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author | bunnei <bunneidev@gmail.com> | 2020-10-21 04:07:39 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-21 04:07:39 +0200 |
commit | 3d592972dc3fd61cc88771b889eff237e4e03e0f (patch) | |
tree | 0dbc65ac86e609ae22087c7be9d4759ac6b73004 /src/audio_core/splitter_context.cpp | |
parent | kernel: Fix build with recent compiler flag changes (diff) | |
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Diffstat (limited to 'src/audio_core/splitter_context.cpp')
-rw-r--r-- | src/audio_core/splitter_context.cpp | 60 |
1 files changed, 29 insertions, 31 deletions
diff --git a/src/audio_core/splitter_context.cpp b/src/audio_core/splitter_context.cpp index f3e870648..f21b53147 100644 --- a/src/audio_core/splitter_context.cpp +++ b/src/audio_core/splitter_context.cpp @@ -109,7 +109,7 @@ std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) { new_connection = true; // We need to update the size here due to the splitter bug being present and providing an // incorrect size. We're suppose to also update the header here but we just ignore and continue - return (sizeof(s32_le) * static_cast<size_t>(header.length - 1)) + (sizeof(s32_le) * 3); + return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3); } ServerSplitterDestinationData* ServerSplitterInfo::GetHead() { @@ -306,14 +306,13 @@ bool SplitterContext::UpdateInfo(const std::vector<u8>& input, std::size_t& inpu break; } - const auto send_id = static_cast<std::size_t>(header.send_id); - if (header.send_id < 0 || send_id > info_count) { + if (header.send_id < 0 || static_cast<std::size_t>(header.send_id) > info_count) { LOG_ERROR(Audio, "Bad splitter data id"); break; } UpdateOffsets(sizeof(SplitterInfo::InInfoPrams)); - auto& info = GetInfo(send_id); + auto& info = GetInfo(header.send_id); if (!RecomposeDestination(info, header, input, input_offset)) { LOG_ERROR(Audio, "Failed to recompose destination for splitter!"); return false; @@ -349,12 +348,11 @@ bool SplitterContext::UpdateData(const std::vector<u8>& input, std::size_t& inpu break; } - const auto splitter_id = static_cast<std::size_t>(header.splitter_id); - if (header.splitter_id < 0 || splitter_id > data_count) { + if (header.splitter_id < 0 || static_cast<std::size_t>(header.splitter_id) > data_count) { LOG_ERROR(Audio, "Bad splitter data id"); break; } - GetData(splitter_id).Update(header); + GetData(header.splitter_id).Update(header); } return true; } @@ -388,9 +386,9 @@ bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info, return true; } - auto* start_head = &GetData(static_cast<u32>(header.resource_id_base)); + auto* start_head = &GetData(header.resource_id_base); current_head = start_head; - std::vector<s32_le> resource_ids(static_cast<size_t>(size - 1)); + std::vector<s32_le> resource_ids(size - 1); if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, resource_ids.size() * sizeof(s32_le))) { LOG_ERROR(Audio, "Buffer is an invalid size!"); @@ -399,8 +397,8 @@ bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info, std::memcpy(resource_ids.data(), input.data() + input_offset, resource_ids.size() * sizeof(s32_le)); - for (const auto resource_id : resource_ids) { - auto* head = &GetData(static_cast<u32>(resource_id)); + for (auto resource_id : resource_ids) { + auto* head = &GetData(resource_id); current_head->SetNextDestination(head); current_head = head; } @@ -446,7 +444,7 @@ bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) { const auto node_id = static_cast<s32>(i); // If we don't have a state, send to our index stack for work - if (GetState(i) == State::NoState) { + if (GetState(i) == NodeStates::State::NoState) { index_stack.push(node_id); } @@ -455,19 +453,19 @@ bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) { // Get the current node const auto current_stack_index = index_stack.top(); // Check if we've seen the node yet - const auto index_state = GetState(static_cast<u32>(current_stack_index)); - if (index_state == State::NoState) { + const auto index_state = GetState(current_stack_index); + if (index_state == NodeStates::State::NoState) { // Mark the node as seen - UpdateState(State::InFound, static_cast<u32>(current_stack_index)); - } else if (index_state == State::InFound) { + UpdateState(NodeStates::State::InFound, current_stack_index); + } else if (index_state == NodeStates::State::InFound) { // We've seen this node before, mark it as completed - UpdateState(State::InCompleted, static_cast<u32>(current_stack_index)); + UpdateState(NodeStates::State::InCompleted, current_stack_index); // Update our index list PushTsortResult(current_stack_index); // Pop the stack index_stack.pop(); continue; - } else if (index_state == State::InCompleted) { + } else if (index_state == NodeStates::State::InCompleted) { // If our node is already sorted, clear it index_stack.pop(); continue; @@ -481,11 +479,11 @@ bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) { } // Check if our node exists - const auto node_state = GetState(static_cast<u32>(j)); - if (node_state == State::NoState) { + const auto node_state = GetState(j); + if (node_state == NodeStates::State::NoState) { // Add more work index_stack.push(j); - } else if (node_state == State::InFound) { + } else if (node_state == NodeStates::State::InFound) { UNREACHABLE_MSG("Node start marked as found"); ResetState(); return false; @@ -509,17 +507,17 @@ void NodeStates::ResetState() { } } -void NodeStates::UpdateState(State state, std::size_t i) { +void NodeStates::UpdateState(NodeStates::State state, std::size_t i) { switch (state) { - case State::NoState: + case NodeStates::State::NoState: was_node_found[i] = false; was_node_completed[i] = false; break; - case State::InFound: + case NodeStates::State::InFound: was_node_found[i] = true; was_node_completed[i] = false; break; - case State::InCompleted: + case NodeStates::State::InCompleted: was_node_found[i] = false; was_node_completed[i] = true; break; @@ -530,13 +528,13 @@ NodeStates::State NodeStates::GetState(std::size_t i) { ASSERT(i < node_count); if (was_node_found[i]) { // If our node exists in our found list - return State::InFound; + return NodeStates::State::InFound; } else if (was_node_completed[i]) { // If node is in the completed list - return State::InCompleted; + return NodeStates::State::InCompleted; } else { // If in neither - return State::NoState; + return NodeStates::State::NoState; } } @@ -603,16 +601,16 @@ std::size_t EdgeMatrix::GetNodeCount() const { void EdgeMatrix::SetState(s32 a, s32 b, bool state) { ASSERT(InRange(a, b)); - edge_matrix.at(static_cast<u32>(a) * node_count + static_cast<u32>(b)) = state; + edge_matrix.at(a * node_count + b) = state; } bool EdgeMatrix::GetState(s32 a, s32 b) { ASSERT(InRange(a, b)); - return edge_matrix.at(static_cast<u32>(a) * node_count + static_cast<u32>(b)); + return edge_matrix.at(a * node_count + b); } bool EdgeMatrix::InRange(s32 a, s32 b) const { - const std::size_t pos = static_cast<u32>(a) * node_count + static_cast<u32>(b); + const std::size_t pos = a * node_count + b; return pos < (node_count * node_count); } |