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authorbunnei <bunneidev@gmail.com>2021-01-16 06:58:44 +0100
committerbunnei <bunneidev@gmail.com>2021-01-29 06:42:26 +0100
commit5a4fc4a5299a3835a57ae8a35c6de51459df70c0 (patch)
treebe8fa37ff42d1928829e5e8769715d6a4d8cb0f5 /src/core
parentcore: hle: kernel: Implement KThreadQueue. (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/hle/kernel/k_light_lock.cpp130
-rw-r--r--src/core/hle/kernel/k_light_lock.h41
3 files changed, 173 insertions, 0 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 843bce150..397cc028f 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -160,6 +160,8 @@ add_library(core STATIC
hle/kernel/k_affinity_mask.h
hle/kernel/k_condition_variable.cpp
hle/kernel/k_condition_variable.h
+ hle/kernel/k_light_lock.cpp
+ hle/kernel/k_light_lock.h
hle/kernel/k_priority_queue.h
hle/kernel/k_scheduler.cpp
hle/kernel/k_scheduler.h
diff --git a/src/core/hle/kernel/k_light_lock.cpp b/src/core/hle/kernel/k_light_lock.cpp
new file mode 100644
index 000000000..08fa65fd5
--- /dev/null
+++ b/src/core/hle/kernel/k_light_lock.cpp
@@ -0,0 +1,130 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/kernel/k_light_lock.h"
+#include "core/hle/kernel/k_scheduler.h"
+#include "core/hle/kernel/k_thread.h"
+#include "core/hle/kernel/kernel.h"
+
+namespace Kernel {
+
+void KLightLock::Lock() {
+ const uintptr_t cur_thread = reinterpret_cast<uintptr_t>(GetCurrentThreadPointer(kernel));
+ const uintptr_t cur_thread_tag = (cur_thread | 1);
+
+ while (true) {
+ uintptr_t old_tag = tag.load(std::memory_order_relaxed);
+
+ while (!tag.compare_exchange_weak(old_tag, (old_tag == 0) ? cur_thread : old_tag | 1,
+ std::memory_order_acquire)) {
+ if ((old_tag | 1) == cur_thread_tag) {
+ return;
+ }
+ }
+
+ if ((old_tag == 0) || ((old_tag | 1) == cur_thread_tag)) {
+ break;
+ }
+
+ LockSlowPath(old_tag | 1, cur_thread);
+ }
+}
+
+void KLightLock::Unlock() {
+ const uintptr_t cur_thread = reinterpret_cast<uintptr_t>(GetCurrentThreadPointer(kernel));
+ uintptr_t expected = cur_thread;
+ do {
+ if (expected != cur_thread) {
+ return UnlockSlowPath(cur_thread);
+ }
+ } while (!tag.compare_exchange_weak(expected, 0, std::memory_order_release));
+}
+
+void KLightLock::LockSlowPath(uintptr_t _owner, uintptr_t _cur_thread) {
+ KThread* cur_thread = reinterpret_cast<KThread*>(_cur_thread);
+
+ // Pend the current thread waiting on the owner thread.
+ {
+ KScopedSchedulerLock sl{kernel};
+
+ // Ensure we actually have locking to do.
+ if (tag.load(std::memory_order_relaxed) != _owner) {
+ return;
+ }
+
+ // Add the current thread as a waiter on the owner.
+ KThread* owner_thread = reinterpret_cast<KThread*>(_owner & ~1ul);
+ cur_thread->SetAddressKey(reinterpret_cast<uintptr_t>(std::addressof(tag)));
+ owner_thread->AddWaiter(cur_thread);
+
+ // Set thread states.
+ if (cur_thread->GetState() == ThreadState::Runnable) {
+ cur_thread->SetState(ThreadState::Waiting);
+ } else {
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
+ }
+
+ if (owner_thread->IsSuspended()) {
+ owner_thread->ContinueIfHasKernelWaiters();
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
+ }
+ }
+
+ // We're no longer waiting on the lock owner.
+ {
+ KScopedSchedulerLock sl{kernel};
+ KThread* owner_thread = cur_thread->GetLockOwner();
+ if (owner_thread) {
+ owner_thread->RemoveWaiter(cur_thread);
+ }
+ }
+}
+
+void KLightLock::UnlockSlowPath(uintptr_t _cur_thread) {
+ KThread* owner_thread = reinterpret_cast<KThread*>(_cur_thread);
+
+ // Unlock.
+ {
+ KScopedSchedulerLock sl{kernel};
+
+ // Get the next owner.
+ s32 num_waiters = 0;
+ KThread* next_owner = owner_thread->RemoveWaiterByKey(
+ std::addressof(num_waiters), reinterpret_cast<uintptr_t>(std::addressof(tag)));
+
+ // Pass the lock to the next owner.
+ uintptr_t next_tag = 0;
+ if (next_owner) {
+ next_tag = reinterpret_cast<uintptr_t>(next_owner);
+ if (num_waiters > 1) {
+ next_tag |= 0x1;
+ }
+
+ if (next_owner->GetState() == ThreadState::Waiting) {
+ next_owner->SetState(ThreadState::Runnable);
+ } else {
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
+ }
+
+ if (next_owner->IsSuspended()) {
+ next_owner->ContinueIfHasKernelWaiters();
+ }
+ }
+
+ // We may have unsuspended in the process of acquiring the lock, so we'll re-suspend now if
+ // so.
+ if (owner_thread->IsSuspended()) {
+ owner_thread->TrySuspend();
+ }
+
+ // Write the new tag value.
+ tag.store(next_tag);
+ }
+}
+
+bool KLightLock::IsLockedByCurrentThread() const {
+ return (tag | 0x1ul) == (reinterpret_cast<uintptr_t>(GetCurrentThreadPointer(kernel)) | 0x1ul);
+}
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/k_light_lock.h b/src/core/hle/kernel/k_light_lock.h
new file mode 100644
index 000000000..f4c45f76a
--- /dev/null
+++ b/src/core/hle/kernel/k_light_lock.h
@@ -0,0 +1,41 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+
+#include "common/common_types.h"
+#include "core/hle/kernel/k_scoped_lock.h"
+
+namespace Kernel {
+
+class KernelCore;
+
+class KLightLock {
+public:
+ explicit KLightLock(KernelCore& kernel_) : kernel{kernel_} {}
+
+ void Lock();
+
+ void Unlock();
+
+ void LockSlowPath(uintptr_t owner, uintptr_t cur_thread);
+
+ void UnlockSlowPath(uintptr_t cur_thread);
+
+ bool IsLocked() const {
+ return tag != 0;
+ }
+
+ bool IsLockedByCurrentThread() const;
+
+private:
+ std::atomic<uintptr_t> tag{};
+ KernelCore& kernel;
+};
+
+using KScopedLightLock = KScopedLock<KLightLock>;
+
+} // namespace Kernel