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authorbunnei <bunneidev@gmail.com>2022-05-28 09:55:53 +0200
committerGitHub <noreply@github.com>2022-05-28 09:55:53 +0200
commitd879741ec6e6396331965dc2683d3de0d8b3880f (patch)
tree049fb06784cc394ca40e3981d6286b23eb8f386b /src/core
parentMerge pull request #8372 from german77/touch (diff)
parentinput_common: Make vibration request async (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/hid/emulated_controller.cpp34
1 files changed, 29 insertions, 5 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index ba1dcd171..bd2384515 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -884,18 +884,42 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
}
bool EmulatedController::TestVibration(std::size_t device_index) {
- static constexpr VibrationValue test_vibration = {
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ if (!player.vibration_enabled) {
+ return false;
+ }
+
+ const Common::Input::VibrationStatus test_vibration = {
.low_amplitude = 0.001f,
- .low_frequency = 160.0f,
+ .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
.high_amplitude = 0.001f,
- .high_frequency = 320.0f,
+ .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
+ .type = Common::Input::VibrationAmplificationType::Test,
+ };
+
+ const Common::Input::VibrationStatus zero_vibration = {
+ .low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude,
+ .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
+ .high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude,
+ .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
+ .type = Common::Input::VibrationAmplificationType::Test,
};
// Send a slight vibration to test for rumble support
- SetVibration(device_index, test_vibration);
+ output_devices[device_index]->SetVibration(test_vibration);
// Stop any vibration and return the result
- return SetVibration(device_index, DEFAULT_VIBRATION_VALUE);
+ return output_devices[device_index]->SetVibration(zero_vibration) ==
+ Common::Input::VibrationError::None;
}
bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {