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author | Liam <byteslice@airmail.cc> | 2023-06-10 17:40:58 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-06-10 18:30:39 +0200 |
commit | 2bb7ea436dc74f812a8092201dc597ed58ff3c7a (patch) | |
tree | 27b6426a646112e163ae39b733ce60ca6d6aa748 /src/shader_recompiler/host_translate_info.h | |
parent | Merge pull request #10685 from liamwhite/serialization-is-hard (diff) | |
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Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 2aaa6c5ea..d4e4f4d28 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -17,6 +17,8 @@ struct HostTranslateInfo { bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders + bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional + ///< control flow }; } // namespace Shader |