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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-10-25 18:02:26 +0200 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-09 16:37:34 +0100 |
commit | 2c71ec70527abd091d69f1fdd30aaf95d815214a (patch) | |
tree | d0e1f48b048f6d3ef801d0562bfcfe0fa11de6f1 /src/citra_qt | |
parent | citra-qt: Polish the pica tracing widget. (diff) | |
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Diffstat (limited to 'src/citra_qt')
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 13 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 4 |
2 files changed, 15 insertions, 2 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 9a29f974b..b53206be6 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -14,6 +14,8 @@ #include "core/core.h" #include "core/settings.h" +#include "video_core/debug_utils/debug_utils.h" + #include "video_core/video_core.h" #include "citra_qt/version.h" @@ -65,14 +67,21 @@ void EmuThread::Stop() } stop_run = true; + // Release emu threads from any breakpoints, so that this doesn't hang forever. + Pica::g_debug_context->ClearBreakpoints(); + //core::g_state = core::SYS_DIE; - wait(500); + // TODO: Waiting here is just a bad workaround for retarded shutdown logic. + wait(1000); if (isRunning()) { WARN_LOG(MASTER_LOG, "EmuThread still running, terminating..."); quit(); - wait(1000); + + // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam + // queued... This should be fixed. + wait(50000); if (isRunning()) { WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here..."); diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 0701decef..869826e61 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -36,6 +36,8 @@ GMainWindow::GMainWindow() { LogManager::Init(); + Pica::g_debug_context = Pica::DebugContext::Construct(); + Config config; if (!Settings::values.enable_log) @@ -133,6 +135,8 @@ GMainWindow::~GMainWindow() // will get automatically deleted otherwise if (render_window->parent() == nullptr) delete render_window; + + Pica::g_debug_context.reset(); } void GMainWindow::BootGame(std::string filename) |