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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-08 22:56:40 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-16 20:40:53 +0200 |
commit | cd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch) | |
tree | e96e08167a350f05feb9c081950be305612d9113 /src/common/settings.h | |
parent | codec: Improve libav memory alloc and cleanup (diff) | |
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Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 1ba9b606c..28074c1b9 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -48,6 +48,12 @@ enum class FullscreenMode : u32 { Exclusive = 1, }; +enum class NvdecEmulation : u32 { + Off = 0, + CPU = 1, + GPU = 2, +}; + /** The BasicSetting class is a simple resource manager. It defines a label and default value * alongside the actual value of the setting for simpler and less-error prone use with frontend * configurations. Setting a default value and label is required, though subclasses may deviate from @@ -466,7 +472,7 @@ struct Values { RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme, "gpu_accuracy"}; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; + Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> use_vsync{true, "use_vsync"}; BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; |