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authorbunnei <bunneidev@gmail.com>2018-12-05 01:57:41 +0100
committerGitHub <noreply@github.com>2018-12-05 01:57:41 +0100
commitaf286294f9691a4eadfe6e19fa3edd45f12479e3 (patch)
treeecfbfd1d6cbce9431bdc1afa2922bd4a5cd6822a
parentMerge pull request #1838 from lioncash/dedup (diff)
parentyuzu/game_list_worker: Move std::string construction after the termination check in callbacks (diff)
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-rw-r--r--src/yuzu/game_list_worker.cpp105
1 files changed, 46 insertions, 59 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 1edc60df7..9fd074223 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
out.chop(1);
return out;
}
+
+QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
+ const std::vector<u8>& icon, Loader::AppLoader& loader,
+ u64 program_id, const CompatibilityList& compatibility_list,
+ const FileSys::PatchManager& patch) {
+ const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ // The game list uses this as compatibility number for untested games
+ QString compatibility{"99"};
+ if (it != compatibility_list.end()) {
+ compatibility = it->second.first;
+ }
+
+ QList<QStandardItem*> list{
+ new GameListItemPath(
+ FormatGameName(path), icon, QString::fromStdString(name),
+ QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
+ new GameListItemCompat(compatibility),
+ new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
+ new GameListItemSize(FileUtil::GetSize(path)),
+ };
+
+ if (UISettings::values.show_add_ons) {
+ list.insert(
+ 2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
+ }
+
+ return list;
+}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
@@ -116,29 +145,8 @@ void GameListWorker::AddInstalledTitlesToGameList() {
if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name);
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- QList<QStandardItem*> list{
- new GameListItemPath(
- FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(file->GetSize()),
- };
-
- if (UISettings::values.show_add_ons) {
- list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
- }
-
- emit EntryReady(list);
+ emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
+ compatibility_list, patch));
}
const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
@@ -155,14 +163,14 @@ void GameListWorker::AddInstalledTitlesToGameList() {
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
+ if (stop_processing) {
+ // Breaks the callback loop
+ return false;
+ }
- bool is_dir = FileUtil::IsDirectory(physical_name);
- QFileInfo file_info(physical_name.c_str());
- if (!is_dir && file_info.suffix().toStdString() == "nca") {
+ const std::string physical_name = directory + DIR_SEP + virtual_name;
+ const QFileInfo file_info(QString::fromStdString(physical_name));
+ if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {
@@ -179,12 +187,13 @@ void GameListWorker::FillControlMap(const std::string& dir_path) {
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
+ if (stop_processing) {
+ // Breaks the callback loop.
+ return false;
+ }
- bool is_dir = FileUtil::IsDirectory(physical_name);
+ const std::string physical_name = directory + DIR_SEP + virtual_name;
+ const bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
std::unique_ptr<Loader::AppLoader> loader =
@@ -214,30 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}
}
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- QList<QStandardItem*> list{
- new GameListItemPath(
- FormatGameName(physical_name), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(FileUtil::GetSize(physical_name)),
- };
-
- if (UISettings::values.show_add_ons) {
- list.insert(2, new GameListItem(FormatPatchNameVersions(
- patch, *loader, loader->IsRomFSUpdatable())));
- }
-
- emit EntryReady(std::move(list));
+ emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
+ compatibility_list, patch));
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);