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author | liamwhite <liamwhite@users.noreply.github.com> | 2024-02-23 17:34:21 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-23 17:34:21 +0100 |
commit | 215e887be088ed572da999e9ec7fd8559198524b (patch) | |
tree | 793415b72d36bb07d0174dfcf731f81235008936 /src/audio_core/renderer/system.cpp | |
parent | Merge pull request #13073 from FearlessTobi/fsp-srv-ipc (diff) | |
parent | oboe_sink: handle temporary stream creation failure (diff) | |
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Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r-- | src/audio_core/renderer/system.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index ca656edae..c30d68426 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -102,8 +102,8 @@ System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_) Result System::Initialize(const AudioRendererParameterInternal& params, Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size, - u32 process_handle_, Kernel::KProcess& process_, - u64 applet_resource_user_id_, s32 session_id_) { + Kernel::KProcess* process_handle_, u64 applet_resource_user_id_, + s32 session_id_) { if (!CheckValidRevision(params.revision)) { return Service::Audio::ResultInvalidRevision; } @@ -119,7 +119,6 @@ Result System::Initialize(const AudioRendererParameterInternal& params, behavior.SetUserLibRevision(params.revision); process_handle = process_handle_; - process = &process_; applet_resource_user_id = applet_resource_user_id_; session_id = session_id_; @@ -132,7 +131,8 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - process->GetMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); + process_handle->GetMemory().ZeroBlock(transfer_memory->GetSourceAddress(), + transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back @@ -616,7 +616,7 @@ void System::SendCommandToDsp() { static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 * (static_cast<f32>(render_time_limit_percent) / 100.0f))}; audio_renderer.SetCommandBuffer(session_id, translated_addr, command_size, time_limit, - applet_resource_user_id, process, + applet_resource_user_id, process_handle, reset_command_buffers); reset_command_buffers = false; command_buffer_size = command_size; |