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authorameerj <52414509+ameerj@users.noreply.github.com>2021-08-08 22:56:40 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-08-16 20:40:53 +0200
commitcd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch)
treee96e08167a350f05feb9c081950be305612d9113 /src/common/settings.h
parentcodec: Improve libav memory alloc and cleanup (diff)
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Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 1ba9b606c..28074c1b9 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -48,6 +48,12 @@ enum class FullscreenMode : u32 {
Exclusive = 1,
};
+enum class NvdecEmulation : u32 {
+ Off = 0,
+ CPU = 1,
+ GPU = 2,
+};
+
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -466,7 +472,7 @@ struct Values {
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
+ Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};