diff options
author | Kewlan <colin_rehn@hotmail.com> | 2021-11-21 16:57:00 +0100 |
---|---|---|
committer | Kewlan <colin_rehn@hotmail.com> | 2021-11-21 16:57:00 +0100 |
commit | 8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 (patch) | |
tree | e68cbcdee5e9f9e1b484aad562825568e796d88b /src/common | |
parent | Merge pull request #7395 from Morph1984/resolve-comments (diff) | |
download | yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar.gz yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar.bz2 yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar.lz yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar.xz yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.tar.zst yuzu-8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34.zip |
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 1 | ||||
-rw-r--r-- | src/common/settings.h | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 3bcaa072f..6964a8273 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); + values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 42f8b4a7d..fa4aa8747 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -525,7 +525,7 @@ struct Values { Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> use_vsync{true, "use_vsync"}; - BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; |