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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-06 13:00:18 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-16 05:33:20 +0100 |
commit | e3c274998603b1bf3aa00a79474f5796c7dadac6 (patch) | |
tree | 0874e2eeb43d8c9aa3c8fd98eafc100db2ffceb8 /src/core/frontend | |
parent | hid: Implement GetVibrationDeviceInfo (diff) | |
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Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/applets/controller.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 1ac2fb80c..03bbedf8b 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -33,13 +33,13 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb parameters.enable_single_mode ? 1 : parameters.min_players; // Disconnect Handheld first. - npad.DisconnectNPadAtIndex(8); + npad.DisconnectNpadAtIndex(8); // Deduce the best configuration based on the input parameters. for (std::size_t index = 0; index < players.size() - 2; ++index) { // First, disconnect all controllers regardless of the value of keep_controllers_connected. // This makes it easy to connect the desired controllers. - npad.DisconnectNPadAtIndex(index); + npad.DisconnectNpadAtIndex(index); // Only connect the minimum number of required players. if (index >= min_supported_players) { |