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authorLiam <byteslice@airmail.cc>2024-01-03 00:26:53 +0100
committerLiam <byteslice@airmail.cc>2024-01-30 02:17:09 +0100
commit3155f4e96d10904f4a207e465f20fb4b25043f5c (patch)
tree849388480f5b7bb17f07a259b3f3661eeca99f61 /src/core/core.cpp
parentam: re-namespace frontend applets to frontend directory (diff)
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Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp49
1 files changed, 30 insertions, 19 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 2bf377b24..8c04685a5 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -36,6 +36,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
@@ -136,7 +137,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
- reporter{system}, frontend_applets{system}, profile_manager{} {}
+ reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
@@ -330,16 +331,27 @@ struct System::Impl {
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
- const std::string& filepath, u64 program_id,
- std::size_t program_index) {
+ const std::string& filepath,
+ Service::AM::FrontendAppletParameters& params) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
- program_id, program_index);
+ params.program_id, params.program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return SystemResultStatus::ErrorGetLoader;
}
+ if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
+ LOG_ERROR(Core, "Failed to find title id for ROM!");
+ }
+
+ std::string name = "Unknown program";
+ if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
+ LOG_ERROR(Core, "Failed to read title for ROM!");
+ }
+
+ LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
+
InitializeKernel(system);
// Create the application process.
@@ -373,6 +385,10 @@ struct System::Impl {
cheat_engine->Initialize();
}
+ // Register with applet manager.
+ applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
+ params);
+
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
@@ -386,21 +402,13 @@ struct System::Impl {
}
}
- if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
- LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
- }
- perf_stats = std::make_unique<PerfStats>(program_id);
+ perf_stats = std::make_unique<PerfStats>(params.program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
- std::string name = "Unknown Game";
- if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
- LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
- }
-
std::string title_version;
- const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
+ const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
@@ -409,14 +417,15 @@ struct System::Impl {
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
- game_info.id = program_id;
+ game_info.id = params.program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}
// Workarounds:
// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
- Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
+ Settings::values.renderer_amdvlk_depth_bias_workaround =
+ params.program_id == 0x1006A800016E000ULL;
status = SystemResultStatus::Success;
return status;
@@ -455,6 +464,7 @@ struct System::Impl {
}
kernel.CloseServices();
kernel.ShutdownCores();
+ applet_manager.Reset();
services.reset();
service_manager.reset();
fs_controller.Reset();
@@ -566,7 +576,8 @@ struct System::Impl {
std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
- /// Frontend applets
+ /// Applets
+ Service::AM::AppletManager applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets;
/// APM (Performance) services
@@ -680,8 +691,8 @@ void System::InitializeDebugger() {
}
SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
- u64 program_id, std::size_t program_index) {
- return impl->Load(*this, emu_window, filepath, program_id, program_index);
+ Service::AM::FrontendAppletParameters& params) {
+ return impl->Load(*this, emu_window, filepath, params);
}
bool System::IsPoweredOn() const {