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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-16 18:54:52 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-06-17 07:41:56 +0200
commit3522fc019cde7645c34eec4ca0b734a4d1a41614 (patch)
tree0b93d3280398dc28327677e53713df25a50a1f59
parentMerge pull request #6418 from clementgallet/sdl-audio-backend (diff)
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-rw-r--r--src/common/settings.h1
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp3
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui18
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h3
8 files changed, 38 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 6198f2d9f..bc3298417 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -149,6 +149,7 @@ struct Values {
Setting<bool> use_nvdec_emulation;
Setting<bool> accelerate_astc;
Setting<bool> use_vsync;
+ Setting<bool> disable_fps_limit;
Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders;
Setting<bool> use_fast_gpu_time;
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index d1dbc659b..1d810562f 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -307,6 +307,9 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
+ if (Settings::values.disable_fps_limit.GetValue()) {
+ return 0;
+ }
constexpr s64 max_hertz = 120LL;
return (1000000000 * (1LL << swap_interval)) / max_hertz;
}
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 916a22724..733cd0a04 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -811,6 +811,8 @@ void Config::ReadRendererValues() {
true);
ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
+ ReadSettingGlobal(Settings::values.disable_fps_limit, QStringLiteral("disable_fps_limit"),
+ false);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false);
ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
@@ -1395,6 +1397,8 @@ void Config::SaveRendererValues() {
true);
WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
+ WriteSettingGlobal(QStringLiteral("disable_fps_limit"), Settings::values.disable_fps_limit,
+ false);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 35bf9c6be..1af87e849 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+ ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -57,6 +58,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
+ ui->disable_fps_limit, disable_fps_limit);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -97,6 +100,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
+ ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -108,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
+ ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
+ Settings::values.disable_fps_limit, disable_fps_limit);
ConfigurationShared::SetColoredTristate(
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index e61b571c7..c19c34851 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -35,6 +35,7 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState use_vsync;
+ ConfigurationShared::CheckState disable_fps_limit;
ConfigurationShared::CheckState use_assembly_shaders;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 846a30586..824cb2fb2 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -77,6 +77,24 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="disable_fps_limit">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>
+ &lt;html&gt;&lt;head/&gt;&lt;body&gt;
+ &lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
+ &lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
+ &lt;/body&gt;&lt;/html&gt;
+ </string>
+ </property>
+ <property name="text">
+ <string>Disable framerate limit (experimental)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_assembly_shaders">
<property name="toolTip">
<string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 621b31571..60bf66ec0 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -443,6 +443,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
+ Settings::values.disable_fps_limit.SetValue(
+ sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 37d895ebd..c960ccf89 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -362,6 +362,9 @@ use_debug_asserts =
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
+# Presents guest frames as they become available. Experimental.
+# false: Disabled (default), true: Enabled
+disable_fps_limit=false
[WebService]
# Whether or not to enable telemetry