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author | bunnei <bunneidev@gmail.com> | 2021-08-31 18:11:21 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-31 18:11:21 +0200 |
commit | 956171f02452c7f1df3778abd9827aaebb536dd0 (patch) | |
tree | 908265b873c0f2529160454b5dc467104d5e8ac8 /src/common | |
parent | Merge pull request #6928 from ameerj/spirv-get-frontface (diff) | |
parent | Garbage Collection: Make it more agressive on high priority mode. (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/lru_cache.h | 140 | ||||
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 1 |
3 files changed, 140 insertions, 3 deletions
diff --git a/src/common/lru_cache.h b/src/common/lru_cache.h new file mode 100644 index 000000000..365488ba5 --- /dev/null +++ b/src/common/lru_cache.h @@ -0,0 +1,140 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2+ or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <deque> +#include <memory> +#include <type_traits> + +#include "common/common_types.h" + +namespace Common { + +template <class Traits> +class LeastRecentlyUsedCache { + using ObjectType = typename Traits::ObjectType; + using TickType = typename Traits::TickType; + + struct Item { + ObjectType obj; + TickType tick; + Item* next{}; + Item* prev{}; + }; + +public: + LeastRecentlyUsedCache() : first_item{}, last_item{} {} + ~LeastRecentlyUsedCache() = default; + + size_t Insert(ObjectType obj, TickType tick) { + const auto new_id = Build(); + auto& item = item_pool[new_id]; + item.obj = obj; + item.tick = tick; + Attach(item); + return new_id; + } + + void Touch(size_t id, TickType tick) { + auto& item = item_pool[id]; + if (item.tick >= tick) { + return; + } + item.tick = tick; + if (&item == last_item) { + return; + } + Detach(item); + Attach(item); + } + + void Free(size_t id) { + auto& item = item_pool[id]; + Detach(item); + item.prev = nullptr; + item.next = nullptr; + free_items.push_back(id); + } + + template <typename Func> + void ForEachItemBelow(TickType tick, Func&& func) { + static constexpr bool RETURNS_BOOL = + std::is_same_v<std::invoke_result<Func, ObjectType>, bool>; + Item* iterator = first_item; + while (iterator) { + if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) { + return; + } + Item* next = iterator->next; + if constexpr (RETURNS_BOOL) { + if (func(iterator->obj)) { + return; + } + } else { + func(iterator->obj); + } + iterator = next; + } + } + +private: + size_t Build() { + if (free_items.empty()) { + const size_t item_id = item_pool.size(); + auto& item = item_pool.emplace_back(); + item.next = nullptr; + item.prev = nullptr; + return item_id; + } + const size_t item_id = free_items.front(); + free_items.pop_front(); + auto& item = item_pool[item_id]; + item.next = nullptr; + item.prev = nullptr; + return item_id; + } + + void Attach(Item& item) { + if (!first_item) { + first_item = &item; + } + if (!last_item) { + last_item = &item; + } else { + item.prev = last_item; + last_item->next = &item; + item.next = nullptr; + last_item = &item; + } + } + + void Detach(Item& item) { + if (item.prev) { + item.prev->next = item.next; + } + if (item.next) { + item.next->prev = item.prev; + } + if (&item == first_item) { + first_item = item.next; + if (first_item) { + first_item->prev = nullptr; + } + } + if (&item == last_item) { + last_item = item.prev; + if (last_item) { + last_item->next = nullptr; + } + } + } + + std::deque<Item> item_pool; + std::deque<size_t> free_items; + Item* first_item{}; + Item* last_item{}; +}; + +} // namespace Common diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 996315999..fd3b639cd 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -59,7 +59,6 @@ void LogSettings() { log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); - log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) { values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); - values.use_caches_gc.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 20769d310..ec4d381e8 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -475,7 +475,6 @@ struct Values { ShaderBackend::SPIRV, "shader_backend"}; Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - Setting<bool> use_caches_gc{false, "use_caches_gc"}; Setting<u8> bg_red{0, "bg_red"}; Setting<u8> bg_green{0, "bg_green"}; |