSetMouseWheelCallback</code> </td><td><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> </td><td>Accepts two-dimensional scroll offsets as doubles </td></tr>
+<tr>
+<td><code>glfwGetJoystickPos</code> </td><td><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> </td><td></td></tr>
+<tr>
+<td><code>glfwGetWindowParam</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td></td></tr>
+<tr>
+<td><code>glfwGetGLVersion</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td>Use <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> </td></tr>
+<tr>
+<td><code>glfwGetDesktopMode</code> </td><td><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> </td><td>Returns the current mode of a monitor </td></tr>
+<tr>
+<td><code>glfwGetJoystickParam</code> </td><td><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> </td><td>The axis and button counts are provided by <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> </td></tr>
+</table>
+<h2><a class="anchor" id="moving_renamed_tokens"></a>
+Tokens</h2>
+<table class="doxtable">
+<tr>
+<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
+<tr>
+<td><code>GLFW_OPENGL_VERSION_MAJOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
+<tr>
+<td><code>GLFW_OPENGL_VERSION_MINOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
+<tr>
+<td><code>GLFW_FSAA_SAMPLES</code> </td><td><code>GLFW_SAMPLES</code> </td><td>Renamed to match the OpenGL API </td></tr>
+<tr>
+<td><code>GLFW_ACTIVE</code> </td><td><code>GLFW_FOCUSED</code> </td><td>Renamed to match the window focus callback </td></tr>
+<tr>
+<td><code>GLFW_WINDOW_NO_RESIZE</code> </td><td><code>GLFW_RESIZABLE</code> </td><td>The default has been inverted </td></tr>
+<tr>
+<td><code>GLFW_MOUSE_CURSOR</code> </td><td><code>GLFW_CURSOR</code> </td><td>Used with <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td></tr>
+<tr>
+<td><code>GLFW_KEY_ESC</code> </td><td><code>GLFW_KEY_ESCAPE</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_DEL</code> </td><td><code>GLFW_KEY_DELETE</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_PAGEUP</code> </td><td><code>GLFW_KEY_PAGE_UP</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_PAGEDOWN</code> </td><td><code>GLFW_KEY_PAGE_DOWN</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_KP_NUM_LOCK</code> </td><td><code>GLFW_KEY_NUM_LOCK</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_LCTRL</code> </td><td><code>GLFW_KEY_LEFT_CONTROL</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_LSHIFT</code> </td><td><code>GLFW_KEY_LEFT_SHIFT</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_LALT</code> </td><td><code>GLFW_KEY_LEFT_ALT</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_LSUPER</code> </td><td><code>GLFW_KEY_LEFT_SUPER</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_RCTRL</code> </td><td><code>GLFW_KEY_RIGHT_CONTROL</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_RSHIFT</code> </td><td><code>GLFW_KEY_RIGHT_SHIFT</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_RALT</code> </td><td><code>GLFW_KEY_RIGHT_ALT</code> </td><td></td></tr>
+<tr>
+<td><code>GLFW_KEY_RSUPER</code> </td><td><code>GLFW_KEY_RIGHT_SUPER</code> </td><td></td></tr>
+</table>
+</div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+<div class="header">
+ <div class="headertitle">
+<div class="title">New features </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#news_30">New features in version 3.0</a><ul><li class="level2"><a href="#news_30_cmake">CMake build system</a></li>
+<li class="level2"><a href="#new_30_multiwnd">Multi-window support</a></li>
+<li class="level2"><a href="#news_30_multimon">Multi-monitor support</a></li>
+<li class="level2"><a href="#news_30_unicode">Unicode support</a></li>
+<li class="level2"><a href="#news_30_clipboard">Clipboard text I/O</a></li>
+<li class="level2"><a href="#news_30_gamma">Gamma ramp support</a></li>
+<li class="level2"><a href="#news_30_gles">OpenGL ES support</a></li>
+<li class="level2"><a href="#news_30_egl">(Experimental) EGL support</a></li>
+<li class="level2"><a href="#news_30_hidpi">High-DPI support</a></li>
+<li class="level2"><a href="#news_30_error">Error callback</a></li>
+<li class="level2"><a href="#news_30_wndptr">Per-window user pointer</a></li>
+<li class="level2"><a href="#news_30_iconifyfun">Window iconification callback</a></li>
+<li class="level2"><a href="#news_30_wndposfun">Window position callback</a></li>
+<li class="level2"><a href="#news_30_wndpos">Window position query</a></li>
+<li class="level2"><a href="#news_30_focusfun">Window focus callback</a></li>
+<li class="level2"><a href="#news_30_enterleave">Cursor enter/leave callback</a></li>
+<li class="level2"><a href="#news_30_wndtitle">Initial window title</a></li>
+<li class="level2"><a href="#news_30_hidden">Hidden windows</a></li>
+<li class="level2"><a href="#news_30_undecorated">Undecorated windows</a></li>
+<li class="level2"><a href="#news_30_keymods">Modifier key bit masks</a></li>
+<li class="level2"><a href="#news_30_scancode">Platform-specific scancodes</a></li>
+<li class="level2"><a href="#news_30_jsname">Joystick names</a></li>
+<li class="level2"><a href="#news_30_doxygen">Doxygen documentation</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><h1><a class="anchor" id="news_30"></a>
+New features in version 3.0</h1>
+<h2><a class="anchor" id="news_30_cmake"></a>
+CMake build system</h2>
+<p>GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.</p>
+<p>For more information on how to use CMake, see the <a href="http://cmake.org/cmake/help/documentation.html">CMake manual</a>.</p>
+<h2><a class="anchor" id="new_30_multiwnd"></a>
+Multi-window support</h2>
+<p>GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> function has been added to select which context is current on a given thread.</p>
+<h2><a class="anchor" id="news_30_multimon"></a>
+Multi-monitor support</h2>
+<p>GLFW now explicitly supports multiple monitors. They can be enumerated with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>, queried with <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>, <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>, <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>, and specified at window creation to make the newly created window full screen on that specific monitor.</p>
+<h2><a class="anchor" id="news_30_unicode"></a>
+Unicode support</h2>
+<p>All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).</p>
+<h2><a class="anchor" id="news_30_clipboard"></a>
+Clipboard text I/O</h2>
+<p>GLFW now supports reading and writing plain text to and from the system clipboard, with the <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> and <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> functions.</p>
+<h2><a class="anchor" id="news_30_gamma"></a>
+Gamma ramp support</h2>
+<p>GLFW now supports setting and reading back the gamma ramp of monitors, with the <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> and <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> functions. There is also <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which generates a ramp from a gamma value and then sets it.</p>
+<h2><a class="anchor" id="news_30_gles"></a>
+OpenGL ES support</h2>
+<p>GLFW now supports the creation of OpenGL ES contexts, by setting the <code>GLFW_CLIENT_API</code> window hint to <code>GLFW_OPENGL_ES_API</code>, where creation of such contexts are supported. Note that GLFW <em>does not implement</em> OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern nVidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.</p>
+<h2><a class="anchor" id="news_30_egl"></a>
+(Experimental) EGL support</h2>
+<p>GLFW now has an experimental EGL context creation back end that can be selected through CMake options.</p>
+<h2><a class="anchor" id="news_30_hidpi"></a>
+High-DPI support</h2>
+<p>GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> and <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> have been added. These work with pixels, while the rest of the GLFW API work with screen coordinates.</p>
+<h2><a class="anchor" id="news_30_error"></a>
+Error callback</h2>
+<p>GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.</p>
+<h2><a class="anchor" id="news_30_wndptr"></a>
+Per-window user pointer</h2>
+<p>Each window now has a user-defined pointer, retrieved with <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> and set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>, to make it easier to integrate GLFW into C++ code.</p>
+<h2><a class="anchor" id="news_30_iconifyfun"></a>
+Window iconification callback</h2>
+<p>Each window now has a callback for iconification and restoration events, which is set with <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a>.</p>
+<h2><a class="anchor" id="news_30_wndposfun"></a>
+Window position callback</h2>
+<p>Each window now has a callback for position events, which is set with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
+<h2><a class="anchor" id="news_30_wndpos"></a>
+Window position query</h2>
+<p>The position of a window can now be retrieved using <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>.</p>
+<h2><a class="anchor" id="news_30_focusfun"></a>
+Window focus callback</h2>
+<p>Each windows now has a callback for focus events, which is set with <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a>.</p>
+<h2><a class="anchor" id="news_30_enterleave"></a>
+Cursor enter/leave callback</h2>
+<p>Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a>.</p>
+<h2><a class="anchor" id="news_30_wndtitle"></a>
+Initial window title</h2>
+<p>The title of a window is now specified at creation time, as one of the arguments to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>.</p>
+<h2><a class="anchor" id="news_30_hidden"></a>
+Hidden windows</h2>
+<p>Windows can now be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>, shown using <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and created initially hidden with the <code>GLFW_VISIBLE</code> window hint. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.</p>
+<h2><a class="anchor" id="news_30_undecorated"></a>
+Undecorated windows</h2>
+<p>Windowed mode windows can now be created without decorations, i.e. things like a frame, a title bar, with the <code>GLFW_DECORATED</code> window hint. This allows for the creation of things like splash screens.</p>
+<h2><a class="anchor" id="news_30_keymods"></a>
+Modifier key bit masks</h2>
+<p><a class="el" href="group__mods.html">Modifier key bit mask</a> parameters have been added to the <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">mouse button</a> and <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key</a> callbacks.</p>
+<h2><a class="anchor" id="news_30_scancode"></a>
+Platform-specific scancodes</h2>
+<p>A scancode parameter has been added to the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a>. Keys that don't have a <a class="el" href="group__keys.html">key token</a> still get passed on with the key parameter set to <code>GLFW_KEY_UNKNOWN</code>. These scancodes will vary between machines and are intended to be used for key bindings.</p>
+<h2><a class="anchor" id="news_30_jsname"></a>
+Joystick names</h2>
+<p>The name of a joystick can now be retrieved using <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a>.</p>
+<h2><a class="anchor" id="news_30_doxygen"></a>
+Doxygen documentation</h2>
+<p>You are reading it. </p>
+</div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
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+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+<div class="contents">
+<div class="textblock">Here is a list of all related documentation pages:</div><div class="directory">
+<table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="news.html" target="_self">New features</a></td><td class="desc"></td></tr>
+<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="quick.html" target="_self">Getting started</a></td><td class="desc"></td></tr>
+<tr id="row_2_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="moving.html" target="_self">Moving from GLFW 2 to 3</a></td><td class="desc"></td></tr>
+<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="build.html" target="_self">Building programs using GLFW</a></td><td class="desc"></td></tr>
+<tr id="row_4_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="context.html" target="_self">Context handling guide</a></td><td class="desc"></td></tr>
+<tr id="row_5_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="monitor.html" target="_self">Multi-monitor guide</a></td><td class="desc"></td></tr>
+<tr id="row_6_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="window.html" target="_self">Window handling guide</a></td><td class="desc"></td></tr>
+<tr id="row_7_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="compat.html" target="_self">Standards conformance</a></td><td class="desc"></td></tr>
+<tr id="row_8_" class="even"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><a class="el" href="bug.html" target="_self">Bug List</a></td><td class="desc"></td></tr>
+</table>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
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diff --git a/externals/glfw-3.0.2/docs/html/quick.html b/externals/glfw-3.0.2/docs/html/quick.html
new file mode 100644
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@@ -0,0 +1,289 @@
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ <div class="headertitle">
+<div class="title">Getting started </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#quick_include">Including the GLFW header</a></li>
+<li class="level1"><a href="#quick_init_term">Initializing and terminating GLFW</a></li>
+<li class="level1"><a href="#quick_capture_error">Setting an error callback</a></li>
+<li class="level1"><a href="#quick_create_window">Creating a window and context</a></li>
+<li class="level1"><a href="#quick_context_current">Making the OpenGL context current</a></li>
+<li class="level1"><a href="#quick_window_close">Checking the window close flag</a></li>
+<li class="level1"><a href="#quick_key_input">Receiving input events</a></li>
+<li class="level1"><a href="#quick_render">Rendering with OpenGL</a></li>
+<li class="level1"><a href="#quick_timer">Reading the timer</a></li>
+<li class="level1"><a href="#quick_swap_buffers">Swapping buffers</a></li>
+<li class="level1"><a href="#quick_process_events">Processing events</a></li>
+<li class="level1"><a href="#quick_example">Putting it together: A small GLFW application</a></li>
+</ul>
+</div>
+<div class="textblock"><p>This guide will show how to write simple OpenGL applications using GLFW 3. It will introduce a few of the most commonly used functions, but there are many others. To see detailed documentation on any GLFW function, just click on its name.</p>
+<p>This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2.x in the past, you should also read the <a class="el" href="moving.html">transition guide</a>.</p>
+<h1><a class="anchor" id="quick_include"></a>
+Including the GLFW header</h1>
+<p>In the files of your program where you use OpenGL or GLFW, you need to include the GLFW 3 header file.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform.</p>
+<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
+<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
+<p>In other words:</p>
+<ul>
+<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
+<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
+<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
+</ul>
+<p>Starting with version 3.0, the GLU header <code>glu.h</code> is no longer included by default. If you wish to include it, define <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLU</span></div>
+<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_init_term"></a>
+Initializing and terminating GLFW</h1>
+<p>Before you can use most GLFW functions, the library must be initialized. This is done with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which returns non-zero if successful, or zero if an error occurred.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+</div><!-- fragment --><p>When you are done using GLFW, typically at the very end of the program, you need to call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
+</div><!-- fragment --><p>This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> again before using any GLFW functions that require it.</p>
+<h1><a class="anchor" id="quick_capture_error"></a>
+Setting an error callback</h1>
+<p>Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are simply C functions (or C++ static methods) that are called by GLFW with arguments describing the event.</p>
+<p>In case <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> or any other GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports by setting the error callback. The callback function itself should match the signature of <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>. Here is a simple error callback that just prints the error description to <code>stderr</code>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+<div class="line">{</div>
+<div class="line"> fputs(description, stderr);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>Setting the callback, so GLFW knows to call it, is done with <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a>. This is one of the few GLFW functions that may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which lets you be notified of errors during initialization, so you should set it before you do anything else with GLFW.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_create_window"></a>
+Creating a window and context</h1>
+<p>The window (and its context) is created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window. For example, this creates a 640 by 480 windowed mode window:</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
+</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!window)</div>
+<div class="line">{</div>
+<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
+<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. You can get this with <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. To make the above window full screen, just pass along the monitor handle:</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
+</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
+<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
+</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
+<h1><a class="anchor" id="quick_context_current"></a>
+Making the OpenGL context current</h1>
+<p>Before you can use the OpenGL API, it must have a current OpenGL context. You make a window's context current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>. It will then remain as the current context until you make another context current or until the window owning it is destroyed.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_window_close"></a>
+Checking the window close flag</h1>
+<p>Each window has a flag indicating whether the window should be closed. This can be checked with <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>.</p>
+<p>When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that <b>the window isn't actually closed</b>, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Keep running</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><p>You can be notified when user is attempting to close the window by setting a close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. The callback will be called immediately after the close flag has been set.</p>
+<p>You can also set it yourself with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the escape key.</p>
+<h1><a class="anchor" id="quick_key_input"></a>
+Receiving input events</h1>
+<p>Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, a <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> is set using <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
+<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>For event callbacks to actually be called when an event occurs, you need to process events as described below.</p>
+<h1><a class="anchor" id="quick_render"></a>
+Rendering with OpenGL</h1>
+<p>Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size, needed by this example for <code>glViewport</code> and <code>glOrtho</code>, is retrieved with <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+</div><!-- fragment --><p>However, you can also set a framebuffer size callback using <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> and call <code>glViewport</code> from there.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+<div class="line">{</div>
+<div class="line"> glViewport(0, 0, width, height);</div>
+<div class="line">}</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_timer"></a>
+Reading the timer</h1>
+<p>For the triangle to rotate properly, a time source is needed. GLFW provides <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>, which returns the number of seconds since <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> as a <code>double</code>. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">double</span> time = <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>();</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_swap_buffers"></a>
+Swapping buffers</h1>
+<p>GLFW windows always use double-buffering. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
+<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display the rendered frame, and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_process_events"></a>
+Processing events</h1>
+<p>GLFW needs to communicate regularly with the window system both in order to receive events and to show that it hasn't locked up. Event processing must be done regularly and is normally done each frame before rendering but after buffer swap.</p>
+<p>There are two ways to process pending events. <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> processes only those events that have already been received and then returns immediately. This is the best choice when rendering continually, like most games do.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
+</div><!-- fragment --><p>If instead you only need to update your rendering once you have received new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events just like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> does. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a>();</div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_example"></a>
+Putting it together: A small GLFW application</h1>
+<p>Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.</p>
+<div class="fragment"><div class="line"></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="line"></div>
+<div class="line"><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
+<div class="line"></div>
+<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+<div class="line">{</div>
+<div class="line"> fputs(description, stderr);</div>
+<div class="line">}</div>
+<div class="line"></div>
+<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
+<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
+<div class="line">}</div>
+<div class="line"></div>
+<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window;</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
+<div class="line"></div>
+<div class="line"> <span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+<div class="line"></div>
+<div class="line"> window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Simple example&quot;</span>, NULL, NULL);</div>
+<div class="line"> <span class="keywordflow">if</span> (!window)</div>
+<div class="line"> {</div>
+<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+<div class="line"> }</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a>(window, key_callback);</div>
+<div class="line"></div>
+<div class="line"> <span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
+<div class="line"> {</div>
+<div class="line"> <span class="keywordtype">float</span> ratio;</div>
+<div class="line"> <span class="keywordtype">int</span> width, height;</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line"> ratio = width / (float) height;</div>
+<div class="line"></div>
+<div class="line"> glViewport(0, 0, width, height);</div>
+<div class="line"> glClear(GL_COLOR_BUFFER_BIT);</div>
+<div class="line"></div>
+<div class="line"> glMatrixMode(GL_PROJECTION);</div>
+<div class="line"> glLoadIdentity();</div>
+<div class="line"> glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);</div>
+<div class="line"> glMatrixMode(GL_MODELVIEW);</div>
+<div class="line"></div>
+<div class="line"> glLoadIdentity();</div>
+<div class="line"> glRotatef((<span class="keywordtype">float</span>) <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>() * 50.f, 0.f, 0.f, 1.f);</div>
+<div class="line"></div>
+<div class="line"> glBegin(GL_TRIANGLES);</div>
+<div class="line"> glColor3f(1.f, 0.f, 0.f);</div>
+<div class="line"> glVertex3f(-0.6f, -0.4f, 0.f);</div>
+<div class="line"> glColor3f(0.f, 1.f, 0.f);</div>
+<div class="line"> glVertex3f(0.6f, -0.4f, 0.f);</div>
+<div class="line"> glColor3f(0.f, 0.f, 1.f);</div>
+<div class="line"> glVertex3f(0.f, 0.6f, 0.f);</div>
+<div class="line"> glEnd();</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
+<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
+<div class="line"> }</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
+<div class="line"> exit(EXIT_SUCCESS);</div>
+<div class="line">}</div>
+<div class="line"></div>
+</div><!-- fragment --><p> This program creates a 640 by 480 windowed mode window and runs a loop clearing the screen, rendering a triangle and processing events until the user closes the window. It can be found in the source distribution as <code>examples/simple.c</code>, and is by default compiled along with all other examples when you build GLFW. </p>
+</div></div><!-- contents -->
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+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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new file mode 100644
index 000000000..c8e935477
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+++ b/externals/glfw-3.0.2/docs/html/search/groups_6d.js
@@ -0,0 +1,6 @@
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new file mode 100644
index 000000000..f497f6abe
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@@ -0,0 +1,26 @@
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+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
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+searchResults.Search();
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+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/groups_6e.js b/externals/glfw-3.0.2/docs/html/search/groups_6e.js
new file mode 100644
index 000000000..18b9ededd
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/groups_6e.js
@@ -0,0 +1,4 @@
+var searchData=
+[
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new file mode 100644
index 000000000..a16956075
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+++ b/externals/glfw-3.0.2/docs/html/search/groups_74.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<div id="SRIndex">
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+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/groups_74.js b/externals/glfw-3.0.2/docs/html/search/groups_74.js
new file mode 100644
index 000000000..4f3de5fca
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+++ b/externals/glfw-3.0.2/docs/html/search/groups_74.js
@@ -0,0 +1,4 @@
+var searchData=
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new file mode 100644
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@@ -0,0 +1,26 @@
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+<script type="text/javascript" src="groups_77.js"></script>
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diff --git a/externals/glfw-3.0.2/docs/html/search/groups_77.js b/externals/glfw-3.0.2/docs/html/search/groups_77.js
new file mode 100644
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--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/groups_77.js
@@ -0,0 +1,4 @@
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new file mode 100644
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new file mode 100644
index 000000000..b1ded27e9
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/nomatches.html
@@ -0,0 +1,12 @@
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+<link rel="stylesheet" type="text/css" href="search.css"/>
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+</head>
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+</body>
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new file mode 100644
index 000000000..ea5205842
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@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
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+<script type="text/javascript" src="pages_62.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
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+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+--></script>
+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_62.js b/externals/glfw-3.0.2/docs/html/search/pages_62.js
new file mode 100644
index 000000000..0175036b7
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_62.js
@@ -0,0 +1,5 @@
+var searchData=
+[
+ ['bug_20list',['Bug List',['../bug.html',1,'']]],
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_63.html b/externals/glfw-3.0.2/docs/html/search/pages_63.html
new file mode 100644
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--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_63.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_63.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
+createResults();
+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
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+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_63.js b/externals/glfw-3.0.2/docs/html/search/pages_63.js
new file mode 100644
index 000000000..7542e114f
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_63.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['context_20handling_20guide',['Context handling guide',['../context.html',1,'']]]
+];
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_67.html b/externals/glfw-3.0.2/docs/html/search/pages_67.html
new file mode 100644
index 000000000..e64d2943e
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_67.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
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+<script type="text/javascript" src="pages_67.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
+createResults();
+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+--></script>
+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_67.js b/externals/glfw-3.0.2/docs/html/search/pages_67.js
new file mode 100644
index 000000000..4b0501f20
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_67.js
@@ -0,0 +1,4 @@
+var searchData=
+[
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+];
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6d.html b/externals/glfw-3.0.2/docs/html/search/pages_6d.html
new file mode 100644
index 000000000..9737d8158
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_6d.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
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+<script type="text/javascript" src="pages_6d.js"></script>
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+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
+createResults();
+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
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+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6d.js b/externals/glfw-3.0.2/docs/html/search/pages_6d.js
new file mode 100644
index 000000000..971ab5b83
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_6d.js
@@ -0,0 +1,5 @@
+var searchData=
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.html b/externals/glfw-3.0.2/docs/html/search/pages_6e.html
new file mode 100644
index 000000000..49e13be94
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+++ b/externals/glfw-3.0.2/docs/html/search/pages_6e.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_6e.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
+createResults();
+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+--></script>
+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.js b/externals/glfw-3.0.2/docs/html/search/pages_6e.js
new file mode 100644
index 000000000..683d7264e
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_6e.js
@@ -0,0 +1,5 @@
+var searchData=
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_73.html b/externals/glfw-3.0.2/docs/html/search/pages_73.html
new file mode 100644
index 000000000..4f6f00297
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_73.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_73.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
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+--></script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
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+</div>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_73.js b/externals/glfw-3.0.2/docs/html/search/pages_73.js
new file mode 100644
index 000000000..4a32814f3
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_73.js
@@ -0,0 +1,4 @@
+var searchData=
+[
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+];
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_77.html b/externals/glfw-3.0.2/docs/html/search/pages_77.html
new file mode 100644
index 000000000..664abf558
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/pages_77.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html><head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.8.3.1">
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_77.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript"><!--
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+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript"><!--
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+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/search/pages_77.js b/externals/glfw-3.0.2/docs/html/search/pages_77.js
new file mode 100644
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+++ b/externals/glfw-3.0.2/docs/html/search/pages_77.js
@@ -0,0 +1,4 @@
+var searchData=
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diff --git a/externals/glfw-3.0.2/docs/html/search/search.css b/externals/glfw-3.0.2/docs/html/search/search.css
new file mode 100644
index 000000000..5b208eddd
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+++ b/externals/glfw-3.0.2/docs/html/search/search.css
@@ -0,0 +1,271 @@
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+}
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+}
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+#MSearchField {
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+}
+
+#FSearchBox #MSearchField {
+ margin-left:15px;
+}
+
+#MSearchBox .right {
+ display:block;
+ position:absolute;
+ right:10px;
+ top:0px;
+ width:20px;
+ height:19px;
+ background:url('search_r.png') no-repeat;
+ background-position:left;
+}
+
+#MSearchClose {
+ display: none;
+ position: absolute;
+ top: 4px;
+ background : none;
+ border: none;
+ margin: 0px 4px 0px 0px;
+ padding: 0px 0px;
+ outline: none;
+}
+
+.left #MSearchClose {
+ left: 6px;
+}
+
+.right #MSearchClose {
+ right: 2px;
+}
+
+.MSearchBoxActive #MSearchField {
+ color: #000000;
+}
+
+/*---------------- Search filter selection */
+
+#MSearchSelectWindow {
+ display: none;
+ position: absolute;
+ left: 0; top: 0;
+ border: 1px solid #90A5CE;
+ background-color: #F9FAFC;
+ z-index: 1;
+ padding-top: 4px;
+ padding-bottom: 4px;
+ -moz-border-radius: 4px;
+ -webkit-border-top-left-radius: 4px;
+ -webkit-border-top-right-radius: 4px;
+ -webkit-border-bottom-left-radius: 4px;
+ -webkit-border-bottom-right-radius: 4px;
+ -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+}
+
+.SelectItem {
+ font: 8pt Arial, Verdana, sans-serif;
+ padding-left: 2px;
+ padding-right: 12px;
+ border: 0px;
+}
+
+span.SelectionMark {
+ margin-right: 4px;
+ font-family: monospace;
+ outline-style: none;
+ text-decoration: none;
+}
+
+a.SelectItem {
+ display: block;
+ outline-style: none;
+ color: #000000;
+ text-decoration: none;
+ padding-left: 6px;
+ padding-right: 12px;
+}
+
+a.SelectItem:focus,
+a.SelectItem:active {
+ color: #000000;
+ outline-style: none;
+ text-decoration: none;
+}
+
+a.SelectItem:hover {
+ color: #FFFFFF;
+ background-color: #3D578C;
+ outline-style: none;
+ text-decoration: none;
+ cursor: pointer;
+ display: block;
+}
+
+/*---------------- Search results window */
+
+iframe#MSearchResults {
+ width: 60ex;
+ height: 15em;
+}
+
+#MSearchResultsWindow {
+ display: none;
+ position: absolute;
+ left: 0; top: 0;
+ border: 1px solid #000;
+ background-color: #EEF1F7;
+}
+
+/* ----------------------------------- */
+
+
+#SRIndex {
+ clear:both;
+ padding-bottom: 15px;
+}
+
+.SREntry {
+ font-size: 10pt;
+ padding-left: 1ex;
+}
+
+.SRPage .SREntry {
+ font-size: 8pt;
+ padding: 1px 5px;
+}
+
+body.SRPage {
+ margin: 5px 2px;
+}
+
+.SRChildren {
+ padding-left: 3ex; padding-bottom: .5em
+}
+
+.SRPage .SRChildren {
+ display: none;
+}
+
+.SRSymbol {
+ font-weight: bold;
+ color: #425E97;
+ font-family: Arial, Verdana, sans-serif;
+ text-decoration: none;
+ outline: none;
+}
+
+a.SRScope {
+ display: block;
+ color: #425E97;
+ font-family: Arial, Verdana, sans-serif;
+ text-decoration: none;
+ outline: none;
+}
+
+a.SRSymbol:focus, a.SRSymbol:active,
+a.SRScope:focus, a.SRScope:active {
+ text-decoration: underline;
+}
+
+span.SRScope {
+ padding-left: 4px;
+}
+
+.SRPage .SRStatus {
+ padding: 2px 5px;
+ font-size: 8pt;
+ font-style: italic;
+}
+
+.SRResult {
+ display: none;
+}
+
+DIV.searchresults {
+ margin-left: 10px;
+ margin-right: 10px;
+}
+
+/*---------------- External search page results */
+
+.searchresult {
+ background-color: #F0F3F8;
+}
+
+.pages b {
+ color: white;
+ padding: 5px 5px 3px 5px;
+ background-image: url("../tab_a.png");
+ background-repeat: repeat-x;
+ text-shadow: 0 1px 1px #000000;
+}
+
+.pages {
+ line-height: 17px;
+ margin-left: 4px;
+ text-decoration: none;
+}
+
+.hl {
+ font-weight: bold;
+}
+
+#searchresults {
+ margin-bottom: 20px;
+}
+
+.searchpages {
+ margin-top: 10px;
+}
+
diff --git a/externals/glfw-3.0.2/docs/html/search/search.js b/externals/glfw-3.0.2/docs/html/search/search.js
new file mode 100644
index 000000000..abbe5c631
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/search.js
@@ -0,0 +1,811 @@
+// Search script generated by doxygen
+// Copyright (C) 2009 by Dimitri van Heesch.
+
+// The code in this file is loosly based on main.js, part of Natural Docs,
+// which is Copyright (C) 2003-2008 Greg Valure
+// Natural Docs is licensed under the GPL.
+
+var indexSectionsWithContent =
+{
+ 0: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011010111110110011110010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 1: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 2: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110010000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 3: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 4: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000110000000001100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 5: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 6: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 7: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001010001110110000010010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
+ 8: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110000100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
+};
+
+var indexSectionNames =
+{
+ 0: "all",
+ 1: "classes",
+ 2: "files",
+ 3: "functions",
+ 4: "variables",
+ 5: "typedefs",
+ 6: "defines",
+ 7: "groups",
+ 8: "pages"
+};
+
+function convertToId(search)
+{
+ var result = '';
+ for (i=0;i<search.length;i++)
+ {
+ var c = search.charAt(i);
+ var cn = c.charCodeAt(0);
+ if (c.match(/[a-z0-9]/))
+ {
+ result+=c;
+ }
+ else if (cn<16)
+ {
+ result+="_0"+cn.toString(16);
+ }
+ else
+ {
+ result+="_"+cn.toString(16);
+ }
+ }
+ return result;
+}
+
+function getXPos(item)
+{
+ var x = 0;
+ if (item.offsetWidth)
+ {
+ while (item && item!=document.body)
+ {
+ x += item.offsetLeft;
+ item = item.offsetParent;
+ }
+ }
+ return x;
+}
+
+function getYPos(item)
+{
+ var y = 0;
+ if (item.offsetWidth)
+ {
+ while (item && item!=document.body)
+ {
+ y += item.offsetTop;
+ item = item.offsetParent;
+ }
+ }
+ return y;
+}
+
+/* A class handling everything associated with the search panel.
+
+ Parameters:
+ name - The name of the global variable that will be
+ storing this instance. Is needed to be able to set timeouts.
+ resultPath - path to use for external files
+*/
+function SearchBox(name, resultsPath, inFrame, label)
+{
+ if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
+
+ // ---------- Instance variables
+ this.name = name;
+ this.resultsPath = resultsPath;
+ this.keyTimeout = 0;
+ this.keyTimeoutLength = 500;
+ this.closeSelectionTimeout = 300;
+ this.lastSearchValue = "";
+ this.lastResultsPage = "";
+ this.hideTimeout = 0;
+ this.searchIndex = 0;
+ this.searchActive = false;
+ this.insideFrame = inFrame;
+ this.searchLabel = label;
+
+ // ----------- DOM Elements
+
+ this.DOMSearchField = function()
+ { return document.getElementById("MSearchField"); }
+
+ this.DOMSearchSelect = function()
+ { return document.getElementById("MSearchSelect"); }
+
+ this.DOMSearchSelectWindow = function()
+ { return document.getElementById("MSearchSelectWindow"); }
+
+ this.DOMPopupSearchResults = function()
+ { return document.getElementById("MSearchResults"); }
+
+ this.DOMPopupSearchResultsWindow = function()
+ { return document.getElementById("MSearchResultsWindow"); }
+
+ this.DOMSearchClose = function()
+ { return document.getElementById("MSearchClose"); }
+
+ this.DOMSearchBox = function()
+ { return document.getElementById("MSearchBox"); }
+
+ // ------------ Event Handlers
+
+ // Called when focus is added or removed from the search field.
+ this.OnSearchFieldFocus = function(isActive)
+ {
+ this.Activate(isActive);
+ }
+
+ this.OnSearchSelectShow = function()
+ {
+ var searchSelectWindow = this.DOMSearchSelectWindow();
+ var searchField = this.DOMSearchSelect();
+
+ if (this.insideFrame)
+ {
+ var left = getXPos(searchField);
+ var top = getYPos(searchField);
+ left += searchField.offsetWidth + 6;
+ top += searchField.offsetHeight;
+
+ // show search selection popup
+ searchSelectWindow.style.display='block';
+ left -= searchSelectWindow.offsetWidth;
+ searchSelectWindow.style.left = left + 'px';
+ searchSelectWindow.style.top = top + 'px';
+ }
+ else
+ {
+ var left = getXPos(searchField);
+ var top = getYPos(searchField);
+ top += searchField.offsetHeight;
+
+ // show search selection popup
+ searchSelectWindow.style.display='block';
+ searchSelectWindow.style.left = left + 'px';
+ searchSelectWindow.style.top = top + 'px';
+ }
+
+ // stop selection hide timer
+ if (this.hideTimeout)
+ {
+ clearTimeout(this.hideTimeout);
+ this.hideTimeout=0;
+ }
+ return false; // to avoid "image drag" default event
+ }
+
+ this.OnSearchSelectHide = function()
+ {
+ this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
+ this.closeSelectionTimeout);
+ }
+
+ // Called when the content of the search field is changed.
+ this.OnSearchFieldChange = function(evt)
+ {
+ if (this.keyTimeout) // kill running timer
+ {
+ clearTimeout(this.keyTimeout);
+ this.keyTimeout = 0;
+ }
+
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==40 || e.keyCode==13)
+ {
+ if (e.shiftKey==1)
+ {
+ this.OnSearchSelectShow();
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ child.focus();
+ return;
+ }
+ }
+ return;
+ }
+ else if (window.frames.MSearchResults.searchResults)
+ {
+ var elem = window.frames.MSearchResults.searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+ }
+ else if (e.keyCode==27) // Escape out of the search field
+ {
+ this.DOMSearchField().blur();
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.lastSearchValue = '';
+ this.Activate(false);
+ return;
+ }
+
+ // strip whitespaces
+ var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
+
+ if (searchValue != this.lastSearchValue) // search value has changed
+ {
+ if (searchValue != "") // non-empty search
+ {
+ // set timer for search update
+ this.keyTimeout = setTimeout(this.name + '.Search()',
+ this.keyTimeoutLength);
+ }
+ else // empty search field
+ {
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.lastSearchValue = '';
+ }
+ }
+ }
+
+ this.SelectItemCount = function(id)
+ {
+ var count=0;
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ count++;
+ }
+ }
+ return count;
+ }
+
+ this.SelectItemSet = function(id)
+ {
+ var i,j=0;
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ var node = child.firstChild;
+ if (j==id)
+ {
+ node.innerHTML='&#8226;';
+ }
+ else
+ {
+ node.innerHTML='&#160;';
+ }
+ j++;
+ }
+ }
+ }
+
+ // Called when an search filter selection is made.
+ // set item with index id as the active item
+ this.OnSelectItem = function(id)
+ {
+ this.searchIndex = id;
+ this.SelectItemSet(id);
+ var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
+ if (searchValue!="" && this.searchActive) // something was found -> do a search
+ {
+ this.Search();
+ }
+ }
+
+ this.OnSearchSelectKey = function(evt)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
+ {
+ this.searchIndex++;
+ this.OnSelectItem(this.searchIndex);
+ }
+ else if (e.keyCode==38 && this.searchIndex>0) // Up
+ {
+ this.searchIndex--;
+ this.OnSelectItem(this.searchIndex);
+ }
+ else if (e.keyCode==13 || e.keyCode==27)
+ {
+ this.OnSelectItem(this.searchIndex);
+ this.CloseSelectionWindow();
+ this.DOMSearchField().focus();
+ }
+ return false;
+ }
+
+ // --------- Actions
+
+ // Closes the results window.
+ this.CloseResultsWindow = function()
+ {
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.Activate(false);
+ }
+
+ this.CloseSelectionWindow = function()
+ {
+ this.DOMSearchSelectWindow().style.display = 'none';
+ }
+
+ // Performs a search.
+ this.Search = function()
+ {
+ this.keyTimeout = 0;
+
+ // strip leading whitespace
+ var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
+
+ var code = searchValue.toLowerCase().charCodeAt(0);
+ var hexCode;
+ if (code<16)
+ {
+ hexCode="0"+code.toString(16);
+ }
+ else
+ {
+ hexCode=code.toString(16);
+ }
+
+ var resultsPage;
+ var resultsPageWithSearch;
+ var hasResultsPage;
+
+ if (indexSectionsWithContent[this.searchIndex].charAt(code) == '1')
+ {
+ resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
+ resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
+ hasResultsPage = true;
+ }
+ else // nothing available for this search term
+ {
+ resultsPage = this.resultsPath + '/nomatches.html';
+ resultsPageWithSearch = resultsPage;
+ hasResultsPage = false;
+ }
+
+ window.frames.MSearchResults.location = resultsPageWithSearch;
+ var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
+
+ if (domPopupSearchResultsWindow.style.display!='block')
+ {
+ var domSearchBox = this.DOMSearchBox();
+ this.DOMSearchClose().style.display = 'inline';
+ if (this.insideFrame)
+ {
+ var domPopupSearchResults = this.DOMPopupSearchResults();
+ domPopupSearchResultsWindow.style.position = 'relative';
+ domPopupSearchResultsWindow.style.display = 'block';
+ var width = document.body.clientWidth - 8; // the -8 is for IE :-(
+ domPopupSearchResultsWindow.style.width = width + 'px';
+ domPopupSearchResults.style.width = width + 'px';
+ }
+ else
+ {
+ var domPopupSearchResults = this.DOMPopupSearchResults();
+ var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
+ var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
+ domPopupSearchResultsWindow.style.display = 'block';
+ left -= domPopupSearchResults.offsetWidth;
+ domPopupSearchResultsWindow.style.top = top + 'px';
+ domPopupSearchResultsWindow.style.left = left + 'px';
+ }
+ }
+
+ this.lastSearchValue = searchValue;
+ this.lastResultsPage = resultsPage;
+ }
+
+ // -------- Activation Functions
+
+ // Activates or deactivates the search panel, resetting things to
+ // their default values if necessary.
+ this.Activate = function(isActive)
+ {
+ if (isActive || // open it
+ this.DOMPopupSearchResultsWindow().style.display == 'block'
+ )
+ {
+ this.DOMSearchBox().className = 'MSearchBoxActive';
+
+ var searchField = this.DOMSearchField();
+
+ if (searchField.value == this.searchLabel) // clear "Search" term upon entry
+ {
+ searchField.value = '';
+ this.searchActive = true;
+ }
+ }
+ else if (!isActive) // directly remove the panel
+ {
+ this.DOMSearchBox().className = 'MSearchBoxInactive';
+ this.DOMSearchField().value = this.searchLabel;
+ this.searchActive = false;
+ this.lastSearchValue = ''
+ this.lastResultsPage = '';
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+// The class that handles everything on the search results page.
+function SearchResults(name)
+{
+ // The number of matches from the last run of <Search()>.
+ this.lastMatchCount = 0;
+ this.lastKey = 0;
+ this.repeatOn = false;
+
+ // Toggles the visibility of the passed element ID.
+ this.FindChildElement = function(id)
+ {
+ var parentElement = document.getElementById(id);
+ var element = parentElement.firstChild;
+
+ while (element && element!=parentElement)
+ {
+ if (element.nodeName == 'DIV' && element.className == 'SRChildren')
+ {
+ return element;
+ }
+
+ if (element.nodeName == 'DIV' && element.hasChildNodes())
+ {
+ element = element.firstChild;
+ }
+ else if (element.nextSibling)
+ {
+ element = element.nextSibling;
+ }
+ else
+ {
+ do
+ {
+ element = element.parentNode;
+ }
+ while (element && element!=parentElement && !element.nextSibling);
+
+ if (element && element!=parentElement)
+ {
+ element = element.nextSibling;
+ }
+ }
+ }
+ }
+
+ this.Toggle = function(id)
+ {
+ var element = this.FindChildElement(id);
+ if (element)
+ {
+ if (element.style.display == 'block')
+ {
+ element.style.display = 'none';
+ }
+ else
+ {
+ element.style.display = 'block';
+ }
+ }
+ }
+
+ // Searches for the passed string. If there is no parameter,
+ // it takes it from the URL query.
+ //
+ // Always returns true, since other documents may try to call it
+ // and that may or may not be possible.
+ this.Search = function(search)
+ {
+ if (!search) // get search word from URL
+ {
+ search = window.location.search;
+ search = search.substring(1); // Remove the leading '?'
+ search = unescape(search);
+ }
+
+ search = search.replace(/^ +/, ""); // strip leading spaces
+ search = search.replace(/ +$/, ""); // strip trailing spaces
+ search = search.toLowerCase();
+ search = convertToId(search);
+
+ var resultRows = document.getElementsByTagName("div");
+ var matches = 0;
+
+ var i = 0;
+ while (i < resultRows.length)
+ {
+ var row = resultRows.item(i);
+ if (row.className == "SRResult")
+ {
+ var rowMatchName = row.id.toLowerCase();
+ rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
+
+ if (search.length<=rowMatchName.length &&
+ rowMatchName.substr(0, search.length)==search)
+ {
+ row.style.display = 'block';
+ matches++;
+ }
+ else
+ {
+ row.style.display = 'none';
+ }
+ }
+ i++;
+ }
+ document.getElementById("Searching").style.display='none';
+ if (matches == 0) // no results
+ {
+ document.getElementById("NoMatches").style.display='block';
+ }
+ else // at least one result
+ {
+ document.getElementById("NoMatches").style.display='none';
+ }
+ this.lastMatchCount = matches;
+ return true;
+ }
+
+ // return the first item with index index or higher that is visible
+ this.NavNext = function(index)
+ {
+ var focusItem;
+ while (1)
+ {
+ var focusName = 'Item'+index;
+ focusItem = document.getElementById(focusName);
+ if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
+ {
+ break;
+ }
+ else if (!focusItem) // last element
+ {
+ break;
+ }
+ focusItem=null;
+ index++;
+ }
+ return focusItem;
+ }
+
+ this.NavPrev = function(index)
+ {
+ var focusItem;
+ while (1)
+ {
+ var focusName = 'Item'+index;
+ focusItem = document.getElementById(focusName);
+ if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
+ {
+ break;
+ }
+ else if (!focusItem) // last element
+ {
+ break;
+ }
+ focusItem=null;
+ index--;
+ }
+ return focusItem;
+ }
+
+ this.ProcessKeys = function(e)
+ {
+ if (e.type == "keydown")
+ {
+ this.repeatOn = false;
+ this.lastKey = e.keyCode;
+ }
+ else if (e.type == "keypress")
+ {
+ if (!this.repeatOn)
+ {
+ if (this.lastKey) this.repeatOn = true;
+ return false; // ignore first keypress after keydown
+ }
+ }
+ else if (e.type == "keyup")
+ {
+ this.lastKey = 0;
+ this.repeatOn = false;
+ }
+ return this.lastKey!=0;
+ }
+
+ this.Nav = function(evt,itemIndex)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==13) return true;
+ if (!this.ProcessKeys(e)) return false;
+
+ if (this.lastKey==38) // Up
+ {
+ var newIndex = itemIndex-1;
+ var focusItem = this.NavPrev(newIndex);
+ if (focusItem)
+ {
+ var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
+ if (child && child.style.display == 'block') // children visible
+ {
+ var n=0;
+ var tmpElem;
+ while (1) // search for last child
+ {
+ tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
+ if (tmpElem)
+ {
+ focusItem = tmpElem;
+ }
+ else // found it!
+ {
+ break;
+ }
+ n++;
+ }
+ }
+ }
+ if (focusItem)
+ {
+ focusItem.focus();
+ }
+ else // return focus to search field
+ {
+ parent.document.getElementById("MSearchField").focus();
+ }
+ }
+ else if (this.lastKey==40) // Down
+ {
+ var newIndex = itemIndex+1;
+ var focusItem;
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem && elem.style.display == 'block') // children visible
+ {
+ focusItem = document.getElementById('Item'+itemIndex+'_c0');
+ }
+ if (!focusItem) focusItem = this.NavNext(newIndex);
+ if (focusItem) focusItem.focus();
+ }
+ else if (this.lastKey==39) // Right
+ {
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem) elem.style.display = 'block';
+ }
+ else if (this.lastKey==37) // Left
+ {
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem) elem.style.display = 'none';
+ }
+ else if (this.lastKey==27) // Escape
+ {
+ parent.searchBox.CloseResultsWindow();
+ parent.document.getElementById("MSearchField").focus();
+ }
+ else if (this.lastKey==13) // Enter
+ {
+ return true;
+ }
+ return false;
+ }
+
+ this.NavChild = function(evt,itemIndex,childIndex)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==13) return true;
+ if (!this.ProcessKeys(e)) return false;
+
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+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle">
+<div class="title">GLFWgammaramp Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>Gamma ramp.
+ <a href="structGLFWgammaramp.html#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a2cce5d968734b685623eef913e635138"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a></td></tr>
+<tr class="separator:a2cce5d968734b685623eef913e635138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:affccc6f5df47820b6562d709da3a5a3a"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a></td></tr>
+<tr class="separator:affccc6f5df47820b6562d709da3a5a3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acf0c836d0efe29c392fe8d1a1042744b"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a></td></tr>
+<tr class="separator:acf0c836d0efe29c392fe8d1a1042744b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad620e1cffbff9a32c51bca46301b59a5"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a></td></tr>
+<tr class="separator:ad620e1cffbff9a32c51bca46301b59a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>This describes the gamma ramp for a monitor.</p>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a> <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a> </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a class="anchor" id="acf0c836d0efe29c392fe8d1a1042744b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::blue</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>An array of value describing the response of the blue channel. </p>
+
+</div>
+</div>
+<a class="anchor" id="affccc6f5df47820b6562d709da3a5a3a"></a>
+<div class="memitem">
+<div class="memproto">
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+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::green</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>An array of value describing the response of the green channel. </p>
+
+</div>
+</div>
+<a class="anchor" id="a2cce5d968734b685623eef913e635138"></a>
+<div class="memitem">
+<div class="memproto">
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+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::red</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>An array of value describing the response of the red channel. </p>
+
+</div>
+</div>
+<a class="anchor" id="ad620e1cffbff9a32c51bca46301b59a5"></a>
+<div class="memitem">
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+ <tr>
+ <td class="memname">unsigned int GLFWgammaramp::size</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The number of elements in each array. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
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+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle">
+<div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>Video mode type.
+ <a href="structGLFWvidmode.html#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
+<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
+<tr class="separator:ac65942a5f6981695517437a9d571d03c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
+<tr class="separator:a6066c4ecd251098700062d3b735dba1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
+<tr class="separator:a292fdd281f3485fb3ff102a5bda43faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
+<tr class="separator:af310977f58d2e3b188175b6e3d314047"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
+<tr class="separator:a791bdd6c7697b09f7e9c97054bf05649"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>This describes a single video mode. </p>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a class="anchor" id="af310977f58d2e3b188175b6e3d314047"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::blueBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the blue channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a292fdd281f3485fb3ff102a5bda43faa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::greenBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the green channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="ac65942a5f6981695517437a9d571d03c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::height</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The height, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a6066c4ecd251098700062d3b735dba1b"></a>
+<div class="memitem">
+<div class="memproto">
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+ <tr>
+ <td class="memname">int GLFWvidmode::redBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the red channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a791bdd6c7697b09f7e9c97054bf05649"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::refreshRate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The refresh rate, in Hz, of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a698dcb200562051a7249cb6ae154c71d"></a>
+<div class="memitem">
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+ <tr>
+ <td class="memname">int GLFWvidmode::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The width, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
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diff --git a/externals/glfw-3.0.2/docs/html/window.html b/externals/glfw-3.0.2/docs/html/window.html
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+++ b/externals/glfw-3.0.2/docs/html/window.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+ </tbody>
+</table>
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+<div class="title">Window handling guide </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#window_object">Window handles</a></li>
+<li class="level1"><a href="#window_creation">Window creation</a></li>
+<li class="level1"><a href="#window_destruction">Window destruction</a></li>
+<li class="level1"><a href="#window_hints">Window creation hints</a><ul><li class="level2"><a href="#window_hints_hard">Hard and soft constraints</a></li>
+<li class="level2"><a href="#window_hints_wnd">Window related hints</a></li>
+<li class="level2"><a href="#window_hints_fb">Framebuffer related hints</a></li>
+<li class="level2"><a href="#window_hints_ctx">Context related hints</a></li>
+<li class="level2"><a href="#window_hints_values">Supported and default values</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#window_close">Window close flag</a></li>
+<li class="level1"><a href="#window_size">Window size</a></li>
+<li class="level1"><a href="#window_fbsize">Window framebuffer size</a></li>
+<li class="level1"><a href="#window_pos">Window position</a></li>
+<li class="level1"><a href="#window_title">Window title</a></li>
+<li class="level1"><a href="#window_attribs">Window attributes</a><ul><li class="level2"><a href="#window_attribs_window">Window attributes</a></li>
+<li class="level2"><a href="#window_attribs_context">Context attributes</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#window_swap">Swapping buffers</a></li>
+</ul>
+</div>
+<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, which can be either a normal desktop window or a full screen window.</p>
+<h1><a class="anchor" id="window_object"></a>
+Window handles</h1>
+<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
+<h1><a class="anchor" id="window_creation"></a>
+Window creation</h1>
+<p>The window and its context are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
+</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
+<p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
+<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about monitors, see the <a class="el" href="monitor.html">Multi-monitor guide</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
+</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
+<p>For more control over how the window and its context are created, see <a class="el" href="window.html#window_hints">Window creation hints</a> below.</p>
+<h1><a class="anchor" id="window_destruction"></a>
+Window destruction</h1>
+<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
+</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
+<h1><a class="anchor" id="window_hints"></a>
+Window creation hints</h1>
+<p>There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, can be set individually with <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and reset all at once to their defaults with <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</p>
+<p>Note that hints need to be set <em>before</em> the creation of the window and context you wish to have the specified attributes.</p>
+<h2><a class="anchor" id="window_hints_hard"></a>
+Hard and soft constraints</h2>
+<p>Some window hints are hard constraints. These must match the available capabilities <em>exactly</em> for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting window and context may differ from what these hints requested. To find out the actual attributes of the created window and context, use the <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> function.</p>
+<p>The following hints are hard constraints:</p>
+<ul>
+<li><code>GLFW_STEREO</code></li>
+<li><code>GLFW_CLIENT_API</code></li>
+</ul>
+<p>The following additional hints are hard constraints if requesting an OpenGL context:</p>
+<ul>
+<li><code>GLFW_OPENGL_FORWARD_COMPAT</code></li>
+<li><code>GLFW_OPENGL_PROFILE</code></li>
+</ul>
+<p>Hints that do not apply to a given type of window or context are ignored.</p>
+<h2><a class="anchor" id="window_hints_wnd"></a>
+Window related hints</h2>
+<p>The <code>GLFW_RESIZABLE</code> hint specifies whether the window will be resizable <em>by the user</em>. The window will still be resizable using the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> function. This hint is ignored for full screen windows.</p>
+<p>The <code>GLFW_VISIBLE</code> hint specifies whether the window will be initially visible. This hint is ignored for full screen windows.</p>
+<p>The <code>GLFW_DECORATED</code> hint specifies whether the window will have window decorations such as a border, a close widget, etc. This hint is ignored for full screen windows. Note that even though a window may lack a close widget, it is usually still possible for the user to generate close events.</p>
+<h2><a class="anchor" id="window_hints_fb"></a>
+Framebuffer related hints</h2>
+<p>The <code>GLFW_RED_BITS</code>, <code>GLFW_GREEN_BITS</code>, <code>GLFW_BLUE_BITS</code>, <code>GLFW_ALPHA_BITS</code>, <code>GLFW_DEPTH_BITS</code> and <code>GLFW_STENCIL_BITS</code> hints specify the desired bit depths of the various components of the default framebuffer.</p>
+<p>The <code>GLFW_ACCUM_RED_BITS</code>, <code>GLFW_ACCUM_GREEN_BITS</code>, <code>GLFW_ACCUM_BLUE_BITS</code> and <code>GLFW_ACCUM_ALPHA_BITS</code> hints specify the desired bit depths of the various components of the accumulation buffer.</p>
+<p>The <code>GLFW_AUX_BUFFERS</code> hint specifies the desired number of auxiliary buffers.</p>
+<p>The <code>GLFW_STEREO</code> hint specifies whether to use stereoscopic rendering.</p>
+<p>The <code>GLFW_SAMPLES</code> hint specifies the desired number of samples to use for multisampling. Zero disables multisampling.</p>
+<p>The <code>GLFW_SRGB_CAPABLE</code> hint specifies whether the framebuffer should be sRGB capable.</p>
+<p>The <code>GLFW_REFRESH_RATE</code> hint specifies the desired refresh rate for full screen windows. If set to zero, the highest available refresh rate will be used. This hint is ignored for windowed mode windows.</p>
+<h2><a class="anchor" id="window_hints_ctx"></a>
+Context related hints</h2>
+<p>The <code>GLFW_CLIENT_API</code> hint specifies which client API to create the context for. Possible values are <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code>.</p>
+<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints specify the client API version that the created context must be compatible with.</p>
+<p>For OpenGL, these hints are <em>not</em> hard constraints, as they don't have to match exactly, but <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> will still fail if the resulting OpenGL version is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available.</p>
+<p>While there is no way to ask the driver for a context of the highest supported version, most drivers provide this when you ask GLFW for a version 1.0 context.</p>
+<p>For OpenGL ES, these hints are hard constraints.</p>
+<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored.</p>
+<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored.</p>
+<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_PROFILE</code> hint specifies which OpenGL profile to create the context for. Possible values are one of <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code>, or <code>GLFW_OPENGL_ANY_PROFILE</code> to not request a specific profile. If requesting an OpenGL version below 3.2, <code>GLFW_OPENGL_ANY_PROFILE</code> must be used. If another client API is requested, this hint is ignored.</p>
+<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> hint specifies the robustness strategy to be used by the context. This can be one of <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code>, or <code>GLFW_NO_ROBUSTNESS</code> to not request a robustness strategy.</p>
+<h2><a class="anchor" id="window_hints_values"></a>
+Supported and default values</h2>
+<table class="doxtable">
+<tr>
+<th>Name </th><th>Default value </th><th>Supported values </th></tr>
+<tr>
+<td><code>GLFW_RESIZABLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_VISIBLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_DECORATED</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_RED_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_GREEN_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_BLUE_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_ALPHA_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_DEPTH_BITS</code> </td><td>24 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_STENCIL_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_ACCUM_RED_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_ACCUM_GREEN_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_ACCUM_BLUE_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_ACCUM_ALPHA_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_AUX_BUFFERS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_SAMPLES</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_REFRESH_RATE</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
+<tr>
+<td><code>GLFW_STEREO</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_SRGB_CAPABLE</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_CLIENT_API</code> </td><td><code>GLFW_OPENGL_API</code> </td><td><code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code> </td></tr>
+<tr>
+<td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>1 </td><td>Any valid major version number of the chosen client API </td></tr>
+<tr>
+<td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>0 </td><td>Any valid minor version number of the chosen client API </td></tr>
+<tr>
+<td><code>GLFW_CONTEXT_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code>, <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code> </td></tr>
+<tr>
+<td><code>GLFW_OPENGL_FORWARD_COMPAT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_OPENGL_DEBUG_CONTEXT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
+<tr>
+<td><code>GLFW_OPENGL_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code>, <code>GLFW_OPENGL_COMPAT_PROFILE</code> or <code>GLFW_OPENGL_CORE_PROFILE</code> </td></tr>
+</table>
+<h1><a class="anchor" id="window_close"></a>
+Window close flag</h1>
+<p>When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the <em>close flag</em> of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.</p>
+<p>The current state of the close flag is returned by <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and can be set or cleared directly with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. A common pattern is to use the close flag as a main loop condition.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
+<div class="line">{</div>
+<div class="line"> render(window);</div>
+<div class="line"></div>
+<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
+<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>If you wish to be notified when the user attempts to close a window, you can set the close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. This callback is called directly <em>after</em> the close flag has been set.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a>(window, window_close_callback);</div>
+</div><!-- fragment --><p>The callback function can be used for example to filter close requests and clear the close flag again unless certain conditions are met.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (!time_to_close)</div>
+<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_FALSE);</div>
+<div class="line">}</div>
+</div><!-- fragment --><h1><a class="anchor" id="window_size"></a>
+Window size</h1>
+<p>The size of a window can be changed with <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. For windowed mode windows, this resizes the specified window so that its <em>client area</em> has the specified size. Note that the window system may put limitations on size. For full screen windows, it selects and sets the video mode most closely matching the specified size.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> <a class="code" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a>(window, 640, 480);</div>
+</div><!-- fragment --><p>If you wish to be notified when a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a>(window, window_size_callback);</div>
+</div><!-- fragment --><p>The callback function receives the new size of the client area of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> for directly retrieving the current size of a window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
+</div><!-- fragment --><h1><a class="anchor" id="window_fbsize"></a>
+Window framebuffer size</h1>
+<p>While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into <code>glViewport</code>, for example, should be in pixels and not screen coordinates. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. There is a second set of functions to retrieve the size in pixels of the framebuffer of a window.</p>
+<p>If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a>(window, framebuffer_size_callback);</div>
+</div><!-- fragment --><p>The callback function receives the new size of the client area of the window, which can for example be used to update the OpenGL viewport.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+<div class="line">{</div>
+<div class="line"> glViewport(0, 0, width, height);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> for directly retrieving the current size of the framebuffer of a window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+</div><!-- fragment --><p>Note that the size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.</p>
+<h1><a class="anchor" id="window_pos"></a>
+Window position</h1>
+<p>The position of a windowed-mode window can be changed with <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>. This moves the window so that the upper-left corner of its client area has the specified screen coordinates. Note that the window system may put limitations on placement.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a>(window, 100, 100);</div>
+</div><!-- fragment --><p>If you wish to be notified when a window is moved, whether by the user or the system, you can set the position callback with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a>(window, window_pos_callback);</div>
+</div><!-- fragment --><p>The callback function receives the new position of the upper-left corner of its client area.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> for directly retrieving the current position of the client area of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
+<div class="line"><a class="code" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a>(window, &amp;xpos, &amp;ypos);</div>
+</div><!-- fragment --><h1><a class="anchor" id="window_title"></a>
+Window title</h1>
+<p>All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. To change the title of a window, use <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;My Window&quot;</span>);</div>
+</div><!-- fragment --><p>The window title is a regular C string using the UTF-8 encoding. This means for example that, as long as your source file is encoded as UTF-8, you can use any Unicode characters.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;さよなら絶望先生&quot;</span>);</div>
+</div><!-- fragment --><h1><a class="anchor" id="window_attribs"></a>
+Window attributes</h1>
+<p>Windows have a number of attributes that can be returned using <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>. Some reflect state that may change during the lifetime of the window, while others reflect the corresponding hints and are fixed at the time of creation.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337" title="Returns an attribute of the specified window.">glfwGetWindowAttrib</a>(window, <a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// window has input focus</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><h2><a class="anchor" id="window_attribs_window"></a>
+Window attributes</h2>
+<p>The <code>GLFW_FOCUSED</code> attribute indicates whether the specified window currently has input focus.</p>
+<p>The <code>GLFW_ICONIFIED</code> attribute indicates whether the specified window is currently iconified, whether by the user or with <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>.</p>
+<p>The <code>GLFW_VISIBLE</code> attribute indicates whether the specified window is currently visible. Window visibility can be controlled with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> and initial visibility is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
+<p>The <code>GLFW_RESIZABLE</code> attribute indicates whether the specified window is resizable <em>by the user</em>. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
+<p>The <code>GLFW_DECORATED</code> attribute indicates whether the specified window has decorations such as a border, a close widget, etc. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
+<h2><a class="anchor" id="window_attribs_context"></a>
+Context attributes</h2>
+<p>The <code>GLFW_CLIENT_API</code> attribute indicates the client API provided by the window's context; either <code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code>.</p>
+<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> attributes indicate the client API version of the window's context.</p>
+<p>The <code>GLFW_OPENGL_FORWARD_COMPAT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL forward-compatible one, or <code>GL_FALSE</code> otherwise.</p>
+<p>The <code>GLFW_OPENGL_DEBUG_CONTEXT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL debug context, or <code>GL_FALSE</code> otherwise.</p>
+<p>The <code>GLFW_OPENGL_PROFILE</code> attribute indicates the OpenGL profile used by the context. This is <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code> if the context uses a known profile, or <code>GLFW_OPENGL_ANY_PROFILE</code> if the OpenGL profile is unknown or the context is for another client API.</p>
+<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> attribute indicates the robustness strategy used by the context. This is <code>GLFW_LOSE_CONTEXT_ON_RESET</code> or <code>GLFW_NO_RESET_NOTIFICATION</code> if the window's context supports robustness, or <code>GLFW_NO_ROBUSTNESS</code> otherwise.</p>
+<h1><a class="anchor" id="window_swap"></a>
+Swapping buffers</h1>
+<p>GLFW windows are always double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
+<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
+<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
+</div><!-- fragment --><p>Sometimes it can be useful to select when the buffer swap will occur. With the function <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> it is possible to select the minimum number of monitor refreshes the driver should wait before swapping the buffers:</p>
+<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a>(1);</div>
+</div><!-- fragment --><p>If the interval is zero, the swap will take place immediately when <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.</p>
+<p>Note that not all OpenGL implementations properly implement this function, in which case <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect. Some drivers also have user settings that override requests by GLFW. </p>
+</div></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/docs/html/window_8dox.html b/externals/glfw-3.0.2/docs/html/window_8dox.html
new file mode 100644
index 000000000..575cafa28
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/window_8dox.html
@@ -0,0 +1,98 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.3.1"/>
+<title>GLFW: window.dox File Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.3.1 -->
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+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
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+ <li><a href="modules.html"><span>Modules</span></a></li>
+ <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
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+ <li><a href="files.html"><span>File&#160;List</span></a></li>
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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+<div class="title">window.dox File Reference</div> </div>
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+Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.3.1
+</small></address>
+</body>
+</html>
diff --git a/externals/glfw-3.0.2/include/GLFW/glfw3.h b/externals/glfw-3.0.2/include/GLFW/glfw3.h
new file mode 100644
index 000000000..de2798b9f
--- /dev/null
+++ b/externals/glfw-3.0.2/include/GLFW/glfw3.h
@@ -0,0 +1,2282 @@
+/*************************************************************************
+ * GLFW 3.0 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @defgroup clipboard Clipboard support
+ */
+/*! @defgroup context Context handling
+ */
+/*! @defgroup error Error handling
+ */
+/*! @defgroup init Initialization and version information
+ */
+/*! @defgroup input Input handling
+ */
+/*! @defgroup monitor Monitor handling
+ *
+ * This is the reference documentation for monitor related functions and types.
+ * For more information, see the @ref monitor.
+ */
+/*! @defgroup time Time input
+ */
+/*! @defgroup window Window handling
+ *
+ * This is the reference documentation for window related functions and types,
+ * including creation, deletion and event polling. For more information, see
+ * the @ref window.
+ */
+
+
+/*************************************************************************
+ * Global definitions
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+/* Please report any problems that you find with your compiler, which may
+ * be solved in this section! There are several compilers that I have not
+ * been able to test this file with yet.
+ *
+ * First: If we are we on Windows, we want a single define for it (_WIN32)
+ * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
+ * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
+ * to the list of "valid Win32 identifiers", which removes the need for
+ * -mwin32)
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* In order for extension support to be portable, we need to define an
+ * OpenGL function call method. We use the keyword APIENTRY, which is
+ * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
+ */
+#ifndef APIENTRY
+ #ifdef _WIN32
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+#endif /* APIENTRY */
+
+/* The following three defines are here solely to make some Windows-based
+ * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
+ * it has the major drawback of severely polluting our namespace.
+ */
+
+/* Under Windows, we need WINGDIAPI defined */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
+ /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
+ #define WINGDIAPI __declspec(dllimport)
+ #elif defined(__LCC__)
+ /* LCC-Win32 */
+ #define WINGDIAPI __stdcall
+ #else
+ /* Others (e.g. MinGW, Cygwin) */
+ #define WINGDIAPI extern
+ #endif
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some <GL/glu.h> files also need CALLBACK defined */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #if defined(_MSC_VER)
+ /* Microsoft Visual C++ */
+ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+ #define CALLBACK __stdcall
+ #else
+ #define CALLBACK
+ #endif
+ #else
+ /* Other Windows compilers */
+ #define CALLBACK __stdcall
+ #endif
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Most GL/glu.h variants on Windows need wchar_t
+ * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
+#include <stddef.h>
+
+
+/* ---------------- GLFW related system specific defines ----------------- */
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL is defined by users of GLFW when compiling programs that will link
+ * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the
+ * GLFW configuration header when compiling the DLL version of the library.
+ */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+
+ /* We are building a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+
+#elif defined(_WIN32) && defined(GLFW_DLL)
+
+ /* We are calling a Win32 DLL */
+ #if defined(__LCC__)
+ #define GLFWAPI extern
+ #else
+ #define GLFWAPI __declspec(dllimport)
+ #endif
+
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+
+ #define GLFWAPI __attribute__((visibility("default")))
+
+#else
+
+ /* We are either building/calling a static lib or we are non-win32 */
+ #define GLFWAPI
+
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+/* Include the chosen client API headers.
+ */
+#if defined(__APPLE_CC__)
+ #if defined(GLFW_INCLUDE_GLCOREARB)
+ #include <OpenGL/gl3.h>
+ #elif !defined(GLFW_INCLUDE_NONE)
+ #define GL_GLEXT_LEGACY
+ #include <OpenGL/gl.h>
+ #endif
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <OpenGL/glu.h>
+ #endif
+#else
+ #if defined(GLFW_INCLUDE_GLCOREARB)
+ #include <GL/glcorearb.h>
+ #elif defined(GLFW_INCLUDE_ES1)
+ #include <GLES/gl.h>
+ #elif defined(GLFW_INCLUDE_ES2)
+ #include <GLES2/gl2.h>
+ #elif defined(GLFW_INCLUDE_ES3)
+ #include <GLES3/gl3.h>
+ #elif !defined(GLFW_INCLUDE_NONE)
+ #include <GL/gl.h>
+ #endif
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <GL/glu.h>
+ #endif
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ * @{ */
+/*! @brief The major version number of the GLFW library.
+ *
+ * This is incremented when the API is changed in non-compatible ways.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MAJOR 3
+/*! @brief The minor version number of the GLFW library.
+ *
+ * This is incremented when features are added to the API but it remains
+ * backward-compatible.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MINOR 0
+/*! @brief The revision number of the GLFW library.
+ *
+ * This is incremented when a bug fix release is made that does not contain any
+ * API changes.
+ * @ingroup init
+ */
+#define GLFW_VERSION_REVISION 2
+/*! @} */
+
+/*! @name Key and button actions
+ * @{ */
+/*! @brief The key or button was released.
+ * @ingroup input
+ */
+#define GLFW_RELEASE 0
+/*! @brief The key or button was pressed.
+ * @ingroup input
+ */
+#define GLFW_PRESS 1
+/*! @brief The key was held down until it repeated.
+ * @ingroup input
+ */
+#define GLFW_REPEAT 2
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ *
+ * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
+ * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ * put in the 256+ range).
+ *
+ * The naming of the key codes follow these rules:
+ * - The US keyboard layout is used
+ * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ * "3", etc.)
+ * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ * correspond to the Unicode standard (usually for brevity)
+ * - Keys that lack a clear US mapping are named "WORLD_x"
+ * - For non-printable keys, custom names are used (e.g. "F4",
+ * "BACKSPACE", etc.)
+ *
+ * @ingroup input
+ * @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_APOSTROPHE 39 /* ' */
+#define GLFW_KEY_COMMA 44 /* , */
+#define GLFW_KEY_MINUS 45 /* - */
+#define GLFW_KEY_PERIOD 46 /* . */
+#define GLFW_KEY_SLASH 47 /* / */
+#define GLFW_KEY_0 48
+#define GLFW_KEY_1 49
+#define GLFW_KEY_2 50
+#define GLFW_KEY_3 51
+#define GLFW_KEY_4 52
+#define GLFW_KEY_5 53
+#define GLFW_KEY_6 54
+#define GLFW_KEY_7 55
+#define GLFW_KEY_8 56
+#define GLFW_KEY_9 57
+#define GLFW_KEY_SEMICOLON 59 /* ; */
+#define GLFW_KEY_EQUAL 61 /* = */
+#define GLFW_KEY_A 65
+#define GLFW_KEY_B 66
+#define GLFW_KEY_C 67
+#define GLFW_KEY_D 68
+#define GLFW_KEY_E 69
+#define GLFW_KEY_F 70
+#define GLFW_KEY_G 71
+#define GLFW_KEY_H 72
+#define GLFW_KEY_I 73
+#define GLFW_KEY_J 74
+#define GLFW_KEY_K 75
+#define GLFW_KEY_L 76
+#define GLFW_KEY_M 77
+#define GLFW_KEY_N 78
+#define GLFW_KEY_O 79
+#define GLFW_KEY_P 80
+#define GLFW_KEY_Q 81
+#define GLFW_KEY_R 82
+#define GLFW_KEY_S 83
+#define GLFW_KEY_T 84
+#define GLFW_KEY_U 85
+#define GLFW_KEY_V 86
+#define GLFW_KEY_W 87
+#define GLFW_KEY_X 88
+#define GLFW_KEY_Y 89
+#define GLFW_KEY_Z 90
+#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+#define GLFW_KEY_BACKSLASH 92 /* \ */
+#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE 256
+#define GLFW_KEY_ENTER 257
+#define GLFW_KEY_TAB 258
+#define GLFW_KEY_BACKSPACE 259
+#define GLFW_KEY_INSERT 260
+#define GLFW_KEY_DELETE 261
+#define GLFW_KEY_RIGHT 262
+#define GLFW_KEY_LEFT 263
+#define GLFW_KEY_DOWN 264
+#define GLFW_KEY_UP 265
+#define GLFW_KEY_PAGE_UP 266
+#define GLFW_KEY_PAGE_DOWN 267
+#define GLFW_KEY_HOME 268
+#define GLFW_KEY_END 269
+#define GLFW_KEY_CAPS_LOCK 280
+#define GLFW_KEY_SCROLL_LOCK 281
+#define GLFW_KEY_NUM_LOCK 282
+#define GLFW_KEY_PRINT_SCREEN 283
+#define GLFW_KEY_PAUSE 284
+#define GLFW_KEY_F1 290
+#define GLFW_KEY_F2 291
+#define GLFW_KEY_F3 292
+#define GLFW_KEY_F4 293
+#define GLFW_KEY_F5 294
+#define GLFW_KEY_F6 295
+#define GLFW_KEY_F7 296
+#define GLFW_KEY_F8 297
+#define GLFW_KEY_F9 298
+#define GLFW_KEY_F10 299
+#define GLFW_KEY_F11 300
+#define GLFW_KEY_F12 301
+#define GLFW_KEY_F13 302
+#define GLFW_KEY_F14 303
+#define GLFW_KEY_F15 304
+#define GLFW_KEY_F16 305
+#define GLFW_KEY_F17 306
+#define GLFW_KEY_F18 307
+#define GLFW_KEY_F19 308
+#define GLFW_KEY_F20 309
+#define GLFW_KEY_F21 310
+#define GLFW_KEY_F22 311
+#define GLFW_KEY_F23 312
+#define GLFW_KEY_F24 313
+#define GLFW_KEY_F25 314
+#define GLFW_KEY_KP_0 320
+#define GLFW_KEY_KP_1 321
+#define GLFW_KEY_KP_2 322
+#define GLFW_KEY_KP_3 323
+#define GLFW_KEY_KP_4 324
+#define GLFW_KEY_KP_5 325
+#define GLFW_KEY_KP_6 326
+#define GLFW_KEY_KP_7 327
+#define GLFW_KEY_KP_8 328
+#define GLFW_KEY_KP_9 329
+#define GLFW_KEY_KP_DECIMAL 330
+#define GLFW_KEY_KP_DIVIDE 331
+#define GLFW_KEY_KP_MULTIPLY 332
+#define GLFW_KEY_KP_SUBTRACT 333
+#define GLFW_KEY_KP_ADD 334
+#define GLFW_KEY_KP_ENTER 335
+#define GLFW_KEY_KP_EQUAL 336
+#define GLFW_KEY_LEFT_SHIFT 340
+#define GLFW_KEY_LEFT_CONTROL 341
+#define GLFW_KEY_LEFT_ALT 342
+#define GLFW_KEY_LEFT_SUPER 343
+#define GLFW_KEY_RIGHT_SHIFT 344
+#define GLFW_KEY_RIGHT_CONTROL 345
+#define GLFW_KEY_RIGHT_ALT 346
+#define GLFW_KEY_RIGHT_SUPER 347
+#define GLFW_KEY_MENU 348
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ * @ingroup input
+ * @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT 0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL 0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT 0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER 0x0008
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ * @ingroup input
+ * @{ */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ * @ingroup input
+ * @{ */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup errors Error codes
+ * @ingroup error
+ * @{ */
+/*! @brief GLFW has not been initialized.
+ */
+#define GLFW_NOT_INITIALIZED 0x00010001
+/*! @brief No context is current for this thread.
+ */
+#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+/*! @brief One of the enum parameters for the function was given an invalid
+ * enum.
+ */
+#define GLFW_INVALID_ENUM 0x00010003
+/*! @brief One of the parameters for the function was given an invalid value.
+ */
+#define GLFW_INVALID_VALUE 0x00010004
+/*! @brief A memory allocation failed.
+ */
+#define GLFW_OUT_OF_MEMORY 0x00010005
+/*! @brief GLFW could not find support for the requested client API on the
+ * system.
+ */
+#define GLFW_API_UNAVAILABLE 0x00010006
+/*! @brief The requested client API version is not available.
+ */
+#define GLFW_VERSION_UNAVAILABLE 0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ * more specific categories.
+ */
+#define GLFW_PLATFORM_ERROR 0x00010008
+/*! @brief The clipboard did not contain data in the requested format.
+ */
+#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+/*! @} */
+
+#define GLFW_FOCUSED 0x00020001
+#define GLFW_ICONIFIED 0x00020002
+#define GLFW_RESIZABLE 0x00020003
+#define GLFW_VISIBLE 0x00020004
+#define GLFW_DECORATED 0x00020005
+
+#define GLFW_RED_BITS 0x00021001
+#define GLFW_GREEN_BITS 0x00021002
+#define GLFW_BLUE_BITS 0x00021003
+#define GLFW_ALPHA_BITS 0x00021004
+#define GLFW_DEPTH_BITS 0x00021005
+#define GLFW_STENCIL_BITS 0x00021006
+#define GLFW_ACCUM_RED_BITS 0x00021007
+#define GLFW_ACCUM_GREEN_BITS 0x00021008
+#define GLFW_ACCUM_BLUE_BITS 0x00021009
+#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+#define GLFW_AUX_BUFFERS 0x0002100B
+#define GLFW_STEREO 0x0002100C
+#define GLFW_SAMPLES 0x0002100D
+#define GLFW_SRGB_CAPABLE 0x0002100E
+#define GLFW_REFRESH_RATE 0x0002100F
+
+#define GLFW_CLIENT_API 0x00022001
+#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+#define GLFW_CONTEXT_REVISION 0x00022004
+#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
+#define GLFW_OPENGL_PROFILE 0x00022008
+
+#define GLFW_OPENGL_API 0x00030001
+#define GLFW_OPENGL_ES_API 0x00030002
+
+#define GLFW_NO_ROBUSTNESS 0
+#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE 0
+#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
+#define GLFW_CURSOR 0x00033001
+#define GLFW_STICKY_KEYS 0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+
+#define GLFW_CURSOR_NORMAL 0x00034001
+#define GLFW_CURSOR_HIDDEN 0x00034002
+#define GLFW_CURSOR_DISABLED 0x00034003
+
+#define GLFW_CONNECTED 0x00040001
+#define GLFW_DISCONNECTED 0x00040002
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ * Generic function pointer used for returning client API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ * Opaque monitor object.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ * Opaque window object.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief The function signature for error callbacks.
+ *
+ * This is the function signature for error callback functions.
+ *
+ * @param[in] error An [error code](@ref errors).
+ * @param[in] description A UTF-8 encoded string describing the error.
+ *
+ * @sa glfwSetErrorCallback
+ *
+ * @ingroup error
+ */
+typedef void (* GLFWerrorfun)(int,const char*);
+
+/*! @brief The function signature for window position callbacks.
+ *
+ * This is the function signature for window position callback functions.
+ *
+ * @param[in] window The window that the user moved.
+ * @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ * upper-left corner of the client area of the window.
+ * @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ * upper-left corner of the client area of the window.
+ *
+ * @sa glfwSetWindowPosCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window resize callbacks.
+ *
+ * This is the function signature for window size callback functions.
+ *
+ * @param[in] window The window that the user resized.
+ * @param[in] width The new width, in screen coordinates, of the window.
+ * @param[in] height The new height, in screen coordinates, of the window.
+ *
+ * @sa glfwSetWindowSizeCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window close callbacks.
+ *
+ * This is the function signature for window close callback functions.
+ *
+ * @param[in] window The window that the user attempted to close.
+ *
+ * @sa glfwSetWindowCloseCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow*);
+
+/*! @brief The function signature for window content refresh callbacks.
+ *
+ * This is the function signature for window refresh callback functions.
+ *
+ * @param[in] window The window whose content needs to be refreshed.
+ *
+ * @sa glfwSetWindowRefreshCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
+
+/*! @brief The function signature for window focus/defocus callbacks.
+ *
+ * This is the function signature for window focus callback functions.
+ *
+ * @param[in] window The window that was focused or defocused.
+ * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
+ * it was defocused.
+ *
+ * @sa glfwSetWindowFocusCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for window iconify/restore callbacks.
+ *
+ * This is the function signature for window iconify/restore callback
+ * functions.
+ *
+ * @param[in] window The window that was iconified or restored.
+ * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
+ * if it was restored.
+ *
+ * @sa glfwSetWindowIconifyCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for framebuffer resize callbacks.
+ *
+ * This is the function signature for framebuffer resize callback
+ * functions.
+ *
+ * @param[in] window The window whose framebuffer was resized.
+ * @param[in] width The new width, in pixels, of the framebuffer.
+ * @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ * @sa glfwSetFramebufferSizeCallback
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for mouse button callbacks.
+ *
+ * This is the function signature for mouse button callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] button The [mouse button](@ref buttons) that was pressed or
+ * released.
+ * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa glfwSetMouseButtonCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
+
+/*! @brief The function signature for cursor position callbacks.
+ *
+ * This is the function signature for cursor position callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xpos The new x-coordinate of the cursor.
+ * @param[in] ypos The new y-coordinate of the cursor.
+ *
+ * @sa glfwSetCursorPosCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for cursor enter/leave callbacks.
+ *
+ * This is the function signature for cursor enter/leave callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] entered `GL_TRUE` if the cursor entered the window's client
+ * area, or `GL_FALSE` if it left it.
+ *
+ * @sa glfwSetCursorEnterCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for scroll callbacks.
+ *
+ * This is the function signature for scroll callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xoffset The scroll offset along the x-axis.
+ * @param[in] yoffset The scroll offset along the y-axis.
+ *
+ * @sa glfwSetScrollCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for keyboard key callbacks.
+ *
+ * This is the function signature for keyboard key callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ * @param[in] scancode The system-specific scancode of the key.
+ * @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa glfwSetKeyCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
+
+/*! @brief The function signature for Unicode character callbacks.
+ *
+ * This is the function signature for Unicode character callback functions.
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] character The Unicode code point of the character.
+ *
+ * @sa glfwSetCharCallback
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
+
+/*! @brief The function signature for monitor configuration callbacks.
+ *
+ * This is the function signature for monitor configuration callback functions.
+ *
+ * @param[in] monitor The monitor that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *
+ * @sa glfwSetMonitorCallback
+ *
+ * @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
+
+/*! @brief Video mode type.
+ *
+ * This describes a single video mode.
+ *
+ * @ingroup monitor
+ */
+typedef struct
+{
+ /*! The width, in screen coordinates, of the video mode.
+ */
+ int width;
+ /*! The height, in screen coordinates, of the video mode.
+ */
+ int height;
+ /*! The bit depth of the red channel of the video mode.
+ */
+ int redBits;
+ /*! The bit depth of the green channel of the video mode.
+ */
+ int greenBits;
+ /*! The bit depth of the blue channel of the video mode.
+ */
+ int blueBits;
+ /*! The refresh rate, in Hz, of the video mode.
+ */
+ int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ * This describes the gamma ramp for a monitor.
+ *
+ * @sa glfwGetGammaRamp glfwSetGammaRamp
+ *
+ * @ingroup monitor
+ */
+typedef struct
+{
+ /*! An array of value describing the response of the red channel.
+ */
+ unsigned short* red;
+ /*! An array of value describing the response of the green channel.
+ */
+ unsigned short* green;
+ /*! An array of value describing the response of the blue channel.
+ */
+ unsigned short* blue;
+ /*! The number of elements in each array.
+ */
+ unsigned int size;
+} GLFWgammaramp;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ * This function initializes the GLFW library. Before most GLFW functions can
+ * be used, GLFW must be initialized, and before a program terminates GLFW
+ * should be terminated in order to free any resources allocated during or
+ * after initialization.
+ *
+ * If this function fails, it calls @ref glfwTerminate before returning. If it
+ * succeeds, you should call @ref glfwTerminate before the program exits.
+ *
+ * Additional calls to this function after successful initialization but before
+ * termination will succeed but will do nothing.
+ *
+ * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
+ *
+ * @par New in GLFW 3
+ * This function no longer registers @ref glfwTerminate with `atexit`.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note This function may take several seconds to complete on some systems,
+ * while on other systems it may take only a fraction of a second to complete.
+ *
+ * @note **Mac OS X:** This function will change the current directory of the
+ * application to the `Contents/Resources` subdirectory of the application's
+ * bundle, if present.
+ *
+ * @sa glfwTerminate
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ * This function destroys all remaining windows, frees any allocated resources
+ * and sets the library to an uninitialized state. Once this is called, you
+ * must again call @ref glfwInit successfully before you will be able to use
+ * most GLFW functions.
+ *
+ * If GLFW has been successfully initialized, this function should be called
+ * before the program exits. If initialization fails, there is no need to call
+ * this function, as it is called by @ref glfwInit before it returns failure.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @warning No window's context may be current on another thread when this
+ * function is called.
+ *
+ * @sa glfwInit
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ * This function retrieves the major, minor and revision numbers of the GLFW
+ * library. It is intended for when you are using GLFW as a shared library and
+ * want to ensure that you are using the minimum required version.
+ *
+ * @param[out] major Where to store the major version number, or `NULL`.
+ * @param[out] minor Where to store the minor version number, or `NULL`.
+ * @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @remarks This function may be called from any thread.
+ *
+ * @sa glfwGetVersionString
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ * This function returns a static string generated at compile-time according to
+ * which configuration macros were defined. This is intended for use when
+ * submitting bug reports, to allow developers to see which code paths are
+ * enabled in a binary.
+ *
+ * The format of the string is as follows:
+ * - The version of GLFW
+ * - The name of the window system API
+ * - The name of the context creation API
+ * - Any additional options or APIs
+ *
+ * For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
+ * back ends, the version string may look something like this:
+ *
+ * 3.0.0 Win32 WGL MinGW
+ *
+ * @return The GLFW version string.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @remarks This function may be called from any thread.
+ *
+ * @sa glfwGetVersion
+ *
+ * @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Sets the error callback.
+ *
+ * This function sets the error callback, which is called with an error code
+ * and a human-readable description each time a GLFW error occurs.
+ *
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @note The error callback is called by the thread where the error was
+ * generated. If you are using GLFW from multiple threads, your error callback
+ * needs to be written accordingly.
+ *
+ * @note Because the description string provided to the callback may have been
+ * generated specifically for that error, it is not guaranteed to be valid
+ * after the callback has returned. If you wish to use it after that, you need
+ * to make your own copy of it before returning.
+ *
+ * @ingroup error
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ * This function returns an array of handles for all currently connected
+ * monitors.
+ *
+ * @param[out] count Where to store the size of the returned array. This is
+ * set to zero if an error occurred.
+ * @return An array of monitor handles, or `NULL` if an error occurred.
+ *
+ * @note The returned array is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned array is valid only until the monitor configuration
+ * changes. See @ref glfwSetMonitorCallback to receive notifications of
+ * configuration changes.
+ *
+ * @sa glfwGetPrimaryMonitor
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ * This function returns the primary monitor. This is usually the monitor
+ * where elements like the Windows task bar or the OS X menu bar is located.
+ *
+ * @return The primary monitor, or `NULL` if an error occurred.
+ *
+ * @sa glfwGetMonitors
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ * This function returns the size, in millimetres, of the display area of the
+ * specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] width Where to store the width, in mm, of the monitor's display
+ * area, or `NULL`.
+ * @param[out] height Where to store the height, in mm, of the monitor's
+ * display area, or `NULL`.
+ *
+ * @note Some operating systems do not provide accurate information, either
+ * because the monitor's EDID data is incorrect, or because the driver does not
+ * report it accurately.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ * This function returns a human-readable name, encoded as UTF-8, of the
+ * specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The UTF-8 encoded name of the monitor, or `NULL` if an error
+ * occurred.
+ *
+ * @note The returned string is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ * This function sets the monitor configuration callback, or removes the
+ * currently set callback. This is called when a monitor is connected to or
+ * disconnected from the system.
+ *
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @bug **X11:** This callback is not yet called on monitor configuration
+ * changes.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ * This function returns an array of all video modes supported by the specified
+ * monitor. The returned array is sorted in ascending order, first by color
+ * bit depth (the sum of all channel depths) and then by resolution area (the
+ * product of width and height).
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] count Where to store the number of video modes in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of video modes, or `NULL` if an error occurred.
+ *
+ * @note The returned array is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned array is valid only until this function is called again
+ * for the specified monitor.
+ *
+ * @sa glfwGetVideoMode
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ * This function returns the current video mode of the specified monitor. If
+ * you are using a full screen window, the return value will therefore depend
+ * on whether it is focused.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current mode of the monitor, or `NULL` if an error occurred.
+ *
+ * @note The returned struct is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @sa glfwGetVideoModes
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ * This function generates a 256-element gamma ramp from the specified exponent
+ * and then calls @ref glfwSetGammaRamp with it.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] gamma The desired exponent.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Retrieves the current gamma ramp for the specified monitor.
+ *
+ * This function retrieves the current gamma ramp of the specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current gamma ramp, or `NULL` if an error occurred.
+ *
+ * @note The value arrays of the returned ramp are allocated and freed by GLFW.
+ * You should not free them yourself.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ * This function sets the current gamma ramp for the specified monitor.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] ramp The gamma ramp to use.
+ *
+ * @note Gamma ramp sizes other than 256 are not supported by all hardware.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ * This function resets all window hints to their
+ * [default values](@ref window_hints_values).
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwWindowHint
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to @ref
+ * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
+ * terminated with @ref glfwTerminate.
+ *
+ * @param[in] target The [window hint](@ref window_hints) to set.
+ * @param[in] hint The new value of the window hint.
+ *
+ * @par New in GLFW 3
+ * Hints are no longer reset to their default values on window creation. To
+ * set default hint values, use @ref glfwDefaultWindowHints.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwDefaultWindowHints
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int target, int hint);
+
+/*! @brief Creates a window and its associated context.
+ *
+ * This function creates a window and its associated context. Most of the
+ * options controlling how the window and its context should be created are
+ * specified through @ref glfwWindowHint.
+ *
+ * Successful creation does not change which context is current. Before you
+ * can use the newly created context, you need to make it current using @ref
+ * glfwMakeContextCurrent.
+ *
+ * Note that the created window and context may differ from what you requested,
+ * as not all parameters and hints are
+ * [hard constraints](@ref window_hints_hard). This includes the size of the
+ * window, especially for full screen windows. To retrieve the actual
+ * attributes of the created window and context, use queries like @ref
+ * glfwGetWindowAttrib and @ref glfwGetWindowSize.
+ *
+ * To create a full screen window, you need to specify the monitor to use. If
+ * no monitor is specified, windowed mode will be used. Unless you have a way
+ * for the user to choose a specific monitor, it is recommended that you pick
+ * the primary monitor. For more information on how to retrieve monitors, see
+ * @ref monitor_monitors.
+ *
+ * To create the window at a specific position, make it initially invisible
+ * using the `GLFW_VISIBLE` window hint, set its position and then show it.
+ *
+ * If a full screen window is active, the screensaver is prohibited from
+ * starting.
+ *
+ * @param[in] width The desired width, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] height The desired height, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] title The initial, UTF-8 encoded window title.
+ * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
+ * windowed mode.
+ * @param[in] share The window whose context to share resources with, or `NULL`
+ * to not share resources.
+ * @return The handle of the created window, or `NULL` if an error occurred.
+ *
+ * @remarks **Windows:** If the executable has an icon resource named
+ * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
+ * present, the `IDI_WINLOGO` icon will be used instead.
+ *
+ * @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document
+ * window, but the dock icon will be the same as the application bundle's icon.
+ * Also, the first time a window is opened the menu bar is populated with
+ * common commands like Hide, Quit and About. The (minimal) about dialog uses
+ * information from the application's bundle. For more information on bundles,
+ * see the Bundle Programming Guide provided by Apple.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwDestroyWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ * This function destroys the specified window and its context. On calling
+ * this function, no further callbacks will be called for that window.
+ *
+ * @param[in] window The window to destroy.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note This function may not be called from a callback.
+ *
+ * @note If the window's context is current on the main thread, it is
+ * detached before being destroyed.
+ *
+ * @warning The window's context must not be current on any other thread.
+ *
+ * @sa glfwCreateWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ * This function returns the value of the close flag of the specified window.
+ *
+ * @param[in] window The window to query.
+ * @return The value of the close flag.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ * This function sets the value of the close flag of the specified window.
+ * This can be used to override the user's attempt to close the window, or
+ * to signal that it should be closed.
+ *
+ * @param[in] window The window whose flag to change.
+ * @param[in] value The new value.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ * This function sets the window title, encoded as UTF-8, of the specified
+ * window.
+ *
+ * @param[in] window The window whose title to change.
+ * @param[in] title The UTF-8 encoded window title.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Retrieves the position of the client area of the specified window.
+ *
+ * This function retrieves the position, in screen coordinates, of the
+ * upper-left corner of the client area of the specified window.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ * the client area, or `NULL`.
+ * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ * the client area, or `NULL`.
+ *
+ * @sa glfwSetWindowPos
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the client area of the specified window.
+ *
+ * This function sets the position, in screen coordinates, of the upper-left
+ * corner of the client area of the window.
+ *
+ * If the specified window is a full screen window, this function does nothing.
+ *
+ * If you wish to set an initial window position you should create a hidden
+ * window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and
+ * then show it.
+ *
+ * @param[in] window The window to query.
+ * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
+ * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
+ *
+ * @note It is very rarely a good idea to move an already visible window, as it
+ * will confuse and annoy the user.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note The window manager may put limits on what positions are allowed.
+ *
+ * @bug **X11:** Some window managers ignore the set position of hidden (i.e.
+ * unmapped) windows, instead placing them where it thinks is appropriate once
+ * they are shown.
+ *
+ * @sa glfwGetWindowPos
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the client area of the specified window.
+ *
+ * This function retrieves the size, in screen coordinates, of the client area
+ * of the specified window.
+ *
+ * @param[in] window The window whose size to retrieve.
+ * @param[out] width Where to store the width, in screen coordinates, of the
+ * client area, or `NULL`.
+ * @param[out] height Where to store the height, in screen coordinates, of the
+ * client area, or `NULL`.
+ *
+ * @sa glfwSetWindowSize
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size of the client area of the specified window.
+ *
+ * This function sets the size, in screen coordinates, of the client area of
+ * the specified window.
+ *
+ * For full screen windows, this function selects and switches to the resolution
+ * closest to the specified size, without affecting the window's context. As
+ * the context is unaffected, the bit depths of the framebuffer remain
+ * unchanged.
+ *
+ * @param[in] window The window to resize.
+ * @param[in] width The desired width of the specified window.
+ * @param[in] height The desired height of the specified window.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note The window manager may put limits on what window sizes are allowed.
+ *
+ * @sa glfwGetWindowSize
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ * This function retrieves the size, in pixels, of the framebuffer of the
+ * specified window.
+ *
+ * @param[in] window The window whose framebuffer to query.
+ * @param[out] width Where to store the width, in pixels, of the framebuffer,
+ * or `NULL`.
+ * @param[out] height Where to store the height, in pixels, of the framebuffer,
+ * or `NULL`.
+ *
+ * @sa glfwSetFramebufferSizeCallback
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Iconifies the specified window.
+ *
+ * This function iconifies/minimizes the specified window, if it was previously
+ * restored. If it is a full screen window, the original monitor resolution is
+ * restored until the window is restored. If the window is already iconified,
+ * this function does nothing.
+ *
+ * @param[in] window The window to iconify.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwRestoreWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ * This function restores the specified window, if it was previously
+ * iconified/minimized. If it is a full screen window, the resolution chosen
+ * for the window is restored on the selected monitor. If the window is
+ * already restored, this function does nothing.
+ *
+ * @param[in] window The window to restore.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwIconifyWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ * This function makes the specified window visible, if it was previously
+ * hidden. If the window is already visible or is in full screen mode, this
+ * function does nothing.
+ *
+ * @param[in] window The window to make visible.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwHideWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ * This function hides the specified window, if it was previously visible. If
+ * the window is already hidden or is in full screen mode, this function does
+ * nothing.
+ *
+ * @param[in] window The window to hide.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwShowWindow
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ * This function returns the handle of the monitor that the specified window is
+ * in full screen on.
+ *
+ * @param[in] window The window to query.
+ * @return The monitor, or `NULL` if the window is in windowed mode.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ * This function returns an attribute of the specified window. There are many
+ * attributes, some related to the window and others to its context.
+ *
+ * @param[in] window The window to query.
+ * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ * return.
+ * @return The value of the attribute, or zero if an error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ * This function sets the user-defined pointer of the specified window. The
+ * current value is retained until the window is destroyed. The initial value
+ * is `NULL`.
+ *
+ * @param[in] window The window whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @sa glfwGetWindowUserPointer
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified window. The initial value is `NULL`.
+ *
+ * @param[in] window The window whose pointer to return.
+ *
+ * @sa glfwSetWindowUserPointer
+ *
+ * @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ * This function sets the position callback of the specified window, which is
+ * called when the window is moved. The callback is provided with the screen
+ * position of the upper-left corner of the client area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ * This function sets the size callback of the specified window, which is
+ * called when the window is resized. The callback is provided with the size,
+ * in screen coordinates, of the client area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ * This function sets the close callback of the specified window, which is
+ * called when the user attempts to close the window, for example by clicking
+ * the close widget in the title bar.
+ *
+ * The close flag is set before this callback is called, but you can modify it
+ * at any time with @ref glfwSetWindowShouldClose.
+ *
+ * The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @remarks **Mac OS X:** Selecting Quit from the application menu will
+ * trigger the close callback for all windows.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ * This function sets the refresh callback of the specified window, which is
+ * called when the client area of the window needs to be redrawn, for example
+ * if the window has been exposed after having been covered by another window.
+ *
+ * On compositing window systems such as Aero, Compiz or Aqua, where the window
+ * contents are saved off-screen, this callback may be called only very
+ * infrequently or never at all.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @note On compositing window systems such as Aero, Compiz or Aqua, where the
+ * window contents are saved off-screen, this callback may be called only very
+ * infrequently or never at all.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ * This function sets the focus callback of the specified window, which is
+ * called when the window gains or loses focus.
+ *
+ * After the focus callback is called for a window that lost focus, synthetic
+ * key and mouse button release events will be generated for all such that had
+ * been pressed. For more information, see @ref glfwSetKeyCallback and @ref
+ * glfwSetMouseButtonCallback.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ * This function sets the iconification callback of the specified window, which
+ * is called when the window is iconified or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ * This function sets the framebuffer resize callback of the specified window,
+ * which is called when the framebuffer of the specified window is resized.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
+
+/*! @brief Processes all pending events.
+ *
+ * This function processes only those events that have already been received
+ * and then returns immediately. Processing events will cause the window and
+ * input callbacks associated with those events to be called.
+ *
+ * This function is not required for joystick input to work.
+ *
+ * @par New in GLFW 3
+ * This function is no longer called by @ref glfwSwapBuffers. You need to call
+ * it or @ref glfwWaitEvents yourself.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note This function may not be called from a callback.
+ *
+ * @note On some platforms, certain callbacks may be called outside of a call
+ * to one of the event processing functions.
+ *
+ * @sa glfwWaitEvents
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are pending and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event has
+ * been received. Once one or more events have been received, it behaves as if
+ * @ref glfwPollEvents was called, i.e. the events are processed and the
+ * function then returns immediately. Processing events will cause the window
+ * and input callbacks associated with those events to be called.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * This function is not required for joystick input to work.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note This function may not be called from a callback.
+ *
+ * @note On some platforms, certain callbacks may be called outside of a call
+ * to one of the event processing functions.
+ *
+ * @sa glfwPollEvents
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ * @param[in] window The window to query.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ * `GLFW_STICKY_MOUSE_BUTTONS`.
+ *
+ * @sa glfwSetInputMode
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ * @param[in] window The window whose input mode to set.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ * `GLFW_STICKY_MOUSE_BUTTONS`.
+ * @param[in] value The new value of the specified input mode.
+ *
+ * If `mode` is `GLFW_CURSOR`, the value must be one of the supported input
+ * modes:
+ * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
+ * area of the window.
+ * - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on
+ * cursor movement.
+ *
+ * If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
+ * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
+ * enabled, a key press will ensure that @ref glfwGetKey returns @ref
+ * GLFW_PRESS the next time it is called even if the key had been released
+ * before the call. This is useful when you are only interested in whether
+ * keys have been pressed but not when or in which order.
+ *
+ * If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
+ * to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
+ * mouse buttons are enabled, a mouse button press will ensure that @ref
+ * glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
+ * if the mouse button had been released before the call. This is useful when
+ * you are only interested in whether mouse buttons have been pressed but not
+ * when or in which order.
+ *
+ * @sa glfwGetInputMode
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified key to the
+ * specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to
+ * the key callback.
+ *
+ * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
+ * `GLFW_PRESS` the first time you call this function after a key has been
+ * pressed, even if the key has already been released.
+ *
+ * The key functions deal with physical keys, with [key tokens](@ref keys)
+ * named after their use on the standard US keyboard layout. If you want to
+ * input text, use the Unicode character callback instead.
+ *
+ * @param[in] window The desired window.
+ * @param[in] key The desired [keyboard key](@ref keys).
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified mouse button
+ * to the specified window.
+ *
+ * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
+ * returns `GLFW_PRESS` the first time you call this function after a mouse
+ * button has been pressed, even if the mouse button has already been released.
+ *
+ * @param[in] window The desired window.
+ * @param[in] button The desired [mouse button](@ref buttons).
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the last reported cursor position, relative to the client
+ * area of the window.
+ *
+ * This function returns the last reported position of the cursor to the
+ * specified window.
+ *
+ * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ * position is unbounded and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * The coordinate can be converted to their integer equivalents with the
+ * `floor` function. Casting directly to an integer type works for positive
+ * coordinates, but fails for negative ones.
+ *
+ * @param[in] window The desired window.
+ * @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ * left edge of the client area, or `NULL`.
+ * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ * top edge of the client area, or `NULL`.
+ *
+ * @sa glfwSetCursorPos
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the client area of the window.
+ *
+ * This function sets the position of the cursor. The specified window must be
+ * focused. If the window does not have focus when this function is called, it
+ * fails silently.
+ *
+ * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ * position is unbounded and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * @param[in] window The desired window.
+ * @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ * client area, or `NULL`.
+ * @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ * client area, or `NULL`.
+ *
+ * @sa glfwGetCursorPos
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Sets the key callback.
+ *
+ * This function sets the key callback of the specific window, which is called
+ * when a key is pressed, repeated or released.
+ *
+ * The key functions deal with physical keys, with layout independent
+ * [key tokens](@ref keys) named after their values in the standard US keyboard
+ * layout. If you want to input text, use the
+ * [character callback](@ref glfwSetCharCallback) instead.
+ *
+ * When a window loses focus, it will generate synthetic key release events
+ * for all pressed keys. You can tell these events from user-generated events
+ * by the fact that the synthetic ones are generated after the window has lost
+ * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
+ * already been called.
+ *
+ * The scancode of a key is specific to that platform or sometimes even to that
+ * machine. Scancodes are intended to allow users to bind keys that don't have
+ * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ * state is not saved and so it cannot be retrieved with @ref glfwGetKey.
+ *
+ * Sometimes GLFW needs to generate synthetic key events, in which case the
+ * scancode may be zero.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new key callback, or `NULL` to remove the currently
+ * set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ * This function sets the character callback of the specific window, which is
+ * called when a Unicode character is input.
+ *
+ * The character callback is intended for text input. If you want to know
+ * whether a specific key was pressed or released, use the
+ * [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
+
+/*! @brief Sets the mouse button callback.
+ *
+ * This function sets the mouse button callback of the specified window, which
+ * is called when a mouse button is pressed or released.
+ *
+ * When a window loses focus, it will generate synthetic mouse button release
+ * events for all pressed mouse buttons. You can tell these events from
+ * user-generated events by the fact that the synthetic ones are generated
+ * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
+ * focus callback will have already been called.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
+
+/*! @brief Sets the cursor position callback.
+ *
+ * This function sets the cursor position callback of the specified window,
+ * which is called when the cursor is moved. The callback is provided with the
+ * position relative to the upper-left corner of the client area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
+
+/*! @brief Sets the cursor enter/exit callback.
+ *
+ * This function sets the cursor boundary crossing callback of the specified
+ * window, which is called when the cursor enters or leaves the client area of
+ * the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
+
+/*! @brief Sets the scroll callback.
+ *
+ * This function sets the scroll callback of the specified window, which is
+ * called when a scrolling device is used, such as a mouse wheel or scrolling
+ * area of a touchpad.
+ *
+ * The scroll callback receives all scrolling input, like that from a mouse
+ * wheel or a touchpad scrolling area.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
+ * set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * error occurred.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ * This function returns whether the specified joystick is present.
+ *
+ * @param[in] joy The joystick to query.
+ * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int joy);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ * This function returns the values of all axes of the specified joystick.
+ *
+ * @param[in] joy The joystick to query.
+ * @param[out] count Where to store the size of the returned array. This is
+ * set to zero if an error occurred.
+ * @return An array of axis values, or `NULL` if the joystick is not present.
+ *
+ * @note The returned array is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned array is valid only until the next call to @ref
+ * glfwGetJoystickAxes for that joystick.
+ *
+ * @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ * This function returns the state of all buttons of the specified joystick.
+ *
+ * @param[in] joy The joystick to query.
+ * @param[out] count Where to store the size of the returned array. This is
+ * set to zero if an error occurred.
+ * @return An array of button states, or `NULL` if the joystick is not present.
+ *
+ * @note The returned array is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned array is valid only until the next call to @ref
+ * glfwGetJoystickButtons for that joystick.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ * This function returns the name, encoded as UTF-8, of the specified joystick.
+ *
+ * @param[in] joy The joystick to query.
+ * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ * is not present.
+ *
+ * @note The returned string is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned string is valid only until the next call to @ref
+ * glfwGetJoystickName for that joystick.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int joy);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ * This function sets the system clipboard to the specified, UTF-8 encoded
+ * string. The string is copied before returning, so you don't have to retain
+ * it afterwards.
+ *
+ * @param[in] window The window that will own the clipboard contents.
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @sa glfwGetClipboardString
+ *
+ * @ingroup clipboard
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Retrieves the contents of the clipboard as a string.
+ *
+ * This function returns the contents of the system clipboard, if it contains
+ * or is convertible to a UTF-8 encoded string.
+ *
+ * @param[in] window The window that will request the clipboard contents.
+ * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ * if an error occurred.
+ *
+ * @note This function may only be called from the main thread.
+ *
+ * @note The returned string is allocated and freed by GLFW. You should not
+ * free it yourself.
+ *
+ * @note The returned string is valid only until the next call to @ref
+ * glfwGetClipboardString or @ref glfwSetClipboardString.
+ *
+ * @sa glfwSetClipboardString
+ *
+ * @ingroup clipboard
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the value of the GLFW timer.
+ *
+ * This function returns the value of the GLFW timer. Unless the timer has
+ * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
+ * was initialized.
+ *
+ * @return The current value, in seconds, or zero if an error occurred.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @note The resolution of the timer is system dependent, but is usually on the
+ * order of a few micro- or nanoseconds. It uses the highest-resolution
+ * monotonic time source on each supported platform.
+ *
+ * @ingroup time
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW timer.
+ *
+ * This function sets the value of the GLFW timer. It then continues to count
+ * up from that value.
+ *
+ * @param[in] time The new value, in seconds.
+ *
+ * @note The resolution of the timer is system dependent, but is usually on the
+ * order of a few micro- or nanoseconds. It uses the highest-resolution
+ * monotonic time source on each supported platform.
+ *
+ * @ingroup time
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Makes the context of the specified window current for the calling
+ * thread.
+ *
+ * This function makes the context of the specified window current on the
+ * calling thread. A context can only be made current on a single thread at
+ * a time and each thread can have only a single current context at a time.
+ *
+ * @param[in] window The window whose context to make current, or `NULL` to
+ * detach the current context.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @sa glfwGetCurrentContext
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ * This function returns the window whose context is current on the calling
+ * thread.
+ *
+ * @return The window whose context is current, or `NULL` if no window's
+ * context is current.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @sa glfwMakeContextCurrent
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ * This function swaps the front and back buffers of the specified window. If
+ * the swap interval is greater than zero, the GPU driver waits the specified
+ * number of screen updates before swapping the buffers.
+ *
+ * @param[in] window The window whose buffers to swap.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @par New in GLFW 3
+ * This function no longer calls @ref glfwPollEvents. You need to call it or
+ * @ref glfwWaitEvents yourself.
+ *
+ * @sa glfwSwapInterval
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ * This function sets the swap interval for the current context, i.e. the
+ * number of screen updates to wait before swapping the buffers of a window and
+ * returning from @ref glfwSwapBuffers. This is sometimes called 'vertical
+ * synchronization', 'vertical retrace synchronization' or 'vsync'.
+ *
+ * Contexts that support either of the `WGL_EXT_swap_control_tear` and
+ * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
+ * which allow the driver to swap even if a frame arrives a little bit late.
+ * You can check for the presence of these extensions using @ref
+ * glfwExtensionSupported. For more information about swap tearing, see the
+ * extension specifications.
+ *
+ * @param[in] interval The minimum number of screen updates to wait for
+ * until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @note Some GPU drivers do not honor the requested swap interval, either
+ * because of user settings that override the request or due to bugs in the
+ * driver.
+ *
+ * @sa glfwSwapBuffers
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ * This function returns whether the specified
+ * [OpenGL or context creation API extension](@ref context_glext) is supported
+ * by the current context. For example, on Windows both the OpenGL and WGL
+ * extension strings are checked.
+ *
+ * @param[in] extension The ASCII encoded name of the extension.
+ * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @note As this functions searches one or more extension strings on each call,
+ * it is recommended that you cache its results if it's going to be used
+ * frequently. The extension strings will not change during the lifetime of
+ * a context, so there is no danger in doing this.
+ *
+ * @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ * context.
+ *
+ * This function returns the address of the specified
+ * [client API or extension function](@ref context_glext), if it is supported
+ * by the current context.
+ *
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if the function is
+ * unavailable.
+ *
+ * @remarks This function may be called from secondary threads.
+ *
+ * @note The addresses of these functions are not guaranteed to be the same for
+ * all contexts, especially if they use different client APIs or even different
+ * context creation hints.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+
diff --git a/externals/glfw-3.0.2/include/GLFW/glfw3native.h b/externals/glfw-3.0.2/include/GLFW/glfw3native.h
new file mode 100644
index 000000000..d570f5876
--- /dev/null
+++ b/externals/glfw-3.0.2/include/GLFW/glfw3native.h
@@ -0,0 +1,180 @@
+/*************************************************************************
+ * GLFW 3.0 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @defgroup native Native access
+ *
+ * **By using the native API, you assert that you know what you're doing and
+ * how to fix problems caused by using it. If you don't, you shouldn't be
+ * using it.**
+ *
+ * Before the inclusion of @ref glfw3native.h, you must define exactly one
+ * window API macro and exactly one context API macro. Failure to do this
+ * will cause a compile-time error.
+ *
+ * The available window API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WIN32`
+ * * `GLFW_EXPOSE_NATIVE_COCOA`
+ * * `GLFW_EXPOSE_NATIVE_X11`
+ *
+ * The available context API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WGL`
+ * * `GLFW_EXPOSE_NATIVE_NSGL`
+ * * `GLFW_EXPOSE_NATIVE_GLX`
+ * * `GLFW_EXPOSE_NATIVE_EGL`
+ *
+ * These macros select which of the native access functions that are declared
+ * and which platform-specific headers to include. It is then up your (by
+ * definition platform-specific) code to handle which of these should be
+ * defined.
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+ #include <windows.h>
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
+ #if defined(__OBJC__)
+ #import <Cocoa/Cocoa.h>
+ #else
+ typedef void* id;
+ #endif
+#elif defined(GLFW_EXPOSE_NATIVE_X11)
+ #include <X11/Xlib.h>
+#else
+ #error "No window API specified"
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+#elif defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <GL/glx.h>
+#elif defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+#else
+ #error "No context API specified"
+#endif
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the `HWND` of the specified window.
+ * @return The `HWND` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ * @return The `HGLRC` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `NSWindow` of the specified window.
+ * @return The `NSWindow` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ * @return The `NSOpenGLContext` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ * @return The `Display` used by GLFW.
+ * @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+/*! @brief Returns the `Window` of the specified window.
+ * @return The `Window` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ * @return The `GLXContext` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ * @return The `EGLDisplay` used by GLFW.
+ * @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+/*! @brief Returns the `EGLContext` of the specified window.
+ * @return The `EGLContext` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+/*! @brief Returns the `EGLSurface` of the specified window.
+ * @return The `EGLSurface` of the specified window.
+ * @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+
diff --git a/externals/glfw-3.0.2/lib-mingw/glfw3.dll b/externals/glfw-3.0.2/lib-mingw/glfw3.dll
new file mode 100644
index 000000000..4583efa39
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-mingw/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3.dll b/externals/glfw-3.0.2/lib-msvc100/glfw3.dll
new file mode 100644
index 000000000..9642f18f0
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3.lib b/externals/glfw-3.0.2/lib-msvc100/glfw3.lib
new file mode 100644
index 000000000..9b28762f1
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib b/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib
new file mode 100644
index 000000000..eac88cede
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3.dll b/externals/glfw-3.0.2/lib-msvc110/glfw3.dll
new file mode 100644
index 000000000..fbe97b052
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3.lib b/externals/glfw-3.0.2/lib-msvc110/glfw3.lib
new file mode 100644
index 000000000..45da61c3a
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib b/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib
new file mode 100644
index 000000000..7cd51c3f8
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib
Binary files differ
diff --git a/externals/qhexedit/CMakeLists.txt b/externals/qhexedit/CMakeLists.txt
new file mode 100644
index 000000000..cfe168ef3
--- /dev/null
+++ b/externals/qhexedit/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(SRCS
+ commands.cpp
+ qhexedit.cpp
+ qhexedit_p.cpp
+ xbytearray.cpp)
+
+qt4_wrap_cpp(MOC_SRCS
+ qhexedit.h
+ qhexedit_p.h)
+
+include_directories(${CMAKE_CURRENT_BINARY_DIR})
+
+add_library(qhexedit STATIC ${SRCS} ${MOC_SRCS})
diff --git a/externals/qhexedit/commands.cpp b/externals/qhexedit/commands.cpp
new file mode 100644
index 000000000..303091d1d
--- /dev/null
+++ b/externals/qhexedit/commands.cpp
@@ -0,0 +1,115 @@
+#include "commands.h"
+
+CharCommand::CharCommand(XByteArray * xData, Cmd cmd, int charPos, char newChar, QUndoCommand *parent)
+ : QUndoCommand(parent)
+{
+ _xData = xData;
+ _charPos = charPos;
+ _newChar = newChar;
+ _cmd = cmd;
+}
+
+bool CharCommand::mergeWith(const QUndoCommand *command)
+{
+ const CharCommand *nextCommand = static_cast<const CharCommand *>(command);
+ bool result = false;
+
+ if (_cmd != remove)
+ {
+ if (nextCommand->_cmd == replace)
+ if (nextCommand->_charPos == _charPos)
+ {
+ _newChar = nextCommand->_newChar;
+ result = true;
+ }
+ }
+ return result;
+}
+
+void CharCommand::undo()
+{
+ switch (_cmd)
+ {
+ case insert:
+ _xData->remove(_charPos, 1);
+ break;
+ case replace:
+ _xData->replace(_charPos, _oldChar);
+ _xData->setDataChanged(_charPos, _wasChanged);
+ break;
+ case remove:
+ _xData->insert(_charPos, _oldChar);
+ _xData->setDataChanged(_charPos, _wasChanged);
+ break;
+ }
+}
+
+void CharCommand::redo()
+{
+ switch (_cmd)
+ {
+ case insert:
+ _xData->insert(_charPos, _newChar);
+ break;
+ case replace:
+ _oldChar = _xData->data()[_charPos];
+ _wasChanged = _xData->dataChanged(_charPos);
+ _xData->replace(_charPos, _newChar);
+ break;
+ case remove:
+ _oldChar = _xData->data()[_charPos];
+ _wasChanged = _xData->dataChanged(_charPos);
+ _xData->remove(_charPos, 1);
+ break;
+ }
+}
+
+
+
+ArrayCommand::ArrayCommand(XByteArray * xData, Cmd cmd, int baPos, QByteArray newBa, int len, QUndoCommand *parent)
+ : QUndoCommand(parent)
+{
+ _cmd = cmd;
+ _xData = xData;
+ _baPos = baPos;
+ _newBa = newBa;
+ _len = len;
+}
+
+void ArrayCommand::undo()
+{
+ switch (_cmd)
+ {
+ case insert:
+ _xData->remove(_baPos, _newBa.length());
+ break;
+ case replace:
+ _xData->replace(_baPos, _oldBa);
+ _xData->setDataChanged(_baPos, _wasChanged);
+ break;
+ case remove:
+ _xData->insert(_baPos, _oldBa);
+ _xData->setDataChanged(_baPos, _wasChanged);
+ break;
+ }
+}
+
+void ArrayCommand::redo()
+{
+ switch (_cmd)
+ {
+ case insert:
+ _xData->insert(_baPos, _newBa);
+ break;
+ case replace:
+ _oldBa = _xData->data().mid(_baPos, _len);
+ _wasChanged = _xData->dataChanged(_baPos, _len);
+ _xData->replace(_baPos, _newBa);
+ break;
+ case remove:
+ _oldBa = _xData->data().mid(_baPos, _len);
+ _wasChanged = _xData->dataChanged(_baPos, _len);
+ _xData->remove(_baPos, _len);
+ break;
+ }
+}
diff --git a/externals/qhexedit/commands.h b/externals/qhexedit/commands.h
new file mode 100644
index 000000000..9931b3fb5
--- /dev/null
+++ b/externals/qhexedit/commands.h
@@ -0,0 +1,70 @@
+#ifndef COMMANDS_H
+#define COMMANDS_H
+
+/** \cond docNever */
+
+#include <QUndoCommand>
+
+#include "xbytearray.h"
+
+/*! CharCommand is a class to prived undo/redo functionality in QHexEdit.
+A QUndoCommand represents a single editing action on a document. CharCommand
+is responsable for manipulations on single chars. It can insert. replace and
+remove characters. A manipulation stores allways to actions
+1. redo (or do) action
+2. undo action.
+
+CharCommand also supports command compression via mergeWidht(). This allows
+the user to execute a undo command contation e.g. 3 steps in a single command.
+If you for example insert a new byt "34" this means for the editor doing 3
+steps: insert a "00", replace it with "03" and the replace it with "34". These
+3 steps are combined into a single step, insert a "34".
+*/
+class CharCommand : public QUndoCommand
+{
+public:
+ enum { Id = 1234 };
+ enum Cmd {insert, remove, replace};
+
+ CharCommand(XByteArray * xData, Cmd cmd, int charPos, char newChar,
+ QUndoCommand *parent=0);
+
+ void undo();
+ void redo();
+ bool mergeWith(const QUndoCommand *command);
+ int id() const { return Id; }
+
+private:
+ XByteArray * _xData;
+ int _charPos;
+ bool _wasChanged;
+ char _newChar;
+ char _oldChar;
+ Cmd _cmd;
+};
+
+/*! ArrayCommand provides undo/redo functionality for handling binary strings. It
+can undo/redo insert, replace and remove binary strins (QByteArrays).
+*/
+class ArrayCommand : public QUndoCommand
+{
+public:
+ enum Cmd {insert, remove, replace};
+ ArrayCommand(XByteArray * xData, Cmd cmd, int baPos, QByteArray newBa=QByteArray(), int len=0,
+ QUndoCommand *parent=0);
+ void undo();
+ void redo();
+
+private:
+ Cmd _cmd;
+ XByteArray * _xData;
+ int _baPos;
+ int _len;
+ QByteArray _wasChanged;
+ QByteArray _newBa;
+ QByteArray _oldBa;
+};
+
+/** \endcond docNever */
+
+#endif // COMMANDS_H
diff --git a/externals/qhexedit/license.txt b/externals/qhexedit/license.txt
new file mode 100644
index 000000000..f166cc57b
--- /dev/null
+++ b/externals/qhexedit/license.txt
@@ -0,0 +1,502 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+ This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it. You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+ When we speak of free software, we are referring to freedom of use,
+not price. Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+ To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights. These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+ For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you. You must make sure that they, too, receive or can get the source
+code. If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it. And you must show them these terms so they know their rights.
+
+ We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+ To protect each distributor, we want to make it very clear that
+there is no warranty for the free library. Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+ Finally, software patents pose a constant threat to the existence of
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+effectively restrict the users of a free program by obtaining a
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+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+ Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License. This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License. We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+ When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library. The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom. The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+ We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License. It also provides other free software developers Less
+of an advantage over competing non-free programs. These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries. However, the Lesser license provides advantages in certain
+special circumstances.
+
+ For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it becomes
+a de-facto standard. To achieve this, non-free programs must be
+allowed to use the library. A more frequent case is that a free
+library does the same job as widely used non-free libraries. In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+ In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software. For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+ Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+ The precise terms and conditions for copying, distribution and
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+"work based on the library" and a "work that uses the library". The
+former contains code derived from the library, whereas the latter must
+be combined with the library in order to run.
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
+other authorized party saying it may be distributed under the terms of
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+ A "library" means a collection of software functions and/or data
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+(which use some of those functions and data) to form executables.
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+ The "Library", below, refers to any such software library or work
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+all the source code for all modules it contains, plus any associated
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+
+ Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
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+ 1. You may copy and distribute verbatim copies of the Library's
+complete source code as you receive it, in any medium, provided that
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+ You may charge a fee for the physical act of transferring a copy,
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+ a) The modified work must itself be a software library.
+
+ b) You must cause the files modified to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ c) You must cause the whole of the work to be licensed at no
+ charge to all third parties under the terms of this License.
+
+ d) If a facility in the modified Library refers to a function or a
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+ in the event an application does not supply such function or
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+
+ (For example, a function in a library to compute square roots has
+ a purpose that is entirely well-defined independent of the
+ application. Therefore, Subsection 2d requires that any
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+
+These requirements apply to the modified work as a whole. If
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diff --git a/externals/qhexedit/qhexedit.cpp b/externals/qhexedit/qhexedit.cpp
new file mode 100644
index 000000000..b12624e08
--- /dev/null
+++ b/externals/qhexedit/qhexedit.cpp
@@ -0,0 +1,180 @@
+#include <QtGui>
+
+#include "qhexedit.h"
+
+
+QHexEdit::QHexEdit(QWidget *parent) : QScrollArea(parent)
+{
+ qHexEdit_p = new QHexEditPrivate(this);
+ setWidget(qHexEdit_p);
+ setWidgetResizable(true);
+
+ connect(qHexEdit_p, SIGNAL(currentAddressChanged(int)), this, SIGNAL(currentAddressChanged(int)));
+ connect(qHexEdit_p, SIGNAL(currentSizeChanged(int)), this, SIGNAL(currentSizeChanged(int)));
+ connect(qHexEdit_p, SIGNAL(dataChanged()), this, SIGNAL(dataChanged()));
+ connect(qHexEdit_p, SIGNAL(overwriteModeChanged(bool)), this, SIGNAL(overwriteModeChanged(bool)));
+ setFocusPolicy(Qt::NoFocus);
+}
+
+int QHexEdit::indexOf(const QByteArray & ba, int from) const
+{
+ return qHexEdit_p->indexOf(ba, from);
+}
+
+void QHexEdit::insert(int i, const QByteArray & ba)
+{
+ qHexEdit_p->insert(i, ba);
+}
+
+void QHexEdit::insert(int i, char ch)
+{
+ qHexEdit_p->insert(i, ch);
+}
+
+int QHexEdit::lastIndexOf(const QByteArray & ba, int from) const
+{
+ return qHexEdit_p->lastIndexOf(ba, from);
+}
+
+void QHexEdit::remove(int pos, int len)
+{
+ qHexEdit_p->remove(pos, len);
+}
+
+void QHexEdit::replace( int pos, int len, const QByteArray & after)
+{
+ qHexEdit_p->replace(pos, len, after);
+}
+
+QString QHexEdit::toReadableString()
+{
+ return qHexEdit_p->toRedableString();
+}
+
+QString QHexEdit::selectionToReadableString()
+{
+ return qHexEdit_p->selectionToReadableString();
+}
+
+void QHexEdit::setAddressArea(bool addressArea)
+{
+ qHexEdit_p->setAddressArea(addressArea);
+}
+
+void QHexEdit::redo()
+{
+ qHexEdit_p->redo();
+}
+
+void QHexEdit::undo()
+{
+ qHexEdit_p->undo();
+}
+
+void QHexEdit::setAddressWidth(int addressWidth)
+{
+ qHexEdit_p->setAddressWidth(addressWidth);
+}
+
+void QHexEdit::setAsciiArea(bool asciiArea)
+{
+ qHexEdit_p->setAsciiArea(asciiArea);
+}
+
+void QHexEdit::setHighlighting(bool mode)
+{
+ qHexEdit_p->setHighlighting(mode);
+}
+
+void QHexEdit::setAddressOffset(int offset)
+{
+ qHexEdit_p->setAddressOffset(offset);
+}
+
+int QHexEdit::addressOffset()
+{
+ return qHexEdit_p->addressOffset();
+}
+
+void QHexEdit::setCursorPosition(int cursorPos)
+{
+ // cursorPos in QHexEditPrivate is the position of the textcoursor without
+ // blanks, means bytePos*2
+ qHexEdit_p->setCursorPos(cursorPos*2);
+}
+
+int QHexEdit::cursorPosition()
+{
+ return qHexEdit_p->cursorPos() / 2;
+}
+
+
+void QHexEdit::setData(const QByteArray &data)
+{
+ qHexEdit_p->setData(data);
+}
+
+QByteArray QHexEdit::data()
+{
+ return qHexEdit_p->data();
+}
+
+void QHexEdit::setAddressAreaColor(const QColor &color)
+{
+ qHexEdit_p->setAddressAreaColor(color);
+}
+
+QColor QHexEdit::addressAreaColor()
+{
+ return qHexEdit_p->addressAreaColor();
+}
+
+void QHexEdit::setHighlightingColor(const QColor &color)
+{
+ qHexEdit_p->setHighlightingColor(color);
+}
+
+QColor QHexEdit::highlightingColor()
+{
+ return qHexEdit_p->highlightingColor();
+}
+
+void QHexEdit::setSelectionColor(const QColor &color)
+{
+ qHexEdit_p->setSelectionColor(color);
+}
+
+QColor QHexEdit::selectionColor()
+{
+ return qHexEdit_p->selectionColor();
+}
+
+void QHexEdit::setOverwriteMode(bool overwriteMode)
+{
+ qHexEdit_p->setOverwriteMode(overwriteMode);
+}
+
+bool QHexEdit::overwriteMode()
+{
+ return qHexEdit_p->overwriteMode();
+}
+
+void QHexEdit::setReadOnly(bool readOnly)
+{
+ qHexEdit_p->setReadOnly(readOnly);
+}
+
+bool QHexEdit::isReadOnly()
+{
+ return qHexEdit_p->isReadOnly();
+}
+
+void QHexEdit::setFont(const QFont &font)
+{
+ qHexEdit_p->setFont(font);
+}
+
+const QFont & QHexEdit::font() const
+{
+ return qHexEdit_p->font();
+}
diff --git a/externals/qhexedit/qhexedit.h b/externals/qhexedit/qhexedit.h
new file mode 100644
index 000000000..15b6d7603
--- /dev/null
+++ b/externals/qhexedit/qhexedit.h
@@ -0,0 +1,240 @@
+// Original author: Winfried Simon
+// See http://code.google.com/p/qhexedit2/
+// Huge thanks!
+
+#ifndef QHEXEDIT_H
+#define QHEXEDIT_H
+
+#include <QtGui>
+#include "qhexedit_p.h"
+
+/** \mainpage
+QHexEdit is a binary editor widget for Qt.
+
+\version Version 0.6.3
+\image html hexedit.png
+*/
+
+
+/*! QHexEdit is a hex editor widget written in C++ for the Qt (Qt4) framework.
+It is a simple editor for binary data, just like QPlainTextEdit is for text
+data. There are sip configuration files included, so it is easy to create
+bindings for PyQt and you can use this widget also in python.
+
+QHexEdit takes the data of a QByteArray (setData()) and shows it. You can use
+the mouse or the keyboard to navigate inside the widget. If you hit the keys
+(0..9, a..f) you will change the data. Changed data is highlighted and can be
+accessed via data().
+
+Normaly QHexEdit works in the overwrite Mode. You can set overwriteMode(false)
+and insert data. In this case the size of data() increases. It is also possible
+to delete bytes (del or backspace), here the size of data decreases.
+
+You can select data with keyboard hits or mouse movements. The copy-key will
+copy the selected data into the clipboard. The cut-key copies also but delets
+it afterwards. In overwrite mode, the paste function overwrites the content of
+the (does not change the length) data. In insert mode, clipboard data will be
+inserted. The clipboard content is expected in ASCII Hex notation. Unknown
+characters will be ignored.
+
+QHexEdit comes with undo/redo functionality. All changes can be undone, by
+pressing the undo-key (usually ctr-z). They can also be redone afterwards.
+The undo/redo framework is cleared, when setData() sets up a new
+content for the editor. You can search data inside the content with indexOf()
+and lastIndexOf(). The replace() function is to change located subdata. This
+'replaced' data can also be undone by the undo/redo framework.
+
+This widget can only handle small amounts of data. The size has to be below 10
+megabytes, otherwise the scroll sliders ard not shown and you can't scroll any
+more.
+*/
+ class QHexEdit : public QScrollArea
+{
+ Q_OBJECT
+ /*! Property data holds the content of QHexEdit. Call setData() to set the
+ content of QHexEdit, data() returns the actual content.
+ */
+ Q_PROPERTY(QByteArray data READ data WRITE setData)
+
+ /*! Property addressOffset is added to the Numbers of the Address Area.
+ A offset in the address area (left side) is sometimes usefull, whe you show
+ only a segment of a complete memory picture. With setAddressOffset() you set
+ this property - with addressOffset() you get the actual value.
+ */
+ Q_PROPERTY(int addressOffset READ addressOffset WRITE setAddressOffset)
+
+ /*! Property address area color sets (setAddressAreaColor()) the backgorund
+ color of address areas. You can also read the color (addressaAreaColor()).
+ */
+ Q_PROPERTY(QColor addressAreaColor READ addressAreaColor WRITE setAddressAreaColor)
+
+ /*! Porperty cursorPosition sets or gets the position of the editor cursor
+ in QHexEdit.
+ */
+ Q_PROPERTY(int cursorPosition READ cursorPosition WRITE setCursorPosition)
+
+ /*! Property highlighting color sets (setHighlightingColor()) the backgorund
+ color of highlighted text areas. You can also read the color
+ (highlightingColor()).
+ */
+ Q_PROPERTY(QColor highlightingColor READ highlightingColor WRITE setHighlightingColor)
+
+ /*! Property selection color sets (setSelectionColor()) the backgorund
+ color of selected text areas. You can also read the color
+ (selectionColor()).
+ */
+ Q_PROPERTY(QColor selectionColor READ selectionColor WRITE setSelectionColor)
+
+ /*! Porperty overwrite mode sets (setOverwriteMode()) or gets (overwriteMode()) the mode
+ in which the editor works. In overwrite mode the user will overwrite existing data. The
+ size of data will be constant. In insert mode the size will grow, when inserting
+ new data.
+ */
+ Q_PROPERTY(bool overwriteMode READ overwriteMode WRITE setOverwriteMode)
+
+ /*! Porperty readOnly sets (setReadOnly()) or gets (isReadOnly) the mode
+ in which the editor works. In readonly mode the the user can only navigate
+ through the data and select data; modifying is not possible. This
+ property's default is false.
+ */
+ Q_PROPERTY(bool readOnly READ isReadOnly WRITE setReadOnly)
+
+ /*! Set the font of the widget. Please use fixed width fonts like Mono or Courier.*/
+ Q_PROPERTY(QFont font READ font WRITE setFont)
+
+
+public:
+ /*! Creates an instance of QHexEdit.
+ \param parent Parent widget of QHexEdit.
+ */
+ QHexEdit(QWidget *parent = 0);
+
+ /*! Returns the index position of the first occurrence
+ of the byte array ba in this byte array, searching forward from index position
+ from. Returns -1 if ba could not be found. In addition to this functionality
+ of QByteArray the cursorposition is set to the end of found bytearray and
+ it will be selected.
+
+ */
+ int indexOf(const QByteArray & ba, int from = 0) const;
+
+ /*! Inserts a byte array.
+ \param i Index position, where to insert
+ \param ba byte array, which is to insert
+ In overwrite mode, the existing data will be overwritten, in insertmode ba will be
+ inserted and size of data grows.
+ */
+ void insert(int i, const QByteArray & ba);
+
+ /*! Inserts a char.
+ \param i Index position, where to insert
+ \param ch Char, which is to insert
+ In overwrite mode, the existing data will be overwritten, in insertmode ba will be
+ inserted and size of data grows.
+ */
+ void insert(int i, char ch);
+
+ /*! Returns the index position of the last occurrence
+ of the byte array ba in this byte array, searching backwards from index position
+ from. Returns -1 if ba could not be found. In addition to this functionality
+ of QByteArray the cursorposition is set to the beginning of found bytearray and
+ it will be selected.
+
+ */
+ int lastIndexOf(const QByteArray & ba, int from = 0) const;
+
+ /*! Removes len bytes from the content.
+ \param pos Index position, where to remove
+ \param len Amount of bytes to remove
+ In overwrite mode, the existing bytes will be overwriten with 0x00.
+ */
+ void remove(int pos, int len=1);
+
+ /*! Replaces len bytes from index position pos with the byte array after.
+ */
+ void replace( int pos, int len, const QByteArray & after);
+
+ /*! Gives back a formatted image of the content of QHexEdit
+ */
+ QString toReadableString();
+
+ /*! Gives back a formatted image of the selected content of QHexEdit
+ */
+ QString selectionToReadableString();
+
+ /*! \cond docNever */
+ void setAddressOffset(int offset);
+ int addressOffset();
+ void setCursorPosition(int cusorPos);
+ int cursorPosition();
+ void setData(QByteArray const &data);
+ QByteArray data();
+ void setAddressAreaColor(QColor const &color);
+ QColor addressAreaColor();
+ void setHighlightingColor(QColor const &color);
+ QColor highlightingColor();
+ void setSelectionColor(QColor const &color);
+ QColor selectionColor();
+ void setOverwriteMode(bool);
+ bool overwriteMode();
+ void setReadOnly(bool);
+ bool isReadOnly();
+ const QFont &font() const;
+ void setFont(const QFont &);
+ /*! \endcond docNever */
+
+public slots:
+ /*! Redoes the last operation. If there is no operation to redo, i.e.
+ there is no redo step in the undo/redo history, nothing happens.
+ */
+ void redo();
+
+ /*! Set the minimum width of the address area.
+ \param addressWidth Width in characters.
+ */
+ void setAddressWidth(int addressWidth);
+
+ /*! Switch the address area on or off.
+ \param addressArea true (show it), false (hide it).
+ */
+ void setAddressArea(bool addressArea);
+
+ /*! Switch the ascii area on or off.
+ \param asciiArea true (show it), false (hide it).
+ */
+ void setAsciiArea(bool asciiArea);
+
+ /*! Switch the highlighting feature on or of.
+ \param mode true (show it), false (hide it).
+ */
+ void setHighlighting(bool mode);
+
+ /*! Undoes the last operation. If there is no operation to undo, i.e.
+ there is no undo step in the undo/redo history, nothing happens.
+ */
+ void undo();
+
+signals:
+
+ /*! Contains the address, where the cursor is located. */
+ void currentAddressChanged(int address);
+
+ /*! Contains the size of the data to edit. */
+ void currentSizeChanged(int size);
+
+ /*! The signal is emited every time, the data is changed. */
+ void dataChanged();
+
+ /*! The signal is emited every time, the overwrite mode is changed. */
+ void overwriteModeChanged(bool state);
+
+private:
+ /*! \cond docNever */
+ QHexEditPrivate *qHexEdit_p;
+ QHBoxLayout *layout;
+ QScrollArea *scrollArea;
+ /*! \endcond docNever */
+};
+
+#endif
+
diff --git a/externals/qhexedit/qhexedit_p.cpp b/externals/qhexedit/qhexedit_p.cpp
new file mode 100644
index 000000000..c16f4ce4d
--- /dev/null
+++ b/externals/qhexedit/qhexedit_p.cpp
@@ -0,0 +1,859 @@
+#include <QtGui>
+
+#include "qhexedit_p.h"
+#include "commands.h"
+
+const int HEXCHARS_IN_LINE = 47;
+const int GAP_ADR_HEX = 10;
+const int GAP_HEX_ASCII = 16;
+const int BYTES_PER_LINE = 16;
+
+QHexEditPrivate::QHexEditPrivate(QScrollArea *parent) : QWidget(parent)
+{
+ _undoStack = new QUndoStack(this);
+
+ _scrollArea = parent;
+ setAddressWidth(4);
+ setAddressOffset(0);
+ setAddressArea(true);
+ setAsciiArea(true);
+ setHighlighting(true);
+ setOverwriteMode(true);
+ setReadOnly(false);
+ setAddressAreaColor(QColor(0xd4, 0xd4, 0xd4, 0xff));
+ setHighlightingColor(QColor(0xff, 0xff, 0x99, 0xff));
+ setSelectionColor(QColor(0x6d, 0x9e, 0xff, 0xff));
+ setFont(QFont("Courier", 10));
+
+ _size = 0;
+ resetSelection(0);
+
+ setFocusPolicy(Qt::StrongFocus);
+
+ connect(&_cursorTimer, SIGNAL(timeout()), this, SLOT(updateCursor()));
+ _cursorTimer.setInterval(500);
+ _cursorTimer.start();
+}
+
+void QHexEditPrivate::setAddressOffset(int offset)
+{
+ _xData.setAddressOffset(offset);
+ adjust();
+}
+
+int QHexEditPrivate::addressOffset()
+{
+ return _xData.addressOffset();
+}
+
+void QHexEditPrivate::setData(const QByteArray &data)
+{
+ _xData.setData(data);
+ _undoStack->clear();
+ adjust();
+ setCursorPos(0);
+}
+
+QByteArray QHexEditPrivate::data()
+{
+ return _xData.data();
+}
+
+void QHexEditPrivate::setAddressAreaColor(const QColor &color)
+{
+ _addressAreaColor = color;
+ update();
+}
+
+QColor QHexEditPrivate::addressAreaColor()
+{
+ return _addressAreaColor;
+}
+
+void QHexEditPrivate::setHighlightingColor(const QColor &color)
+{
+ _highlightingColor = color;
+ update();
+}
+
+QColor QHexEditPrivate::highlightingColor()
+{
+ return _highlightingColor;
+}
+
+void QHexEditPrivate::setSelectionColor(const QColor &color)
+{
+ _selectionColor = color;
+ update();
+}
+
+QColor QHexEditPrivate::selectionColor()
+{
+ return _selectionColor;
+}
+
+void QHexEditPrivate::setReadOnly(bool readOnly)
+{
+ _readOnly = readOnly;
+}
+
+bool QHexEditPrivate::isReadOnly()
+{
+ return _readOnly;
+}
+
+XByteArray & QHexEditPrivate::xData()
+{
+ return _xData;
+}
+
+int QHexEditPrivate::indexOf(const QByteArray & ba, int from)
+{
+ if (from > (_xData.data().length() - 1))
+ from = _xData.data().length() - 1;
+ int idx = _xData.data().indexOf(ba, from);
+ if (idx > -1)
+ {
+ int curPos = idx*2;
+ setCursorPos(curPos + ba.length()*2);
+ resetSelection(curPos);
+ setSelection(curPos + ba.length()*2);
+ ensureVisible();
+ }
+ return idx;
+}
+
+void QHexEditPrivate::insert(int index, const QByteArray & ba)
+{
+ if (ba.length() > 0)
+ {
+ if (_overwriteMode)
+ {
+ QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
+ _undoStack->push(arrayCommand);
+ emit dataChanged();
+ }
+ else
+ {
+ QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::insert, index, ba, ba.length());
+ _undoStack->push(arrayCommand);
+ emit dataChanged();
+ }
+ }
+}
+
+void QHexEditPrivate::insert(int index, char ch)
+{
+ QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::insert, index, ch);
+ _undoStack->push(charCommand);
+ emit dataChanged();
+}
+
+int QHexEditPrivate::lastIndexOf(const QByteArray & ba, int from)
+{
+ from -= ba.length();
+ if (from < 0)
+ from = 0;
+ int idx = _xData.data().lastIndexOf(ba, from);
+ if (idx > -1)
+ {
+ int curPos = idx*2;
+ setCursorPos(curPos);
+ resetSelection(curPos);
+ setSelection(curPos + ba.length()*2);
+ ensureVisible();
+ }
+ return idx;
+}
+
+void QHexEditPrivate::remove(int index, int len)
+{
+ if (len > 0)
+ {
+ if (len == 1)
+ {
+ if (_overwriteMode)
+ {
+ QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::replace, index, char(0));
+ _undoStack->push(charCommand);
+ emit dataChanged();
+ }
+ else
+ {
+ QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::remove, index, char(0));
+ _undoStack->push(charCommand);
+ emit dataChanged();
+ }
+ }
+ else
+ {
+ QByteArray ba = QByteArray(len, char(0));
+ if (_overwriteMode)
+ {
+ QUndoCommand *arrayCommand = new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
+ _undoStack->push(arrayCommand);
+ emit dataChanged();
+ }
+ else
+ {
+ QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::remove, index, ba, len);
+ _undoStack->push(arrayCommand);
+ emit dataChanged();
+ }
+ }
+ }
+}
+
+void QHexEditPrivate::replace(int index, char ch)
+{
+ QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::replace, index, ch);
+ _undoStack->push(charCommand);
+ resetSelection();
+ emit dataChanged();
+}
+
+void QHexEditPrivate::replace(int index, const QByteArray & ba)
+{
+ QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
+ _undoStack->push(arrayCommand);
+ resetSelection();
+ emit dataChanged();
+}
+
+void QHexEditPrivate::replace(int pos, int len, const QByteArray &after)
+{
+ QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, pos, after, len);
+ _undoStack->push(arrayCommand);
+ resetSelection();
+ emit dataChanged();
+}
+
+void QHexEditPrivate::setAddressArea(bool addressArea)
+{
+ _addressArea = addressArea;
+ adjust();
+
+ setCursorPos(_cursorPosition);
+}
+
+void QHexEditPrivate::setAddressWidth(int addressWidth)
+{
+ _xData.setAddressWidth(addressWidth);
+
+ setCursorPos(_cursorPosition);
+}
+
+void QHexEditPrivate::setAsciiArea(bool asciiArea)
+{
+ _asciiArea = asciiArea;
+ adjust();
+}
+
+void QHexEditPrivate::setFont(const QFont &font)
+{
+ QWidget::setFont(font);
+ adjust();
+}
+
+void QHexEditPrivate::setHighlighting(bool mode)
+{
+ _highlighting = mode;
+ update();
+}
+
+void QHexEditPrivate::setOverwriteMode(bool overwriteMode)
+{
+ _overwriteMode = overwriteMode;
+}
+
+bool QHexEditPrivate::overwriteMode()
+{
+ return _overwriteMode;
+}
+
+void QHexEditPrivate::redo()
+{
+ _undoStack->redo();
+ emit dataChanged();
+ setCursorPos(_cursorPosition);
+ update();
+}
+
+void QHexEditPrivate::undo()
+{
+ _undoStack->undo();
+ emit dataChanged();
+ setCursorPos(_cursorPosition);
+ update();
+}
+
+QString QHexEditPrivate::toRedableString()
+{
+ return _xData.toRedableString();
+}
+
+
+QString QHexEditPrivate::selectionToReadableString()
+{
+ return _xData.toRedableString(getSelectionBegin(), getSelectionEnd());
+}
+
+void QHexEditPrivate::keyPressEvent(QKeyEvent *event)
+{
+ int charX = (_cursorX - _xPosHex) / _charWidth;
+ int posX = (charX / 3) * 2 + (charX % 3);
+ int posBa = (_cursorY / _charHeight) * BYTES_PER_LINE + posX / 2;
+
+
+/*****************************************************************************/
+/* Cursor movements */
+/*****************************************************************************/
+
+ if (event->matches(QKeySequence::MoveToNextChar))
+ {
+ setCursorPos(_cursorPosition + 1);
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToPreviousChar))
+ {
+ setCursorPos(_cursorPosition - 1);
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToEndOfLine))
+ {
+ setCursorPos(_cursorPosition | (2 * BYTES_PER_LINE -1));
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToStartOfLine))
+ {
+ setCursorPos(_cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE)));
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToPreviousLine))
+ {
+ setCursorPos(_cursorPosition - (2 * BYTES_PER_LINE));
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToNextLine))
+ {
+ setCursorPos(_cursorPosition + (2 * BYTES_PER_LINE));
+ resetSelection(_cursorPosition);
+ }
+
+ if (event->matches(QKeySequence::MoveToNextPage))
+ {
+ setCursorPos(_cursorPosition + (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE));
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToPreviousPage))
+ {
+ setCursorPos(_cursorPosition - (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE));
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToEndOfDocument))
+ {
+ setCursorPos(_xData.size() * 2);
+ resetSelection(_cursorPosition);
+ }
+ if (event->matches(QKeySequence::MoveToStartOfDocument))
+ {
+ setCursorPos(0);
+ resetSelection(_cursorPosition);
+ }
+
+/*****************************************************************************/
+/* Select commands */
+/*****************************************************************************/
+ if (event->matches(QKeySequence::SelectAll))
+ {
+ resetSelection(0);
+ setSelection(2*_xData.size() + 1);
+ }
+ if (event->matches(QKeySequence::SelectNextChar))
+ {
+ int pos = _cursorPosition + 1;
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectPreviousChar))
+ {
+ int pos = _cursorPosition - 1;
+ setSelection(pos);
+ setCursorPos(pos);
+ }
+ if (event->matches(QKeySequence::SelectEndOfLine))
+ {
+ int pos = _cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE)) + (2 * BYTES_PER_LINE);
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectStartOfLine))
+ {
+ int pos = _cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE));
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectPreviousLine))
+ {
+ int pos = _cursorPosition - (2 * BYTES_PER_LINE);
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectNextLine))
+ {
+ int pos = _cursorPosition + (2 * BYTES_PER_LINE);
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+
+ if (event->matches(QKeySequence::SelectNextPage))
+ {
+ int pos = _cursorPosition + (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE);
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectPreviousPage))
+ {
+ int pos = _cursorPosition - (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE);
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectEndOfDocument))
+ {
+ int pos = _xData.size() * 2;
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+ if (event->matches(QKeySequence::SelectStartOfDocument))
+ {
+ int pos = 0;
+ setCursorPos(pos);
+ setSelection(pos);
+ }
+
+/*****************************************************************************/
+/* Edit Commands */
+/*****************************************************************************/
+if (!_readOnly)
+{
+ /* Hex input */
+ int key = int(event->text()[0].toAscii());
+ if ((key>='0' && key<='9') || (key>='a' && key <= 'f'))
+ {
+ if (getSelectionBegin() != getSelectionEnd())
+ {
+ posBa = getSelectionBegin();
+ remove(posBa, getSelectionEnd() - posBa);
+ setCursorPos(2*posBa);
+ resetSelection(2*posBa);
+ }
+
+ // If insert mode, then insert a byte
+ if (_overwriteMode == false)
+ if ((charX % 3) == 0)
+ {
+ insert(posBa, char(0));
+ }
+
+ // Change content
+ if (_xData.size() > 0)
+ {
+ QByteArray hexValue = _xData.data().mid(posBa, 1).toHex();
+ if ((charX % 3) == 0)
+ hexValue[0] = key;
+ else
+ hexValue[1] = key;
+
+ replace(posBa, QByteArray().fromHex(hexValue)[0]);
+
+ setCursorPos(_cursorPosition + 1);
+ resetSelection(_cursorPosition);
+ }
+ }
+
+ /* Cut & Paste */
+ if (event->matches(QKeySequence::Cut))
+ {
+ QString result = QString();
+ for (int idx = getSelectionBegin(); idx < getSelectionEnd(); idx++)
+ {
+ result += _xData.data().mid(idx, 1).toHex() + " ";
+ if ((idx % 16) == 15)
+ result.append("\n");
+ }
+ remove(getSelectionBegin(), getSelectionEnd() - getSelectionBegin());
+ QClipboard *clipboard = QApplication::clipboard();
+ clipboard->setText(result);
+ setCursorPos(getSelectionBegin());
+ resetSelection(getSelectionBegin());
+ }
+
+ if (event->matches(QKeySequence::Paste))
+ {
+ QClipboard *clipboard = QApplication::clipboard();
+ QByteArray ba = QByteArray().fromHex(clipboard->text().toLatin1());
+ insert(_cursorPosition / 2, ba);
+ setCursorPos(_cursorPosition + 2 * ba.length());
+ resetSelection(getSelectionBegin());
+ }
+
+
+ /* Delete char */
+ if (event->matches(QKeySequence::Delete))
+ {
+ if (getSelectionBegin() != getSelectionEnd())
+ {
+ posBa = getSelectionBegin();
+ remove(posBa, getSelectionEnd() - posBa);
+ setCursorPos(2*posBa);
+ resetSelection(2*posBa);
+ }
+ else
+ {
+ if (_overwriteMode)
+ replace(posBa, char(0));
+ else
+ remove(posBa, 1);
+ }
+ }
+
+ /* Backspace */
+ if ((event->key() == Qt::Key_Backspace) && (event->modifiers() == Qt::NoModifier))
+ {
+ if (getSelectionBegin() != getSelectionEnd())
+ {
+ posBa = getSelectionBegin();
+ remove(posBa, getSelectionEnd() - posBa);
+ setCursorPos(2*posBa);
+ resetSelection(2*posBa);
+ }
+ else
+ {
+ if (posBa > 0)
+ {
+ if (_overwriteMode)
+ replace(posBa - 1, char(0));
+ else
+ remove(posBa - 1, 1);
+ setCursorPos(_cursorPosition - 2);
+ }
+ }
+ }
+
+ /* undo */
+ if (event->matches(QKeySequence::Undo))
+ {
+ undo();
+ }
+
+ /* redo */
+ if (event->matches(QKeySequence::Redo))
+ {
+ redo();
+ }
+
+ }
+
+ if (event->matches(QKeySequence::Copy))
+ {
+ QString result = QString();
+ for (int idx = getSelectionBegin(); idx < getSelectionEnd(); idx++)
+ {
+ result += _xData.data().mid(idx, 1).toHex() + " ";
+ if ((idx % 16) == 15)
+ result.append('\n');
+ }
+ QClipboard *clipboard = QApplication::clipboard();
+ clipboard->setText(result);
+ }
+
+ // Switch between insert/overwrite mode
+ if ((event->key() == Qt::Key_Insert) && (event->modifiers() == Qt::NoModifier))
+ {
+ _overwriteMode = !_overwriteMode;
+ setCursorPos(_cursorPosition);
+ overwriteModeChanged(_overwriteMode);
+ }
+
+ ensureVisible();
+ update();
+}
+
+void QHexEditPrivate::mouseMoveEvent(QMouseEvent * event)
+{
+ _blink = false;
+ update();
+ int actPos = cursorPos(event->pos());
+ setCursorPos(actPos);
+ setSelection(actPos);
+}
+
+void QHexEditPrivate::mousePressEvent(QMouseEvent * event)
+{
+ _blink = false;
+ update();
+ int cPos = cursorPos(event->pos());
+ resetSelection(cPos);
+ setCursorPos(cPos);
+}
+
+void QHexEditPrivate::paintEvent(QPaintEvent *event)
+{
+ QPainter painter(this);
+
+ // draw some patterns if needed
+ painter.fillRect(event->rect(), this->palette().color(QPalette::Base));
+ if (_addressArea)
+ painter.fillRect(QRect(_xPosAdr, event->rect().top(), _xPosHex - GAP_ADR_HEX + 2, height()), _addressAreaColor);
+ if (_asciiArea)
+ {
+ int linePos = _xPosAscii - (GAP_HEX_ASCII / 2);
+ painter.setPen(Qt::gray);
+ painter.drawLine(linePos, event->rect().top(), linePos, height());
+ }
+
+ painter.setPen(this->palette().color(QPalette::WindowText));
+
+ // calc position
+ int firstLineIdx = ((event->rect().top()/ _charHeight) - _charHeight) * BYTES_PER_LINE;
+ if (firstLineIdx < 0)
+ firstLineIdx = 0;
+ int lastLineIdx = ((event->rect().bottom() / _charHeight) + _charHeight) * BYTES_PER_LINE;
+ if (lastLineIdx > _xData.size())
+ lastLineIdx = _xData.size();
+ int yPosStart = ((firstLineIdx) / BYTES_PER_LINE) * _charHeight + _charHeight;
+
+ // paint address area
+ if (_addressArea)
+ {
+ for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
+ {
+ QString address = QString("%1")
+ .arg(lineIdx + _xData.addressOffset(), _xData.realAddressNumbers(), 16, QChar('0'));
+ painter.drawText(_xPosAdr, yPos, address);
+ }
+ }
+
+ // paint hex area
+ QByteArray hexBa(_xData.data().mid(firstLineIdx, lastLineIdx - firstLineIdx + 1).toHex());
+ QBrush highLighted = QBrush(_highlightingColor);
+ QPen colHighlighted = QPen(this->palette().color(QPalette::WindowText));
+ QBrush selected = QBrush(_selectionColor);
+ QPen colSelected = QPen(Qt::white);
+ QPen colStandard = QPen(this->palette().color(QPalette::WindowText));
+
+ painter.setBackgroundMode(Qt::TransparentMode);
+
+ for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
+ {
+ QByteArray hex;
+ int xPos = _xPosHex;
+ for (int colIdx = 0; ((lineIdx + colIdx) < _xData.size() && (colIdx < BYTES_PER_LINE)); colIdx++)
+ {
+ int posBa = lineIdx + colIdx;
+ if ((getSelectionBegin() <= posBa) && (getSelectionEnd() > posBa))
+ {
+ painter.setBackground(selected);
+ painter.setBackgroundMode(Qt::OpaqueMode);
+ painter.setPen(colSelected);
+ }
+ else
+ {
+ if (_highlighting)
+ {
+ // hilight diff bytes
+ painter.setBackground(highLighted);
+ if (_xData.dataChanged(posBa))
+ {
+ painter.setPen(colHighlighted);
+ painter.setBackgroundMode(Qt::OpaqueMode);
+ }
+ else
+ {
+ painter.setPen(colStandard);
+ painter.setBackgroundMode(Qt::TransparentMode);
+ }
+ }
+ }
+
+ // render hex value
+ if (colIdx == 0)
+ {
+ hex = hexBa.mid((lineIdx - firstLineIdx) * 2, 2);
+ painter.drawText(xPos, yPos, hex);
+ xPos += 2 * _charWidth;
+ } else {
+ hex = hexBa.mid((lineIdx + colIdx - firstLineIdx) * 2, 2).prepend(" ");
+ painter.drawText(xPos, yPos, hex);
+ xPos += 3 * _charWidth;
+ }
+
+ }
+ }
+ painter.setBackgroundMode(Qt::TransparentMode);
+ painter.setPen(this->palette().color(QPalette::WindowText));
+
+ // paint ascii area
+ if (_asciiArea)
+ {
+ for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
+ {
+ int xPosAscii = _xPosAscii;
+ for (int colIdx = 0; ((lineIdx + colIdx) < _xData.size() && (colIdx < BYTES_PER_LINE)); colIdx++)
+ {
+ painter.drawText(xPosAscii, yPos, _xData.asciiChar(lineIdx + colIdx));
+ xPosAscii += _charWidth;
+ }
+ }
+ }
+
+ // paint cursor
+ if (_blink && !_readOnly && hasFocus())
+ {
+ if (_overwriteMode)
+ painter.fillRect(_cursorX, _cursorY + _charHeight - 2, _charWidth, 2, this->palette().color(QPalette::WindowText));
+ else
+ painter.fillRect(_cursorX, _cursorY, 2, _charHeight, this->palette().color(QPalette::WindowText));
+ }
+
+ if (_size != _xData.size())
+ {
+ _size = _xData.size();
+ emit currentSizeChanged(_size);
+ }
+}
+
+void QHexEditPrivate::setCursorPos(int position)
+{
+ // delete cursor
+ _blink = false;
+ update();
+
+ // cursor in range?
+ if (_overwriteMode)
+ {
+ if (position > (_xData.size() * 2 - 1))
+ position = _xData.size() * 2 - 1;
+ } else {
+ if (position > (_xData.size() * 2))
+ position = _xData.size() * 2;
+ }
+
+ if (position < 0)
+ position = 0;
+
+ // calc position
+ _cursorPosition = position;
+ _cursorY = (position / (2 * BYTES_PER_LINE)) * _charHeight + 4;
+ int x = (position % (2 * BYTES_PER_LINE));
+ _cursorX = (((x / 2) * 3) + (x % 2)) * _charWidth + _xPosHex;
+
+ // immiadately draw cursor
+ _blink = true;
+ update();
+ emit currentAddressChanged(_cursorPosition/2);
+}
+
+int QHexEditPrivate::cursorPos(QPoint pos)
+{
+ int result = -1;
+ // find char under cursor
+ if ((pos.x() >= _xPosHex) && (pos.x() < (_xPosHex + HEXCHARS_IN_LINE * _charWidth)))
+ {
+ int x = (pos.x() - _xPosHex) / _charWidth;
+ if ((x % 3) == 0)
+ x = (x / 3) * 2;
+ else
+ x = ((x / 3) * 2) + 1;
+ int y = ((pos.y() - 3) / _charHeight) * 2 * BYTES_PER_LINE;
+ result = x + y;
+ }
+ return result;
+}
+
+int QHexEditPrivate::cursorPos()
+{
+ return _cursorPosition;
+}
+
+void QHexEditPrivate::resetSelection()
+{
+ _selectionBegin = _selectionInit;
+ _selectionEnd = _selectionInit;
+}
+
+void QHexEditPrivate::resetSelection(int pos)
+{
+ if (pos < 0)
+ pos = 0;
+ pos = pos / 2;
+ _selectionInit = pos;
+ _selectionBegin = pos;
+ _selectionEnd = pos;
+}
+
+void QHexEditPrivate::setSelection(int pos)
+{
+ if (pos < 0)
+ pos = 0;
+ pos = pos / 2;
+ if (pos >= _selectionInit)
+ {
+ _selectionEnd = pos;
+ _selectionBegin = _selectionInit;
+ }
+ else
+ {
+ _selectionBegin = pos;
+ _selectionEnd = _selectionInit;
+ }
+}
+
+int QHexEditPrivate::getSelectionBegin()
+{
+ return _selectionBegin;
+}
+
+int QHexEditPrivate::getSelectionEnd()
+{
+ return _selectionEnd;
+}
+
+
+void QHexEditPrivate::updateCursor()
+{
+ if (_blink)
+ _blink = false;
+ else
+ _blink = true;
+ update(_cursorX, _cursorY, _charWidth, _charHeight);
+}
+
+void QHexEditPrivate::adjust()
+{
+ _charWidth = fontMetrics().width(QLatin1Char('9'));
+ _charHeight = fontMetrics().height();
+
+ _xPosAdr = 0;
+ if (_addressArea)
+ _xPosHex = _xData.realAddressNumbers()*_charWidth + GAP_ADR_HEX;
+ else
+ _xPosHex = 0;
+ _xPosAscii = _xPosHex + HEXCHARS_IN_LINE * _charWidth + GAP_HEX_ASCII;
+
+ // tell QAbstractScollbar, how big we are
+ setMinimumHeight(((_xData.size()/16 + 1) * _charHeight) + 5);
+ if(_asciiArea)
+ setMinimumWidth(_xPosAscii + (BYTES_PER_LINE * _charWidth));
+ else
+ setMinimumWidth(_xPosHex + HEXCHARS_IN_LINE * _charWidth);
+
+ update();
+}
+
+void QHexEditPrivate::ensureVisible()
+{
+ // scrolls to cursorx, cusory (which are set by setCursorPos)
+ // x-margin is 3 pixels, y-margin is half of charHeight
+ _scrollArea->ensureVisible(_cursorX, _cursorY + _charHeight/2, 3, _charHeight/2 + 2);
+}
diff --git a/externals/qhexedit/qhexedit_p.h b/externals/qhexedit/qhexedit_p.h
new file mode 100644
index 000000000..138139b90
--- /dev/null
+++ b/externals/qhexedit/qhexedit_p.h
@@ -0,0 +1,125 @@
+#ifndef QHEXEDIT_P_H
+#define QHEXEDIT_P_H
+
+/** \cond docNever */
+
+
+#include <QtGui>
+#include "xbytearray.h"
+
+class QHexEditPrivate : public QWidget
+{
+Q_OBJECT
+
+public:
+ QHexEditPrivate(QScrollArea *parent);
+
+ void setAddressAreaColor(QColor const &color);
+ QColor addressAreaColor();
+
+ void setAddressOffset(int offset);
+ int addressOffset();
+
+ void setCursorPos(int position);
+ int cursorPos();
+
+ void setData(QByteArray const &data);
+ QByteArray data();
+
+ void setHighlightingColor(QColor const &color);
+ QColor highlightingColor();
+
+ void setOverwriteMode(bool overwriteMode);
+ bool overwriteMode();
+
+ void setReadOnly(bool readOnly);
+ bool isReadOnly();
+
+ void setSelectionColor(QColor const &color);
+ QColor selectionColor();
+
+ XByteArray & xData();
+
+ int indexOf(const QByteArray & ba, int from = 0);
+ void insert(int index, const QByteArray & ba);
+ void insert(int index, char ch);
+ int lastIndexOf(const QByteArray & ba, int from = 0);
+ void remove(int index, int len=1);
+ void replace(int index, char ch);
+ void replace(int index, const QByteArray & ba);
+ void replace(int pos, int len, const QByteArray & after);
+
+ void setAddressArea(bool addressArea);
+ void setAddressWidth(int addressWidth);
+ void setAsciiArea(bool asciiArea);
+ void setHighlighting(bool mode);
+ virtual void setFont(const QFont &font);
+
+ void undo();
+ void redo();
+
+ QString toRedableString();
+ QString selectionToReadableString();
+
+signals:
+ void currentAddressChanged(int address);
+ void currentSizeChanged(int size);
+ void dataChanged();
+ void overwriteModeChanged(bool state);
+
+protected:
+ void keyPressEvent(QKeyEvent * event);
+ void mouseMoveEvent(QMouseEvent * event);
+ void mousePressEvent(QMouseEvent * event);
+
+ void paintEvent(QPaintEvent *event);
+
+ int cursorPos(QPoint pos); // calc cursorpos from graphics position. DOES NOT STORE POSITION
+
+ void resetSelection(int pos); // set selectionStart and selectionEnd to pos
+ void resetSelection(); // set selectionEnd to selectionStart
+ void setSelection(int pos); // set min (if below init) or max (if greater init)
+ int getSelectionBegin();
+ int getSelectionEnd();
+
+
+private slots:
+ void updateCursor();
+
+private:
+ void adjust();
+ void ensureVisible();
+
+ QColor _addressAreaColor;
+ QColor _highlightingColor;
+ QColor _selectionColor;
+ QScrollArea *_scrollArea;
+ QTimer _cursorTimer;
+ QUndoStack *_undoStack;
+
+ XByteArray _xData; // Hält den Inhalt des Hex Editors
+
+ bool _blink; // true: then cursor blinks
+ bool _renderingRequired; // Flag to store that rendering is necessary
+ bool _addressArea; // left area of QHexEdit
+ bool _asciiArea; // medium area
+ bool _highlighting; // highlighting of changed bytes
+ bool _overwriteMode;
+ bool _readOnly; // true: the user can only look and navigate
+
+ int _charWidth, _charHeight; // char dimensions (dpendend on font)
+ int _cursorX, _cursorY; // graphics position of the cursor
+ int _cursorPosition; // character positioin in stream (on byte ends in to steps)
+ int _xPosAdr, _xPosHex, _xPosAscii; // graphics x-position of the areas
+
+ int _selectionBegin; // First selected char
+ int _selectionEnd; // Last selected char
+ int _selectionInit; // That's, where we pressed the mouse button
+
+ int _size;
+};
+
+/** \endcond docNever */
+
+#endif
+
diff --git a/externals/qhexedit/xbytearray.cpp b/externals/qhexedit/xbytearray.cpp
new file mode 100644
index 000000000..09a04cfeb
--- /dev/null
+++ b/externals/qhexedit/xbytearray.cpp
@@ -0,0 +1,167 @@
+#include "xbytearray.h"
+
+XByteArray::XByteArray()
+{
+ _oldSize = -99;
+ _addressNumbers = 4;
+ _addressOffset = 0;
+
+}
+
+int XByteArray::addressOffset()
+{
+ return _addressOffset;
+}
+
+void XByteArray::setAddressOffset(int offset)
+{
+ _addressOffset = offset;
+}
+
+int XByteArray::addressWidth()
+{
+ return _addressNumbers;
+}
+
+void XByteArray::setAddressWidth(int width)
+{
+ if ((width >= 0) && (width<=6))
+ {
+ _addressNumbers = width;
+ }
+}
+
+QByteArray & XByteArray::data()
+{
+ return _data;
+}
+
+void XByteArray::setData(QByteArray data)
+{
+ _data = data;
+ _changedData = QByteArray(data.length(), char(0));
+}
+
+bool XByteArray::dataChanged(int i)
+{
+ return bool(_changedData[i]);
+}
+
+QByteArray XByteArray::dataChanged(int i, int len)
+{
+ return _changedData.mid(i, len);
+}
+
+void XByteArray::setDataChanged(int i, bool state)
+{
+ _changedData[i] = char(state);
+}
+
+void XByteArray::setDataChanged(int i, const QByteArray & state)
+{
+ int length = state.length();
+ int len;
+ if ((i + length) > _changedData.length())
+ len = _changedData.length() - i;
+ else
+ len = length;
+ _changedData.replace(i, len, state);
+}
+
+int XByteArray::realAddressNumbers()
+{
+ if (_oldSize != _data.size())
+ {
+ // is addressNumbers wide enought?
+ QString test = QString("%1")
+ .arg(_data.size() + _addressOffset, _addressNumbers, 16, QChar('0'));
+ _realAddressNumbers = test.size();
+ }
+ return _realAddressNumbers;
+}
+
+int XByteArray::size()
+{
+ return _data.size();
+}
+
+QByteArray & XByteArray::insert(int i, char ch)
+{
+ _data.insert(i, ch);
+ _changedData.insert(i, char(1));
+ return _data;
+}
+
+QByteArray & XByteArray::insert(int i, const QByteArray & ba)
+{
+ _data.insert(i, ba);
+ _changedData.insert(i, QByteArray(ba.length(), char(1)));
+ return _data;
+}
+
+QByteArray & XByteArray::remove(int i, int len)
+{
+ _data.remove(i, len);
+ _changedData.remove(i, len);
+ return _data;
+}
+
+QByteArray & XByteArray::replace(int index, char ch)
+{
+ _data[index] = ch;
+ _changedData[index] = char(1);
+ return _data;
+}
+
+QByteArray & XByteArray::replace(int index, const QByteArray & ba)
+{
+ int len = ba.length();
+ return replace(index, len, ba);
+}
+
+QByteArray & XByteArray::replace(int index, int length, const QByteArray & ba)
+{
+ int len;
+ if ((index + length) > _data.length())
+ len = _data.length() - index;
+ else
+ len = length;
+ _data.replace(index, len, ba.mid(0, len));
+ _changedData.replace(index, len, QByteArray(len, char(1)));
+ return _data;
+}
+
+QChar XByteArray::asciiChar(int index)
+{
+ char ch = _data[index];
+ if ((ch < 0x20) || (ch > 0x7e))
+ ch = '.';
+ return QChar(ch);
+}
+
+QString XByteArray::toRedableString(int start, int end)
+{
+ int adrWidth = realAddressNumbers();
+ if (_addressNumbers > adrWidth)
+ adrWidth = _addressNumbers;
+ if (end < 0)
+ end = _data.size();
+
+ QString result;
+ for (int i=start; i < end; i += 16)
+ {
+ QString adrStr = QString("%1").arg(_addressOffset + i, adrWidth, 16, QChar('0'));
+ QString hexStr;
+ QString ascStr;
+ for (int j=0; j<16; j++)
+ {
+ if ((i + j) < _data.size())
+ {
+ hexStr.append(" ").append(_data.mid(i+j, 1).toHex());
+ ascStr.append(asciiChar(i+j));
+ }
+ }
+ result += adrStr + " " + QString("%1").arg(hexStr, -48) + " " + QString("%1").arg(ascStr, -17) + "\n";
+ }
+ return result;
+}
diff --git a/externals/qhexedit/xbytearray.h b/externals/qhexedit/xbytearray.h
new file mode 100644
index 000000000..2b67c61b8
--- /dev/null
+++ b/externals/qhexedit/xbytearray.h
@@ -0,0 +1,66 @@
+#ifndef XBYTEARRAY_H
+#define XBYTEARRAY_H
+
+/** \cond docNever */
+
+#include <QtCore>
+
+/*! XByteArray represents the content of QHexEcit.
+XByteArray comprehend the data itself and informations to store if it was
+changed. The QHexEdit component uses these informations to perform nice
+rendering of the data
+
+XByteArray also provides some functionality to insert, replace and remove
+single chars and QByteArras. Additionally some functions support rendering
+and converting to readable strings.
+*/
+class XByteArray
+{
+public:
+ explicit XByteArray();
+
+ int addressOffset();
+ void setAddressOffset(int offset);
+
+ int addressWidth();
+ void setAddressWidth(int width);
+
+ QByteArray & data();
+ void setData(QByteArray data);
+
+ bool dataChanged(int i);
+ QByteArray dataChanged(int i, int len);
+ void setDataChanged(int i, bool state);
+ void setDataChanged(int i, const QByteArray & state);
+
+ int realAddressNumbers();
+ int size();
+
+ QByteArray & insert(int i, char ch);
+ QByteArray & insert(int i, const QByteArray & ba);
+
+ QByteArray & remove(int pos, int len);
+
+ QByteArray & replace(int index, char ch);
+ QByteArray & replace(int index, const QByteArray & ba);
+ QByteArray & replace(int index, int length, const QByteArray & ba);
+
+ QChar asciiChar(int index);
+ QString toRedableString(int start=0, int end=-1);
+
+signals:
+
+public slots:
+
+private:
+ QByteArray _data;
+ QByteArray _changedData;
+
+ int _addressNumbers; // wanted width of address area
+ int _addressOffset; // will be added to the real addres inside bytearray
+ int _realAddressNumbers; // real width of address area (can be greater then wanted width)
+ int _oldSize; // size of data
+};
+
+/** \endcond docNever */
+#endif // XBYTEARRAY_H
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
new file mode 100644
index 000000000..62962f281
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -0,0 +1,7 @@
+add_subdirectory(common)
+add_subdirectory(core)
+add_subdirectory(akiru)
+
+if(QT4_FOUND AND QT_QTCORE_FOUND AND QT_QTGUI_FOUND AND QT_QTOPENGL_FOUND AND NOT DISABLE_QT4)
+ add_subdirectory(akiru_qt)
+endif()
diff --git a/src/akiru/CMakeLists.txt b/src/akiru/CMakeLists.txt
new file mode 100644
index 000000000..9517b11a4
--- /dev/null
+++ b/src/akiru/CMakeLists.txt
@@ -0,0 +1,12 @@
+set(SRCS src/akiru.cpp
+ src/emuwindow/emuwindow_glfw.cpp)
+
+# NOTE: This is a workaround for CMake bug 0006976 (missing X11_xf86vmode_LIB variable)
+if (NOT X11_xf86vmode_LIB)
+ set(X11_xv86vmode_LIB Xxf86vm)
+endif()
+
+add_executable(akiru ${SRCS})
+target_link_libraries(akiru core common ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} GLEW rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB})
+
+#install(TARGETS akiru RUNTIME DESTINATION ${bindir})
diff --git a/src/akiru/akiru.rc b/src/akiru/akiru.rc
new file mode 100644
index 000000000..db4fc80b9
--- /dev/null
+++ b/src/akiru/akiru.rc
Binary files differ
diff --git a/src/akiru/akiru.vcxproj b/src/akiru/akiru.vcxproj
new file mode 100644
index 000000000..f5ab86719
--- /dev/null
+++ b/src/akiru/akiru.vcxproj
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>emu_win32</RootNamespace>
+ <ProjectName>akiru</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link />
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ <Link />
+ <Link>
+ <IgnoreSpecificDefaultLibraries>msvcrtd.lib;msvcrt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ </ItemDefinitionGroup>
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+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link />
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ <Link>
+ <IgnoreSpecificDefaultLibraries>msvcrtd.lib;msvcrt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
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+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link>
+ <SpecifySectionAttributes>
+ </SpecifySectionAttributes>
+ <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link>
+ <SpecifySectionAttributes>
+ </SpecifySectionAttributes>
+ <IgnoreAllDefaultLibraries>
+ </IgnoreAllDefaultLibraries>
+ <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\common\common.vcxproj">
+ <Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
+ <Private>true</Private>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
+ </ProjectReference>
+ <ProjectReference Include="..\core\core.vcxproj">
+ <Project>{8aea7f29-3466-4786-a10d-6a4bd0610977}</Project>
+ <Private>true</Private>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
+ <ClCompile Include="src\akiru.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="resource.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
+ <ClInclude Include="src\akiru.h" />
+ <ClInclude Include="src\version.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="akiru.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/akiru/akiru.vcxproj.filters b/src/akiru/akiru.vcxproj.filters
new file mode 100644
index 000000000..2fc1128af
--- /dev/null
+++ b/src/akiru/akiru.vcxproj.filters
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="src\akiru.cpp" />
+ <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
+ <Filter>emuwindow</Filter>
+ </ClCompile>
+ <ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
+ <Filter>emuwindow</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="resource.h" />
+ <ClInclude Include="src\version.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_glfw.h">
+ <Filter>emuwindow</Filter>
+ </ClInclude>
+ <ClInclude Include="src\akiru.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_sdl.h">
+ <Filter>emuwindow</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="akiru.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="res\icon3_48x48.ico" />
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="emuwindow">
+ <UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/src/akiru/resource.h b/src/akiru/resource.h
new file mode 100644
index 000000000..0d42c8a8a
--- /dev/null
+++ b/src/akiru/resource.h
Binary files differ
diff --git a/src/akiru/src/akiru.cpp b/src/akiru/src/akiru.cpp
new file mode 100644
index 000000000..0d15c5b20
--- /dev/null
+++ b/src/akiru/src/akiru.cpp
@@ -0,0 +1,124 @@
+/*!
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file akiry.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Main entry point
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "platform.h"
+
+#if EMU_PLATFORM == PLATFORM_LINUX
+#include <unistd.h>
+#endif
+
+#include "config.h"
+#include "xml.h"
+#include "x86_utils.h"
+
+//#include "core.h"
+//#include "dvd/loader.h"
+//#include "powerpc/cpu_core.h"
+//#include "hw/hw.h"
+//#include "video_core.h"
+
+#include "emuwindow/emuwindow_glfw.h"
+
+#include "akiru.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// This is needed to fix SDL in certain build environments
+#ifdef main
+#undef main
+#endif
+
+//#define PLAY_FIFO_RECORDING
+
+/// Application entry point
+int __cdecl main(int argc, char **argv) {
+ u32 tight_loop;
+
+ LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
+
+ char program_dir[MAX_PATH];
+ _getcwd(program_dir, MAX_PATH-1);
+ size_t cwd_len = strlen(program_dir);
+ program_dir[cwd_len] = '/';
+ program_dir[cwd_len+1] = '\0';
+
+ common::ConfigManager config_manager;
+ config_manager.set_program_dir(program_dir, MAX_PATH);
+ config_manager.ReloadConfig(NULL);
+ core::SetConfigManager(&config_manager);
+
+ EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+
+ if (E_OK != core::Init(emu_window)) {
+ LOG_ERROR(TMASTER, "core initialization failed, exiting...");
+ core::Kill();
+ exit(1);
+ }
+
+#ifndef PLAY_FIFO_RECORDING
+ // Load a game or die...
+ if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
+ if (common::g_config->enable_auto_boot()) {
+ core::Start();
+ } else {
+ LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
+ }
+ } else {
+ LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
+ exit(E_ERR);
+ }
+ // run the game
+ while(core::SYS_DIE != core::g_state) {
+ if (core::SYS_RUNNING == core::g_state) {
+ if(!(cpu->is_on)) {
+ cpu->Start(); // Initialize and start CPU.
+ } else {
+ for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
+ cpu->execStep();
+ }
+ }
+ } else if (core::SYS_HALTED == core::g_state) {
+ core::Stop();
+ }
+ }
+ core::Kill();
+#else
+ // load fifo log and replay it
+
+ // TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
+ Flipper_Open();
+ video_core::Start(emu_window);
+ core::SetState(core::SYS_RUNNING);
+
+ fifo_player::FPFile file;
+ fifo_player::Load("/home/tony/20_frames.gff", file);
+ fifo_player::PlayFile(file);
+
+ // TODO: Wait for video core to finish - PlayFile should handle this
+ while (1);
+#endif
+ delete emu_window;
+
+ return E_OK;
+}
diff --git a/src/akiru/src/akiru.h b/src/akiru/src/akiru.h
new file mode 100644
index 000000000..a3b210922
--- /dev/null
+++ b/src/akiru/src/akiru.h
@@ -0,0 +1,35 @@
+/*!
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * \file pcafe.h
+ * \author ShizZy <shizzy247@gmail.com>
+ * \date 2012-02-11
+ * \brief Main entry point
+ *
+ * \section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef PCAFE_PCAFE_H_
+#define PCAFE_PCAFE_H_
+
+#include "version.h"
+
+#define APP_NAME "gekko"
+#define APP_VERSION "0.31-" VERSION
+#define APP_TITLE APP_NAME " " APP_VERSION
+#define COPYRIGHT "Copyright (C) 2005-2012 Gekko Team"
+
+#endif // PCAFE_PCAFE_H_ \ No newline at end of file
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.cpp b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
new file mode 100644
index 000000000..884c10ad0
--- /dev/null
+++ b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
@@ -0,0 +1,100 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "video_core.h"
+#include "emuwindow_glfw.h"
+#include "gc_controller.h"
+#include "keyboard_input/keyboard_input.h"
+
+static void OnKeyEvent(GLFWwindow win, int key, int action) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ input_common::GCController::GCButtonState state;
+
+ if (action == GLFW_PRESS) {
+ state = input_common::GCController::PRESSED;
+ } else {
+ state = input_common::GCController::RELEASED;
+ }
+ for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
+ emuwin->controller_interface()->SetControllerStatus(channel, key, state);
+ }
+}
+
+static void OnWindowSizeEvent(GLFWwindow win, int width, int height) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ emuwin->set_client_area_width(width);
+ emuwin->set_client_area_height(height);
+}
+
+/// EmuWindow_GLFW constructor
+EmuWindow_GLFW::EmuWindow_GLFW() {
+ // Initialize the window
+ if(glfwInit() != GL_TRUE) {
+ LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting...");
+ exit(E_ERR);
+ }
+ glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1);
+ render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0);
+
+ // Setup callbacks
+ glfwSetWindowUserPointer(render_window_, this);
+ glfwSetKeyCallback(render_window_, OnKeyEvent);
+ glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+
+ DoneCurrent();
+}
+
+/// EmuWindow_GLFW destructor
+EmuWindow_GLFW::~EmuWindow_GLFW() {
+ glfwTerminate();
+}
+
+/// Swap buffers to display the next frame
+void EmuWindow_GLFW::SwapBuffers() {
+ glfwSwapBuffers(render_window_);
+}
+
+/// Polls window events
+void EmuWindow_GLFW::PollEvents() {
+ // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
+ // from the main thread, but this should probably be in an event handler...
+ static char title[128];
+ sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
+ video_core::g_renderer->current_fps());
+ glfwSetWindowTitle(render_window_, title);
+
+ glfwPollEvents();
+}
+
+/// Makes the GLFW OpenGL context current for the caller thread
+void EmuWindow_GLFW::MakeCurrent() {
+ glfwMakeContextCurrent(render_window_);
+}
+
+/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+void EmuWindow_GLFW::DoneCurrent() {
+ glfwMakeContextCurrent(NULL);
+}
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emuwindow_glfw.h
new file mode 100644
index 000000000..1256cabe4
--- /dev/null
+++ b/src/akiru/src/emuwindow/emuwindow_glfw.h
@@ -0,0 +1,56 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef VIDEO_CORE_EMUWINDOW_GLFW_
+#define VIDEO_CORE_EMUWINDOW_GLFW_
+
+#include <GL/glew.h>
+#include <GL/glfw3.h>
+
+#include "video/emuwindow.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+ EmuWindow_GLFW();
+ ~EmuWindow_GLFW();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers();
+
+ /// Polls window events
+ void PollEvents();
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent();
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ void DoneCurrent();
+
+ GLFWwindow render_window_; ///< Internal GLFW render window
+
+private:
+
+};
+
+#endif // VIDEO_CORE_EMUWINDOW_GLFW_
diff --git a/src/akiru/src/version.h b/src/akiru/src/version.h
new file mode 100644
index 000000000..07b88c641
--- /dev/null
+++ b/src/akiru/src/version.h
@@ -0,0 +1,6 @@
+// GENERATED - Do not edit!
+#ifndef VERSION_H_
+#define VERSION_H_
+#define __BUILD__ "122"
+#define VERSION __BUILD__
+#endif // VERSION_H_
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
new file mode 100644
index 000000000..ace0c409d
--- /dev/null
+++ b/src/common/CMakeLists.txt
@@ -0,0 +1,11 @@
+set(SRCS src/config.cpp
+ src/crc.cpp
+ src/file_utils.cpp
+ src/hash.cpp
+ src/log.cpp
+ src/misc_utils.cpp
+ src/timer.cpp
+ src/x86_utils.cpp
+ src/xml.cpp)
+
+add_library(common STATIC ${SRCS})
diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj
new file mode 100644
index 000000000..c61ba6d9d
--- /dev/null
+++ b/src/common/common.vcxproj
@@ -0,0 +1,188 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{DFE335FC-755D-4BAA-8452-94434F8A1EDB}</ProjectGuid>
+ <RootNamespace>common</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ <Message>
+ </Message>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ <Message>
+ </Message>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ <Message>
+ </Message>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <ClCompile />
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ <Message>
+ </Message>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="src\config.cpp" />
+ <ClCompile Include="src\crc.cpp" />
+ <ClCompile Include="src\file_utils.cpp" />
+ <ClCompile Include="src\hash.cpp" />
+ <ClCompile Include="src\log.cpp" />
+ <ClCompile Include="src\misc_utils.cpp" />
+ <ClCompile Include="src\timer.cpp" />
+ <ClCompile Include="src\x86_utils.cpp" />
+ <ClCompile Include="src\xml.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="src\atomic.h" />
+ <ClInclude Include="src\atomic_gcc.h" />
+ <ClInclude Include="src\atomic_win32.h" />
+ <ClInclude Include="src\common.h" />
+ <ClInclude Include="src\config.h" />
+ <ClInclude Include="src\crc.h" />
+ <ClInclude Include="src\file_utils.h" />
+ <ClInclude Include="src\hash.h" />
+ <ClInclude Include="src\hash_container.h" />
+ <ClInclude Include="src\log.h" />
+ <ClInclude Include="src\misc_utils.h" />
+ <ClInclude Include="src\platform.h" />
+ <ClInclude Include="src\std_condition_variable.h" />
+ <ClInclude Include="src\std_mutex.h" />
+ <ClInclude Include="src\std_thread.h" />
+ <ClInclude Include="src\timer.h" />
+ <ClInclude Include="src\types.h" />
+ <ClInclude Include="src\x86_utils.h" />
+ <ClInclude Include="src\xml.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters
new file mode 100644
index 000000000..9d2b5c513
--- /dev/null
+++ b/src/common/common.vcxproj.filters
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="src\crc.cpp" />
+ <ClCompile Include="src\log.cpp" />
+ <ClCompile Include="src\timer.cpp" />
+ <ClCompile Include="src\xml.cpp" />
+ <ClCompile Include="src\config.cpp" />
+ <ClCompile Include="src\misc_utils.cpp" />
+ <ClCompile Include="src\hash.cpp" />
+ <ClCompile Include="src\x86_utils.cpp" />
+ <ClCompile Include="src\file_utils.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="src\crc.h" />
+ <ClInclude Include="src\platform.h" />
+ <ClInclude Include="src\common.h" />
+ <ClInclude Include="src\types.h" />
+ <ClInclude Include="src\log.h" />
+ <ClInclude Include="src\timer.h" />
+ <ClInclude Include="src\x86_utils.h" />
+ <ClInclude Include="src\config.h" />
+ <ClInclude Include="src\xml.h" />
+ <ClInclude Include="src\misc_utils.h" />
+ <ClInclude Include="src\atomic.h" />
+ <ClInclude Include="src\atomic_win32.h" />
+ <ClInclude Include="src\atomic_gcc.h" />
+ <ClInclude Include="src\std_condition_variable.h" />
+ <ClInclude Include="src\std_mutex.h" />
+ <ClInclude Include="src\std_thread.h" />
+ <ClInclude Include="src\hash_container.h" />
+ <ClInclude Include="src\hash.h" />
+ <ClInclude Include="src\file_utils.h" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/src/common/src/atomic.h b/src/common/src/atomic.h
new file mode 100644
index 000000000..a6a03fee3
--- /dev/null
+++ b/src/common/src/atomic.h
@@ -0,0 +1,36 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file atomic.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Cross-platform atomic operations
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_ATOMIC_H_
+#define COMMON_ATOMIC_H_
+
+#include "platform.h"
+
+#ifdef _WIN32
+#include "atomic_win32.h"
+#else
+#include "atomic_gcc.h"
+#endif
+
+#endif // COMMON_ATOMIC_H_ \ No newline at end of file
diff --git a/src/common/src/atomic_gcc.h b/src/common/src/atomic_gcc.h
new file mode 100644
index 000000000..660926561
--- /dev/null
+++ b/src/common/src/atomic_gcc.h
@@ -0,0 +1,72 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file atomic_gcc.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-06-28
+ * @brief Cross-platform atomic operations - GCC
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_ATOMIC_GCC_H_
+#define COMMON_ATOMIC_GCC_H_
+
+#include "types.h"
+
+namespace common {
+
+inline void AtomicAdd(volatile u32& target, u32 value) {
+ __sync_add_and_fetch(&target, value);
+}
+
+inline void AtomicAnd(volatile u32& target, u32 value) {
+ __sync_and_and_fetch(&target, value);
+}
+
+inline void AtomicDecrement(volatile u32& target) {
+ __sync_add_and_fetch(&target, -1);
+}
+
+inline void AtomicIncrement(volatile u32& target) {
+ __sync_add_and_fetch(&target, 1);
+}
+
+inline u32 AtomicLoad(volatile u32& src) {
+ return src;
+}
+
+inline u32 AtomicLoadAcquire(volatile u32& src) {
+ u32 result = src;
+ __asm__ __volatile__ ( "":::"memory" );
+ return result;
+}
+
+inline void AtomicOr(volatile u32& target, u32 value) {
+ __sync_or_and_fetch(&target, value);
+}
+
+inline void AtomicStore(volatile u32& dest, u32 value) {
+ dest = value;
+}
+
+inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
+ __sync_lock_test_and_set(&dest, value);
+}
+
+} // namespace
+
+#endif // COMMON_ATOMIC_GCC_H_ \ No newline at end of file
diff --git a/src/common/src/atomic_win32.h b/src/common/src/atomic_win32.h
new file mode 100644
index 000000000..9dc4506cd
--- /dev/null
+++ b/src/common/src/atomic_win32.h
@@ -0,0 +1,76 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file atomic_win32.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-06-28
+ * @brief Cross-platform atomic operations - Windows/Visual C++
+ * @remark Taken from Dolphin Emulator (http://code.google.com/p/dolphin-emu/)
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_ATOMIC_WIN32_H_
+#define COMMON_ATOMIC_WIN32_H_
+
+#include "types.h"
+
+#include <intrin.h>
+#include <Windows.h>
+
+namespace common {
+
+inline void AtomicAdd(volatile u32& target, u32 value) {
+ InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicAnd(volatile u32& target, u32 value) {
+ _InterlockedAnd((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicIncrement(volatile u32& target) {
+ InterlockedIncrement((volatile LONG*)&target);
+}
+
+inline void AtomicDecrement(volatile u32& target) {
+ InterlockedDecrement((volatile LONG*)&target);
+}
+
+inline u32 AtomicLoad(volatile u32& src) {
+ return src;
+}
+
+inline u32 AtomicLoadAcquire(volatile u32& src) {
+ u32 result = src;
+ _ReadBarrier();
+ return result;
+}
+
+inline void AtomicOr(volatile u32& target, u32 value) {
+ _InterlockedOr((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicStore(volatile u32& dest, u32 value) {
+ dest = value;
+}
+inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
+ _WriteBarrier();
+ dest = value;
+}
+
+} // namespace
+
+#endif // COMMON_ATOMIC_WIN32_H_ \ No newline at end of file
diff --git a/src/common/src/common.h b/src/common/src/common.h
new file mode 100644
index 000000000..f12cd461d
--- /dev/null
+++ b/src/common/src/common.h
@@ -0,0 +1,246 @@
+/*!
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * \file common.h
+ * \author ShizZy <shizzy247@gmail.com>
+ * \date 2012-02-04
+ * \brief Common header for using the common library
+ *
+ * \section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_COMMON_H_
+#define COMMON_COMMON_H_
+
+#include "platform.h"
+
+////////////////////////////////////////////////////////////////////////////////
+// Preprocessor stuff
+
+#define GEKKO_QUOTE_INPLACE(x) # x
+#define GEKKO_QUOTE(x) GEKKO_QUOTE_INPLACE(x)
+#define __FILE__LINE__ __FILE__ "(" GEKKO_QUOTE(__LINE__) ") : "
+#define GEKKO_TODO(x) __FILE__LINE__ x "\n"
+
+#if EMU_PLATFORM == PLATFORM_WINDOWS
+
+// All inline assembly is x86 right now!
+#ifdef EMU_ARCHITECTURE_X86
+#define USE_INLINE_ASM_X86
+#endif // EMU_ARCHITECTURE_X86
+
+#pragma warning( disable : 4786 ) //disable the truncated 255 character limit warning for debug identifiers
+
+#ifdef LEAK_DETECT
+#define _CRTDBG_MAP_ALLOC
+#define _INC_MALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+#endif // LEAK_DETECT
+
+#define TODO( x ) message( __FILE__LINE__" TODO : " #x "\n" )
+#define todo( x ) message( __FILE__LINE__" TODO : " #x "\n" )
+
+#endif // PLATFORM_WINDOWS
+
+#define E_OK 0
+#define E_ERR 1
+
+////////////////////////////////////////////////////////////////////////////////
+// Includes
+#include <xmmintrin.h>
+
+////////////////////////////////////////////////////////////////////////////////
+// C Includes
+#include <cmath>
+#include <cstdarg>
+#include <cstdio>
+#include <cstdlib>
+#include <ctime>
+#include <csignal>
+
+////////////////////////////////////////////////////////////////////////////////
+// C++ Includes
+#include <algorithm>
+#include <fstream>
+#include <iostream>
+#include <map>
+#include <sstream>
+#include <string>
+
+////////////////////////////////////////////////////////////////////////////////
+// OS-Specific Includes
+#if EMU_PLATFORM == PLATFORM_WINDOWS
+ #include <direct.h>
+ #include <windows.h>
+ #include <commctrl.h>
+ #include <commdlg.h>
+ #include <shlwapi.h>
+ #include <shlobj.h>
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+// Big Endian bit Access (Bits numbered ascending from leftmost to rightmost)
+#define BIT_0 0x80000000
+#define BIT_1 0x40000000
+#define BIT_2 0x20000000
+#define BIT_3 0x10000000
+#define BIT_4 0x8000000
+#define BIT_5 0x4000000
+#define BIT_6 0x2000000
+#define BIT_7 0x1000000
+#define BIT_8 0x800000
+#define BIT_9 0x400000
+#define BIT_10 0x200000
+#define BIT_11 0x100000
+#define BIT_12 0x80000
+#define BIT_13 0x40000
+#define BIT_14 0x20000
+#define BIT_15 0x10000
+#define BIT_16 0x8000
+#define BIT_17 0x4000
+#define BIT_18 0x2000
+#define BIT_19 0x1000
+#define BIT_20 0x800
+#define BIT_21 0x400
+#define BIT_22 0x200
+#define BIT_23 0x100
+#define BIT_24 0x80
+#define BIT_25 0x40
+#define BIT_26 0x20
+#define BIT_27 0x10
+#define BIT_28 0x8
+#define BIT_29 0x4
+#define BIT_30 0x2
+#define BIT_31 0x1
+
+#define SIGNED_BIT8 ((u8) 1 << 7)
+#define SIGNED_BIT16 ((u16) 1 << 15)
+#define SIGNED_BIT32 ((u32) 1 << 31)
+#define SIGNED_BIT64 ((u64) 1 << 63)
+
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for a class
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName&); \
+ void operator=(const TypeName&)
+
+#ifdef _DEBUG
+ #ifndef _DEBUGSPEED
+ #define DEBUG_EMU
+ #define DEBUG_GX
+ #endif
+#endif
+
+#ifdef DEBUG_EMU
+#define ASSERT_T(cond,str) if((cond)) printf("#!\tERROR: ASSERTION FAILED: %s !\n", str);
+#define ASSERT_F(cond,str) if(!(cond)) printf("#!\tERROR: ASSERTION FAILED: %s !\n", str);
+#else
+#define ASSERT_T(cond,str)
+#define ASSERT_F(cond,str)
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+
+void DisplayError (char * Message, ...);
+
+#ifdef _MSC_VER
+# ifdef LEAK_DETECT
+# undef malloc
+# define DEBUG_NEW new(_NORMAL_BLOCK,__FILE__, __LINE__)
+# define new DEBUG_NEW
+# define malloc(s) _malloc_dbg(s,_NORMAL_BLOCK,__FILE__,__LINE__)
+# define realloc(p, s) _realloc_dbg(p, s, _NORMAL_BLOCK, __FILE__, __LINE__)
+# define free(p) _free_dbg(p, _NORMAL_BLOCK)
+# endif
+# define U64(a) a ## ui64
+# define S64(a) a ## si64
+#else //gcc
+# define U64(a) a ## ull
+# define S64(a) a ## sll
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+
+#include "types.h"
+#include "log.h"
+#include "atomic.h"
+#include "misc_utils.h"
+#include "x86_utils.h"
+
+////////////////////////////////////////////////////////////////////////////////
+
+__inline static s16 toSHORT(u16 x)
+{
+ return *(s16*)&x;
+}
+
+__inline static f32 toFLOAT(u32 x)
+{
+ return *(f32*)&x;
+}
+
+__inline static f32 toFLOATS(s32 x)
+{
+ return *(f32*)&x;
+}
+
+__inline static f64 toDOUBLE(u64 x)
+{
+ return *(f64*)&x;
+}
+
+typedef void(*optable)(void);
+typedef void(EMU_FASTCALL *hwtable)(u32, u32*);
+
+////////////////////////////////////////////////////////////////////////////////
+// Fast Macros
+
+#define MIN(a,b) ((a)<(b)?(a):(b))
+#define MAX(a,b) ((a)>(b)?(a):(b))
+
+#define CLAMP(X,min,max) (((X) > max) ? max : (((X) < min) ? min : (X)))
+
+__inline static u32 BSWAP24(u32 x)
+{
+ return (((x & 0xff0000) >> 16) | (x & 0xff00) | ((x & 0xff) << 16));
+}
+
+#if _MSC_VER > 1200
+
+#define BSWAP16(x) _byteswap_ushort(x)
+#define BSWAP32(x) _byteswap_ulong(x)
+#define BSWAP64(x) _byteswap_uint64(x)
+
+#else
+__inline static u16 BSWAP16(u16 x)
+{
+ return ((x)>>8) | ((x)<<8);
+}
+
+__inline static u32 BSWAP32(u32 x)
+{
+ return (BSWAP16((x)&0xffff)<<16) | (BSWAP16((x)>>16));
+}
+
+__inline static u64 BSWAP64(u64 x)
+{
+ return (u64)(((u64)BSWAP32((u32)(x&0xffffffff)))<<32) | (BSWAP32((u32)(x>>32)));
+}
+#endif
+
+
+#endif // COMMON_COMMON_H_
diff --git a/src/common/src/config.cpp b/src/common/src/config.cpp
new file mode 100644
index 000000000..c26789bf8
--- /dev/null
+++ b/src/common/src/config.cpp
@@ -0,0 +1,118 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file config.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-19
+ * @brief Emulator configuration class - all config settings stored here
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "config.h"
+#include "xml.h"
+
+namespace common {
+
+Config* g_config;
+
+Config::Config() {
+ ResolutionType default_res;
+ RendererConfig default_renderer_config;
+
+ default_renderer_config.enable_wireframe = false;
+ default_renderer_config.enable_shaders = true;
+ default_renderer_config.enable_texture_dumping = false;
+ default_renderer_config.enable_textures = true;
+ default_renderer_config.anti_aliasing_mode = 0;
+ default_renderer_config.anistropic_filtering_mode = 0;
+
+ default_res.width = 640;
+ default_res.height = 480;
+
+ set_program_dir("", MAX_PATH);
+ set_enable_multicore(true);
+ set_enable_idle_skipping(false);
+ set_enable_hle(true);
+ set_enable_auto_boot(true);
+ set_enable_cheats(false);
+ set_default_boot_file("", MAX_PATH);
+ memset(dvd_image_paths_, 0, sizeof(dvd_image_paths_));
+ set_enable_show_fps(true);
+ set_enable_dump_opcode0(false);
+ set_enable_pause_on_unknown_opcode(true);
+ set_enable_dump_gcm_reads(false);
+ set_enable_ipl(false);
+ set_powerpc_core(CPU_INTERPRETER);
+ set_powerpc_frequency(486);
+
+ memset(renderer_config_, 0, sizeof(renderer_config_));
+ set_renderer_config(RENDERER_OPENGL_3, default_renderer_config);
+ set_current_renderer(RENDERER_OPENGL_3);
+
+ set_enable_fullscreen(false);
+ set_window_resolution(default_res);
+ set_fullscreen_resolution(default_res);
+
+ memset(controller_ports_, 0, sizeof(controller_ports_));
+ memset(mem_slots_, 0, sizeof(mem_slots_));
+
+ memset(patches_, 0, sizeof(patches_));
+ memset(cheats_, 0, sizeof(patches_));
+}
+
+Config::~Config() {
+}
+
+ConfigManager::ConfigManager() {
+ set_program_dir("", MAX_PATH);
+}
+
+ConfigManager::~ConfigManager() {
+}
+
+/**
+ * @brief Reload a game-specific configuration
+ * @param id Game id (to load game specific configuration)
+ */
+void ConfigManager::ReloadGameConfig(const char* id) {
+ char full_filename[MAX_PATH];
+ sprintf(full_filename, "user/games/%s.xml", id);
+ common::LoadXMLConfig(*g_config, full_filename);
+}
+
+/// Reload the userconfig file
+void ConfigManager::ReloadUserConfig() {
+ common::LoadXMLConfig(*g_config, "userconf.xml");
+}
+
+/// Reload the sysconfig file
+void ConfigManager::ReloadSysConfig() {
+ common::LoadXMLConfig(*g_config, "sysconf.xml");
+}
+
+/// Reload all configurations
+void ConfigManager::ReloadConfig(const char* game_id) {
+ delete g_config;
+ g_config = new Config();
+ g_config->set_program_dir(program_dir_, MAX_PATH);
+ ReloadSysConfig();
+ ReloadUserConfig();
+ ReloadGameConfig(game_id);
+}
+
+} // namspace \ No newline at end of file
diff --git a/src/common/src/config.h b/src/common/src/config.h
new file mode 100644
index 000000000..843d0d312
--- /dev/null
+++ b/src/common/src/config.h
@@ -0,0 +1,345 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file config.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Emulator configuration class - all config settings stored here
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_CONFIG_H_
+#define COMMON_CONFIG_H_
+
+#include "common.h"
+
+#define MAX_SEARCH_PATHS 16 ///< Maximum paths to search for files in
+
+/// If you need more than this... you're just lazy ;-)
+#define MAX_PATCHES_PER_GAME 128 ///< Maximum patches allowed per game
+
+namespace common {
+
+/// Class for storing emulator configuration(s)
+class Config {
+public:
+ Config();
+ ~Config();
+
+ /// Struct used for defining game-specific patches
+ struct Patch {
+ u32 address; ///< Address to patch
+ u32 data; ///< Data to write at the specified address
+ };
+
+ /// Struct used for configuring what is inserted in a memory slot
+ struct MemSlot {
+ u8 device; ///< Memory slot device (0 - memcard)
+ bool enable; ///< Enable (plugged in?)
+ };
+
+ enum Control {
+ BUTTON_A = 0,
+ BUTTON_B,
+ BUTTON_X,
+ BUTTON_Y,
+ TRIGGER_L,
+ TRIGGER_R,
+ BUTTON_Z,
+ BUTTON_START,
+ ANALOG_UP,
+ ANALOG_DOWN,
+ ANALOG_LEFT,
+ ANALOG_RIGHT,
+ C_UP,
+ C_DOWN,
+ C_LEFT,
+ C_RIGHT,
+ DPAD_UP,
+ DPAD_DOWN,
+ DPAD_LEFT,
+ DPAD_RIGHT,
+ NUM_CONTROLS
+ };
+
+ /// Struct used for defining a keyboard configuration for a GameCube controller
+ /// Reads/Writes from/to members should be atomic
+ struct KeyboardController {
+ bool enable; ///< Is the keyboard configation enabled?
+ int key_code[NUM_CONTROLS];
+ };
+
+ /// Struct used for defining a joypad configuration for a GameCube controller
+ /// We'll make another struct in case the user wants seperate joypad config
+ struct JoypadController {
+ bool enable; ///< Is the joypad configation enabled?
+ int key_code[NUM_CONTROLS];
+ };
+
+ /// Struct used for configuring what is inserted in a controller port
+ typedef struct {
+ u8 device; ///< Controller port device (0 - controller)
+ bool enable; ///< Enable (plugged in?)
+ KeyboardController keys; ///< Keyboard configuration for controller (if used)
+ JoypadController pads; ///< Joypad configuration for controller (if used)
+ } ControllerPort;
+
+ /// Enum for supported CPU types
+ enum CPUCoreType {
+ CPU_NULL = 0, ///< No CPU core
+ CPU_INTERPRETER, ///< Interpreter CPU core
+ CPU_DYNAREC, ///< Dynamic recompiler CPU core
+ NUMBER_OF_CPU_CONFIGS
+ };
+
+ /// Struct used for defining a renderer configuration
+ struct RendererConfig {
+ bool enable_wireframe;
+ bool enable_shaders;
+ bool enable_texture_dumping;
+ bool enable_textures;
+ int anti_aliasing_mode;
+ int anistropic_filtering_mode;
+ } ;
+
+ /// Struct used for configuring a screen resolution
+ struct ResolutionType {
+ int width;
+ int height;
+ };
+
+ /// Enum for supported video cores
+ enum RendererType {
+ RENDERER_NULL, ///< No video core
+ RENDERER_OPENGL_2, ///< OpenGL 2.0 core
+ RENDERER_OPENGL_3, ///< OpenGL 3.0 core (not implemented)
+ RENDERER_DIRECTX9, ///< DirectX9 core (not implemented)
+ RENDERER_DIRECTX10, ///< DirectX10 core (not implemented)
+ RENDERER_DIRECTX11, ///< DirectX11 core (not implemented)
+ RENDERER_SOFTWARE, ///< Software core (not implemented)
+ RENDERER_HARDWARE, ///< Hardware core (not implemented- this would be a driver)
+ NUMBER_OF_VIDEO_CONFIGS
+ };
+
+ char* program_dir() { return program_dir_; }
+ void set_program_dir(const char* val, size_t size) { strcpy(program_dir_, val); }
+
+ bool enable_multicore() { return enable_multicore_; }
+ bool enable_idle_skipping() {return enable_idle_skipping_; }
+ bool enable_hle() { return enable_hle_; }
+ bool enable_auto_boot() { return enable_auto_boot_; }
+ bool enable_cheats() { return enable_cheats_; }
+ void set_enable_multicore(bool val) { enable_multicore_ = val; }
+ void set_enable_idle_skipping(bool val) {enable_idle_skipping_ = val; }
+ void set_enable_hle(bool val) { enable_hle_ = val; }
+ void set_enable_auto_boot(bool val) { enable_auto_boot_ = val; }
+ void set_enable_cheats(bool val) { enable_cheats_ = val; }
+
+ char* default_boot_file() { return default_boot_file_; }
+ char* dvd_image_path(int path) { return dvd_image_paths_[path]; }
+ void set_default_boot_file(const char* val, size_t size) { strcpy(default_boot_file_, val); }
+ void set_dvd_image_path(int path, char* val, size_t size) { strcpy(dvd_image_paths_[path], val); }
+
+ bool enable_show_fps() { return enable_show_fps_; }
+ bool enable_dump_opcode0() { return enable_dump_opcode0_; }
+ bool enable_pause_on_unknown_opcode() { return enable_pause_on_unknown_opcode_; }
+ bool enable_dump_gcm_reads() { return enable_dump_gcm_reads_; }
+ void set_enable_show_fps(bool val) { enable_show_fps_ = val; }
+ void set_enable_dump_opcode0(bool val) { enable_dump_opcode0_ = val; }
+ void set_enable_pause_on_unknown_opcode(bool val) { enable_pause_on_unknown_opcode_ = val; }
+ void set_enable_dump_gcm_reads(bool val) { enable_dump_gcm_reads_ = val; }
+
+ bool enable_ipl() { return enable_ipl_; }
+ void set_enable_ipl(bool val) { enable_ipl_ = val; }
+
+ Patch patches(int patch) { return patches_[patch]; }
+ Patch cheats(int cheat) { return cheats_[cheat]; }
+ void set_patches(int patch, Patch val) { patches_[patch] = val; }
+ void set_cheats(int cheat, Patch val) { cheats_[cheat] = val; }
+
+ CPUCoreType powerpc_core() { return powerpc_core_; }
+ void set_powerpc_core(CPUCoreType val) { powerpc_core_ = val; }
+
+ int powerpc_frequency() { return powerpc_frequency_; }
+ void set_powerpc_frequency(int val) { powerpc_frequency_ = val; }
+
+ RendererType current_renderer() { return current_renderer_; }
+ void set_current_renderer(RendererType val) { current_renderer_ = val; }
+
+ RendererConfig renderer_config(RendererType val) { return renderer_config_[val]; }
+ RendererConfig current_renderer_config() { return renderer_config_[current_renderer_]; }
+ void set_renderer_config(RendererType renderer, RendererConfig config) {
+ renderer_config_[renderer] = config;
+ }
+
+ bool enable_fullscreen() { return enable_fullscreen_; }
+ void set_enable_fullscreen(bool val) { enable_fullscreen_ = val; }
+
+ ResolutionType window_resolution() { return window_resolution_; }
+ ResolutionType fullscreen_resolution() { return fullscreen_resolution_; }
+ void set_window_resolution(ResolutionType val) { window_resolution_ = val; }
+ void set_fullscreen_resolution(ResolutionType val) { fullscreen_resolution_ = val; }
+
+ // TODO: Should be const, but pending removal of some gekko_qt hacks
+ /*const */ControllerPort& controller_ports(int port) { return controller_ports_[port]; }
+ void set_controller_ports(int port, ControllerPort val) { controller_ports_[port] = val; }
+
+ MemSlot mem_slots(int slot) { return mem_slots_[slot]; }
+ void set_mem_slots(int slot, MemSlot val) { mem_slots_[slot] = val; }
+
+ /**
+ * @brief Gets a RenderType from a string (used from XML)
+ * @param renderer_str Renderer name string, see XML schema for list
+ * @return Corresponding RenderType
+ */
+ static inline RendererType StringToRenderType(const char* renderer_str) {
+ if (E_OK == _stricmp(renderer_str, "opengl2")) {
+ return RENDERER_OPENGL_2;
+ } else if (E_OK == _stricmp(renderer_str, "opengl3")) {
+ return RENDERER_OPENGL_3;
+ } else if (E_OK == _stricmp(renderer_str, "directx9")) {
+ return RENDERER_DIRECTX9;
+ } else if (E_OK == _stricmp(renderer_str, "directx10")) {
+ return RENDERER_DIRECTX10;
+ } else if (E_OK == _stricmp(renderer_str, "directx11")) {
+ return RENDERER_DIRECTX11;
+ } else if (E_OK == _stricmp(renderer_str, "software")) {
+ return RENDERER_SOFTWARE;
+ } else if (E_OK == _stricmp(renderer_str, "hardware")) {
+ return RENDERER_HARDWARE;
+ } else {
+ return RENDERER_NULL;
+ }
+ }
+
+ /**
+ * @brief Gets the renderer string from the type
+ * @param renderer Renderer to get string for
+ * @return Renderer string name
+ */
+ static std::string RenderTypeToString(RendererType renderer) {
+ switch (renderer) {
+ case RENDERER_OPENGL_2:
+ return "opengl2";
+ case RENDERER_OPENGL_3:
+ return "opengl3";
+ case RENDERER_DIRECTX9:
+ return "directx9";
+ case RENDERER_DIRECTX10:
+ return "directx10";
+ case RENDERER_DIRECTX11:
+ return "directx11";
+ case RENDERER_SOFTWARE:
+ return "software";
+ case RENDERER_HARDWARE:
+ return "hardware";
+ }
+ return "null";
+ }
+
+ /**
+ * @brief Gets the CPU string from the type
+ * @param cpu CPU to get string for
+ * @param cpu_str String result
+ * @param size Max size to write to string
+ */
+ static std::string CPUCoreTypeToString(CPUCoreType cpu) {
+ switch (cpu) {
+ case CPU_INTERPRETER:
+ return "interpreter";
+ case CPU_DYNAREC:
+ return "dynarec";
+ }
+ return "null";
+ }
+
+private:
+ char program_dir_[MAX_PATH];
+
+ bool enable_multicore_;
+ bool enable_idle_skipping_;
+ bool enable_hle_;
+ bool enable_auto_boot_;
+ bool enable_cheats_;
+
+ char default_boot_file_[MAX_PATH];
+ char dvd_image_paths_[MAX_SEARCH_PATHS][MAX_PATH];
+
+ bool enable_show_fps_;
+ bool enable_dump_opcode0_;
+ bool enable_pause_on_unknown_opcode_;
+ bool enable_dump_gcm_reads_;
+
+ bool enable_ipl_;
+
+ Patch patches_[MAX_PATCHES_PER_GAME];
+ Patch cheats_[MAX_PATCHES_PER_GAME];
+
+ CPUCoreType powerpc_core_;
+
+ int powerpc_frequency_;
+
+ bool enable_fullscreen_;
+
+ RendererType current_renderer_;
+
+ ResolutionType window_resolution_;
+ ResolutionType fullscreen_resolution_;
+
+ RendererConfig renderer_config_[NUMBER_OF_VIDEO_CONFIGS];
+
+ MemSlot mem_slots_[2];
+ ControllerPort controller_ports_[4];
+
+ DISALLOW_COPY_AND_ASSIGN(Config);
+};
+
+class ConfigManager {
+public:
+ ConfigManager();
+ ~ConfigManager();
+
+ /**
+ * @brief Reload a game-specific configuration
+ * @param id Game id (to load game specific configuration)
+ */
+ void ReloadGameConfig(const char* id);
+
+ /// Reload the userconfig file
+ void ReloadUserConfig();
+
+ // Reload the sysconfig file
+ void ReloadSysConfig();
+
+ /// Reload all configurations
+ void ReloadConfig(const char* game_id);
+
+ char* program_dir() { return program_dir_; }
+
+ void set_program_dir(const char* val, size_t size) { strcpy(program_dir_, val); }
+
+private:
+ char program_dir_[MAX_PATH]; ///< Program directory, used for loading config files
+
+ DISALLOW_COPY_AND_ASSIGN(ConfigManager);
+};
+
+extern Config* g_config; ///< Global configuration for emulator
+
+} // namspace
+
+#endif // COMMON_CONFIG_H_
diff --git a/src/common/src/crc.cpp b/src/common/src/crc.cpp
new file mode 100644
index 000000000..a36dfdad8
--- /dev/null
+++ b/src/common/src/crc.cpp
@@ -0,0 +1,86 @@
+#include "common.h"
+#include "crc.h"
+
+u32 crc32_table[4][256];
+
+u32 Reflect(u32 ref, u8 Count)
+{
+ u32 value = 0;
+
+ // Swap bit 0 for bit 7
+ // bit 1 for bit 6, etc.
+ for(int i = 1; i < (Count + 1); i++)
+ {
+ if(ref & 1)
+ value |= 1 << (Count - i);
+ ref >>= 1;
+ }
+ return value;
+}
+
+void Init_CRC32_Table()
+{
+ // This is the official polynomial used by CRC-32
+ // in PKZip, WinZip and Ethernet.
+ u32 ulPolynomial = 0x04c11db7;
+
+ // 256 values representing ASCII character codes.
+ for(int x = 0; x < 4; x++)
+ {
+ for(int i = 0; i <= 0xFF; i++)
+ {
+ crc32_table[x][i]=Reflect(i, 8) << 24;
+ for (int j = 0; j < 8; j++)
+ crc32_table[x][i] = (crc32_table[x][i] << 1) ^ (crc32_table[x][i] & (1 << 31) ? (ulPolynomial + (x * 8)) : 0);
+ crc32_table[x][i] = Reflect(crc32_table[x][i], 32);
+ }
+ }
+}
+
+u32 GenerateCRC(u8 *StartAddr, u32 len)
+{
+ u32 ulCRC = -1;
+
+ // Perform the algorithm on each character
+ // in the string, using the lookup table values.
+ for(; len > 7; len-=8)
+ {
+ ulCRC ^= *(u32 *)StartAddr;
+ ulCRC = crc32_table[3][((ulCRC) & 0xFF)] ^
+ crc32_table[2][((ulCRC >> 8) & 0xFF)] ^
+ crc32_table[1][((ulCRC >> 16) & 0xFF)] ^
+ crc32_table[0][((ulCRC >> 24))];
+ ulCRC ^= *(u32 *)(StartAddr + 4);
+ ulCRC = crc32_table[3][((ulCRC) & 0xFF)] ^
+ crc32_table[2][((ulCRC >> 8) & 0xFF)] ^
+ crc32_table[1][((ulCRC >> 16) & 0xFF)] ^
+ crc32_table[0][((ulCRC >> 24))];
+ StartAddr+=8;
+ }
+
+ if(len > 3)
+ {
+ ulCRC ^= *(u32 *)StartAddr;
+ ulCRC = crc32_table[3][((ulCRC) & 0xFF)] ^
+ crc32_table[2][((ulCRC >> 8) & 0xFF)] ^
+ crc32_table[1][((ulCRC >> 16) & 0xFF)] ^
+ crc32_table[0][((ulCRC >> 24))];
+ StartAddr+=4;
+ len -= 4;
+ }
+
+ switch(len)
+ {
+ case 3:
+ ulCRC = crc32_table[0][(ulCRC & 0xFF) ^ *StartAddr] ^ (ulCRC >> 8);
+ StartAddr++;
+ case 2:
+ ulCRC = crc32_table[0][(ulCRC & 0xFF) ^ *StartAddr] ^ (ulCRC >> 8);
+ StartAddr++;
+ case 1:
+ ulCRC = crc32_table[0][(ulCRC & 0xFF) ^ *StartAddr] ^ (ulCRC >> 8);
+ StartAddr++;
+ }
+
+ return ulCRC;
+}
diff --git a/src/common/src/crc.h b/src/common/src/crc.h
new file mode 100644
index 000000000..2bb3210d8
--- /dev/null
+++ b/src/common/src/crc.h
@@ -0,0 +1,81 @@
+#ifndef COMMON_CRC_H_
+#define COMMON_CRC_H_
+
+#include "types.h"
+#include "platform.h"
+
+#define CRC_ROTL(crc) crc32_table[3][((crc) & 0xFF)] ^ crc32_table[2][((crc >> 8) & 0xFF)] ^ \
+ crc32_table[1][((crc >> 16) & 0xFF)] ^ crc32_table[0][((crc >> 24))]
+
+// Some definitions for using the X86 CRC32 instruction on different platforms. Keep in mind, you
+// should check for X86/X64 architecture support before using these, as well as for SSE 4.2 (see the
+// x86_utils module).
+
+#if defined(EMU_ARCHITECTURE_X86) || defined(EMU_ARCHITECTURE_X64)
+
+#if EMU_PLATFORM == PLATFORM_WINDOWS
+
+#include <nmmintrin.h>
+
+#ifdef EMU_ARCHITECTURE_X64
+static inline u64 InlineCrc32_U64(u64 crc, u64 value) {
+ return _mm_crc32_u64(crc, value);
+}
+#endif
+static inline u32 InlineCrc32_U32(u32 crc, u64 value) {
+ return _mm_crc32_u32(crc, static_cast<u32>(value));
+}
+
+static inline u32 InlineCrc32_U8(u32 crc, u8 value) {
+ return _mm_crc32_u8(crc, value);
+}
+
+#elif GCC_VERSION_AVAILABLE(4, 5) && defined(__SSE4_2__)
+
+extern inline unsigned int __attribute__((
+ __gnu_inline__, __always_inline__, __artificial__))
+InlineCrc32_U8(unsigned int __C, unsigned char __V) {
+ return __builtin_ia32_crc32qi(__C, __V);
+}
+#ifdef EMU_ARCHITECTURE_X64
+extern inline unsigned long long __attribute__((
+ __gnu_inline__, __always_inline__, __artificial__))
+InlineCrc32_U64(unsigned long long __C, unsigned long long __V) {
+ return __builtin_ia32_crc32di(__C, __V);
+}
+#else
+extern inline unsigned int __attribute__((
+ __gnu_inline__, __always_inline__, __artificial__))
+InlineCrc32_U32(unsigned int __C, unsigned int __V) {
+ return __builtin_ia32_crc32si (__C, __V);
+}
+#endif // EMU_ARCHITECTURE_X64
+
+#else
+
+// GCC 4.4.x and earlier: use inline asm, or msse4.2 flag not set
+
+static inline u64 InlineCrc32_U64(u64 crc, u64 value) {
+ asm("crc32q %[value], %[crc]\n" : [crc] "+r" (crc) : [value] "rm" (value));
+ return crc;
+}
+
+static inline u32 InlineCrc32_U32(u32 crc, u64 value) {
+ asm("crc32l %[value], %[crc]\n" : [crc] "+r" (crc) : [value] "rm" (value));
+ return crc;
+}
+
+static inline u32 InlineCrc32_U8(u32 crc, u8 value) {
+ asm("crc32b %[value], %[crc]\n" : [crc] "+r" (crc) : [value] "rm" (value));
+ return crc;
+}
+#endif
+
+#endif // EMU_ARCHITECTURE_X86 or EMU_ARCHITECTURE_X64
+
+extern u32 crc32_table[4][256];
+
+void Init_CRC32_Table();
+u32 GenerateCRC(u8 *StartAddr, u32 Len);
+
+#endif // COMMON_CRC_H_
diff --git a/src/common/src/file_utils.cpp b/src/common/src/file_utils.cpp
new file mode 100644
index 000000000..6e792fcde
--- /dev/null
+++ b/src/common/src/file_utils.cpp
@@ -0,0 +1,451 @@
+/**
+* Copyright (C) 2005-2013 Gekko Emulator
+*
+* @file file_utils.cpp
+* @author ShizZy <shizzy247@gmail.com>
+* @date 2013-01-27
+* @brief Crossplatform file utility functions
+* @remark Borrowed from Dolphin Emulator
+*
+* @section LICENSE
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License as
+* published by the Free Software Foundation; either version 2 of
+* the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but
+* WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* General Public License for more details at
+* http://www.gnu.org/copyleft/gpl.html
+*
+* Official project repository can be found at:
+* http://code.google.com/p/gekko-gc-emu/
+*/
+
+#include "types.h"
+#include "file_utils.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <shlobj.h> // for SHGetFolderPath
+#include <shellapi.h>
+#include <commdlg.h> // for GetSaveFileName
+#include <io.h>
+#include <direct.h> // getcwd
+#else
+#include <sys/param.h>
+#include <sys/types.h>
+#include <dirent.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <unistd.h>
+#endif
+
+#if defined(__APPLE__)
+#include <CoreFoundation/CFString.h>
+#include <CoreFoundation/CFURL.h>
+#include <CoreFoundation/CFBundle.h>
+#endif
+
+#include <fstream>
+#include <sys/stat.h>
+
+#ifndef S_ISDIR
+#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
+#endif
+
+#ifdef BSD4_4
+#define stat64 stat
+#define fstat64 fstat
+#endif
+
+#ifdef _MSC_VER
+#define __strdup _strdup
+#define __getcwd _getcwd
+#define __chdir _chdir
+
+#define fseeko _fseeki64
+#define ftello _ftelli64
+#define atoll _atoi64
+#define stat64 _stat64
+#define fstat64 _fstat64
+#define fileno _fileno
+
+#else
+#define __strdup strdup
+#define __getcwd getcwd
+#define __chdir chdir
+#endif
+
+namespace common {
+
+// Remove any ending forward slashes from directory paths
+// Modifies argument.
+static void StripTailDirSlashes(std::string &fname) {
+ if (fname.length() > 1) {
+ size_t i = fname.length() - 1;
+ while (fname[i] == '/') {
+ fname[i--] = '\0';
+ }
+ }
+}
+
+// Returns true if file filename exists
+bool FileExists(const std::string &filename) {
+ struct stat64 file_info;
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
+ return (stat64(copy.c_str(), &file_info) == 0);
+}
+
+// Returns true if filename is a directory
+bool IsDirectory(const std::string &filename) {
+ struct stat64 file_info;
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
+ if (stat64(copy.c_str(), &file_info) < 0) {
+ LOG_WARNING(TCOMMON, "IsDirectory: stat failed on %s", filename.c_str());
+ return false;
+ }
+ return S_ISDIR(file_info.st_mode);
+}
+
+// Deletes a given filename, return true on success
+// Doesn't supports deleting a directory
+bool DeleteFile(const std::string &filename) {
+ LOG_INFO(TCOMMON, "Delete: file %s", filename.c_str());
+ // Return true because we care about the file no
+ // being there, not the actual delete.
+ if (!FileExists(filename)) {
+ LOG_WARNING(TCOMMON, "Delete: %s does not exists", filename.c_str());
+ return true;
+ }
+ // We can't delete a directory
+ if (IsDirectory(filename)) {
+ LOG_WARNING(TCOMMON, "Delete failed: %s is a directory", filename.c_str());
+ return false;
+ }
+#ifdef _WIN32
+ if (!DeleteFile(filename.c_str())) {
+ LOG_WARNING(TCOMMON, "Delete: DeleteFile failed on %s", filename.c_str());
+ return false;
+ }
+#else
+ if (unlink(filename.c_str()) == -1) {
+ LOG_WARNING(TCOMMON, "Delete: unlink failed on %s", filename.c_str());
+ return false;
+ }
+#endif
+ return true;
+}
+
+// Returns true if successful, or path already exists.
+bool CreateDir(const std::string &path) {
+ LOG_INFO(TCOMMON, "CreateDir: directory %s", path.c_str());
+#ifdef _WIN32
+ if (::CreateDirectory(path.c_str(), NULL)) {
+ return true;
+ }
+ DWORD error = GetLastError();
+ if (error == ERROR_ALREADY_EXISTS)
+ {
+ LOG_WARNING(TCOMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
+ return true;
+ }
+ LOG_ERROR(TCOMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
+ return false;
+#else
+ if (mkdir(path.c_str(), 0755) == 0) {
+ return true;
+ }
+ int err = errno;
+ if (err == EEXIST) {
+ LOG_WARNING(TCOMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
+ return true;
+ }
+ LOG_ERROR(TCOMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
+ return false;
+#endif
+}
+
+// Creates the full path of fullPath returns true on success
+bool CreateFullPath(const std::string &fullPath) {
+ int panicCounter = 100;
+ LOG_INFO(TCOMMON, "CreateFullPath: path %s", fullPath.c_str());
+
+ if (FileExists(fullPath)) {
+ LOG_INFO(TCOMMON, "CreateFullPath: path exists %s", fullPath.c_str());
+ return true;
+ }
+
+ size_t position = 0;
+ while (1) {
+ // Find next sub path
+ position = fullPath.find('/', position);
+
+ // we're done, yay!
+ if (position == fullPath.npos) {
+ return true;
+ }
+ std::string subPath = fullPath.substr(0, position);
+ if (!IsDirectory(subPath)) CreateDir(subPath);
+
+ // A safety check
+ panicCounter--;
+ if (panicCounter <= 0) {
+ LOG_ERROR(TCOMMON, "CreateFullPath: directory structure too deep");
+ return false;
+ }
+ position++;
+ }
+}
+
+// Deletes a directory filename, returns true on success
+bool DeleteDir(const std::string &filename) {
+ LOG_INFO(TCOMMON, "DeleteDir: directory %s", filename.c_str());
+ // check if a directory
+ if (!IsDirectory(filename)) {
+ LOG_ERROR(TCOMMON, "DeleteDir: Not a directory %s", filename.c_str());
+ return false;
+ }
+#ifdef _WIN32
+ if (::RemoveDirectory(filename.c_str()))
+ return true;
+#else
+ if (rmdir(filename.c_str()) == 0)
+ return true;
+#endif
+ LOG_ERROR(TCOMMON, "DeleteDir: %s", filename.c_str());
+ return false;
+}
+
+// renames file srcFilename to destFilename, returns true on success
+bool RenameFile(const std::string &srcFilename, const std::string &destFilename) {
+ LOG_INFO(TCOMMON, "Rename: %s --> %s",
+ srcFilename.c_str(), destFilename.c_str());
+ if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
+ return true;
+ LOG_ERROR(TCOMMON, "Rename: failed %s --> %s", srcFilename.c_str(), destFilename.c_str());
+ return false;
+}
+
+// copies file srcFilename to destFilename, returns true on success
+bool CopyFile(const std::string &srcFilename, const std::string &destFilename) {
+ LOG_INFO(TCOMMON, "Copy: %s --> %s",
+ srcFilename.c_str(), destFilename.c_str());
+#ifdef _WIN32
+ if (::CopyFile(srcFilename.c_str(), destFilename.c_str(), FALSE))
+ return true;
+
+ LOG_ERROR(TCOMMON, "Copy: failed %s --> %s", srcFilename.c_str(), destFilename.c_str());
+ return false;
+#else
+ char buffer[1024];
+
+ // Open input file
+ FILE *input = fopen(srcFilename.c_str(), "rb");
+ if (!input) {
+ LOG_ERROR(TCOMMON, "Copy: input failed %s --> %s", srcFilename.c_str(),
+ destFilename.c_str());
+ return false;
+ }
+ // open output file
+ FILE *output = fopen(destFilename.c_str(), "wb");
+ if (!output) {
+ fclose(input);
+ LOG_ERROR(TCOMMON, "Copy: output failed %s --> %s", srcFilename.c_str(),
+ destFilename.c_str());
+ return false;
+ }
+ // copy loop
+ while (!feof(input)) {
+ // read input
+ int rnum = fread(buffer, sizeof(char), 1024, input);
+ if (rnum != 1024) {
+ if (ferror(input) != 0) {
+ LOG_ERROR(TCOMMON, "Copy: failed reading from source, %s --> %s",
+ srcFilename.c_str(), destFilename.c_str());
+ goto bail;
+ }
+ }
+ // write output
+ int wnum = fwrite(buffer, sizeof(char), rnum, output);
+ if (wnum != rnum) {
+ LOG_ERROR(TCOMMON, "Copy: failed writing to output, %s --> %s",
+ srcFilename.c_str(), destFilename.c_str());
+ goto bail;
+ }
+ }
+ // close flushs
+ fclose(input);
+ fclose(output);
+ return true;
+bail:
+ if (input)
+ fclose(input);
+ if (output)
+ fclose(output);
+ return false;
+#endif
+}
+
+// Returns the size of filename (64bit)
+u64 GetFileSize(const std::string &filename) {
+ if (!FileExists(filename)) {
+ LOG_WARNING(TCOMMON, "GetSize: failed %s: No such file", filename.c_str());
+ return 0;
+ }
+ if (IsDirectory(filename)) {
+ LOG_WARNING(TCOMMON, "GetSize: failed %s: is a directory", filename.c_str());
+ return 0;
+ }
+ struct stat64 buf;
+ if (stat64(filename.c_str(), &buf) == 0) {
+ LOG_DEBUG(TCOMMON, "GetSize: %s: %lld", filename.c_str(), (long long)buf.st_size);
+ return buf.st_size;
+ }
+ LOG_ERROR(TCOMMON, "GetSize: Stat failed %s", filename.c_str());
+ return 0;
+}
+
+// Overloaded GetSize, accepts file descriptor
+u64 GetFileSize(const int fd) {
+ struct stat64 buf;
+ if (fstat64(fd, &buf) != 0) {
+ LOG_ERROR(TCOMMON, "GetSize: stat failed %i", fd);
+ return 0;
+ }
+ return buf.st_size;
+}
+
+// Overloaded GetSize, accepts FILE*
+u64 GetFileSize(FILE *f) {
+ // can't use off_t here because it can be 32-bit
+ u64 pos = ftello(f);
+ if (fseeko(f, 0, SEEK_END) != 0) {
+ LOG_ERROR(TCOMMON, "GetSize: seek failed %p", f);
+ return 0;
+ }
+ u64 size = ftello(f);
+ if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
+ LOG_ERROR(TCOMMON, "GetSize: seek failed %p", f);
+ return 0;
+ }
+ return size;
+}
+
+// creates an empty file filename, returns true on success
+bool CreateEmptyFile(const std::string &filename) {
+ LOG_INFO(TCOMMON, "CreateEmptyFile: %s", filename.c_str());
+
+ FILE *pFile = fopen(filename.c_str(), "wb");
+ if (!pFile) {
+ LOG_ERROR(TCOMMON, "CreateEmptyFile: failed %s", filename.c_str());
+ return false;
+ }
+ fclose(pFile);
+ return true;
+}
+
+// Deletes the given directory and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::string &directory) {
+ LOG_INFO(TCOMMON, "DeleteDirRecursively: %s", directory.c_str());
+#ifdef _WIN32
+ // Find the first file in the directory.
+ WIN32_FIND_DATA ffd;
+ HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
+
+ if (hFind == INVALID_HANDLE_VALUE) {
+ FindClose(hFind);
+ return false;
+ }
+
+ // windows loop
+ do {
+ const std::string virtualName = ffd.cFileName;
+#else
+ struct dirent dirent, *result = NULL;
+ DIR *dirp = opendir(directory.c_str());
+ if (!dirp) {
+ return false;
+ }
+ // non windows loop
+ while (!readdir_r(dirp, &dirent, &result) && result) {
+ const std::string virtualName = result->d_name;
+#endif
+ // check for "." and ".."
+ if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
+ ((virtualName[0] == '.') && (virtualName[1] == '.') &&
+ (virtualName[2] == '\0'))) {
+ continue;
+ }
+ std::string newPath = directory + '/' + virtualName;
+ if (IsDirectory(newPath)) {
+ if (!DeleteDirRecursively(newPath))
+ return false;
+ } else {
+ if (!DeleteFile(newPath))
+ return false;
+ }
+
+#ifdef _WIN32
+ } while (FindNextFile(hFind, &ffd) != 0);
+ FindClose(hFind);
+#else
+ }
+ closedir(dirp);
+#endif
+ DeleteDir(directory);
+
+ return true;
+}
+
+// Returns the current directory
+std::string GetCurrentDir() {
+ char *dir;
+ // Get the current working directory (getcwd uses malloc)
+ if (!(dir = __getcwd(NULL, 0))) {
+
+ LOG_ERROR(TCOMMON, "GetCurrentDirectory failed:");
+ return NULL;
+ }
+ std::string strDir = dir;
+ free(dir);
+ return strDir;
+}
+
+// Sets the current directory to the given directory
+bool SetCurrentDir(const std::string &directory) {
+ return __chdir(directory.c_str()) == 0;
+}
+
+bool WriteStringToFile(bool text_file, const std::string &str, const char *filename) {
+ FILE *f = fopen(filename, text_file ? "w" : "wb");
+ if (!f) {
+ return false;
+ }
+ size_t len = str.size();
+ if (len != fwrite(str.data(), 1, str.size(), f)) {
+ fclose(f);
+ return false;
+ }
+ fclose(f);
+ return true;
+}
+
+bool ReadFileToString(bool text_file, const char *filename, std::string &str) {
+ FILE *f = fopen(filename, text_file ? "r" : "rb");
+ if (!f) {
+ return false;
+ }
+ size_t len = (size_t)GetFileSize(f);
+ char *buf = new char[len + 1];
+ buf[fread(buf, 1, len, f)] = 0;
+ str = std::string(buf, len);
+ fclose(f);
+ delete [] buf;
+ return true;
+}
+
+} // namespace
diff --git a/src/common/src/file_utils.h b/src/common/src/file_utils.h
new file mode 100644
index 000000000..6b93710b9
--- /dev/null
+++ b/src/common/src/file_utils.h
@@ -0,0 +1,90 @@
+/**
+* Copyright (C) 2005-2013 Gekko Emulator
+*
+* @file file_utils.h
+* @author ShizZy <shizzy247@gmail.com>
+* @date 2013-01-27
+* @brief Crossplatform file utility functions
+* @remark Borrowed from Dolphin Emulator
+*
+* @section LICENSE
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License as
+* published by the Free Software Foundation; either version 2 of
+* the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but
+* WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* General Public License for more details at
+* http://www.gnu.org/copyleft/gpl.html
+*
+* Official project repository can be found at:
+* http://code.google.com/p/gekko-gc-emu/
+*/
+
+#ifndef COMMON_FILE_UTILS_H_
+#define COMMON_FILE_UTILS_H_
+
+#include <fstream>
+#include <cstdio>
+#include <string>
+#include <vector>
+#include <string.h>
+
+#include "common.h"
+
+namespace common {
+
+// Returns true if file filename exists
+bool FileExists(const std::string &filename);
+
+// Returns true if filename is a directory
+bool IsDirectory(const std::string &filename);
+
+// Returns the size of filename (64bit)
+u64 GetFileSize(const std::string &filename);
+
+// Overloaded GetSize, accepts file descriptor
+u64 GetFileSize(const int fd);
+
+// Overloaded GetSize, accepts FILE*
+u64 GetFileSize(FILE *f);
+
+// Returns true if successful, or path already exists.
+bool CreateDir(const std::string &filename);
+
+// Creates the full path of fullPath returns true on success
+bool CreateFullPath(const std::string &fullPath);
+
+// Deletes a given filename, return true on success
+// Doesn't supports deleting a directory
+bool DeleteFile(const std::string &filename);
+
+// Deletes a directory filename, returns true on success
+bool DeleteDir(const std::string &filename);
+
+// renames file srcFilename to destFilename, returns true on success
+bool RenameFile(const std::string &srcFilename, const std::string &destFilename);
+
+// copies file srcFilename to destFilename, returns true on success
+bool CopyFile(const std::string &srcFilename, const std::string &destFilename);
+
+// creates an empty file filename, returns true on success
+bool CreateEmptyFile(const std::string &filename);
+
+// deletes the given directory and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::string &directory);
+
+// Returns the current directory
+std::string GetCurrentDir();
+
+// Set the current directory to given directory
+bool SetCurrentDir(const std::string &directory);
+
+bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
+bool ReadFileToString(bool text_file, const char *filename, std::string &str);
+
+} // namespace
+
+#endif // COMMON_FILE_UTILS_H_
diff --git a/src/common/src/hash.cpp b/src/common/src/hash.cpp
new file mode 100644
index 000000000..738d3d353
--- /dev/null
+++ b/src/common/src/hash.cpp
@@ -0,0 +1,241 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file hash.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-12-05
+ * @brief General purpose hash function
+ * @remark Some functions borrowed from Dolphin Emulator
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "crc.h"
+#include "hash.h"
+#include "common.h"
+
+namespace common {
+
+/// Block mix - combine the key bits with the hash bits and scramble everything
+inline void bmix64(u64& h1, u64& h2, u64& k1, u64& k2, u64& c1, u64& c2) {
+ k1 *= c1;
+ k1 = _rotl64(k1,23);
+ k1 *= c2;
+ h1 ^= k1;
+ h1 += h2;
+
+ h2 = _rotl64(h2,41);
+
+ k2 *= c2;
+ k2 = _rotl64(k2,23);
+ k2 *= c1;
+ h2 ^= k2;
+ h2 += h1;
+
+ h1 = h1*3 + 0x52dce729;
+ h2 = h2*3 + 0x38495ab5;
+
+ c1 = c1*5 + 0x7b7d159c;
+ c2 = c2*5 + 0x6bce6396;
+}
+
+/// Finalization mix - avalanches all bits to within 0.05% bias
+inline u64 fmix64(u64 k) {
+ k ^= k >> 33;
+ k *= 0xff51afd7ed558ccd;
+ k ^= k >> 33;
+ k *= 0xc4ceb9fe1a85ec53;
+ k ^= k >> 33;
+ return k;
+}
+
+#define ROTL32(x,y) rotl32(x,y)
+
+inline uint32_t fmix ( uint32_t h )
+{
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
+
+ return h;
+}
+
+u32 __compute_murmur_hash3_32(const u8 *src, int len, u32 samples) {
+ u32 h = len;
+ u32 step = (len >> 2);
+ const u32 *data = (const u32*)src;
+ const u32 *end = data + step;
+ if (samples == 0) {
+ samples = std::max(step, 1u);
+ }
+ step = step / samples;
+ if(step < 1) {
+ step = 1;
+ }
+ u32 h1 = 0x2f6af274;
+ const u32 c1 = 0xcc9e2d51;
+ const u32 c2 = 0x1b873593;
+
+ while (data < end) {
+ u32 k1 = data[0];
+
+ k1 *= c1;
+ k1 = (k1 << 15) | (k1 >> (32 - 15));
+ k1 *= c2;
+
+ h1 ^= k1;
+ h1 = (h1 << 15) | (h1 >> (32 - 13));
+ h1 = h1*5+0xe6546b64;
+
+ data += step;
+ }
+ const u8 * tail = (const u8*)(data);
+
+ u32 k1 = 0;
+
+ switch(len & 3) {
+ case 3:
+ k1 ^= tail[2] << 16;
+ case 2:
+ k1 ^= tail[1] << 8;
+ case 1:
+ k1 ^= tail[0];
+ k1 *= c1;
+ k1 = (k1 << 15) | (k1 >> (32 - 15));
+ k1 *= c2;
+ h1 ^= k1;
+ };
+ h1 ^= len;
+ h1 = fmix(h1);
+
+ return h1;
+}
+
+
+/// MurmurHash is a non-cryptographic hash function suitable for general hash-based lookup
+u64 __compute_murmur_hash3_64(const u8 *src, int len, u32 samples) {
+ const u8 * data = (const u8*)src;
+ const int nblocks = len / 16;
+ u32 step = (len / 8);
+ if(samples == 0) {
+ samples = std::max(step, 1u);
+ }
+ step = step / samples;
+ if(step < 1) {
+ step = 1;
+ }
+
+ u64 h1 = 0x9368e53c2f6af274;
+ u64 h2 = 0x586dcd208f7cd3fd;
+
+ u64 c1 = 0x87c37b91114253d5;
+ u64 c2 = 0x4cf5ad432745937f;
+
+ const u64* blocks = (const u64*)(data);
+
+ for (int i = 0; i < nblocks; i+=step) {
+ u64 k1 = blocks[(i * 2) + 0];
+ u64 k2 = blocks[(i * 2) + 1];
+
+ bmix64(h1,h2,k1,k2,c1,c2);
+ }
+ const u8* tail = (const u8*)(data + nblocks * 16);
+
+ u64 k1 = 0;
+ u64 k2 = 0;
+
+ switch (len & 15) {
+ case 15: k2 ^= u64(tail[14]) << 48;
+ case 14: k2 ^= u64(tail[13]) << 40;
+ case 13: k2 ^= u64(tail[12]) << 32;
+ case 12: k2 ^= u64(tail[11]) << 24;
+ case 11: k2 ^= u64(tail[10]) << 16;
+ case 10: k2 ^= u64(tail[ 9]) << 8;
+ case 9: k2 ^= u64(tail[ 8]) << 0;
+
+ case 8: k1 ^= u64(tail[ 7]) << 56;
+ case 7: k1 ^= u64(tail[ 6]) << 48;
+ case 6: k1 ^= u64(tail[ 5]) << 40;
+ case 5: k1 ^= u64(tail[ 4]) << 32;
+ case 4: k1 ^= u64(tail[ 3]) << 24;
+ case 3: k1 ^= u64(tail[ 2]) << 16;
+ case 2: k1 ^= u64(tail[ 1]) << 8;
+ case 1: k1 ^= u64(tail[ 0]) << 0;
+ bmix64(h1, h2, k1, k2, c1, c2);
+ };
+ h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix64(h1);
+ h2 = fmix64(h2);
+
+ h1 += h2;
+
+ return h1;
+}
+
+/// CRC32 hash using the SSE4.2 instruction
+u64 __compute_crc32_sse4(const u8 *src, int len, u32 samples) {
+ u32 h = len;
+ u32 step = (len >> 2);
+ const u32 *data = (const u32*)src;
+ const u32 *end = data + step;
+ if (samples == 0) {
+ samples = std::max(step, 1u);
+ }
+ step = step / samples;
+ if(step < 1) {
+ step = 1;
+ }
+ while (data < end) {
+ h = InlineCrc32_U32(h, data[0]);
+ data += step;
+ }
+ const u8 *data2 = (const u8*)end;
+ return (u64)InlineCrc32_U32(h, u32(data2[0]));
+}
+
+/**
+ * Compute an efficient 64-bit hash (optimized for Intel hardware)
+ * @param src Source data buffer to compute hash for
+ * @param len Length of data buffer to compute hash for
+ * @param samples Number of samples to compute hash for
+ * @remark Borrowed from Dolphin Emulator
+ */
+Hash64 GetHash64(const u8 *src, int len, u32 samples) {
+#if defined(EMU_ARCHITECTURE_X86) || defined(EMU_ARCHITECTURE_X64)
+ // TODO(ShizZy): Move somewhere common so we dont need to instantiate this more than once
+ static X86Utils x86_utils;
+ if (x86_utils.IsExtensionSupported(X86Utils::kExtensionX86_SSE4_2)) {
+ return __compute_crc32_sse4(src, len, samples);
+ } else {
+
+#ifdef EMU_ARCHITECTURE_X64
+ return __compute_murmur_hash3_64(src, len, samples);
+#else
+ return __compute_murmur_hash3_32(src, len, samples);
+#endif
+ }
+#else
+ return __compute_murmur_hash3_32(src, len, samples);
+#endif
+}
+
+} // namespace
diff --git a/src/common/src/hash.h b/src/common/src/hash.h
new file mode 100644
index 000000000..37cbe823c
--- /dev/null
+++ b/src/common/src/hash.h
@@ -0,0 +1,46 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file hash.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-12-05
+ * @brief General purpose hash function
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_HASH_H_
+#define COMMON_HASH_H_
+
+#include "types.h"
+
+namespace common {
+
+typedef u64 Hash64;
+
+/**
+ * Compute an efficient 64-bit hash (optimized for Intel hardware)
+ * @param src Source data buffer to compute hash for
+ * @param len Length of data buffer to compute hash for
+ * @param samples Number of samples to compute hash for
+ * @remark Borrowed from Dolphin Emulator
+ */
+Hash64 GetHash64(const u8 *src, int len, u32 samples);
+
+} // namespace
+
+
+#endif // COMMON_HASH_H_ \ No newline at end of file
diff --git a/src/common/src/hash_container.h b/src/common/src/hash_container.h
new file mode 100644
index 000000000..ab832f3c7
--- /dev/null
+++ b/src/common/src/hash_container.h
@@ -0,0 +1,116 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file hash_container.h
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2012-11-29
+ * @brief Container object for storing a hash lookup
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_HASH_CONTAINER_H_
+#define COMMON_HASH_CONTAINER_H_
+
+#include <map>
+#include "common.h"
+
+/// Hash container generic interface - Don't use directly, use a derived class
+template <class HashType, class ValueType> class HashContainer {
+ /**
+ * Add (or update if already exists) a value at the specified hash in the container
+ * @param hash Hash to use
+ * @param value Value to update at given hash in the container
+ */
+ ValueType* Update(HashType hash, ValueType value);
+
+ /**
+ * Remove a hash entry in the hash container
+ * @param hash Hash value of entry to remove
+ */
+ void Remove(HashType hash);
+
+ /**
+ * Fetch the value at at the given hash from the hash container
+ * @param hash Hash value of entry to fetch
+ * @return Pointer to value stored at hash location on success (index was found), otherwise NULL
+ */
+ ValueType* FetchFromHash(HashType hash);
+
+ /**
+ * Fetch the value at at the given integer index from the hash container
+ * @param hash Hash value of entry to fetch
+ * @return Pointer to value stored at hash location on success (index was found), otherwise NULL
+ */
+ ValueType* FetchFromIndex(int index);
+
+ /**
+ * Get the size of the hash container
+ * @return Number of elements in the hash container
+ */
+ int Size();
+};
+
+/// Hash container implemented using STL map
+template <class HashType, class ValueType> class HashContainer_STLMap :
+ public HashContainer<HashType, ValueType> {
+
+public:
+ HashContainer_STLMap() {
+ }
+ ~HashContainer_STLMap() {
+ }
+
+ ValueType* Update(HashType hash, ValueType value) {
+ map_[hash] = value;
+ return &map_[hash];
+ }
+
+ void Remove(HashType hash) {
+ map_.erase(hash);
+ }
+
+ ValueType* FetchFromHash(HashType hash) {
+ typename std::map<HashType, ValueType>::iterator itr = map_.find(hash);
+ if (itr == map_.end()) {
+ return NULL;
+ }
+ return &itr->second;
+ }
+
+ ValueType* FetchFromIndex(int index) {
+ typename std::map<HashType, ValueType>::iterator itr = map_.begin();
+ int i = 0;
+ for (; i < index; ++i) {
+ ++itr;
+ }
+ if (i < index) {
+ return NULL;
+ }
+ return &itr->second;
+ }
+
+ int Size() {
+ return static_cast<int>(map_.size());
+ }
+
+private:
+ std::map<HashType, ValueType> map_;
+
+ DISALLOW_COPY_AND_ASSIGN(HashContainer_STLMap);
+};
+
+#endif // COMMON_HASH_CONTAINER_H_
diff --git a/src/common/src/log.cpp b/src/common/src/log.cpp
new file mode 100644
index 000000000..c365b2f70
--- /dev/null
+++ b/src/common/src/log.cpp
@@ -0,0 +1,152 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file log.cpp
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2012-02-11
+ * @brief Common logging routines used throughout the project
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include <stdarg.h>
+#include <stdlib.h>
+
+#include "common.h"
+#include "timer.h"
+
+namespace logger {
+
+LogContainer* g_logs[NUMBER_OF_LOGS]; ///< List of pointers to all logs
+
+/// LogContainer constructor
+LogContainer::LogContainer(const char* name, const char* desc, bool enable = false) {
+ strncpy(name_, name, 128);
+ strncpy(desc_, desc, 32);
+ level_ = LWARNING;
+}
+
+/// Asks the user a yes or no question
+SysUserResponse AskYesNo(const char* fmt, ...) {
+ char c;
+ va_list arg;
+
+ va_start(arg, fmt);
+ printf("\n** Question **\n");
+ vprintf(fmt, arg);
+ va_end(arg);
+
+ printf(" Response? (y/n) ");
+ while (1) {
+ c = getchar();
+ if (c == 'y' || c == 'Y') {
+ return SYS_USER_YES;
+ }
+ if (c == 'n' || c == 'N') {
+ return SYS_USER_NO;
+ }
+ }
+ return SYS_USER_NO;
+}
+
+//// Log routine used by everything
+void LogGeneric(LogLevel level, LogType type, const char *file, int line, bool append, const char* fmt, ...)
+{
+ char msg[kMaxMsgLength];
+ static const char level_to_char[8] = "-NECWID";
+ static char last_char = '\n';
+ static LogType last_type;
+
+ va_list arg;
+ va_start(arg, fmt);
+
+ if (type >= NUMBER_OF_LOGS) {
+ LOG_ERROR(TCOMMON, "Unknown logger type %d", type);
+ return;
+ }
+
+ // Format the log message
+ if (append) {
+ sprintf(msg, "%s", fmt);
+ } else {
+ // char time_str[16];
+ // u32 time_elapsed = common::GetTimeElapsed();
+ // common::TicksToFormattedString(time_elapsed, time_str);
+ sprintf(msg, "%c[%s] %s", level_to_char[(int)level], g_logs[type]->name(), fmt);
+ }
+
+ // If the last message didn't have a line break, print one
+ if ('\n' != last_char && '\r' != last_char && !append && last_type != TOS_REPORT &&
+ last_type != TOS_HLE) {
+ printf("\n");
+ }
+ last_char = msg[strlen(msg)-1];
+ last_type = type;
+
+ // Print the log message to stdout
+ vprintf(msg, arg);
+ va_end(arg);
+}
+
+/// Forces a controlled system crash rather before it catches fire (debug)
+void Crash() {
+ LOG_CRASH(TCOMMON, "*** SYSTEM CRASHED ***\n");
+ LOG_CRASH(TCOMMON, "Fatal error, system could not recover.\n");
+#ifdef _MSC_VER
+#ifdef USE_INLINE_ASM_X86
+ __asm int 3
+#endif
+#elif defined(__GNUC__)
+ asm("int $3");
+#else
+ LOG_CRASH(TCOMMON, "Exiting...\n");
+ exit(0);
+#endif
+}
+
+/// Initialize the logging system
+void Init() {
+ g_logs[TNULL] = new LogContainer("NULL", "Null");
+ g_logs[TAI] = new LogContainer("AI", "AudioInterface");
+ g_logs[TBOOT] = new LogContainer("BOOT", "Boot");
+ g_logs[TCOMMON] = new LogContainer("COMMON", "Common");
+ g_logs[TCONFIG] = new LogContainer("CONFIG", "Configuration");
+ g_logs[TCORE] = new LogContainer("CORE", "SysCore");
+ g_logs[TCP] = new LogContainer("CP", "CommandProcessor");
+ g_logs[TDI] = new LogContainer("DI", "DVDInterface");
+ g_logs[TDSP] = new LogContainer("DSP", "DSP");
+ g_logs[TDVD] = new LogContainer("DVD", "GCM/ISO");
+ g_logs[TEXI] = new LogContainer("EXI", "ExternalInterface");
+ g_logs[TGP] = new LogContainer("GP", "GraphicsProcessor");
+ g_logs[THLE] = new LogContainer("HLE", "HLE");
+ g_logs[THW] = new LogContainer("HW", "Hardware");
+ g_logs[TJOYPAD] = new LogContainer("JOYPAD", "Joypad");
+ g_logs[TMASTER] = new LogContainer("*", "Master Log");
+ g_logs[TMEM] = new LogContainer("MEM", "Memory");
+ g_logs[TMI] = new LogContainer("MI", "MemoryInterface");
+ g_logs[TOS_HLE] = new LogContainer("OSHLE", "OSHLE");
+ g_logs[TOS_REPORT] = new LogContainer("OSREPORT", "OSREPORT");
+ g_logs[TPE] = new LogContainer("PE", "PixelEngine");
+ g_logs[TPI] = new LogContainer("PI", "ProcessorInterface");
+ g_logs[TPOWERPC] = new LogContainer("PPC", "PowerPC");
+ g_logs[TSI] = new LogContainer("SI", "SerialInterface");
+ g_logs[TVI] = new LogContainer("VI", "VideoInterface");
+ g_logs[TVIDEO] = new LogContainer("VIDEO", "VideoCore");
+
+ LOG_NOTICE(TCOMMON, "%d logger(s) initalized ok", NUMBER_OF_LOGS);
+}
+
+} // namespace
diff --git a/src/common/src/log.h b/src/common/src/log.h
new file mode 100644
index 000000000..9ce3a30a3
--- /dev/null
+++ b/src/common/src/log.h
@@ -0,0 +1,216 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file log.h
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2012-02-11
+ * @brief Common logging routines used throughout the project
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_LOG_H_
+#define COMMON_LOG_H_
+
+#include "SDL.h" // Used for threading/mutexes
+
+#include "common.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Logging Macros
+
+#if defined(_DEBUG) || defined(DEBUG) || defined(LOGGING)
+/// Debug mode, show all logs
+#define MAX_LOG_LEVEL logger::LDEBUG
+#else
+/// Non debug mode, only show critical logs
+#define MAX_LOG_LEVEL logger::LWARNING
+#endif
+
+/// Logs a message ** Don't use directly **
+#define _LOG_GENERIC(level, type, ...) \
+ if (level <= MAX_LOG_LEVEL) { \
+ LogGeneric(level, type, __FILE__, __LINE__, false, __VA_ARGS__); \
+ }
+
+/// Used for appending to the last logged message
+#define LOG_APPEND(level, type, ...) \
+ if (logger::level <= MAX_LOG_LEVEL) { \
+ logger::LogGeneric(logger::level, logger::type, __FILE__, __LINE__, true, __VA_ARGS__); \
+ }
+
+/// Use this for printing an IMPORTANT notice to the logger
+#define LOG_NOTICE(type, ...) _LOG_GENERIC(logger::LNOTICE, logger::type, __VA_ARGS__)
+
+/// Use this for printing an error message to the logger
+#define LOG_ERROR(type, ...) _LOG_GENERIC(logger::LERROR, logger::type, __VA_ARGS__)
+
+/// Use this for printing a crash report to the logger
+#define LOG_CRASH(type, ...) _LOG_GENERIC(logger::LCRASH, logger::type, __VA_ARGS__)
+
+/// Use this for printing a warning to the logger
+#define LOG_WARNING(type, ...) _LOG_GENERIC(logger::LWARNING, logger::type, __VA_ARGS__)
+
+/// Use this for printing general information to the logger
+#define LOG_INFO(type, ...) _LOG_GENERIC(logger::LINFO, logger::type, __VA_ARGS__)
+
+#if defined(_DEBUG) || defined(DEBUG) || defined(LOGGING)
+
+/// Use this for printing a debug message to the logger
+#define LOG_DEBUG(type, ...) _LOG_GENERIC(logger::LDEBUG, logger::type, __VA_ARGS__)
+
+/// Used for debug-mode assertions
+#define _ASSERT_DBG(_type_, _cond_) \
+ if (!(_cond_)) { \
+ LOG_ERROR(_type_, "Error...\n\n Line: %d\n File: %s\n Time: %s\n", \
+ __LINE__, __FILE__, __TIME__); \
+ if (!logger::AskYesNo("*** Assertion (see log)***\n")) logger::Crash(); \
+ }
+
+/// Used for message-specified debug-mode assertions
+#define _ASSERT_DBG_MSG(_type_, _cond_, ...) \
+ if (!(_cond_)) { \
+ LOG_ERROR(_type_, __VA_ARGS__); \
+ if (!logger::AskYesNo(__VA_ARGS__)) logger::Crash(); \
+ }
+#else
+#define _ASSERT_DBG(_type_, _cond_, ...)
+#define _ASSERT_DBG_MSG(_type_, _cond_, ...)
+#define LOG_DEBUG(type, ...)
+#endif
+
+/// Used for general purpose assertions, CRITICAL operations only
+#define _ASSERT_MSG(_type_, _cond_, ...) \
+ if (!(_cond_)) { \
+ if (!logger::AskYesNo(__VA_ARGS__)) logger::Crash(); \
+ }
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Logger
+
+namespace logger {
+
+const int kMaxMsgLength = 1024; ///< Maximum message length
+
+/// Used for handling responses to system functions that require them
+typedef enum {
+ SYS_USER_NO = 0, ///< User response for 'No'
+ SYS_USER_YES, ///< User response for 'Yes'
+ SYS_USER_OK, ///< User response for 'Okay'
+ SYS_USER_ABORT, ///< User response for 'Abort'
+ SYS_USER_RETRY, ///< User response for 'Retry'
+ SYS_USER_CANCEL, ///< User response for 'Cancel'
+} SysUserResponse;
+
+/// Level of logging
+typedef enum {
+ LNULL = 0, ///< Logs with this level won't get logged
+ LNOTICE, ///< Notice: A general message to the user
+ LERROR, ///< Error: For failure messages
+ LCRASH, ///< Crash: Used for crash reports
+ LWARNING, ///< Warning: For potentially bad things, but not fatal
+ LINFO, ///< Info: Information message
+ LDEBUG ///< Debug: Debug-only information
+} LogLevel;
+
+/// Type of logging
+typedef enum {
+ TNULL = 0,
+ TAI,
+ TBOOT,
+ TCOMMON,
+ TCONFIG,
+ TCORE,
+ TCP,
+ TDI,
+ TDSP,
+ TDVD,
+ TEXI,
+ TGP,
+ THLE,
+ THW,
+ TJOYPAD,
+ TMASTER,
+ TMEM,
+ TMI,
+ TOS_HLE,
+ TOS_REPORT,
+ TPE,
+ TPI,
+ TPOWERPC,
+ TSI,
+ TVI,
+ TVIDEO,
+ NUMBER_OF_LOGS ///< Number of logs - must be last
+} LogType;
+
+/// Used for implementing a logger for a subsystem
+class LogContainer
+{
+public:
+ LogContainer(const char* name, const char* desc, bool enable);
+ ~LogContainer() {}
+
+ const char* name() const { return name_; }
+ const char* desc() const { return desc_; }
+
+ bool enabled() const { return enabled_; }
+ void set_enabled(bool enabled) { enabled_ = enabled; }
+
+ LogLevel level() const { return level_; }
+ void set_level(LogLevel level) { level_ = level; }
+
+private:
+ char name_[32]; ///< Name of the logger (e.g. "SI")
+ char desc_[128]; ///< Description of the logger (e.g. "Serial Interface")
+ bool enabled_; ///< Whether or not the logger is enabled
+
+ LogLevel level_; ///< Level of the logger (e.g. Notice, Error, Warning, etc.)
+
+ SDL_mutex* listener_lock_; ///< Mutex for multithreaded access
+
+ DISALLOW_COPY_AND_ASSIGN(LogContainer);
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Function Prototypes
+
+/*!
+ * \brief Log routine used by everything
+ * \param level Log level to use
+ * \param type Log type to use
+ * \param file Filename of file where error occured
+ * \param line Linenumber of file where error occured
+ * \param fmt Formatted message
+ */
+void LogGeneric(LogLevel level, LogType type, const char *file, int line, bool append, const char* fmt, ...);
+
+/// Forces a controlled system crash rather before it catches fire (debug)
+void Crash();
+
+/*!
+ * \brief Asks the user a yes or no question
+ * \param fmt Question formatted message
+ * \return SysUserResponse response
+ */
+SysUserResponse AskYesNo(const char* fmt, ...);
+
+/// Initialize the logging system
+void Init();
+
+} // namespace log
+
+#endif // COMMON_LOG_H
diff --git a/src/common/src/misc_utils.cpp b/src/common/src/misc_utils.cpp
new file mode 100644
index 000000000..d2a50fb3e
--- /dev/null
+++ b/src/common/src/misc_utils.cpp
@@ -0,0 +1,91 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file misc_utils.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-03-06
+ * @brief Miscellaneous functions/utilities that are used everywhere
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "misc_utils.h"
+
+namespace common {
+
+/// Make a string lowercase
+void LowerStr(char* str) {
+ for (int i = 0; str[i]; i++) {
+ str[i] = tolower(str[ i ]);
+ }
+}
+
+/// Make a string uppercase
+void UpperStr(char* str) {
+ for (int i=0; i < strlen(str); i++) {
+ if(str[i] >= 'a' && str[i] <= 'z') {
+ str[i] &= 0xDF;
+ }
+ }
+}
+
+/// Format a std::string using C-style sprintf formatting
+std::string FormatStr(const char* format, ...) {
+ va_list args;
+ char *buf = NULL;
+#if EMU_PLATFORM == PLATFORM_WINDOWS
+ int required = 0;
+
+ va_start(args, format);
+ required = _vscprintf(format, args);
+ buf = new char[required + 1];
+ vsnprintf(buf, required, format, args);
+ va_end(args);
+
+ buf[required] = '\0';
+ std::string temp = buf;
+ delete[] buf;
+#else
+ va_start(args, format);
+ vasprintf(&buf, format, args);
+ va_end(args);
+
+ std::string temp = buf;
+ free(buf);
+#endif
+ return temp;
+}
+
+/// Check if a file exists
+bool FileExists(char* filename) {
+ std::ifstream ifile(filename);
+ if (!ifile) {
+ return false;
+ }
+ ifile.close();
+ return true;
+}
+
+/// Gets the size of a file
+size_t FileSize(FILE* file) {
+ size_t pos = ftell(file);
+ fseek(file, 0L, SEEK_END);
+ size_t res = ftell(file);
+ fseek(file, pos, SEEK_SET);
+ return res;
+}
+
+} // namespace
diff --git a/src/common/src/misc_utils.h b/src/common/src/misc_utils.h
new file mode 100644
index 000000000..b003336cb
--- /dev/null
+++ b/src/common/src/misc_utils.h
@@ -0,0 +1,58 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file misc_utils.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-03-06
+ * @brief Miscellaneous functions/utilities that are used everywhere
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+
+namespace common {
+
+/**
+ * @brief Make a string lowercase
+ * @param str String to make lowercase
+ */
+void LowerStr(char* str);
+
+/**
+ * @brief Make a string uppercase
+ * @param str String to make uppercase
+ */
+void UpperStr(char* str);
+
+/// Format a std::string using C-style sprintf formatting
+std::string FormatStr(const char* format, ...);
+
+/**
+ * @brief Check if a file exists on the users computer
+ * @param filename Filename of file to check for
+ * @return true on exists, false otherwise
+ */
+bool FileExists(char* filename);
+
+/**
+ * @brief Gets the size of a file
+ * @param file Pointer to file to get size of
+ * @return true Size of file, in bytes
+ */
+size_t FileSize(FILE* file);
+
+} // namespace
diff --git a/src/common/src/platform.h b/src/common/src/platform.h
new file mode 100644
index 000000000..efbf3824a
--- /dev/null
+++ b/src/common/src/platform.h
@@ -0,0 +1,135 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file platform.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Platform detection macros for portable compilation
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_PLATFORM_H_
+#define COMMON_PLATFORM_H_
+
+#include "types.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Platform definitions
+
+/// Enumeration for defining the supported platforms
+#define PLATFORM_NULL 0
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MACOSX 2
+#define PLATFORM_LINUX 3
+#define PLATFORM_ANDROID 4
+#define PLATFORM_IOS 5
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Platform detection
+extern char *kGekkoOS;
+
+#ifndef EMU_PLATFORM
+
+#if defined( __WIN32__ ) || defined( _WIN32 )
+#define EMU_PLATFORM PLATFORM_WINDOWS
+
+#elif defined( __APPLE__ ) || defined( __APPLE_CC__ )
+#define EMU_PLATFORM PLATFORM_MAXOSX
+
+#elif defined(__linux__)
+#define EMU_PLATFORM PLATFORM_LINUX
+
+#else // Assume linux otherwise
+#define EMU_PLATFORM PLATFORM_LINUX
+
+#endif
+
+#endif
+
+#if defined(__x86_64__) || defined(_M_X64) || defined(__alpha__) || defined(__ia64__)
+#define EMU_ARCHITECTURE_X64
+#else
+#define EMU_ARCHITECTURE_X86
+#endif
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Compiler-Specific Definitions
+
+#if EMU_PLATFORM == PLATFORM_WINDOWS
+
+#define NOMINMAX
+#define EMU_FASTCALL __fastcall
+
+#else
+
+#define EMU_FASTCALL __attribute__((fastcall))
+#define __stdcall
+#define __cdecl
+
+#define LONG long
+#define BOOL bool
+#define DWORD u32
+
+#endif
+
+#if EMU_PLATFORM != PLATFORM_WINDOWS
+
+// TODO: Hacks..
+#include <limits.h>
+#define MAX_PATH PATH_MAX
+
+#include <strings.h>
+#define stricmp(str1, str2) strcasecmp(str1, str2)
+#define _stricmp(str1, str2) strcasecmp(str1, str2)
+#define _snprintf snprintf
+#define _getcwd getcwd
+#define _tzset tzset
+
+typedef void EXCEPTION_POINTERS;
+
+inline u32 _rotl(u32 x, int shift) {
+ shift &= 31;
+ if (0 == shift) {
+ return x;
+ }
+ return (x << shift) | (x >> (32 - shift));
+}
+
+inline u64 _rotl64(u64 x, u32 shift){
+ u32 n = shift % 64;
+ return (x << n) | (x >> (64 - n));
+}
+
+inline u32 _rotr(u32 x, int shift) {
+ shift &= 31;
+ if (0 == shift) {
+ return x;
+ }
+ return (x >> shift) | (x << (32 - shift));
+}
+
+inline u64 _rotr64(u64 x, u32 shift){
+ u32 n = shift % 64;
+ return (x >> n) | (x << (64 - n));
+}
+
+#endif
+
+#define GCC_VERSION_AVAILABLE(major, minor) (defined(__GNUC__) && (__GNUC__ > (major) || \
+ (__GNUC__ == (major) && __GNUC_MINOR__ >= (minor))))
+
+#endif // COMMON_PLATFORM_H_
diff --git a/src/common/src/std_condition_variable.h b/src/common/src/std_condition_variable.h
new file mode 100644
index 000000000..e7088725c
--- /dev/null
+++ b/src/common/src/std_condition_variable.h
@@ -0,0 +1,152 @@
+#ifndef CONDITION_VARIABLE_H_
+#define CONDITION_VARIABLE_H_
+
+#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <condition_variable>
+#include <condition_variable>
+#else
+
+// partial std::condition_variable implementation for win32/pthread
+
+#include "std_mutex.h"
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#if defined(_WIN32) && defined(_M_X64)
+#define USE_CONDITION_VARIABLES
+#elif defined(_WIN32)
+#define USE_EVENTS
+#endif
+
+namespace std
+{
+
+class condition_variable
+{
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+ typedef CONDITION_VARIABLE native_type;
+#elif defined(_WIN32)
+ typedef HANDLE native_type;
+#else
+ typedef pthread_cond_t native_type;
+#endif
+
+public:
+
+#ifdef USE_EVENTS
+ typedef native_type native_handle_type;
+#else
+ typedef native_type* native_handle_type;
+#endif
+
+ condition_variable()
+ {
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+ InitializeConditionVariable(&m_handle);
+#elif defined(_WIN32)
+ m_handle = CreateEvent(NULL, false, false, NULL);
+#else
+ pthread_cond_init(&m_handle, NULL);
+#endif
+ }
+
+ ~condition_variable()
+ {
+#if defined(_WIN32) && !defined(USE_CONDITION_VARIABLES)
+ CloseHandle(m_handle);
+#elif !defined(_WIN32)
+ pthread_cond_destroy(&m_handle);
+#endif
+ }
+
+ condition_variable(const condition_variable&) /*= delete*/;
+ condition_variable& operator=(const condition_variable&) /*= delete*/;
+
+ void notify_one()
+ {
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+ WakeConditionVariable(&m_handle);
+#elif defined(_WIN32)
+ SetEvent(m_handle);
+#else
+ pthread_cond_signal(&m_handle);
+#endif
+ }
+
+ void notify_all()
+ {
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+ WakeAllConditionVariable(&m_handle);
+#elif defined(_WIN32)
+ // TODO: broken
+ SetEvent(m_handle);
+#else
+ pthread_cond_broadcast(&m_handle);
+#endif
+ }
+
+ void wait(unique_lock<mutex>& lock)
+ {
+#ifdef _WIN32
+#ifdef USE_SRWLOCKS
+ SleepConditionVariableSRW(&m_handle, lock.mutex()->native_handle(), INFINITE, 0);
+#elif defined(USE_CONDITION_VARIABLES)
+ SleepConditionVariableCS(&m_handle, lock.mutex()->native_handle(), INFINITE);
+#else
+ // TODO: broken, the unlock and wait need to be atomic
+ lock.unlock();
+ WaitForSingleObject(m_handle, INFINITE);
+ lock.lock();
+#endif
+#else
+ pthread_cond_wait(&m_handle, lock.mutex()->native_handle());
+#endif
+ }
+
+ template <class Predicate>
+ void wait(unique_lock<mutex>& lock, Predicate pred)
+ {
+ while (!pred())
+ wait(lock);
+ }
+
+ //template <class Clock, class Duration>
+ //cv_status wait_until(unique_lock<mutex>& lock,
+ // const chrono::time_point<Clock, Duration>& abs_time);
+
+ //template <class Clock, class Duration, class Predicate>
+ // bool wait_until(unique_lock<mutex>& lock,
+ // const chrono::time_point<Clock, Duration>& abs_time,
+ // Predicate pred);
+
+ //template <class Rep, class Period>
+ //cv_status wait_for(unique_lock<mutex>& lock,
+ // const chrono::duration<Rep, Period>& rel_time);
+
+ //template <class Rep, class Period, class Predicate>
+ // bool wait_for(unique_lock<mutex>& lock,
+ // const chrono::duration<Rep, Period>& rel_time,
+ // Predicate pred);
+
+ native_handle_type native_handle()
+ {
+#ifdef USE_EVENTS
+ return m_handle;
+#else
+ return &m_handle;
+#endif
+ }
+
+private:
+ native_type m_handle;
+};
+
+}
+
+#endif
+#endif
diff --git a/src/common/src/std_mutex.h b/src/common/src/std_mutex.h
new file mode 100644
index 000000000..27c5833f8
--- /dev/null
+++ b/src/common/src/std_mutex.h
@@ -0,0 +1,354 @@
+#ifndef MUTEX_H_
+#define MUTEX_H_
+
+#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <mutex>
+#include <mutex>
+#else
+
+// partial <mutex> implementation for win32/pthread
+
+#include <algorithm>
+
+#if defined(_WIN32)
+// WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+#else
+// POSIX
+#include <pthread.h>
+
+#endif
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#if defined(_WIN32) && defined(_M_X64)
+#define USE_SRWLOCKS
+#endif
+
+namespace std
+{
+
+class recursive_mutex
+{
+#ifdef _WIN32
+ typedef CRITICAL_SECTION native_type;
+#else
+ typedef pthread_mutex_t native_type;
+#endif
+
+public:
+ typedef native_type* native_handle_type;
+
+ recursive_mutex(const recursive_mutex&) /*= delete*/;
+ recursive_mutex& operator=(const recursive_mutex&) /*= delete*/;
+
+ recursive_mutex()
+ {
+#ifdef _WIN32
+ InitializeCriticalSection(&m_handle);
+#else
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+ pthread_mutex_init(&m_handle, &attr);
+#endif
+ }
+
+ ~recursive_mutex()
+ {
+#ifdef _WIN32
+ DeleteCriticalSection(&m_handle);
+#else
+ pthread_mutex_destroy(&m_handle);
+#endif
+ }
+
+ void lock()
+ {
+#ifdef _WIN32
+ EnterCriticalSection(&m_handle);
+#else
+ pthread_mutex_lock(&m_handle);
+#endif
+ }
+
+ void unlock()
+ {
+#ifdef _WIN32
+ LeaveCriticalSection(&m_handle);
+#else
+ pthread_mutex_unlock(&m_handle);
+#endif
+ }
+
+ bool try_lock()
+ {
+#ifdef _WIN32
+ return (0 != TryEnterCriticalSection(&m_handle));
+#else
+ return !pthread_mutex_trylock(&m_handle);
+#endif
+ }
+
+ native_handle_type native_handle()
+ {
+ return &m_handle;
+ }
+
+private:
+ native_type m_handle;
+};
+
+#if !defined(_WIN32) || defined(USE_SRWLOCKS)
+
+class mutex
+{
+#ifdef _WIN32
+ typedef SRWLOCK native_type;
+#else
+ typedef pthread_mutex_t native_type;
+#endif
+
+public:
+ typedef native_type* native_handle_type;
+
+ mutex(const mutex&) /*= delete*/;
+ mutex& operator=(const mutex&) /*= delete*/;
+
+ mutex()
+ {
+#ifdef _WIN32
+ InitializeSRWLock(&m_handle);
+#else
+ pthread_mutex_init(&m_handle, NULL);
+#endif
+ }
+
+ ~mutex()
+ {
+#ifdef _WIN32
+#else
+ pthread_mutex_destroy(&m_handle);
+#endif
+ }
+
+ void lock()
+ {
+#ifdef _WIN32
+ AcquireSRWLockExclusive(&m_handle);
+#else
+ pthread_mutex_lock(&m_handle);
+#endif
+ }
+
+ void unlock()
+ {
+#ifdef _WIN32
+ ReleaseSRWLockExclusive(&m_handle);
+#else
+ pthread_mutex_unlock(&m_handle);
+#endif
+ }
+
+ bool try_lock()
+ {
+#ifdef _WIN32
+ // XXX TryAcquireSRWLockExclusive requires Windows 7!
+ // return (0 != TryAcquireSRWLockExclusive(&m_handle));
+ return false;
+#else
+ return !pthread_mutex_trylock(&m_handle);
+#endif
+ }
+
+ native_handle_type native_handle()
+ {
+ return &m_handle;
+ }
+
+private:
+ native_type m_handle;
+};
+
+#else
+typedef recursive_mutex mutex; // just use CriticalSections
+
+#endif
+
+enum defer_lock_t { defer_lock };
+enum try_to_lock_t { try_to_lock };
+enum adopt_lock_t { adopt_lock };
+
+template <class Mutex>
+class lock_guard
+{
+public:
+ typedef Mutex mutex_type;
+
+ explicit lock_guard(mutex_type& m)
+ : pm(m)
+ {
+ m.lock();
+ }
+
+ lock_guard(mutex_type& m, adopt_lock_t)
+ : pm(m)
+ {
+ }
+
+ ~lock_guard()
+ {
+ pm.unlock();
+ }
+
+ lock_guard(lock_guard const&) /*= delete*/;
+ lock_guard& operator=(lock_guard const&) /*= delete*/;
+
+private:
+ mutex_type& pm;
+};
+
+template <class Mutex>
+class unique_lock
+{
+public:
+ typedef Mutex mutex_type;
+
+ unique_lock()
+ : pm(NULL), owns(false)
+ {}
+
+ /*explicit*/ unique_lock(mutex_type& m)
+ : pm(&m), owns(true)
+ {
+ m.lock();
+ }
+
+ unique_lock(mutex_type& m, defer_lock_t)
+ : pm(&m), owns(false)
+ {}
+
+ unique_lock(mutex_type& m, try_to_lock_t)
+ : pm(&m), owns(m.try_lock())
+ {}
+
+ unique_lock(mutex_type& m, adopt_lock_t)
+ : pm(&m), owns(true)
+ {}
+
+ //template <class Clock, class Duration>
+ //unique_lock(mutex_type& m, const chrono::time_point<Clock, Duration>& abs_time);
+
+ //template <class Rep, class Period>
+ //unique_lock(mutex_type& m, const chrono::duration<Rep, Period>& rel_time);
+
+ ~unique_lock()
+ {
+ if (owns_lock())
+ mutex()->unlock();
+ }
+
+#ifdef USE_RVALUE_REFERENCES
+ unique_lock& operator=(const unique_lock&) /*= delete*/;
+
+ unique_lock& operator=(unique_lock&& other)
+ {
+#else
+ unique_lock& operator=(const unique_lock& u)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ unique_lock& other = const_cast<unique_lock&>(u);
+#endif
+ swap(other);
+ return *this;
+ }
+
+#ifdef USE_RVALUE_REFERENCES
+ unique_lock(const unique_lock&) /*= delete*/;
+
+ unique_lock(unique_lock&& other)
+ : pm(NULL), owns(false)
+ {
+#else
+ unique_lock(const unique_lock& u)
+ : pm(NULL), owns(false)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ unique_lock& other = const_cast<unique_lock&>(u);
+#endif
+ swap(other);
+ }
+
+ void lock()
+ {
+ mutex()->lock();
+ owns = true;
+ }
+
+ bool try_lock()
+ {
+ owns = mutex()->try_lock();
+ return owns;
+ }
+
+ //template <class Rep, class Period>
+ //bool try_lock_for(const chrono::duration<Rep, Period>& rel_time);
+ //template <class Clock, class Duration>
+ //bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time);
+
+ void unlock()
+ {
+ mutex()->unlock();
+ owns = false;
+ }
+
+ void swap(unique_lock& u)
+ {
+ std::swap(pm, u.pm);
+ std::swap(owns, u.owns);
+ }
+
+ mutex_type* release()
+ {
+ return mutex();
+ pm = NULL;
+ owns = false;
+ }
+
+ bool owns_lock() const
+ {
+ return owns;
+ }
+
+ //explicit operator bool () const
+ //{
+ // return owns_lock();
+ //}
+
+ mutex_type* mutex() const
+ {
+ return pm;
+ }
+
+private:
+ mutex_type* pm;
+ bool owns;
+};
+
+template <class Mutex>
+void swap(unique_lock<Mutex>& x, unique_lock<Mutex>& y)
+{
+ x.swap(y);
+}
+
+}
+
+#endif
+#endif
diff --git a/src/common/src/std_thread.h b/src/common/src/std_thread.h
new file mode 100644
index 000000000..0580221b2
--- /dev/null
+++ b/src/common/src/std_thread.h
@@ -0,0 +1,309 @@
+#ifndef STD_THREAD_H_
+#define STD_THREAD_H_
+
+#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <thread>
+#ifndef _GLIBCXX_USE_SCHED_YIELD
+#define _GLIBCXX_USE_SCHED_YIELD
+#endif
+#include <thread>
+#else
+
+// partial std::thread implementation for win32/pthread
+
+#include <algorithm>
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#ifdef __APPLE__
+#import <Foundation/NSAutoreleasePool.h>
+#endif
+
+#if defined(_WIN32)
+// WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+#if defined(_MSC_VER) && defined(_MT)
+// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
+// using _beginthreadex instead of CreateThread.
+#define USE_BEGINTHREADEX
+#include <process.h>
+#endif
+
+#ifdef USE_BEGINTHREADEX
+#define THREAD_ID unsigned
+#define THREAD_RETURN unsigned __stdcall
+#else
+#define THREAD_ID DWORD
+#define THREAD_RETURN DWORD WINAPI
+#endif
+#define THREAD_HANDLE HANDLE
+
+#else
+// PTHREAD
+
+#include <unistd.h>
+
+#ifndef _POSIX_THREADS
+#error unsupported platform (no pthreads?)
+#endif
+
+#include <pthread.h>
+
+#define THREAD_ID pthread_t
+#define THREAD_HANDLE pthread_t
+#define THREAD_RETURN void*
+
+#endif
+
+namespace std
+{
+
+class thread
+{
+public:
+ typedef THREAD_HANDLE native_handle_type;
+
+ class id
+ {
+ friend class thread;
+ public:
+ id() : m_thread(0) {}
+ id(THREAD_ID _id) : m_thread(_id) {}
+
+ bool operator==(const id& rhs) const
+ {
+ return m_thread == rhs.m_thread;
+ }
+
+ bool operator!=(const id& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
+ bool operator<(const id& rhs) const
+ {
+ return m_thread < rhs.m_thread;
+ }
+
+ private:
+ THREAD_ID m_thread;
+ };
+
+ // no variadic template support in msvc
+ //template <typename C, typename... A>
+ //thread(C&& func, A&&... args);
+
+ template <typename C>
+ thread(C func)
+ {
+ StartThread(new Func<C>(func));
+ }
+
+ template <typename C, typename A>
+ thread(C func, A arg)
+ {
+ StartThread(new FuncArg<C, A>(func, arg));
+ }
+
+ thread() /*= default;*/ {}
+
+#ifdef USE_RVALUE_REFERENCES
+ thread(const thread&) /*= delete*/;
+
+ thread(thread&& other)
+ {
+#else
+ thread(const thread& t)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ thread& other = const_cast<thread&>(t);
+#endif
+ swap(other);
+ }
+
+#ifdef USE_RVALUE_REFERENCES
+ thread& operator=(const thread&) /*= delete*/;
+
+ thread& operator=(thread&& other)
+ {
+#else
+ thread& operator=(const thread& t)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ thread& other = const_cast<thread&>(t);
+#endif
+ if (joinable())
+ detach();
+ swap(other);
+ return *this;
+ }
+
+ ~thread()
+ {
+ if (joinable())
+ detach();
+ }
+
+ bool joinable() const
+ {
+ return m_id != id();
+ }
+
+ id get_id() const
+ {
+ return m_id;
+ }
+
+ native_handle_type native_handle()
+ {
+#ifdef _WIN32
+ return m_handle;
+#else
+ return m_id.m_thread;
+#endif
+ }
+
+ void join()
+ {
+#ifdef _WIN32
+ WaitForSingleObject(m_handle, INFINITE);
+ detach();
+#else
+ pthread_join(m_id.m_thread, NULL);
+ m_id = id();
+#endif
+ }
+
+ void detach()
+ {
+#ifdef _WIN32
+ CloseHandle(m_handle);
+#else
+ pthread_detach(m_id.m_thread);
+#endif
+ m_id = id();
+ }
+
+ void swap(thread& other)
+ {
+ std::swap(m_id, other.m_id);
+#ifdef _WIN32
+ std::swap(m_handle, other.m_handle);
+#endif
+ }
+
+ static unsigned hardware_concurrency()
+ {
+#ifdef _WIN32
+ SYSTEM_INFO sysinfo;
+ GetSystemInfo(&sysinfo);
+ return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
+#else
+ return 0;
+#endif
+ }
+
+private:
+ id m_id;
+
+#ifdef _WIN32
+ native_handle_type m_handle;
+#endif
+
+ template <typename F>
+ void StartThread(F* param)
+ {
+#ifdef USE_BEGINTHREADEX
+ m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#elif defined(_WIN32)
+ m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#else
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ pthread_attr_setstacksize(&attr, 1024 * 1024);
+ if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
+ m_id = id();
+#endif
+ }
+
+ template <typename C>
+ class Func
+ {
+ public:
+ Func(C _func) : func(_func) {}
+
+ void Run() { func(); }
+
+ private:
+ C const func;
+ };
+
+ template <typename C, typename A>
+ class FuncArg
+ {
+ public:
+ FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
+
+ void Run() { func(arg); }
+
+ private:
+ C const func;
+ A arg;
+ };
+
+ template <typename F>
+ static THREAD_RETURN RunAndDelete(void* param)
+ {
+#ifdef __APPLE__
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+#endif
+ static_cast<F*>(param)->Run();
+ delete static_cast<F*>(param);
+#ifdef __APPLE__
+ [pool release];
+#endif
+ return 0;
+ }
+};
+
+namespace this_thread
+{
+
+ inline void yield()
+ {
+#ifdef _WIN32
+ SwitchToThread();
+#else
+ sleep(0);
+#endif
+ }
+
+ inline thread::id get_id()
+ {
+#ifdef _WIN32
+ return GetCurrentThreadId();
+#else
+ return pthread_self();
+#endif
+ }
+
+} // namespace this_thread
+
+} // namespace std
+
+#undef USE_RVALUE_REFERENCES
+#undef USE_BEGINTHREADEX
+#undef THREAD_ID
+#undef THREAD_RETURN
+#undef THREAD_HANDLE
+
+#endif
+#endif
diff --git a/src/common/src/timer.cpp b/src/common/src/timer.cpp
new file mode 100644
index 000000000..c731ffb97
--- /dev/null
+++ b/src/common/src/timer.cpp
@@ -0,0 +1,46 @@
+/*!
+* Copyright (C) 2005-2012 Gekko Emulator
+*
+* \file timer.h
+* \author ShizZy <shizzy247@gmail.com>
+* \date 2012-02-11
+* \brief Common time and timer routines
+*
+ * \section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "SDL.h"
+
+#include "common.h"
+#include "timer.h"
+
+namespace common {
+
+/// Converts a ticks (miliseconds) u64 to a formatted string
+void TicksToFormattedString(u32 ticks, char* formatted_string) {
+ u32 hh = ticks / (1000 * 60 * 60);
+ ticks -= hh * (1000 * 60 * 60);
+
+ u32 mm = ticks / (1000 * 60);
+ ticks -= mm * (1000 * 60);
+
+ u32 ss = ticks / 1000;
+ ticks -= ss * 1000;
+
+ sprintf(formatted_string, "%02d:%02d:%03d", mm, ss, ticks);
+}
+
+} // namespace \ No newline at end of file
diff --git a/src/common/src/timer.h b/src/common/src/timer.h
new file mode 100644
index 000000000..dfbf87dfb
--- /dev/null
+++ b/src/common/src/timer.h
@@ -0,0 +1,51 @@
+/*!
+* Copyright (C) 2005-2012 Gekko Emulator
+*
+* \file timer.h
+* \author ShizZy <shizzy247@gmail.com>
+* \date 2012-02-11
+* \brief Common time and timer routines
+*
+ * \section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_TIMER_H_
+#define COMMON_TIMER_H_
+
+#include "types.h"
+
+namespace common {
+
+/*!
+ * \brief Gets Get the number of milliseconds since initialization
+ * \return Unsigned integer of ticks since software initialization
+ */
+static inline u32 GetTimeElapsed() {
+ return SDL_GetTicks();
+}
+
+/*!
+ * \brief Converts a ticks (miliseconds) u32 to a formatted string
+ * \param ticks Ticks (32-bit unsigned integer)
+ * \param formatted_string Pointer to formatted string result
+ */
+void TicksToFormattedString(u32 ticks, char* formatted_string);
+
+
+} // namespace
+
+
+#endif // COMMON_TIMER_H_ \ No newline at end of file
diff --git a/src/common/src/types.h b/src/common/src/types.h
new file mode 100644
index 000000000..d1e027957
--- /dev/null
+++ b/src/common/src/types.h
@@ -0,0 +1,119 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file types.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Common types used throughout the project
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_TYPES_H_
+#define COMMON_TYPES_H_
+
+#include <math.h>
+#include <xmmintrin.h> // data_types__m128.cpp
+
+typedef unsigned char u8; ///< 8-bit unsigned byte
+typedef unsigned short u16; ///< 16-bit unsigned short
+typedef unsigned int u32; ///< 32-bit unsigned word
+
+typedef signed char s8; ///< 8-bit signed byte
+typedef signed short s16; ///< 16-bit signed short
+typedef signed int s32; ///< 32-bit signed word
+
+typedef signed int x32; ///< S15.16 fixed point int
+
+typedef float f32; ///< 32-bit floating point
+typedef double f64; ///< 64-bit floating point
+
+#ifdef _MSC_VER
+
+typedef unsigned __int64 u64; ///< 64-bit unsigned int
+typedef signed __int64 s64; ///< 64-bit signed int
+
+#elif defined(__GNUC__)
+
+typedef signed long long s64; ///< 64-bit unsigned int
+typedef unsigned long long u64; ///< 64-bit signed int
+
+#define U64(a) a ## ull
+#define S64(a) a ## sll
+
+#endif
+
+/// Union for fast 16-bit type casting
+union t16 {
+ u8 _u8[2]; ///< 8-bit unsigned char(s)
+ u16 _u16; ///< 16-bit unsigned shorts(s)
+};
+
+/// Union for fast 32-bit type casting
+union t32 {
+ f32 _f32; ///< 32-bit floating point(s)
+ u32 _u32; ///< 32-bit unsigned int(s)
+ x32 _x32; ///< 32-bit fixed point(s)
+ u16 _u16[2]; ///< 16-bit unsigned shorts(s)
+ u8 _u8[4]; ///< 8-bit unsigned char(s)
+};
+
+/// Union for fast 64-bit type casting
+union t64 {
+ f64 _f64; ///< 64-bit floating point
+ u64 _u64; ///< 64-bit unsigned long
+ f32 _f32[2]; ///< 32-bit floating point(s)
+ u32 _u32[2]; ///< 32-bit unsigned int(s)
+ x32 _x32[2]; ///< 32-bit fixed point(s)
+ u16 _u16[4]; ///< 16-bit unsigned shorts(s)
+ u8 _u8[8]; ///< 8-bit unsigned char(s)
+};
+
+/// Union for fast 128-bit type casting
+union t128 {
+ struct
+ {
+ t64 ps0; ///< 64-bit paired single 0
+ t64 ps1; ///< 64-bit paired single 1
+ };
+ __m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
+};
+
+/// Rectangle data structure
+class Rect {
+public:
+ Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
+ x0_ = x0;
+ y0_ = y0;
+ x1_ = x1;
+ y1_ = y1;
+ }
+ ~Rect() { }
+
+ int x0_; ///< Rect top left X-coordinate
+ int y0_; ///< Rect top left Y-coordinate
+ int x1_; ///< Rect bottom left X-coordinate
+ int y1_; ///< Rect bottom right Y-coordinate
+
+ inline u32 width() const { return abs(x1_ - x0_); }
+ inline u32 height() const { return abs(y1_ - y0_); }
+
+ inline bool operator == (const Rect& val) const {
+ return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
+ }
+};
+
+#endif // COMMON_TYPES_H_ \ No newline at end of file
diff --git a/src/common/src/x86_utils.cpp b/src/common/src/x86_utils.cpp
new file mode 100644
index 000000000..8af6b9868
--- /dev/null
+++ b/src/common/src/x86_utils.cpp
@@ -0,0 +1,236 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file x86_utils.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-12-23
+ * @brief Utilities for the x86 architecture
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "x86_utils.h"
+
+#ifdef _WIN32
+#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
+#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
+#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
+#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
+#include <intrin.h>
+#undef _interlockedbittestandset
+#undef _interlockedbittestandreset
+#undef _interlockedbittestandset64
+#undef _interlockedbittestandreset64
+#else
+
+//#include <config/i386/cpuid.h>
+#include <xmmintrin.h>
+
+#if defined __FreeBSD__
+#include <sys/types.h>
+#include <machine/cpufunc.h>
+#else
+static inline void do_cpuid(unsigned int *eax, unsigned int *ebx,
+ unsigned int *ecx, unsigned int *edx)
+{
+#ifdef _LP64
+ // Note: EBX is reserved on Mac OS X and in PIC on Linux, so it has to
+ // restored at the end of the asm block.
+ __asm__ (
+ "cpuid;"
+ "movl %%ebx,%1;"
+ : "=a" (*eax),
+ "=S" (*ebx),
+ "=c" (*ecx),
+ "=d" (*edx)
+ : "a" (*eax)
+ : "rbx"
+ );
+#else
+ __asm__ (
+ "cpuid;"
+ "movl %%ebx,%1;"
+ : "=a" (*eax),
+ "=S" (*ebx),
+ "=c" (*ecx),
+ "=d" (*edx)
+ : "a" (*eax)
+ : "ebx"
+ );
+#endif
+}
+#endif
+
+static void __cpuid(int info[4], int x)
+{
+#if defined __FreeBSD__
+ do_cpuid((unsigned int)x, (unsigned int*)info);
+#else
+ unsigned int eax = x, ebx = 0, ecx = 0, edx = 0;
+ do_cpuid(&eax, &ebx, &ecx, &edx);
+ info[0] = eax;
+ info[1] = ebx;
+ info[2] = ecx;
+ info[3] = edx;
+#endif
+}
+
+#endif
+
+namespace common {
+
+X86Utils::X86Utils() {
+ memset(this, 0, sizeof(*this));
+#ifdef _M_IX86
+
+#elif defined (_M_X64)
+ support_x64_os_ = true;
+ support_sse_ = true;
+ support_sse2_ = true;
+#endif
+ num_cores_ = 1;
+#ifdef _WIN32
+#ifdef _M_IX86
+ int f64 = 0;
+ IsWow64Process(GetCurrentProcess(), &f64);
+ support_x64_os_ = (f64 == 1) ? true : false;
+#endif
+#endif
+ // Assume CPU supports the CPUID instruction. Those that don't can barely
+ // boot modern OS:es anyway.
+ int cpu_id[4];
+ char cpu_string[32];
+ memset(cpu_string, 0, sizeof(cpu_string));
+
+ // Detect CPU's CPUID capabilities, and grab cpu string
+ __cpuid(cpu_id, 0x00000000);
+ u32 max_std_fn = cpu_id[0]; // EAX
+ *((int *)cpu_string) = cpu_id[1];
+ *((int *)(cpu_string + 4)) = cpu_id[3];
+ *((int *)(cpu_string + 8)) = cpu_id[2];
+ __cpuid(cpu_id, 0x80000000);
+ u32 max_ex_fn = cpu_id[0];
+ if (!strcmp(cpu_string, "GenuineIntel")) {
+ cpu_vendor_ = kVendorX86_Intel;
+ } else if (!strcmp(cpu_string, "AuthenticAMD")) {
+ cpu_vendor_ = kVendorX86_AMD;
+ } else {
+ cpu_vendor_ = kVendorX86_None;
+ }
+
+ // Detect family and other misc stuff.
+ bool ht = false;
+ support_hyper_threading_ = ht;
+ logical_cpu_count_ = 1;
+ if (max_std_fn >= 1) {
+ __cpuid(cpu_id, 0x00000001);
+ logical_cpu_count_ = (cpu_id[1] >> 16) & 0xFF;
+ ht = (cpu_id[3] >> 28) & 1;
+
+ if ((cpu_id[3] >> 25) & 1) support_sse_ = true;
+ if ((cpu_id[3] >> 26) & 1) support_sse2_ = true;
+ if ((cpu_id[2]) & 1) support_sse3_ = true;
+ if ((cpu_id[2] >> 9) & 1) support_ssse3_ = true;
+ if ((cpu_id[2] >> 19) & 1) support_sse4_1_ = true;
+ if ((cpu_id[2] >> 20) & 1) support_sse4_2_ = true;
+ }
+ if (max_ex_fn >= 0x80000004) {
+ // Extract brand string
+ __cpuid(cpu_id, 0x80000002);
+// memcpy(brand_string, cpu_id, sizeof(cpu_id));
+ __cpuid(cpu_id, 0x80000003);
+// memcpy(brand_string + 16, cpu_id, sizeof(cpu_id));
+ __cpuid(cpu_id, 0x80000004);
+// memcpy(brand_string + 32, cpu_id, sizeof(cpu_id));
+ }
+ num_cores_ = (logical_cpu_count_ == 0) ? 1 : logical_cpu_count_;
+
+ if (max_ex_fn >= 0x80000008) {
+ // Get number of cores. This is a bit complicated. Following AMD manual here.
+ __cpuid(cpu_id, 0x80000008);
+ int apic_id_core_id_size = (cpu_id[2] >> 12) & 0xF;
+ if (apic_id_core_id_size == 0) {
+ if (ht) {
+ // New mechanism for modern Intel CPUs.
+ if (cpu_vendor_ == kVendorX86_Intel) {
+ __cpuid(cpu_id, 0x00000004);
+ int cores_x_package = ((cpu_id[0] >> 26) & 0x3F) + 1;
+ support_hyper_threading_ = (cores_x_package < logical_cpu_count_);
+ cores_x_package = ((logical_cpu_count_ % cores_x_package) == 0) ? cores_x_package : 1;
+ num_cores_ = (cores_x_package > 1) ? cores_x_package : num_cores_;
+ logical_cpu_count_ /= cores_x_package;
+ }
+ }
+ } else {
+ // Use AMD's new method.
+ num_cores_ = (cpu_id[2] & 0xFF) + 1;
+ }
+ }
+ LOG_NOTICE(TCOMMON, "CPU detected (%s)", this->Summary().c_str());
+}
+
+X86Utils::~X86Utils() {
+}
+
+/**
+ * Check if an X86 extension is supported by the current architecture
+ * @param extension ExtensionX86 extension support to check for
+ * @return True if the extension is supported, otherwise false
+ */
+bool X86Utils::IsExtensionSupported(X86Utils::ExtensionX86 extension) {
+ switch (extension) {
+ case kExtensionX86_SSE:
+ return support_sse_;
+ case kExtensionX86_SSE2:
+ return support_sse2_;
+ case kExtensionX86_SSE3:
+ return support_sse3_;
+ case kExtensionX86_SSSE3:
+ return support_ssse3_;
+ case kExtensionX86_SSE4_1:
+ return support_sse4_1_;
+ case kExtensionX86_SSE4_2:
+ return support_sse4_2_;
+ }
+ return false;
+}
+
+/**
+ * Gets a string summary of the X86 CPU information, suitable for printing
+ * @return String summary
+ */
+std::string X86Utils::Summary() {
+ const char* cpu_vendors[] = {
+ "Unknown", "Intel", "AMD"
+ };
+ std::string res;
+ res = FormatStr("%s, %d core%s", cpu_vendors[cpu_vendor_], num_cores_, (num_cores_ > 1) ? "s" : "");
+ if (support_sse4_2_) {
+ res += FormatStr(" (%i logical threads per physical core)", logical_cpu_count_);
+ }
+ if (support_sse_) res += ", SSE";
+ if (support_sse2_) res += ", SSE2";
+ if (support_sse3_) res += ", SSE3";
+ if (support_ssse3_) res += ", SSSE3";
+ if (support_sse4_1_) res += ", SSE4.1";
+ if (support_sse4_2_) res += ", SSE4.2";
+ if (support_hyper_threading_) res += ", HTT";
+ //if (bLongMode) res += ", 64-bit support";
+ return res;
+}
+
+} // namespace
diff --git a/src/common/src/x86_utils.h b/src/common/src/x86_utils.h
new file mode 100644
index 000000000..6dc8c0d92
--- /dev/null
+++ b/src/common/src/x86_utils.h
@@ -0,0 +1,92 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file x86_utils.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Utilities for the x86 architecture
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_X86_UTILS_
+#define COMMON_X86_UTILS_
+
+#include <string>
+#include "types.h"
+
+// Common namespace
+namespace common {
+
+class X86Utils {
+public:
+ /// Enumeration of X86 vendors
+ enum VendorX86 {
+ kVendorX86_None = 0,
+ kVendorX86_Intel,
+ kVendorX86_AMD,
+ kVendorX86_NumberOf
+ };
+
+ /// Enumeration of X86 extensions
+ enum ExtensionX86 {
+ kExtensionX86_None = 0,
+ kExtensionX86_SSE,
+ kExtensionX86_SSE2,
+ kExtensionX86_SSE3,
+ kExtensionX86_SSSE3,
+ kExtensionX86_SSE4_1,
+ kExtensionX86_SSE4_2,
+ kExtensionX86_NumberOf
+ };
+
+ X86Utils();
+ ~X86Utils();
+
+ /**
+ * Check if an X86 extension is supported by the current architecture
+ * @param extension ExtensionX86 extension support to check for
+ * @return True if the extension is supported, otherwise false
+ */
+ bool IsExtensionSupported(ExtensionX86 extension);
+
+ /**
+ * Gets a string summary of the X86 CPU information, suitable for printing
+ * @return String summary
+ */
+ std::string Summary();
+
+private:
+ bool support_x64_os_;
+ bool support_x64_cpu_;
+ bool support_hyper_threading_;
+
+ int num_cores_;
+ int logical_cpu_count_;
+
+ bool support_sse_;
+ bool support_sse2_;
+ bool support_sse3_;
+ bool support_ssse3_;
+ bool support_sse4_1_;
+ bool support_sse4_2_;
+
+ VendorX86 cpu_vendor_;
+};
+
+} // namespace
+
+#endif
diff --git a/src/common/src/xml.cpp b/src/common/src/xml.cpp
new file mode 100644
index 000000000..f4b913890
--- /dev/null
+++ b/src/common/src/xml.cpp
@@ -0,0 +1,487 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file xml.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-12
+ * @brief Used for parsing XML configurations
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include <iostream>
+#include <fstream>
+
+#include <rapidxml.hpp>
+
+#include "common.h"
+#include "misc_utils.h"
+#include "config.h"
+#include "log.h"
+
+/// Gets a RapidXML boolean element value
+static bool GetXMLElementAsBool(rapidxml::xml_node<> *node, const char* element_name) {
+ rapidxml::xml_node<> *sub_node = node->first_node(element_name);
+ if (sub_node) {
+ return (E_OK == _stricmp(sub_node->value(), "true")) ? true : false;
+ }
+ return false;
+}
+
+/// Gets a RapidXML string element value
+static char* GetXMLElementAsString(rapidxml::xml_node<> *node, const char* element_name,
+ char* element_value) {
+ rapidxml::xml_node<> *sub_node = node->first_node(element_name);
+ if (sub_node) {
+ strcpy(element_value, sub_node->value());
+ return element_value;
+ }
+ return NULL;
+}
+
+/// Gets a RapidXML integer element value
+static int GetXMLElementAsInt(rapidxml::xml_node<> *node, const char* element_name) {
+ rapidxml::xml_node<> *sub_node = node->first_node(element_name);
+ if (sub_node) {
+ return atoi(sub_node->value());
+ }
+ return 0;
+}
+
+namespace common {
+
+/**
+ * @brief Parse the "General" XML group
+ * @param node RapidXML node for the "General" XML group
+ * @param config Config class object to parse data into
+ */
+void ParseGeneralNode(rapidxml::xml_node<> *node, Config& config) {
+ // Don't parse the node if it doesn't exist!
+ if (!node) {
+ return;
+ }
+ char temp_str[MAX_PATH];
+ config.set_enable_multicore(GetXMLElementAsBool(node, "EnableMultiCore"));
+ config.set_enable_idle_skipping(GetXMLElementAsBool(node, "EnableIdleSkipping"));
+ config.set_enable_hle(GetXMLElementAsBool(node, "EnableHLE"));
+ config.set_enable_auto_boot(GetXMLElementAsBool(node, "EnableAutoBoot"));
+ config.set_enable_cheats(GetXMLElementAsBool(node, "EnableCheats"));
+ config.set_default_boot_file(GetXMLElementAsString(node, "DefaultBootFile", temp_str), MAX_PATH);
+
+ // Parse all search paths in the DVDImagePaths node
+ rapidxml::xml_node<> *sub_node = node->first_node("DVDImagePaths");
+ if (sub_node) {
+ int i = 0;
+ for (rapidxml::xml_node<> *elem = sub_node->first_node("Path"); elem;
+ elem = elem->next_sibling()) {
+
+ config.set_dvd_image_path(i, elem->value(), MAX_PATH);
+ LOG_NOTICE(TCONFIG, "Adding %s to DVD image search paths...\n",
+ config.dvd_image_path(i));
+ i++;
+ // Stop if we have parsed the maximum paths
+ if (MAX_SEARCH_PATHS < i) {
+ LOG_WARNING(TCONFIG, "Maximum number of DVDImagePath search paths is %d, not parsing"
+ " any more!", MAX_SEARCH_PATHS);
+ break;
+ }
+ }
+ }
+}
+
+/**
+ * @brief Parse the "Debug" XML group
+ * @param node RapidXML node for the "Debug" XML group
+ * @param config Config class object to parse data into
+ */
+void ParseDebugNode(rapidxml::xml_node<> *node, Config& config) {
+ // Don't parse the node if it doesn't exist!
+ if (!node) {
+ return;
+ }
+ config.set_enable_show_fps(GetXMLElementAsBool(node, "EnableShowFPS"));
+ config.set_enable_dump_opcode0(GetXMLElementAsBool(node, "EnableDumpOpcode0"));
+ config.set_enable_pause_on_unknown_opcode(GetXMLElementAsBool(node,
+ "EnablePauseOnUnknownOpcode"));
+ config.set_enable_dump_gcm_reads(GetXMLElementAsBool(node, "EnableDumpGCMReads"));
+}
+
+/**
+ * @brief Parse the "Patches" and "Cheats" XML group
+ * @param node RapidXML node for the "Patches" or "Cheats" XML group
+ * @param config Config class object to parse data into
+ */
+void ParsePatchesNode(rapidxml::xml_node<> *node, Config& config, const char* node_name) {
+ int i = 0;
+ char node_name_str[8];
+
+ // Get lowercase section name
+ strcpy(node_name_str, node_name);
+
+ // TODO: not available on Unix
+ common::LowerStr(node_name_str);
+
+ // Parse all search patches in the Patches node
+ rapidxml::xml_node<> *sub_node = node->first_node(node_name);
+ if (sub_node) {
+ for (rapidxml::xml_node<> *elem = sub_node->first_node("Patch"); elem;
+ elem = elem->next_sibling()) {
+
+ // Get enable attribute (note: defaults to true)
+ rapidxml::xml_attribute<> *attr = elem->first_attribute("enable");
+ if (attr) {
+ if (E_OK == _stricmp(attr->value(), "false")) {
+ continue; // Patch is disabled, skip it
+ }
+ }
+ // Get address attribute
+ attr = elem->first_attribute("address");
+ if (!attr) {
+ LOG_ERROR(TCONFIG, "Patch without 'address' attribute illegal!");
+ continue;
+ } else {
+ u32 data = 0;
+ u32 address = 0;
+ {
+ // Convert address hexstring to unsigned int
+ std::stringstream ss;
+ ss << std::hex << attr->value();
+ ss >> address;
+ }
+ attr = elem->first_attribute("instr");
+
+ // Get "data" attribute if no "instr" attribute
+ if (!attr) {
+ attr = elem->first_attribute("data");
+ // Neither found - error
+ if (!attr) {
+ LOG_ERROR(TCONFIG, "Patch without 'instr' or 'data' attributes "
+ "illegal!");
+ continue;
+ } else {
+ // Found data, convert hexstring to unsigned int
+ std::stringstream ss;
+ ss << std::hex << attr->value();
+ ss >> data;
+ }
+ } else {
+ // Found instr
+ char instr_str[4];
+
+ // Convert to lowercase
+ strcpy(instr_str, attr->value());
+ // TODO: not available on Unix
+ common::LowerStr(instr_str);
+
+ // Convert instruction to equivalent PPC bytecode
+ // TODO(ShizZy): Pull this out to the PowerPC modules at some point
+ if (E_OK == _stricmp(instr_str, "blr")) {
+ data = 0x4E800020; // PowerPC BLR instruction bytecode
+ } else if (E_OK == _stricmp(instr_str, "nop")) {
+ data = 0x60000000; // PowerPC NOP instruction bytecode
+ } else {
+ LOG_ERROR(TCONFIG, "Patch with invalid 'instr' attribute illegal!");
+ continue;
+ }
+ }
+ Config::Patch patch = { address, data };
+
+ if (E_OK == _stricmp(node_name_str, "patches")) {
+ LOG_NOTICE(TCONFIG, "Adding patch addr=0x%08x data=0x%08x to patches...\n",
+ address, data, node_name_str);
+ config.set_patches(i, patch);
+ } else if (E_OK == _stricmp(node_name_str, "cheats")) {
+ LOG_NOTICE(TCONFIG, "Adding cheat addr=0x%08x data=0x%08x to cheats...\n",
+ address, data, node_name_str);
+ config.set_cheats(i, patch);
+ } else {
+ LOG_ERROR(TCONFIG, "Unexpected patch type %s, ignoring...", node_name_str);
+ }
+
+ // Stop if we have parsed the maximum patches
+ if (MAX_PATCHES_PER_GAME < ++i) {
+ LOG_WARNING(TCONFIG, "Maximum number of patches search paths is %d, not parsing"
+ " any more!", MAX_PATCHES_PER_GAME);
+ break;
+ }
+ }
+ }
+ }
+}
+
+/**
+ * @brief Parse the "Boot" XML group
+ * @param node RapidXML node for the "Boot" XML group
+ * @param config Config class object to parse data into
+ */
+void ParseBootNode(rapidxml::xml_node<> *node, Config& config) {
+ // Don't parse the node if it doesn't exist!
+ if (!node) {
+ return;
+ }
+ config.set_enable_ipl(GetXMLElementAsBool(node, "EnableIPL"));
+
+ ParsePatchesNode(node, config, "Patches");
+ ParsePatchesNode(node, config, "Cheats");
+}
+
+/**
+ * @brief Parse the "Video" XML group
+ * @param node RapidXML node for the "Video" XML group
+ * @param config Config class object to parse data into
+ */
+void ParsePowerPCNode(rapidxml::xml_node<> *node, Config& config) {
+ // Don't parse the node if it doesn't exist!
+ if (!node) {
+ return;
+ }
+ rapidxml::xml_attribute<> *attr = node->first_attribute("core");
+
+ // Attribute not found - error
+ if (!attr) {
+ LOG_ERROR(TCONFIG, "PowerPC without 'core' attribute illegal!");
+ } else {
+ char core_str[12] = "null";
+
+ // Convert to lowercase
+ strcpy(core_str, attr->value());
+ // TODO: not available on Unix
+ common::LowerStr(core_str);
+
+ // Use interpreter core
+ if (E_OK == _stricmp(core_str, "interpreter")) {
+ config.set_powerpc_core(Config::CPU_INTERPRETER); // Interpreter selected
+ // Use dynarec core
+ } else if (E_OK == _stricmp(core_str, "dynarec")) {
+ config.set_powerpc_core(Config::CPU_DYNAREC); // Dynarec selected
+ // Unsupported type
+ } else {
+ LOG_ERROR(TCONFIG, "Invalid PowerPC type %s for attribute 'core' selected!",
+ core_str);
+ }
+ // Set frequency
+ attr = node->first_attribute("freq");
+ if (attr) {
+ config.set_powerpc_frequency(atoi(attr->value()));
+ }
+ LOG_NOTICE(TCONFIG, "Configured core=%s freq=%d", core_str, config.powerpc_frequency());
+ }
+}
+
+/**
+ * @brief Parse the "Video" XML group
+ * @param node RapidXML node for the "Video" XML group
+ * @param config Config class object to parse data into
+ */
+void ParseVideoNode(rapidxml::xml_node<> *node, Config& config) {
+ char res_str[512];
+ Config::ResolutionType res;
+
+ // Don't parse the node if it doesn't exist!
+ if (!node) {
+ return;
+ }
+ config.set_enable_fullscreen(GetXMLElementAsBool(node, "EnableFullscreen"));
+
+ // Set resolutions
+ GetXMLElementAsString(node, "WindowResolution", res_str);
+ sscanf(res_str, "%d_%d", &res.width, &res.height);
+ config.set_window_resolution(res);
+ GetXMLElementAsString(node, "FullscreenResolution", res_str);
+ sscanf(res_str, "%d_%d", &res.width, &res.height);
+ config.set_fullscreen_resolution(res);
+
+ // Parse all search renderer nodes
+ for (rapidxml::xml_node<> *elem = node->first_node("Renderer"); 1; ) {
+ Config::RendererConfig renderer_config;
+
+ rapidxml::xml_attribute<> *attr = elem->first_attribute("name");
+
+ Config::RendererType type = Config::StringToRenderType(attr->value());
+
+ renderer_config.enable_wireframe = GetXMLElementAsBool(elem, "EnableWireframe");
+ renderer_config.enable_shaders = GetXMLElementAsBool(elem, "EnableShaders");
+ renderer_config.enable_textures = GetXMLElementAsBool(elem, "EnableTextures");
+ renderer_config.enable_texture_dumping = GetXMLElementAsBool(elem, "EnableTextureDumping");
+ renderer_config.anti_aliasing_mode = GetXMLElementAsInt(elem, "AntiAliasingMode");
+ renderer_config.anistropic_filtering_mode = GetXMLElementAsInt(elem, "AnistropicFilteringMode");
+
+ config.set_renderer_config(type, renderer_config);
+
+ LOG_NOTICE(TCONFIG, "Renderer %s configured", attr->value());
+
+ break;
+ }
+}
+
+/**
+ * @brief Parse the "Devices" XML group
+ * @param node RapidXML node for the "Devices" XML group
+ * @param config Config class object to parse data into
+ */
+void ParseDevicesNode(rapidxml::xml_node<> *node, Config& config) {
+ // Don't parse the node if it doesn't exist!c
+ if (!node) {
+ return;
+ }
+ // Parse GameCube section
+ rapidxml::xml_node<> *gamecube_node = node->first_node("GameCube");
+ if (!gamecube_node) {
+ return;
+ }
+ // Parse all MemSlot nodes
+ for (rapidxml::xml_node<> *elem = gamecube_node->first_node("MemSlot"); elem;
+ elem = elem->next_sibling("MemSlot")) {
+ Config::MemSlot slot_config;
+
+ // Select MemSlot a or b
+ rapidxml::xml_attribute<> *attr = elem->first_attribute("slot");
+ int slot = (E_OK == _stricmp(attr->value(), "a")) ? 0 : 1;
+
+ // Enable
+ attr = elem->first_attribute("enable");
+ slot_config.enable = (E_OK == _stricmp(attr->value(), "true")) ? true : false;
+
+ // Select device
+ attr = elem->first_attribute("device");
+ slot_config.device = 0; // Only support memcards right now
+
+ LOG_NOTICE(TCONFIG, "Configured MemSlot[%d]=%s enabled=%s", slot, attr->value(),
+ slot_config.enable ? "true" : "false");
+
+ config.set_mem_slots(slot, slot_config);
+ }
+ // Parse all ControlerPort nodes
+ for (rapidxml::xml_node<> *elem = gamecube_node->first_node("ControllerPort"); elem;
+ elem = elem->next_sibling("ControllerPort")) {
+ Config::ControllerPort port_config;
+
+ // Select MemSlot a or b
+ rapidxml::xml_attribute<> *attr = elem->first_attribute("port");
+ int port = atoi(attr->value());
+
+ // Enable
+ attr = elem->first_attribute("enable");
+ port_config.enable = (E_OK == _stricmp(attr->value(), "true")) ? true : false;
+
+ // Select device
+ attr = elem->first_attribute("device");
+ port_config.device = 0; // Only support memcards right now
+
+ LOG_NOTICE(TCONFIG, "Configured ControllerPort[%d]=%s enabled=%s", port, attr->value(),
+ port_config.enable ? "true" : "false");
+
+ // Parse keyboard configuration - TODO: Move to EmuWindow (?)
+ rapidxml::xml_node<> *keyboard_node = elem->first_node("KeyboardController");
+ if (keyboard_node) {
+ attr = keyboard_node->first_attribute("enable");
+ port_config.keys.enable = (E_OK == _stricmp(attr->value(), "true")) ? true : false;
+ port_config.keys.key_code[Config::BUTTON_A] = GetXMLElementAsInt(keyboard_node, "AKey");
+ port_config.keys.key_code[Config::BUTTON_B] = GetXMLElementAsInt(keyboard_node, "BKey");
+ port_config.keys.key_code[Config::BUTTON_X] = GetXMLElementAsInt(keyboard_node, "XKey");
+ port_config.keys.key_code[Config::BUTTON_Y] = GetXMLElementAsInt(keyboard_node, "YKey");
+ port_config.keys.key_code[Config::TRIGGER_L] = GetXMLElementAsInt(keyboard_node, "LKey");
+ port_config.keys.key_code[Config::TRIGGER_R] = GetXMLElementAsInt(keyboard_node, "RKey");
+ port_config.keys.key_code[Config::BUTTON_Z] = GetXMLElementAsInt(keyboard_node, "ZKey");
+ port_config.keys.key_code[Config::BUTTON_START] = GetXMLElementAsInt(keyboard_node, "StartKey");
+ port_config.keys.key_code[Config::ANALOG_UP] = GetXMLElementAsInt(keyboard_node, "AnalogUpKey");
+ port_config.keys.key_code[Config::ANALOG_DOWN] = GetXMLElementAsInt(keyboard_node, "AnalogDownKey");
+ port_config.keys.key_code[Config::ANALOG_LEFT] = GetXMLElementAsInt(keyboard_node, "AnalogLeftKey");
+ port_config.keys.key_code[Config::ANALOG_RIGHT] = GetXMLElementAsInt(keyboard_node, "AnalogRightKey");
+ port_config.keys.key_code[Config::C_UP] = GetXMLElementAsInt(keyboard_node, "CUpKey");
+ port_config.keys.key_code[Config::C_DOWN] = GetXMLElementAsInt(keyboard_node, "CDownKey");
+ port_config.keys.key_code[Config::C_LEFT] = GetXMLElementAsInt(keyboard_node, "CLeftKey");
+ port_config.keys.key_code[Config::C_RIGHT] = GetXMLElementAsInt(keyboard_node, "CRightKey");
+ port_config.keys.key_code[Config::DPAD_UP] = GetXMLElementAsInt(keyboard_node, "DPadUpKey");
+ port_config.keys.key_code[Config::DPAD_DOWN] = GetXMLElementAsInt(keyboard_node, "DPadDownKey");
+ port_config.keys.key_code[Config::DPAD_LEFT] = GetXMLElementAsInt(keyboard_node, "DPadLeftKey");
+ port_config.keys.key_code[Config::DPAD_RIGHT] = GetXMLElementAsInt(keyboard_node, "DPadRightKey");
+ }
+
+ // Parse joypad configuration
+ rapidxml::xml_node<> *joypad_node = elem->first_node("JoypadController");
+ if (joypad_node) {
+ attr = joypad_node->first_attribute("enable");
+ port_config.pads.enable = (E_OK == _stricmp(attr->value(), "true")) ? true : false;
+ port_config.pads.key_code[Config::BUTTON_A] = GetXMLElementAsInt(joypad_node, "AKey");
+ port_config.pads.key_code[Config::BUTTON_B] = GetXMLElementAsInt(joypad_node, "BKey");
+ port_config.pads.key_code[Config::BUTTON_X] = GetXMLElementAsInt(joypad_node, "XKey");
+ port_config.pads.key_code[Config::BUTTON_Y] = GetXMLElementAsInt(joypad_node, "YKey");
+ port_config.pads.key_code[Config::TRIGGER_L] = GetXMLElementAsInt(joypad_node, "LKey");
+ port_config.pads.key_code[Config::TRIGGER_R] = GetXMLElementAsInt(joypad_node, "RKey");
+ port_config.pads.key_code[Config::BUTTON_Z] = GetXMLElementAsInt(joypad_node, "ZKey");
+ port_config.pads.key_code[Config::BUTTON_START] = GetXMLElementAsInt(joypad_node, "StartKey");
+ port_config.pads.key_code[Config::ANALOG_UP] = GetXMLElementAsInt(joypad_node, "AnalogUpKey");
+ port_config.pads.key_code[Config::ANALOG_DOWN] = GetXMLElementAsInt(joypad_node, "AnalogDownKey");
+ port_config.pads.key_code[Config::ANALOG_LEFT] = GetXMLElementAsInt(joypad_node, "AnalogLeftKey");
+ port_config.pads.key_code[Config::ANALOG_RIGHT] = GetXMLElementAsInt(joypad_node, "AnalogRightKey");
+ port_config.pads.key_code[Config::C_UP] = GetXMLElementAsInt(joypad_node, "CUpKey");
+ port_config.pads.key_code[Config::C_DOWN] = GetXMLElementAsInt(joypad_node, "CDownKey");
+ port_config.pads.key_code[Config::C_LEFT] = GetXMLElementAsInt(joypad_node, "CLeftKey");
+ port_config.pads.key_code[Config::C_RIGHT] = GetXMLElementAsInt(joypad_node, "CRightKey");
+ port_config.pads.key_code[Config::DPAD_UP] = GetXMLElementAsInt(joypad_node, "DPadUpKey");
+ port_config.pads.key_code[Config::DPAD_DOWN] = GetXMLElementAsInt(joypad_node, "DPadDownKey");
+ port_config.pads.key_code[Config::DPAD_LEFT] = GetXMLElementAsInt(joypad_node, "DPadLeftKey");
+ port_config.pads.key_code[Config::DPAD_RIGHT] = GetXMLElementAsInt(joypad_node, "DPadRightKey");
+ }
+ config.set_controller_ports(port, port_config);
+ }
+}
+
+/// Loads/parses an XML configuration file
+void LoadXMLConfig(Config& config, const char* filename) {
+ // Open the XML file
+ char full_filename[MAX_PATH];
+ strcpy(full_filename, config.program_dir());
+ strcat(full_filename, filename);
+ std::ifstream ifs(full_filename);
+
+ // Check that the file is valid
+ if (ifs.fail()) {
+ LOG_ERROR(TCONFIG, "XML configuration file %s failed to open!", filename);
+ return;
+ }
+ // Read and parse XML string
+ std::string xml_str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
+ rapidxml::xml_document<> doc;
+ doc.parse<0>(const_cast<char *>(xml_str.c_str()));
+
+ // Try to load a system configuration
+ rapidxml::xml_node<> *node = doc.first_node("SysConfig");
+
+ // Try to load a game configuation
+ if (!node) {
+ node = doc.first_node("GameConfig");
+ }
+ // Try to load a user configuation
+ if (!node) {
+ node = doc.first_node("UserConfig");
+ }
+ // Not proper XML format
+ if (!node) {
+ LOG_ERROR(TCONFIG, "XML configuration file incorrect format %s!", filename)
+ return;
+ }
+ // Parse all sub nodes into the config
+ ParseGeneralNode(node->first_node("General"), config);
+ ParseDebugNode(node->first_node("Debug"), config);
+ ParseBootNode(node->first_node("Boot"), config);
+ ParsePowerPCNode(node->first_node("PowerPC"), config);
+ ParseVideoNode(node->first_node("Video"), config);
+ ParseDevicesNode(node->first_node("Devices"), config);
+}
+
+} // namespace
diff --git a/src/common/src/xml.h b/src/common/src/xml.h
new file mode 100644
index 000000000..30447649a
--- /dev/null
+++ b/src/common/src/xml.h
@@ -0,0 +1,41 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file xml.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-12
+ * @brief Used for parsing XML configurations
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef COMMON_XML_H_
+#define COMMON_XML_H_
+
+#include "common.h"
+
+namespace common {
+
+/**
+ * @brief Loads/parses an XML configuration file
+ * @param config Reference to configuration object to populate
+ * @param filename Filename of XMl file to load
+ */
+void LoadXMLConfig(Config& config, const char* filename);
+
+} // namespace
+
+#endif // COMMON_XML_H_
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
new file mode 100644
index 000000000..29a6aea82
--- /dev/null
+++ b/src/core/CMakeLists.txt
@@ -0,0 +1,10 @@
+set(SRCS src/core.cpp
+ src/memory.cpp
+ src/boot/apploader.cpp
+ src/boot/bootrom.cpp
+ src/boot/loader.cpp
+ src/hle/hle.cpp
+ src/hw/hw.cpp
+ )
+
+add_library(core STATIC ${SRCS})
diff --git a/src/core/core.vcxproj b/src/core/core.vcxproj
new file mode 100644
index 000000000..c976d292e
--- /dev/null
+++ b/src/core/core.vcxproj
@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{8AEA7F29-3466-4786-A10D-6A4BD0610977}</ProjectGuid>
+ <RootNamespace>core</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <ClCompile />
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <ClCompile />
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <ClCompile />
+ <ClCompile />
+ <ClCompile>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile />
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <ClCompile />
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\common\common.vcxproj">
+ <Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/vsprops/App.props b/vsprops/App.props
new file mode 100644
index 000000000..0b45648e4
--- /dev/null
+++ b/vsprops/App.props
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <GekkoBinDir>$(SolutionDir)bin\$(PlatformName)\</GekkoBinDir>
+ </PropertyGroup>
+ <PropertyGroup>
+ <OutDir>$(GekkoBinDir)</OutDir>
+ <TargetName>$(ProjectName)$(Configuration)</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <PostBuildEvent>
+ <Command>xcopy "$(SolutionDir)data" "$(GekkoBinDir)" /Y /S /D
+xcopy "$(ExternalsDir)glew-1.6.0\bin$(PlatformArchitecture)\glew32.dll" "$(GekkoBinDir)" /Y /S /D
+xcopy "$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName)\SDL.dll" "$(GekkoBinDir)" /Y /S /D</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <BuildMacro Include="GekkoBinDir">
+ <Value>$(GekkoBinDir)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/vsprops/Base.props b/vsprops/Base.props
new file mode 100644
index 000000000..d127e15da
--- /dev/null
+++ b/vsprops/Base.props
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <IntDir>$(SolutionDir)build\$(ProjectName)\$(PlatformName)\$(Configuration)\</IntDir>
+ <OutDir>$(SolutionDir)build\$(ProjectName)\$(PlatformName)\$(Configuration)\</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <StructMemberAlignment>16Bytes</StructMemberAlignment>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\akiru\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT =1</PreprocessorDefinitions>
+ <RuntimeTypeInfo>false</RuntimeTypeInfo>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/vsprops/CodeGen_Debug.props b/vsprops/CodeGen_Debug.props
new file mode 100644
index 000000000..b138f38e7
--- /dev/null
+++ b/vsprops/CodeGen_Debug.props
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <MinimalRebuild>false</MinimalRebuild>
+ </ClCompile>
+ <MOC />
+ <MOC />
+ <Link>
+ <AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/vsprops/CodeGen_Release.props b/vsprops/CodeGen_Release.props
new file mode 100644
index 000000000..0a74151ce
--- /dev/null
+++ b/vsprops/CodeGen_Release.props
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_PropertySheetDisplayName>CodeGen_Release</_PropertySheetDisplayName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PreprocessorDefinitions>_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/vsprops/Externals.props b/vsprops/Externals.props
new file mode 100644
index 000000000..1a578c5e4
--- /dev/null
+++ b/vsprops/Externals.props
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
+ </PropertyGroup>
+ <PropertyGroup>
+ <_PropertySheetDisplayName>Externals</_PropertySheetDisplayName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(ExternalsDir)glew-1.10.0\include;$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>
+ </PreprocessorDefinitions>
+ </ClCompile>
+ <Lib />
+ <Link>
+ <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.6.0\lib$(PlatformArchitecture);$(ExternalsDir)glfw-3.0\lib$(PlatformArchitecture)\$(Configuration);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>libjpeg.lib;glfw3.lib;opengl32.lib;glew32.lib;glu32.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>
+ </IgnoreSpecificDefaultLibraries>
+ </Link>
+ <ProjectReference />
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <BuildMacro Include="ExternalsDir">
+ <Value>$(ExternalsDir)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/vsprops/Optimization_Debug.props b/vsprops/Optimization_Debug.props
new file mode 100644
index 000000000..3c7081f16
--- /dev/null
+++ b/vsprops/Optimization_Debug.props
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <OmitFramePointers>false</OmitFramePointers>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/vsprops/Optimization_Release.props b/vsprops/Optimization_Release.props
new file mode 100644
index 000000000..ea1573e6c
--- /dev/null
+++ b/vsprops/Optimization_Release.props
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <OmitFramePointers>true</OmitFramePointers>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <Optimization>MaxSpeed</Optimization>
+ </ClCompile>
+ <Link>
+ <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file