diff options
author | bunnei <bunneidev@gmail.com> | 2014-12-21 07:53:31 +0100 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2014-12-21 07:53:31 +0100 |
commit | c1072491030867d24a276ed803736ffbc1c24355 (patch) | |
tree | 4799f74125b858efae5162cba11f3042f94b1930 /README.md | |
parent | Merge pull request #271 from archshift/createf (diff) | |
download | yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar.gz yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar.bz2 yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar.lz yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar.xz yuzu-c1072491030867d24a276ed803736ffbc1c24355.tar.zst yuzu-c1072491030867d24a276ed803736ffbc1c24355.zip |
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2,7 +2,7 @@ Citra Emulator ============== [![Travis CI Build Status](https://travis-ci.org/citra-emu/citra.svg)](https://travis-ci.org/citra-emu/citra) -Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. However, this is changing as more and more progress is being made on running commercial titles, too. +Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. Citra only emulates a subset of 3DS hardware, and therefore is generally only useful for running/debugging homebrew applications. At this time, Citra is even able to boot several commercial games! None of these run to a playable state, but we are working every day to advance the project forward. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the [FAQ](https://github.com/citra-emu/citra/wiki/FAQ) before getting started with the project. |