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authorbunnei <bunneidev@gmail.com>2018-09-12 02:14:00 +0200
committerbunnei <bunneidev@gmail.com>2018-09-12 04:54:46 +0200
commit7bb226f22da31bcf4aeeaaf7ac07a3ee77347e20 (patch)
tree5847e3d2ab8053fdca40822db8546de02e35ad2e
parentgl_shader_cache: Remove cache_width/cache_height. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 0d7a38e3e..3b38565f4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -811,16 +811,20 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
- // If format is unchanged, we can do a faster blit without reinterpreting pixel data
- if (params.pixel_format == new_params.pixel_format) {
+ if (params.pixel_format == new_params.pixel_format ||
+ !Settings::values.use_accurate_framebuffers) {
+ // If the format is the same, just do a framebuffer blit. This is significantly faster than
+ // using PBOs. The is also likely less accurate, as textures will be converted rather than
+ // reinterpreted.
+
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
params.GetRect(), params.type, read_framebuffer.handle,
draw_framebuffer.handle);
- return new_surface;
- }
+ } else {
+ // When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy,
+ // where pixels are reinterpreted as a new format (without conversion). This code path uses
+ // OpenGL PBOs and is quite slow.
- // When using accurate framebuffers, always copy old data to new surface, regardless of format
- if (Settings::values.use_accurate_framebuffers) {
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);