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authorbunnei <bunneidev@gmail.com>2018-03-23 20:49:04 +0100
committerbunnei <bunneidev@gmail.com>2018-03-23 20:49:04 +0100
commit054393917e99d307eea0aabc78c0c6e5e709b2c7 (patch)
tree9e497f01b4cbb18deb1e7afc9979954b60ee848b /src/core/hle/service/nvdrv
parentmemory: Fix typo in RasterizerFlushVirtualRegion. (diff)
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Diffstat (limited to 'src/core/hle/service/nvdrv')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index f6c2b24a8..87b3a2d74 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -32,12 +32,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
Core::System::GetInstance().perf_stats.EndGameFrame();
- // TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is written
- // to, not every frame. When we find the right place for this, the below line can be removed.
- Memory::RasterizerFlushVirtualRegion(framebuffer.address,
- framebuffer.width * framebuffer.height * 4,
- Memory::FlushMode::FlushAndInvalidate);
-
VideoCore::g_renderer->SwapBuffers(framebuffer);
}