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author | B3n30 <bene_thomas@web.de> | 2017-07-07 21:34:15 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2017-07-07 21:34:15 +0200 |
commit | 2e37ce01c9dcdc5932cf5fe47a1ade0e0d2b7cf8 (patch) | |
tree | b5298b3c528d9acc1f3fa48f19c9f9c19c97d036 /src/network/room.cpp | |
parent | Merge pull request #2814 from Kloen/macro-remove (diff) | |
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Diffstat (limited to 'src/network/room.cpp')
-rw-r--r-- | src/network/room.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp new file mode 100644 index 000000000..48de2f5cb --- /dev/null +++ b/src/network/room.cpp @@ -0,0 +1,60 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "enet/enet.h" +#include "network/room.h" + +namespace Network { + +/// Maximum number of concurrent connections allowed to this room. +static constexpr u32 MaxConcurrentConnections = 10; + +class Room::RoomImpl { +public: + ENetHost* server = nullptr; ///< Network interface. + + std::atomic<State> state{State::Closed}; ///< Current state of the room. + RoomInformation room_information; ///< Information about this room. +}; + +Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} + +Room::~Room() = default; + +void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) { + ENetAddress address; + address.host = ENET_HOST_ANY; + enet_address_set_host(&address, server_address.c_str()); + address.port = server_port; + + room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0); + // TODO(B3N30): Allow specifying the maximum number of concurrent connections. + room_impl->state = State::Open; + + room_impl->room_information.name = name; + room_impl->room_information.member_slots = MaxConcurrentConnections; + + // TODO(B3N30): Start the receiving thread +} + +Room::State Room::GetState() const { + return room_impl->state; +} + +const RoomInformation& Room::GetRoomInformation() const { + return room_impl->room_information; +} + +void Room::Destroy() { + room_impl->state = State::Closed; + // TODO(B3n30): Join the receiving thread + + if (room_impl->server) { + enet_host_destroy(room_impl->server); + } + room_impl->room_information = {}; + room_impl->server = nullptr; +} + +} // namespace Network |