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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-06 13:00:18 +0200
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-16 05:33:20 +0100
commite3c274998603b1bf3aa00a79474f5796c7dadac6 (patch)
tree0874e2eeb43d8c9aa3c8fd98eafc100db2ffceb8 /src/core/frontend
parenthid: Implement GetVibrationDeviceInfo (diff)
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Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/applets/controller.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 1ac2fb80c..03bbedf8b 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -33,13 +33,13 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
parameters.enable_single_mode ? 1 : parameters.min_players;
// Disconnect Handheld first.
- npad.DisconnectNPadAtIndex(8);
+ npad.DisconnectNpadAtIndex(8);
// Deduce the best configuration based on the input parameters.
for (std::size_t index = 0; index < players.size() - 2; ++index) {
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
- npad.DisconnectNPadAtIndex(index);
+ npad.DisconnectNpadAtIndex(index);
// Only connect the minimum number of required players.
if (index >= min_supported_players) {