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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-28 05:59:32 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-30 01:03:50 +0100 |
commit | b84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch) | |
tree | e275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/profile.h | |
parent | emit_glsl_integer: Use negation work around (diff) | |
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Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index f0c3b3b17..9deb3f4bb 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -65,6 +65,8 @@ struct Profile { bool has_gl_component_indexing_bug{}; /// The precise type qualifier is broken in the fragment stage of some drivers bool has_gl_precise_bug{}; + /// Some drivers do not properly support floatBitsToUint when used on cbufs + bool has_gl_cbuf_ftou_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; |